Monday, August 15, 2011

Late Night Gaming Thoughts Are Like the Wind

As I lay in bed last nite, my mind was drifting back and forth between The Secret Fire and Adventurer Conqueror King. I am quite sure that my semi-conscious faculties were melding the the two into some sort of unholy conglomerate (then again, I've been consciously thinking of doing the same) when I thought of a dice resolution system for spell casting that must have also been stealing from the upcoming Dungeon Crawl Classics - as it's the only OSRish game I know that requires a dice roll for every casting of a spell.

With the exception of the knowledge that the outcome of the casting was decided by a roll of 2D6, all else is obscured by the mists of sleep. Seemed damn good and intuitive when I thought of it, that much I can remember. Details? Nope.

I used to keep a voice recorder next to my bed for such times. It appears I must do so again.


  1. "as it's the only OSRish game I know that requires a dice roll for every casting of a spell."

    Actually Dragonquest does, you have a percentage to successfully cast a spell, you also have to make a concentration check if someone breaks your concentration in the process of casting the spell.

  2. I stand corrected, Padre.

    I really do need to drag my Dragonquest book out of storage one of these days.


Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition