This is probably the best and greatest Old School bunde anywhere - forget Bundle of Holding - the Humble Bundle - Old School Fantasy Roleplaying Bundle is what you want to grab!
Why? Well, if a picture says a thousand words, I've got a couple of thousand words for you ;)
Let's look at the One Dollar level. You get all the following for a buck:
All the above plus the following for Eight Bucks:
All the above and the following for 18 bucks:
I dare you to find more old school gaming value for your gaming dollar.
Yes, that's an affiliate link above. When you shop using The Tavern's affiliate links, a small portion of sales made go to support The Tavern. Huzzah! for beer ;)
Showing posts with label rappan athuk. Show all posts
Showing posts with label rappan athuk. Show all posts
Wednesday, September 18, 2019
Sunday, March 10, 2019
Gary Con Wrap Up - 2019
When I was packing for Gary Con I realized I never brought anything with me to have members of the gaming community sign. It didn't take long to realize that my AD&D Player's Handbook from 1980 (one of my first two RPG books - the DMG being the other) was the perfect book to bring. Thanks to all that signed it. I'll track down more folk at NTRPG Con. (Beware Tom Tullis)
I ran the last (convention) session of Rappan Athuk: Mouth of Doom today. I must say, not having to assemble the dungeon at every con going forward is a blessing, but not running it again is a shame. There will be another level of Rappan Athuk in 3d terrain up and running by Gamehole, or so I've been told. Leaner, more deadly and possibly cavelike ;)
It was great meeting folks from the gaming community. I'd name you all but I'm sure I'd forget to mention more than would get shout outs. I appreciate every kind word said.
Gary Con was a blast. Hopefully, Rach and I will get the opportunity again next year. And the year after that. And the year after that. And...
Friday, March 30, 2018
Kickstarter - Rappan Athuk for 5e $160k Stretch Goal Revealed - Go Down The Well and Make Me a Jolly Grip!
Ah, fun times:
As stated earlier in an update the $160,00 Stretch Goal is..
Mystery Stretch Goal from Bill Webb free for everyone who gets a physical copy of the book- including the softcover Pathfinder & Swords & Wizardry updates. We will keep you postered on the reward as it gets closer ;)
Well, we can now reveal that it is...
A handsome 2-panel color poster folded for proper placement inside your books. All backers receiving a physical book in their pledge get the Poster free. Oh, yeah a free high-resolution PDF of the same is available for FREE to all backers of $5 or more.Ah, to be a "Jolly grip" has been a lifelong dream. WTF is a "Jolly grip" anyway?
Rappan Athuk: Reborn for Fifth Edition! Go down the Well!
9 hours left and almost at the $160k stretch goal...
Thursday, March 29, 2018
Kickstarter - Rappan Athuk: Reborn for Fifth Edition! Go down the Well! (28 Hours Left Reminder)
Time is running short to back the Rappan Athuk: Reborn for Fifth Edition! Go down the Well! Kickstarter. 28 hours and counting as I type this. If you are a 5e player, especially a DM, it should be a no-brainer. But what if you are a Swords & Wizardry gamer or (gasp!) Pathfinder? What's in it for you?
The sweet point is the $35 backer level for folks like us.
Now, what stretch goals are included at the $35 level?
UNLOCKED $33,000 High-Resolution Wallpaper #1 FREE
UNLOCKED $43,000 High-Resolution Wallpaper #2 FREE
UNLOCKED $45,000 New Level from Bill Webb and Tom Knauss available to all backers as a bonus (5e/SW/PF PDF only)
UNLOCKED $50,000 Player's Guide to Rappan Athuk (2012) PDF free to all backers
UNLOCKED $75,000 The First Ever Release of Rappan Athuk, The Upper Levels, for D20 becomes a free stretch goal PDF for all pledges above $5. ($3.99 value)
UNLOCKED $100,000 Adventures in Zelkor's Ferry by Alex Kammer for Fifth Edition, Swords & Wizardry or Pathfinder. Add-on $15 Softcover / $7 PDF
UNLOCKED $120,000 The second ever Rappan Athuk title, the Middle Levels, for D20 becomes a free stretch goal PDF for all pledges above $5. ($3.99 value)
UNLOCKED $140,000 The third ever Rappan Athuk title, the Lower Levels, for D20 becomes a free stretch goal PDF for all pledges above $5. ($6.38 value)
LOCKED $150,000 Mystery 3-D print file stretch goal.
LOCKED $160,000 Mystery Stretch Goal from Bill Webb free for everyone who gets a physical copy of the book- including the softcover Pathfinder & Swords & Wizardry updates. We will keep you postered on the reward as it gets closer ;)
Pledge level is just short of $144k as I type this.
Pretty good value for your 35 bucks...
Sunday, March 11, 2018
Gary Con - Wherein I Was Summoned to Run a Table of 5e Rappan Athuk...Transformed into Swords & Wizardry
I was working the Frog God booth when I was told shortly after 2 PM: "Dude, you gotta run a 5e Rappan Athuk session - our DM never made it to the Con!"
There were a few issues with that:
1 - I don't run 5e.
2 - I didn't bring any of the 5e rules with me.
3 - I don't run 5e.
Thankfully:
1 - I ran the same table last night for Swords & Wizardry
2 - I can run SWL pretty much without opening the rules
So, I got to the table and announced that yes, you are expecting a 5e session but your DM isn't here. I own but do not run 5e, so therefore we are going to be playing Swords & Wizardry. I'll do my best to ensure everyone has fun and if for some reason you don't, et me know where i went wrong at the end of the session.
15 minutes later, we were up and running. No one left the table at the start (but two dropped out at the 2 hr break and we added a new player)
Results?
1 - Only one PC death, and that spot was quickly filled by the character's torchbearer.
2 - Two players (a couple) went to the Frog God booth immediately after to grab their free Swords & Wizardry Legion folders (we have more available at the Frog God Booth - just tell them Tenkar sent you)
3 - Treasure was well earned and the players, for the most part, played it damn smart. The dice were in their favor, as least more so than Friday Night's group.
4 - I had a blast and feedback from the players was that they had a good time too.
5 - It left me exhausted, but in a good way. The area we were in was very noisy, and i had to keep my voice projected fairly strongly to be heard.
We lose an hour tonight. Time for bed. Drop by the Frog God Booth tomorrow and take some freebies (and some $5 a pound Pathfinder. Shit, at that price you can convert to S&W right on the actual page. Imagine being able to write in your $15 copy of Swords of Air ;)
Wednesday, February 28, 2018
Kickstarter - Rappan Athuk: Reborn for Fifth Edition! Go down the Well! (New content for S&W and PF)
I know folks have been waiting for this and its finally here - Rappan Athuk: Reborn for Fifth Edition! Now, that's exciting for the 5e players (its an excellent megadungeon) as they get additional new content and brand new color art.
But that's not what I've been waiting on. I've been waiting on the new content for Swords & Wizardry and that will be published as its own, stand alone book. Woot! (oh, and Pathfinder too for those interested)
Just as exciting to me is ability to get the redrawn Rappan Athuk maps as JPEG files for use with VTTs.
Then there is the add on for 3D Printer Files from Fat Dragon games including the very handsome entrance to the Mouth of Doom. If you like dungeon terrain and have a 3d printer, this is huge!
I may need to kick off a new Rappan Athuk campaign for SWL this fall.
The Kickstarter has been live for 2 hours as I type this and its already passed 19k of a 30k goal. Damns!
At the moment, the Frogs are casting live on Facebook. If you drop in, tell them The Tavern sent you :)
This is How a Kickstarter Video Should Look - Rappan Athuk 5e
Rappan Athuk 5e Kickstarter launches at 9 PM Eastern tonight.
Awesome video. Just 2 minutes longnd no dirty socks ;)
Awesome video. Just 2 minutes longnd no dirty socks ;)
Thursday, October 5, 2017
Kickstarter - 100+ Rappan Athuk Color Maps- JPEG, PSD for PFRPG, SW,& 5e
I love Rappan Athuk, but it wasn't the easiest to run on a Virtual Table Top. Sure, I could screenshot the maps from my PDF copy, but room numbers, traps and secret doors were all exposed when revealed via "the fog of war." With the 100+ Rappan Athuk Color Maps- JPEG, PSD for PFRPG, SW,& 5e Kickstarter, I won't have those issues. Then again, what REALLY excites me is the outdoor maps!
You can back for digital files (JPEG or PSD) or even go for physical copies. I want it all, but I'm a map freak anyway.
I think my sweet point is 75 bucks for the printed folio and JPEG maps for GMs and players. Damn you Frog God! I thought I had left Rappan Athuk behind me! heh!
Did I mention it funded in hours?
Note: I swim the the Frog God's pond these days and they printed and distribute Swords & Wizardry Light for free. They produce good shit and this looks to be more awesome stuff.
Saturday, June 3, 2017
NTRPG Con - We Followed a Skeeter into Rappan Athuk
Last night, after running my second session of Beneath the Battered Dwarf Tavern for Swords & Wizardry Light (went very well and as before had an extra player show up) it was time to venture into Rappan Athuk using Swords & Wizardry Complete with Skeeter Green as out DM.
There was some sort of side bet going on with Edwin Nagy who was running the same at the same time for 5e - who could kill more PCs in less time than the other. Skeeter won hands down ;)
My halflng thief survived much longer than I had expected with only 1 HP (we rolled 1st level characters with max HP, b ut I took damage early on and our party of 10 or so had not a single cleric. Actually, we had only one caster but a plethora of thieves. Go figure. Heh.)
What was really cool was the 3d presentation of a level of Rappan Athuk. My understanding is that the 3d printer files will be available in a forthcoming Kickstarter. I'm beginning to feel I need a 3d printer :)
Afterwards, meaning - after the vast majority of the party was killed - Rach and I chatted up one of the "Peripheral Frogs" (a position similar to what I hold ;) and we brainstormed some really cool ideas for SWL to present to the head honcho himself.
Afterwards, Rach and I headed to the hotel bar where we met with a couple of NYC gamers. We just may have put in motion a very exciting project for the fall of 2018. Damn but I really love NTRPG Con. It really is "where the deals get made in the OSR."
After the bar kicked us out, it was time to hang out on comfy chairs and finish out beers, which allowed us to end the night with Dennis Sustare. Before we knew it 4 am was knocking at the door (5 am back in NYC)
It was a very good day - and night.
Sunday, May 5, 2013
"A Copper for a Wish Sire!" or "What My Party Finally Wished For"
Some of you may remember my post from last week, where I mentioned that my party found a genie in a bottle and were granted a single wish in return for releasing him. The group asked to end the session at that point, because they wanted to phrase their wish properly because they were afraid I (as the DM) might "fuck with them.
Perish the thought ;)
In any case, there was a strong push to send the Dung Monster after the Rat King - which would have been strong for the storyline, but weak for the player characters' actual benefit.
I really started to feel like I should read all of those online "user agreements" that go on for 78 pages of lawyer speak instead of just clicking "I Accept"...
They made their decision. They wanted every member of the party to see twice as well as a Dark Elf in the dark while keeping their "normal" vision. Or was it, they wanted to have the vision of a Dark Elf at the same distance as their normal vision while maintaining their normal vision. Something like that.
They got their dark vison. The genie took his bottle and flew away. I do have an idea for a nice twist down the line that would really push the campaign and the players to some new heights, but it may never come up - and may never need to depending on the course of the players' actions.
And they didn't get screwed. Dozens of blog readers can no sigh in relief ;)
Perish the thought ;)
In any case, there was a strong push to send the Dung Monster after the Rat King - which would have been strong for the storyline, but weak for the player characters' actual benefit.
I really started to feel like I should read all of those online "user agreements" that go on for 78 pages of lawyer speak instead of just clicking "I Accept"...
They made their decision. They wanted every member of the party to see twice as well as a Dark Elf in the dark while keeping their "normal" vision. Or was it, they wanted to have the vision of a Dark Elf at the same distance as their normal vision while maintaining their normal vision. Something like that.
They got their dark vison. The genie took his bottle and flew away. I do have an idea for a nice twist down the line that would really push the campaign and the players to some new heights, but it may never come up - and may never need to depending on the course of the players' actions.
And they didn't get screwed. Dozens of blog readers can no sigh in relief ;)
Wednesday, March 6, 2013
My Swords & Wizardry Kickstarter Package Arrived Today (and boy are my arms tired ;)
Holy crap but that was a heavy package!
Rappan Athuk comes in at 490+ pages, Monstrosities (the new S&W monster book) comes in at 550+ pages and S&W Complete comes in at 130+ pages. Not to mention two adventures, the DM Screen, 2 copies of the coloring book, graph paper, dice and a pencil. Oh, and a 2nd copy of the S&W Complete rulebook that I grabbed as a gift. There is a ton of gaming goodness here.
I like that Monstrosities continues with the "each monster gets a story hook" idea that I first saw Frog God use with Tome of Horrors Complete. One monster per page, each with art, is fine by me.
Sunday, February 10, 2013
The Session That Almost Wasn't - And a Random Application of "Save or Die"
So, last night was the game session that almost wasn't, or to be more accurate, the game session that mostly wasn't. It was to be out first session using Roll20, so I expected some hiccups. Our issues weren't with the interface, but with lack of players.
Two bowed out a few hours before game time (but after I'd already turned down some guests for lack of virtual seating) and the third wound up being 2 hrs late - but we called the game after 90 minutes ;)
In any case, the players that were there got to play with the Roll20 interface, and we even had +Joshuha Owen as a lurker to help us with our questions.
You would think with half the party missing - in this case all 3 of the party's fighters, there would be no gaming to be had. You would be wrong.
One of the fighters ( +Craig Brasco ) had forwarded us his character sheet - he intended for his character to participate even if he couldn't. That gave the party a fighter with HP and damage dealing. It also gave +Joe D a chance to use the "Rappan Athuk Slot Machine" Chamber. And use it he did.
Joe's character Glabe hit the 100XP numbers twice, but he also hit the Save or Die (1-1-1). Glabe needed a 13 or better for his save, and I was already thinking about how to work Joe's next character into the campaign when Joe rolled - a 13. Go figure.
Joe also rolled (6-6-6) TWICE. Which resulted in the appearance of two demons (individually) that wanted to return from whence they came with Glabe's soul. It didn't happen, and a decent amount of expo was gained by those that were there. Well, decent for the 90 minutes we were logged in for ;)
Hopefully next week we'll finally get the party into "The Gut".
Two bowed out a few hours before game time (but after I'd already turned down some guests for lack of virtual seating) and the third wound up being 2 hrs late - but we called the game after 90 minutes ;)
In any case, the players that were there got to play with the Roll20 interface, and we even had +Joshuha Owen as a lurker to help us with our questions.
You would think with half the party missing - in this case all 3 of the party's fighters, there would be no gaming to be had. You would be wrong.
One of the fighters ( +Craig Brasco ) had forwarded us his character sheet - he intended for his character to participate even if he couldn't. That gave the party a fighter with HP and damage dealing. It also gave +Joe D a chance to use the "Rappan Athuk Slot Machine" Chamber. And use it he did.
Joe's character Glabe hit the 100XP numbers twice, but he also hit the Save or Die (1-1-1). Glabe needed a 13 or better for his save, and I was already thinking about how to work Joe's next character into the campaign when Joe rolled - a 13. Go figure.
Joe also rolled (6-6-6) TWICE. Which resulted in the appearance of two demons (individually) that wanted to return from whence they came with Glabe's soul. It didn't happen, and a decent amount of expo was gained by those that were there. Well, decent for the 90 minutes we were logged in for ;)
Hopefully next week we'll finally get the party into "The Gut".
Monday, February 4, 2013
Slate, Gargoyle Wanderer and Guide of The Gut
![]() |
| Artwork by Bruno Balixa |
Slate, Gargoyle Wanderer and Guide of The Gut
While it is true gargoyles by nature are some of the most vile, evil things about, there are always the exceptions that prove the rule. Such is "Slate". It's not that Slate isn't evil, but his own morbid curiosity tend to keep his evil nature in check.
Slate has found himself an unlikely occupation - guide to wandering adventurers in The Gut, the underground highway that connects different parts of Rappan Athuk. It wasn't always such for him, but he doesn't recall much of his early days after his creation. Blood and violence are the only images he has retained of those times.
He does not recall eating the young ranger named Eramus nearly 100 years ago, but the event changed him. Slate become self aware and found he had desires beyond killing. He desired to wander, to explore and strangely enough, to be around people. It didn't hurt that he understood the common tongue and with some effort could even speak it.
Slate knows most of the factions operating in The Gut and can help parties negotiate safe passage in many cases. All he asks in return is to be allowed to observe the violence when negotiations fail or are impossible. Oh, and be allowed to eat the slain from either side.
When Slate talks, the words tend to be said slowly and enunciated clearly and distinctly. If at all possibly, he keeps his sentences short and to the point.
(I think I'm going to go through many of the standard D&D monsters and write up some "unique" variants on the some ole' same ole'. Should be fun ;)
Tuesday, January 29, 2013
Some How, Some Way, THIS Will be Making it's Way to "The Gut" in Rappan Athuk
This a a piece of art by Nicholas Cloister of the Monsters By Email website / soon to be subscription service. He was kind enough to allow me to peek at some additional pieces of his work. The stuff is amazing.
Anyhow, my party will be entering "The Gut" in our next session of the Rappan Athuk campaign I'm running, which is kind of like a huge underground "highway" between sections of the megadungeon.
I don't know what this guy will be doing there just yet, but he looks intelligent enough to have a purpose.
I guess I have a week and a half to figure out what that purpose is although I am open to suggestions ;)
Anyhow, my party will be entering "The Gut" in our next session of the Rappan Athuk campaign I'm running, which is kind of like a huge underground "highway" between sections of the megadungeon.
I don't know what this guy will be doing there just yet, but he looks intelligent enough to have a purpose.
I guess I have a week and a half to figure out what that purpose is although I am open to suggestions ;)
Sunday, January 27, 2013
Playing With Pestilance (a Rappan Athuk Session Report)
For those following at home, my players were mostly running around level 3C of Rappan Athuk - The Fountain of Pestilence last night. I can actually name the level, as they found the fountain last night and almost immediately said - "Hey, this is like camping a Spawn Point in a MMO!" Which it was, until the numbers started increasing ;)
Prior to that, they had a lot of "Left Hand Teleports". Teleports are a bitch to map, even the ones that aren't traps. (We did have two that were potential traps, but the players hadn't played with enough pestilence yet to make that happen). They are able to figure it out via trial and error, which was rewarding even from my side of the table. They done did well.
There is one thing that came up that I had to remind them of, and that was an earlier clue from 2 (3?) sessions ago, but was only 2 days time in game. Which actually worked out well, because even with the clue and following it's coded instructions successfully, the impulsiveness of certain party members came close to leading to deep doo doo for the rest of the party. I love it when a plan comes together, and in the next round falls apart. Priceless ;)
As we wrapped up for the night the players came across the the Entrance to "The Gut", the main underground thoroughfare to the primary location of Rappan Athuk. I have plans for this trip, and two weeks to finalize them. I'm looking forward giving the party some nice surprises - pleasant and otherwise (mostly otherwise).
I know, my recaps are sparse, but I don't like to give too much away when talking about a commercial product in use - Rappan Athuk. I will say that we've had the most focused play as a group delving through this megadungeon, so that speaks volumes right there :)
Prior to that, they had a lot of "Left Hand Teleports". Teleports are a bitch to map, even the ones that aren't traps. (We did have two that were potential traps, but the players hadn't played with enough pestilence yet to make that happen). They are able to figure it out via trial and error, which was rewarding even from my side of the table. They done did well.
There is one thing that came up that I had to remind them of, and that was an earlier clue from 2 (3?) sessions ago, but was only 2 days time in game. Which actually worked out well, because even with the clue and following it's coded instructions successfully, the impulsiveness of certain party members came close to leading to deep doo doo for the rest of the party. I love it when a plan comes together, and in the next round falls apart. Priceless ;)
As we wrapped up for the night the players came across the the Entrance to "The Gut", the main underground thoroughfare to the primary location of Rappan Athuk. I have plans for this trip, and two weeks to finalize them. I'm looking forward giving the party some nice surprises - pleasant and otherwise (mostly otherwise).
I know, my recaps are sparse, but I don't like to give too much away when talking about a commercial product in use - Rappan Athuk. I will say that we've had the most focused play as a group delving through this megadungeon, so that speaks volumes right there :)
Sunday, January 20, 2013
Just Another Night in Rappan Athuk
![]() |
| It Almost Looks Like "Demon Chucky" |
They went from the 2nd level, back to the 1st (and a section they had skipped initially), down to the 3rd. We use Tabletop Forge, mostly because I feel comfortable with it, but the one feature we've found to be sorely lacking is the ability to save play maps between sessions. I run with just a grid and we map as we go along, so session to session we lose all the mapping. As I'm typing this, I wonder if I could screen shot just the play map at the end of the session, then import it into TTF with the next session. Leave of the grid as it's already on the old map. Only problem is we'd lose tabletop space, as the gridded map section would be limited to the screenshot from the previous session. Scrolling the mapping "tabletop" would scroll us off grid. I need to think about this.
They got to deal with a large talking head (which swallowed one PC) but in the end, they came out "a head" of the game ;)
It was fun watching them encounter the demon buggers pictured above. If I didn't have a knack of rolling "1's" for my damage rolls, it would have been a bit more dangerous. Ah well, can't kill them all. I suspect the 3rd level of the dungeon will finally put them to a true test of skills and luck.
They didn't cover as much ground as either of the last two sessions, but I think we were all feeling a but run down. Besides, the distractions were damn glorious.
Oh, and I found that one of my players has an adventure coming out in the nearish future from one of the 3rd party DCC RPG publishers. My, but I have a talented gaming group :)
Monday, January 7, 2013
My Bloodthirsty Players Let Captives Go Last Session - It's a Sign of the Apocalypse
Somehow this escaped me when I did the quick session recap on Sunday. The party got the drop on a bunch of bandits in Rappan Athuk - they got both surprise AND won initiative. This resulted in the bandit leader, the ogre and 2 or 3 others dead before the bandits could even respond. Moral roll was failed and they threw down their weapons after the party's thief called for their surrender.
The survivors, both human and orcs, asked to be spared and promised to flee the dungeon. The party asked them to map the part of the dungeon they knew, which they did (pretty much a beeline to the dungeon entrance). In return, the bandits asked if they could retain their daggers. I was surprised (and I'm sure the bandits were too) when the party agreed and let them leave.
No torture.
No fire.
I'm fairly stunned.
Of course, you know this will have to become a seed for something else down the line. This will have an impact on events in the area. No matter how it plays out (and boy, I've got some ideas) the players will know they had a hand in it ;)
The survivors, both human and orcs, asked to be spared and promised to flee the dungeon. The party asked them to map the part of the dungeon they knew, which they did (pretty much a beeline to the dungeon entrance). In return, the bandits asked if they could retain their daggers. I was surprised (and I'm sure the bandits were too) when the party agreed and let them leave.
No torture.
No fire.
I'm fairly stunned.
Of course, you know this will have to become a seed for something else down the line. This will have an impact on events in the area. No matter how it plays out (and boy, I've got some ideas) the players will know they had a hand in it ;)
Sunday, January 6, 2013
The Theme For the Second Session of Rappan Athuk - "Focus"
![]() |
| Yep, the party fought a room full of Giant Rats. The treasure recovered was: 20 gp, 100 sp, 231 cp, a silver necklace, a worthless fork and a spoiled potion. Somehow the party was expecting 2,000 cp... |
They are currently working their way through Level 1C of Rappan Athuk - The Mouth of Doom. The have covered the east, north, west and south - all that is left to explore os the center of the Tootsie Pop. Not bad for 2 sessions of gaming.
Last night they were focused. I mean really focused. Cracking jokes left and right but men with a mission. Well, until they got sidetracked by the "slot machine" room. I think they very well might have stayed there until they ran out of coin if they had come close to hitting it big ;)
I'm enjoying Rappan Athuk. Heck, it's already given us 2 nights of gaming and we haven't even finished the first level they've come across (they have found 2 ways to go down 1 level and 1 way to go down 2 levels - next week's session should be interesting.
The players are enjoying Rappan Athuk too. I see it in the focused play. I see it in the desire to figure out the traps and puzzles. I see it in the amount of ground we cover in a game session. What takes us 3 hours now would take us over 5 previously.
I have found one thing - I need to pencil in the monsters' THAC0 numbers alongside their entries - the few times I've had to look something up, it was that.
As an aside, I find the OSRIC monster section annoyingly organized by type, which makes it hard to flip through and actually find what you need quickly. A minor quibble over an otherwise excellent book.
Sunday, December 30, 2012
Whereupon My Party Asked Me to Run "Rappan Athuk" RAW, and I Hedged My Bets
![]() |
| Yes, the party fought off a random encounter of 7 Giant Rats. Now they want to find the Pot of Copper at the Rat Nest ;) |
RAW - "Run As Written". It's also turned into "Really? Oh Well :( " for my group in the past.
Last night we kicked off the Rappan Athuk part of our AD&D 1e campaign, and my players, initially half in jest but then suddenly serious, suggested I ran Rappan Athuk RAW. The last gaming material I had run RAW was the uncompleted Dwimmermount, and that left a sour taste in our mouths (and a new meme running around the wilds). Admittedly the material we had for Dwimmermount was incomplete and Rappan Athuk is complete and published, but I don't wish to risk a repeat.
Besides, that, my party is 3rd and 4th level, and they are going into Rappan Athuk through a side entrance dozens of miles away from the main entrance. They are, as written, a bit overpowered for the dungeon section they are in.
So, I compromised.
I would leave the flavor text and treasures as they were, but I would be allowed to adjust the monsters' numbers and HP to maintain a challenge.
It went remarkably well. Truth to tell, it went beyond my expectations. Heck, my herd of cats went from old town to new outpost, gathered info on dungeon location, hired a handful of men at arms, were ambushed by a pack of gnolls (and interrogated a survivor), entered the dungeon, explored approximately 40% of the level and found stairs down - all in less that 2 1/2 hours of actual play.
Amazingly productive. Fucking remarkable.
The comments at the end of the session? They actually enjoyed the traps and tricks, as they were conquerable with some trial and error and thinking. Even the ones that nabbed them. Or dropped them. Or got them stuck.
They were, to a man, excited to play the next session and learn more of Rappan Athuk. Or maybe they were just looking forward to killing more things and taking their stuff.
In either case, we seem to have found their Megadungeon niche.
Saturday, December 29, 2012
Tonight - Rappan Athuk! Tomorrow? The World!
This will be the third time delving into a megadungeon for my group. The first trip, where they dipped their toes into The Barrowmaze for a few sessions, went remarkably well. The second trip to a megadungeon was a foray into Dwimmermount. That went... less remarkably well. Tonight will be Rappan Athuk.
I'm not sure which entrance the party will choose, let alone learn about. We'll play that out tonight, when they get to their new "Base of Operations".
The players are psyched, and that's always a good thing ;)
Subscribe to:
Posts (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
Witchcraft Wednesday: Coven 13, Issue #4 - [image: Coven 13 #4] In many ways, this last issue is unlike the first three. It is still recognizably Coven 13, but it has a transitional air about it. ...5 hours ago
-
Art You're Scared to Look At Directly - I have recently been going through a bit of a Fighting Fantasy trip, having found some old books in my attic roughly six months ago. I have all of the *So...6 hours ago
-
-
The Hive Under Eisenstead - By Drew CollinsLiving Past GamesB/XLevels 2-4 Below the silver mines of Eisenstead, an underground structure was just uncovered. Something killed the minin...8 hours ago
-
Player Principles - I've written lots of GM principles, but it's been a while since I put together any advice centred on the role of player. This coincidentally lines up wi...9 hours ago
-
OSR Adventure & Commentary - So Your Adventurers Have Escaped Hell But Now The d100 Random Consequences of Escaping Hell Table For Castles & Crusades and Amazing Adventures rpg - Escaping the Pit in Infernum—or breaking out of Greenwood’s Nine Hells—is never clean. The threshold between Hell and the mortal realm is a bio-mechanical...14 hours ago
-
More PoD Booty - Some more print-on-demand booty from DriveThruRPG arrived for me today. All AD&D2e stuff: a couple of Planescape books, a book of mapped and described ...1 day ago
-
Free GM Resource: Loot Stash - [image: Free GM Resource: Loot Stash] This week's Free GM Resource is a computer/mobile app that is pretty cool and at the same time potentially a lot to ...1 day ago
-
Miskatonic Monday #456: Blank Canvas - Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of...2 days ago
-
Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...3 days ago
-
D12 Dungeon Surveilance & Security - *Add one of these to a dungeon to beef up the risks and inhabitant readiness.*If you use my dungeon DEFCON posts these...4 days ago
-
Film Notes: Halloween with Dr. Seuss - According to a friend, their child (2ish) enjoys *The Monster Overhaul. *They toddle over to the bookshelf, get it down, and flip through it looking at t...4 days ago
-
Space Ork Food Trukk - Much like the Killa Kan I made a bit ago, I got an idea in my head to make an ork food truck based on this comic. I have exactly zero need for an ork f...5 days ago
-
Felltower & Atheism disadvantage levels - Atheism in Felltower is always a disadvantage. For an earlier discussion that underpins this, see my post on Felltower Religion & Intolerance. *Quirk-leve...1 week ago
-
100 days of B/X (part IV - B15 to B18) - spellcasting - Continued from here. In B15, we’ve reached one of the hardest parts to convert to my minimalist system, which is magic. This happens for several reasons. ...2 weeks ago
-
[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...2 weeks ago
-
The Spellbooks of Mydwandr... - Spellcasters in the *Mydwandr* RPG (and its eponymous setting) exploit a natural talent known to few beyond the mysterious elves, shaping the materials o...3 weeks ago
-
Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...3 weeks ago
-
Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...3 weeks ago
-
Crypts and Things: Deal of the Day at DriveThruRPG - I thought that I would mention that my favourite OSR ("Old School Renaissance") RPG -- *Crypts and Things* -- is currently on sale (60% off the PDF!) at ...3 weeks ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...5 weeks ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
-
-
Vanishing Blogs From The Old Days - There are so many RPG related blogs on every genre and category of RPG. Periodically I discover that another blog is no more when an app on my blog reports...2 months ago
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...2 months ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
-
Castle Greyhawk Four New Dungeon Level Maps Revealed - CZ Act 1 "Alpha Preview" Map TLG published a Castle Zagyg "Alpha Preview" to CZ1 backers on 2 April 2026, showing one-quarter of The Cellars, level 2 of C...6 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...6 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...8 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...9 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...6 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...7 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago

























