What makes a RPG "Old School"?
Is it emulation of one of the older D&D rule sets? How far before the house rules in one of these emulations takes it too far to be Old School? Is The Secret Fire "Old School"?
Is it an older feel to the rules themselves (hard to explain - one of those sentences that either makes sense to you, or it doesn't).
Is it presentation?
Does OpenQuest count as Old School? Basic Roleplay? CoC? Any of the current editions of Traveller?
Is X-plorers Old School?
Edit: Is Old School Hack "Old School?"
Is Old School something you just know when you see it?
I ask because X-plorers and The Secret Fire both seem Old School to me, both were just released (or just re-released in the case of X-plorers) yet I don't hear much about them on the blogs I read. Both are selling well on RPGNow, which is generally the Old School friendly when it comes to sales (compared to DriveThruRPG - both are the same company, different audiences).
I've got thoughts on X-plorers (just got the new PDF) but I'm waiting on the boxed set. I've been rambling about The Secret Fire for about a week so far and I still have more in me. Just a friendly warning ;)
Fuccubus Friday - source
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