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Showing posts with label random table. Show all posts
Showing posts with label random table. Show all posts

Friday, February 7, 2025

Humble Bundle - More Tabletop RPG Resources

Is there ever a point where a GM can have too many random tables? Probably not. Since that's the case, everybody should be jumping on the latest Humble Bundle - More Tabletop RPG Resources. There are simply more tables than you could shake a stick at. 46 collections of tables for 18 bucks - or 4 for a buck if you just want to kick the tires.











The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on Rumble or YouTube - Tenkar 

Sunday, February 25, 2024

Delicious in Dungeon (Netflix show) Inspires a New D30 Table

 

Delicious in Dungeon (Netflix show) Inspires a New D30 Table
Last week I mentioned I was totally into a new TV show on Netflix. That show is called Delicious in Dungeon and it's a Japanese Manga that has been animated. There's not a lot to spoil, but it's about a party feeding themselves by eating the various monsters they come across. 

Most games don't address the edibility of various monsters in their system, but HackMaster does so I'm used to seeing that information.


Clearly, I found this inspiring, so I decided to come up with a new d30 table for those times the party decides to try some new "food". It's a relatively simple edibility chart/table, but it had been "stuck" in the back of my head for a while now and I'm thankful I got it out.

d30 Monster Edibility Table
I also mentioned last week about some issues with my Adobe InDesign that I used to do the layout for projects like this. I did end up going with Affinity Publisher 2 because that was the only program that seemed to be able to open my InDesign files. It's relatively user-friendly and the only actual problem I've had so far is that I cannot print to PDF like I'm used to doing. I can export to PDF, which is just fine.

I'm mentioning Affinity Publisher 2 mostly because it's on sale right now where the bundle of Publisher 2, Photo 2 (Adobe Photoshop alternative), and Design 2 (Adobe Illustrator alternative) are on sale for 20% off, which comes to around $130. Compared to having a monthly subscription to any of these Adobe programs.....well, just Adobe InDesign is $240 a year pre-paid. 

If you use these type of programs for your own products......I can recommend Affinity (not a sponsor or anything) and IIRC the coupon code was "USE20", but there is also a free 1 month trial period for all three programs.

Wednesday, August 16, 2023

Humble Bundle - Tabletop RPG Resources Bundle by DiceGeeks


Random tables are very much like dice. You either collect them, or you have the minimal number you need to run the games you GM. I am more of the collector type. For me, more dice are more better, and more random goodness is, quite frankly, more goodness at my game table.

The Tabletop RPG Resources Bundle has 32 digital books of random tables for RPGs for 18 bucks (or as low as a buck for 4 digital books)

Embrace the will of the dice gods with this bundle of gamemaster resources from Dicegeeks, designed to help you improvise fun and imaginative scenarios at the table! You’ll get more than 30 books to help quickly randomly generate content for your tabletop RPGs, including the The Great Book of Random Tables and a vast library of spin-offs, covering genres from fantasy to cyberpunk, and a multitude of scenarios, like adventure hooks, dungeons, inns and taverns, and more. Also included are titles packed with GMing guidance, like The No-Prep Gamemaster, full of practical advice for running spontaneous RPG sessions. Pay what you want for this bundle of handy GM tools, and help support Children’s Miracle Network Hospitals with your purchase!




The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar   

Thursday, August 3, 2023

Bundle of Holding - DiceGeeks Eras - Hundreds of d100 tables for adventures past and future


Tables. Random Tables. It seems the more of an improv GM you are, the more you rely on random tables.

The DiceGeeks Eras Bundle is literally hundreds of tables for different eras (nothing directly related to fantasy (but that really isn't an era) for 7.95.

Adventurer! This all-new dicegeeks Eras Bundle presents 11 .PDF ebooks of tables created by Matt Davids at dicegeeks that enhance tabletop roleplaying games set in many historical and future eras. If you run (for example) 1920s Call of Cthulhu investigations, modern-day superheroics, Shadowrun or Cyberpunk 2020 data heists, starfaring RPGs like Traveller, Weird West, steampunk, posts-apocalypse, and more, each of these 50-page assortments of d100 tables can help speed up your game prep and add authentic detail to enhance your gaming sessions.

For just US$7.95 you get all eleven gatherings of random tables in our Eras Collection (retail value $33) as DRM-free ebooks, including Ancient World, Steampunk, Wild West, 1920s-30s, 1960s-70s, Modern, Cyberpunk 1, Cyberpunk 2, Post-Apocalyptic, Science Fiction 1, & Science Fiction 2.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar   

Wednesday, July 26, 2017

Mini Review - Merchants & Markets



I've really failed to keep up on the reviewing side of The Tavern. Just so much to do, and so little actual time in the day to do it. So, with all of that said, I'm doing a short review today for Merchants & Markets by Throwi Games.

Merchants & Markets is an amazing city / town resource. No, its not a bunch of maps. Instead, its a bunch of tables for various types of merchants. Now, each store that the PCs visit can actually be unique.

As I am kicking off a new Swords & Wizardry Light campaign in September, this will be a Godsend. I like to DM loosely, generally prepared but giving the party freedom to go anywhere and screw with what I have planned. Merchants & Markets will fill my needs perfectly.

No longer will I have to default to my "generic" blacksmith - now each vendor the party visits will be unique in about a minute of rolling.

Did I mention its System Neutral? OSR to 5e to GURPS Fantasy and beyond. This is where System Neutral really shines.

The following screenshot is just a small sample of the section on Blacksmiths, to give you an idea of the type of detail you have access to.


The following is the Table of Contents:


As you can see, you get a lot of value for your $7.50. You should never be caught una-wares again! ("wares" - because you sell "wares" - its a bad attempt at humor, I will admit)

This is going into my "must bring to the gaming table when I DM" list.
As game masters, we've all spent time designing our dungeon adventures to the fullest detail only to see our players spend a considerable amount of time in the local shops looking for goodies.  We don't always plan out those parts of our adventure and usually have to improvise.  What if we had a few generic or named shops with details on inventory, the shopkeeper and even a few side quest adventure hooks sitting off to the side for those occasions?  That's where this book comes in! 
Merchants & Markets is a system neutral, fantasy roleplaying supplement, designed for GMs who need to add more depth to their village, town and city designs. Over 100 merchants, markets and caravans are found within these pages, including blacksmiths, fortune tellers, herbalists, magic shops, potions shops, weapon dealers and several unique vendors. This book also includes a page of basic floor plans and five mini-adventures!
Throwi Games gave me a free PDF of the rules for me to use as I see fit. I would have backed the Kickstarter, but it somehow escaped me. Purchases made via The Tavern's affiliate links help keep your bartender in fresh beer via the 5% of the purchase price returned to The Tavern.

Tuesday, May 12, 2015

Thoughts on Random Encounters - How Random is Random?

If an encounter, of any of the possible types, will happen six times in six chances, is it really random? Sure, the event chosen is random, but the chance of there being an event isn't - there WILL be some kind of encounter or event each time.

That's my main issue with Star Temple of Saturgalia.

But lets take it in another direction. What is to prevent a GM from rolling the random encounters ahead of time? Not the chance for an encounter to happen, which should always be it's own roll, but the actual encounters itself.

Say, for example, your encounter / event table is as follows:

Roll 2d4

2 - 2d4 orcs
3 - 3d4 giant rats
4 - 3d6 coins scattered cross floor
5 - random piece of writing on wall
6 - 1d2 ogres
7 - 1d4 giant spiders
8 - 3d4 goblins

Now, you plan on rolling a 1 in 6 chance for an encounter / event every turn (10 minutes) and again when they make significant noise (smashing doors, fighting, etc)

You guess that 6 or so random encounters will happen during the game session and you decide to roll them in order in advance. It's still random, but rolled prior to the session, giving you time as a GM to make them somewhat special. I have 2d4 right now, so lets make this a live experiment.

I roll 2, 4, 3, 8, 6 and 5.

So, the first random encounter will be 2d4 orcs. I roll a 3. 3 orcs wielding spears and shields. They are moving fast, as if they are fleeing from something.

Second encounter / event is 3d6 coins. 11. I figure 4 coppers, 6 silvers and 1 gold along with a coin purse they spilled from.

Third is 3d4 giant rats. We get a 9. They are charging through the corridors in search of food or prey. The party will hear their chittering as they approach.

Fourth is 3d4 goblins. There are 7 of them. They are encountered in a tight formation, nearly a circle. If the party charges them, they will flee in the opposite direction as fast as their feet can take them. If the party holds it's ground, they will throw their spears while being ready to flee if approached. If the party flees, they will chase them, screaming war cries the whole time.

Fifth encounter is 1d2 ogres. We roll a 1. The ogre is surrounded by 3 orc corpses in addition to the one he is currently gnawing on the arm of. Around his waist hang 4 dead giant rats, apparently food for later. The ogre will leave the party alone if they leave him alone. Subtract 5 HP from his HP total for prior wounds.

Number six is writing on the wall. We decide it will make reference to the giant spiders roaming the corridors - "Beware the tangled web."

Now, i am not good enough to come up with these fleshed out encounters on the spot while interacting with my players. Simple truth. So may be able to pull such off, but its not me.

So, do you prepare your random encounters in advance?



Sunday, April 5, 2015

How Do the Characters in Your Campaigns Actually Meet?

We talked a bit about how characters meet at the beginning of a campaign during this afternoon's recording of the Far & Away podcast, although I don't recall if it was during the episode or afterwards - things tend to meld during these recordings ;)

Anyhow, we discussed how the "meet in a bar" cliche is about as over done as all hell but is still used constantly, as it has a certain sense of familiarity to it. In a way, it's part of the common experience of many roleplayers, and even if they groan when hearing it, they still willingly go along with it.

All of which got me thinking - maybe this would make for a useful random table. Then I thought further, and I realized that there is more than just one cliche (geas, political pressure, imminent emergency and and others that have been used repeatedly) when it comes to kicking off a new campaign and introducing the player characters to each other, or at least making an excuse to put them in the same place.

So maybe a table of "how the PCs meet" cliches that then takes the cliches and gives multiple ways to play each of the cliches off - a table leading to more tables.

May be worthwhile, even if not used as a series of random tables but as a list for inspiration.

Yea? Nay? Useful? Pointless? What say you? How do characters in your campaigns meet?


Monday, July 28, 2014

Wandering Monsters, Random Encounters or Unplanned Events?

I've been watching the puppy interact with the cats over the last few days, and it's gotten me thinking about Wandering Monsters and Random Encounters in OSR gaming and the like. Why has it gotten me thinking this way? No idea, except for all of the high energy interactions I guess.

From my perspective, wandering monsters and even random encounters are generally missing out on events - something that occurs that the players may or may not immediately interact with. Personally, I'd like to see some foreshadowing events on those random tables.

I see wandering monsters as the simplest of the tables - all monsters, damn near all combat situations.

Random encounters take the wandering monster table and add situations where the PCs can interact without combat.

Unplanned events goes one step further and adds in events the PCs see but can't interact with and events that transpire without the PCs need to interact with, but can. This could include foreshadowing, visions and natural events such as weather and the like.

Of course, the further you go from "Wandering Monsters" the more complicated and detailed the potential tables get.

Random puppy induced thoughts...

Tuesday, July 1, 2014

Dungeon Dozen on Sale at Lulu - 20% off (and an extra 10% coupon)


I caught wind of this sale over at OSR Today, but wasn't able to add the 20% coupon and combine the two discounts. I WAS able to add DISCOUNT10 for an extra 10% off, so I can't complain.

Needless to say, I ordered the Dungeon Dozen hardback ;)

You can sample the wares at The Dungeon Dozen blog.


Monday, January 6, 2014

Random Tables - Do You Roll, Pick and Choose or Something Else?

I was a notorious "pick and choose"er. Tome of Adventure Design, Roll XX and the like are full of tables I browsed and picked from. It wasn't until this weekend, with the d30 Sandbox Companion, that I forced myself to roll on random tables and to take the results "as is" for the Tavern and Cult posts here on the blog.

Holy shit but I'm glad I did, as it forced me to use my imagination to turn the results into workable sandbox elements - it was a fun and rewarding challenge.

So, put me in the "used to pick and choose but now roll" column ;)

Where do you stand?

Wednesday, December 7, 2011

On the 15th Day of Free Holiday swag, My Bartender Gave to Meeeeeeee: Tavern Tables

There are tables, and there are Tables.  The Tome of Adventure Design is a Book of Tables (Frog God Games - review forthcoming).  Tavern Tables is a short PDF that helps one detail - you guessed it - Taverns.

Pretty neat, since my PCs are always finding new taverns, and I like to make them unique.  Now I can.  And you can too!  For Free ;)

From the Blurb:


Tavern Tables is a short ebook full of dice tables for rolling up taverns. A list of 100 adjectives and 100 nouns gives you names like "The Greedy Zombie Tavern" or "The Brassy Wench Inn," and further tables provide for food and drink price and quality, the bartender's disposition, and any interesting patrons that you might find.

There are also tables for brawling and drunken shenanigans - does that PC who had a little too much wake up missing a few silver, with the mayor's daughter, chained to a wall in the dungeon of a fanatical cult, or all of the above? And if that's not enough, there's some example NPCs created with the tables in the book that you can drop right into your game.

Monday, September 5, 2011

Tombstones: A Random Table

My time spent walking through a local cemetery over the weekend got me thinking about a random table to describe what adventurers find when they start poking around the graveyard.  This table just deals with the tombstones themselves, not the mysteries that may be attached.
It doesn't include what may or may not be inscribed on the tombstones.  That may follow in a later, more detailed, random table.  For a good hook, that should be worked out by the GM in advance.

        A               B                                  C
1   a pristine         grey tombstone covered in lichen
2   a weathered white "         with some lichen
3   a worn black "         covered in moss
4   a broken*         green "         with some moss
5   a cracked         brown "         covered with loose spider webs
6   a missing** pink         "               clear of growth
*  broken tombstones may be complete, with the broken piece(s) on the ground, or a piece may be missing
** missing tombstones just have a nub remaining in the earth
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