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Thursday, July 14, 2011

Palladium Fantasy - Has It Ever Been RetroCloned?

I know Kevin protects his property more vigorously then a mamma bear, but I was wondering if anyone had ever RetroCloned Palladium's Fantasy RPG?

In theory, it shouldn't be too hard, as it is quite obviously built on the framework of D&D, and thus the OGL.

I am not looking to put another nail in the endless coffin known as Palladium Books, a company that rises and falls more often then the tides.  I enjoyed RIFTS for it's fluff, even if the rules were a horrid unbalanced mess, and that was my first taste of the Palladium system.  Palladium Fantasy I discovered later, and I found a lot to like.  Just wondering how well it would mesh with the OGL.  So Kevin, if you are reading this, it's just conjecture at this point.  A mental exercise.  No need for a Cease and Desist at this point.  Save the money.  ;)

When Less is More

I really need to learn some time management skills. There must be an app for that ;)

In any case, I squeezed more into one evening yesterday then any sane man would, yet I still didn't get everything accomplished that I wanted to - but I accomplished what I needed to.

I think the same can be said about many things. You want to accomplish A-Z, but you NEED to accomplish A, D, E and S... anything beyond that is just gravy.

When I was writing my version of the Bard Class for the next KnockSpell, I had a huge list of things I wanted to do with it. Once I got started, I quickly saw I had to prioritize what was needed to make the class work. The rest could wait, or maybe wasn't even really needed. Less can be more.

With the Bard Class, I cut out new spells / songs and magic items. They weren't needed to make the class work. As for class abilities, if there was something already defined elsewhere in an OGL, why reinvent it. It took a lot of effort to reign myself in ;)

So, tonight I prioritize and remove some floor molding in advance of installing my flooring. Not going to go crazy, just the side I'll be starting in. Then read some RPG rules. Maybe a post. Then, if there is time, watch the first episode of Game of Thrones. I've put that off long enough I think.

Of course, the chances of me sticking to tonight's plan is slim to none, but one has to try ;)

Double Rainbow (sorta)

We had a short sunshower / thunderbumper last evening and I caught these pics of a rainbow after stopping at a cash machine for dinero.

You can sorta see the hint of the second rainbow in the first shot.

Now where the hell is my pot of gold?!?










- Posted from my iPhone

Wednesday, July 13, 2011

It's High School

When my son asked me to explain my job to him (as he is now thinking careers and such) I told him that being a cop was like spending an extra 20 years in High School. Same practical jokes. Same bullies. Same horsing around. Same authority figures, both good and bad. Same close friends, and just like High School, most of them are friends because of similar interests. Same assholes, and most of them are assholes because they enjoy being that way. Don't show up for the day and you'll get a phone call and possibly a visit.

Except that in my case, you also get a gun and shield, the authority to takes someone's freedom from them, and the responsibility to protect life. But it's still High School. If you didn't enjoy the antics and drama from High School it's going to be a long 20 years on the force.

If someone asked me about about our corner of the Blogosphere at this point in time, I'd probably have to give a similar answer. It's High School, just without the school work. Oh, and it's virtual.

I happened to like High School a lot, even in the crappy NYC Public School System.

Progress is Painful

This is getting painful - literally.

The renovations are causing more aches and pains then I'm used to. Progress is a beautiful thing despite the discomfort. Maybe as the flooring gets going I'll post pics as it progresses.

Once these two room are done I'm tapping out and hiring a professional for the kitchen ;)

Review wise, I reread some of Errant while dealing with an hour and a half texting marathon with a co-worker that is out sick with kidney stones. Weird combo, I know, but it worked. Production qualities are top notch, although I'm sure Greg would say it's not up to his new standards. Picky SOB ;)

Tuesday, July 12, 2011

Demolition Man

(not my closet - but double the size and add more wood and you have an idea)
(oh, and my holes are smaller - so far ;)

When I got home from work I returned to closet demolition.  95 degrees on the back porch and just a bit hotter on the second floor with no A/C.  The closet is / was about 8 feet wide and just about as tall, solid wood construction.  It's just too damn shallow, and the clothing bar is way too high for my Rachel.

As I did my destruction, I realized I had a Tunnels & Trolls game tonight.  Kinda buggered my time available to do reviews.  Lo and behold, I checked the message board and this week is a wash.  Looks like we may be heading to every other week, which works well with my free time.  So, reviews were back on.

Until I checked my email and found my Pergo laminate flooring, which was supposed to take 3 days to process and 3 to 6 days to ship, putting it mid to late next week, is arriving this thursday.  Sixteen boxes.  I need the space where the closet is just to store the crap as I install the first room.  So back to more destruction and less blogging.  This is my 10 minute break to cool off  before my next round.

Fun fun, but it's getting there.

So, punting until tomorrow for the next review.  Sorry Greg, hopefully tomorrow.

K, back to breaking wood...

The Return to Normality

Greg should be happy. If all goes well, should have a mini-review of Errant posted some time tonight. Heck, if I'm really lucky, I may even get the next part of the Savage Worlds Deluxe review posted tonight too. That part will deal with the powers / spells section of the rules.

Its nice to see things returning to normal. Of course, I need to spend at least an hour or so when I get home demolishing that damn closet. It's getting there. I'm tearing down the "Old School" closet so I can build a "New School" closet. How ironic ;)

Monday, July 11, 2011

Why Do We Blog in This Corner of the Blogosphere?

Blogweb log: a shared on-line journal where people can post diary entries about their personal experiences and hobbies; "postings on a blog are usually in chronological order". (source ordnetweb.princeton.edu/perl/webwn)


CommunityA feeling of fellowship with others, as a result of sharing common attitudes, interests, and goals (source google.com)


Troll - (bold is added by me) In Internet slang, a troll is someone who posts inflammatory[citation needed], extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[2] or of otherwise disrupting normal on-topic discussion. (source Wikipedia)


I know this has been said to death, and everyone has been putting in their 2 cents in the past couple of days, but I need to say my little piece on the matter.  I don't have the prose of others, and as we've seen my poetry can be a bit forced, but I'm going to borrow a minute of your time anyhow.


Why are you here?  Why do you read these gaming blogs?  If you blog yourself, why do you blog?


Probably because you enjoy all of the above, or you wouldn't be doing it.  I highly doubt anyone is getting paid to read or write this stuff (not counting the lads and ladies that are actually publishing - heck, many of them aren't getting paid either).  No one is forcing you into the blogosphere.  You are here because you enjoy the community, the camaraderie, the attention to some extent, the joy of giving to others of yourself and your skills.


So why the fascination with shitting on people?  Not all of us.  Not most of us.  Way less then some of us.  The aberrant few.  The type that kicks puppies and tortures kittens.  The type that sets a fire, then waits for the fire department to respond and watch them put it out as they risk their lives.  The type that would rather watch someone trapped in a car accident then help - not out of fear for their own safety, but the joy of watching the suffering.  I've dealt with the above in my career, and they are not wired like normal folk.  


Online communities have the same types of aberrant individuals as normal communities, but in far larger numbers.  Anonymity.  It lowers inhibitions.  Those that would never act out on these impulses in their "real life" are more apt to do so online.  A "troll" in your community, amongst your neighbors, would not last long.  Online, "trolls" have the ability to regenerate like an AD&D Trolls of old.


Of course, online communities also allow those that are painfully shy to open up.  Anonymity.  It lowers inhibitions.  


The blade cuts both ways.


If this were a forum, a strong hand by moderators would keep the "flame wars" and "trolls" under control.  In this community, the OSR Blogging Community, there is only us.  


We are not friends, at least not most of us.  Online acquaintances at best.  But we share a hobby and a community.  A good, healthy community pays dividends on a daily basis.  I'd like to think this is a good, healthy community.


K, done preaching.  Off my soapbox.  Carry on, nothing to see here!







Organizing The Disorganized Way

I really have way too much gaming material that I've accumulated over the years. More then I even realized, as I have it spread out in 3 rooms and a corner of the basement. Truth to tell, I forgot about the stuff in the basement until this past saturday. I went looking for a fan and low and behold, I found my stash of 3e gold (or fool's gold, depending on the publisher).

I also found a bag of Genesis games, which I promptly trashed (yea, I could eBay it but its not worth the hassle). I also realized my son has his computer graveyard in the same corner. I think I'll to start going thru stuff in the coming weeks. It's a good thing I just ordered a dozen office file boxes. I just need to empty out that basement corner so I can start organizing before the fiancé realizes the amount of crap I have and orders a purge ;)

I am NOT organized by nature. Surprise surprise... heh.

Still, the next stage of renovations is me putting in two rooms worth of flooring. I need to organize before I can start that, and the stuff shipped today. I can finish demolishing a closet in the heat, or I can organize crap in the cool basement. Tough one. I need room for my game collection, so I guess I do both.

I need another vacation ;)

Do You Use Any Online Resources to Assist Running Your Campaign?

With the slow rollout of Google+, it got me thinking about the online sites that can be used to help run a campaign. There are forums, sites like Obsidian Portal, email, blogs... and a crap more that I can't even think of at the moment (but I am sure some of you will).

What do you use? Is it as useful as you had hoped? If not, why not?

Yep, another list I'll be putting together in the future I expect, and I'll need some help on this one ;)

Thanks!

Sunday, July 10, 2011

Google+ Invites For Those That Want

Apparently, I'm a Google+'er.  Go figure.

No idea how many invites I can give out.  No idea if you need a Google account to sign up.  Doesn't matter.

Drop an email in the comments below and I'll give them out as I can.  Should be less then 24 hour turn around as long as I have invites to give.

I think Google+ can be a handy gaming tool to handle events between sessions, and even work as a replacement for chat based online RPG sessions.

It almost makes me want to forgive Google for f'n up Blogger this week ;)

Blogger is Really Screwing With My Mojo These Days


Why couldn't Blogger / Google have done a Beta testing of the new software before going live with this aberrant piece of shit?

I'll get a real post up later I hope...

Trying Out Some Software For Blogging Assistance - OmmWriter (OSX)


New Age text editor OmmWriter (for OSX) is the latest software I'm trying for my blog writing.  It isn't blogging software in the strict sense.  I'll still need to copy n paste this into Blogger (with MarsEdit it posted stuff direct).  Still, if it helps me get my thoughts on page just a bit easier all the more power to it - and me ;)

I'm pretty sure the New Age background music is going to annoy the living crap outa my son.  This should be fun... heh

That being said, I'm open for other thoughts on blogging software for the Mac, as the PC only gets booted for gaming these days, rare as it is.

How Do You Handle a Campaign That is Designed to Change Midstream (ex: Evernight) Tracks?

What I mean by the title of this post is this:  in a campaign like Evernight for Savage Worlds, the PCs go into the campaign expected a fairly typical Fantasy genre campaign... which quickly becomes fight for survival against an alien invasion from beyond.  Do you tell your players up front what the plot twist is going to be, or do you spring it on them in the hopes that they'll accept it?

In my looking at settings for Savage Worlds, I've been rereading bit and pieces of Evernight.  Great concept, horrible execution.  This is railroading at it's very best (worst).  Assumptions are built into the storyline that force the PCs to go a certain way or the GM finds them off script, off the reservation and himself scrambling to plug the holes.

Do you tell the players that the train is heading in a certain direction and they need to follow along?  Do you strip Evernight down to it's core concepts, and let the game go where it may?  The second option requires a strong and skilled GM.

This crap keeps me up at night.  I find it real frustrating that a cool concept like Evernight could be so poorly executed.

Saturday, July 9, 2011

Saturday Matinee Movie - Season of the Witch

Is it just me or it Nicholas Cage in just about every third movie released these days?  That being said, I liked Season of the Witch.  Even more surprisingly, my fiancee enjoyed it too.  Yep, she stayed awake throughout  the whole thing.  Good thing we found it on Amazon on Demand.

The storyline of escorting the witch to here trial at the abbey could easily be stolen for an RPG scenario if it hasn't already.  The twist near the end was actually kinda neat and wasn't telegraphed from a mile away as most movies tend to do with their twists (or maybe I'm just good and connecting the dots as they are presented).

Some of the acting is a little stilted, and there isn't much of an attempt to speak with authentic accents, but really, who cares?  The story makes for a great ride.  Besides, I think Nick Cage with an English accent would be painful to listen to.

Last week I had my fiancee watch Dust to Dawn for the first time.  I told her it was a movie that abruptly changes gears, but didn't tell her the twist.  This time, when the dead monks started dropping like ninjas, she said: "Holy shit, this just became a Zombie Movie without dropping the actually story.  They shoulda done that with Dusk to Dawn."  She may be right.

In any case, as a gamer and a fan of fantasy (and a history major) I will put my stamp of recommendation on Season of the Witch.  There are some good lines in it too that I wouldn't mind using at the gaming table.  I might need to watch it a second time to write them down ;)

Blogger's New Interface Blows

Anyone else having issues with Blogger's new interface?  When I mentioned earlier this week I planned on trying out some new blogging software, I had no idea Blogger was going to be playing around with it's software.

This shit sucks.  My previous attempt to post had no less then 2 dozen error messages pop up, then it refused to post.

I really will need to step on to some real blogging software.  It was the plan anyway.

Sigh...

Friday, July 8, 2011

The Troll Under the Blog and Other Short Tales - Forthcoming

I had the main outline of The Troll Under the Blog worked out Wednesday nite when I was driving to pick my son up from his EMT class. Which of course means my outline has faded a bit, as I never actually wrote anything down at the time or immediately thereafter. I do my best writing while driving. I need a voice recorder for my car ;)

In any case, I'll try to get it written out this weekend if all goes well. Oh, and maybe a Tale of the Blue Knight (but don't hold your breath fro the second one... heh).

The Savage Tales of Solomon Kane - Skulls in the Stars

After watching the Solomon Kane movie on DVD last weekend I decided to pick up The Savage Tales of Solomon Kane in Kindle format on Amazon for both my fiancee and myself. Last nite I finally got around to reading the first short story Skulls in the Stars. I must say, I like it.

I'm the first to admit I've never read Howard's original works before. Everyone knows of Conan. I read the Marvel Comics series, played the Play By Mail game back in the day, have the TSR and Mongoose RPGs, watched the original movie and caught some of the recent TV series. Never read a short story or novel.

I think I'm hooked now. Skulls in the Stars held my attention from the first paragraph. Guess I'm back to reading fiction on a semi-regular basis again. It's a good thing.

Thursday, July 7, 2011

The Free OSR List Mini Review - Dark Dungeons

The free OSR rulesets are a special bunch.  They seek to clone, or clone and house rule, earlier editions of the Dungeons & Dragons rules.  God bless the OGL, and it's empowering those that enjoy Old School gaming.

Dark Dungeons is a clone of the D&D Rules Cyclopedia.  The D&D Rules Cyclopedia is itself a mash-up of BECMI Dungeons & Dragons - the series of boxes sets that took one from 1st level to 36th level.  If you've tried to find yourself a copy of the D&D RC on eBay or such, you would see that it is pretty sort after.  Dark Dungeons gives you the RC in a revised edition that attempts to correct some of the contradictions between the different boxed sets.

I have this in both dead tree and PDF formats and it is extremely well done.  The PDF is free ;)

Free Traveller Campaign - Secret of the Ancients


I've posted about this when the early chapters were released, but somehow I missed the whole thing hitting 256 pages in length, with 10 chapters and an intro.  Where the heck have I been?

In any case, it's complete and it's free.  How cool is that?

I'll be adding this to the Free Resources List shortly.

Sometimes Ya Gotta Be the Guinea Pig

I'm going to try some new blogging software when I get home tonight if all goes well.

Hopefully it's as painless as the below interaction (my mother's cat Fritzy and my son's cavie Opie).









- Posted from my iPhone

(edit: added some extra pics)

I'm Proud to Be a Part of This Community

Sometimes it takes a bit drama to appreciate what you have. Yesterday, the OSR blogging community had its share of drama and it's members showed the appreciation for what they had. We circled the wagons and came to the aid of one of our own. This really is a "community" in the best sense of the word.

It really does make one wonder how f'ed up an individual has to be when they are constantly negative and downright evil in their nature. In their "real life" outside of blogging they must be an object of such scorn and ridicule that all they can think of is attacking others anonymously on the internet. It is pitiful. Pity YDIS. I do.

Wednesday, July 6, 2011

The Once and Future Troll

There once was a troll, with a loud bark
Empty of soul, it was gruesome and dark

All it could do, all it could be
Was petty and mean, for all to see

Loving attention and the misery of "tags"
It made a home amongst dung and rags.

Throwing it's shit to see what might stick
It was too dumb to know how bad it was sick.

Pity the troll, for in truth it is ill
Beware the troll, it will never get it's fill.


My poetry might suck, but you sir, are a sick little fuck.




Digging Up Dragon Roots

Anyone besides me remember C.E. Rocco's Dragon Roots Magazine? It was attempt to publish 3e and 4e articles in the same magazine. The website at www.dragonroots.net is still live, but it hasn't been updated in at least a year.

Four issues were published. 0-3, and issue 4 had a cover posted, but apparently there were printer issues and I don't think it was ever released. There was also some sort of GenCon special for 2010 planned (again, a cover was posted) but I don't think it was ever published.

It looks like you can still order back issues, but the forum has been dead for over a year, and DM_Rocco hasn't posted to ENWorld since April, 2010.

I was the vocal voice that got PDF issues of the magazine reduced in price from their printed brethren.

It was an interesting magazine that suffered from the one man-all hats syndrome. I don't think I had any outstanding issues left in my sub, but like many things in this hobby of ours, paying in advance of an item being published is often a gamble (Mishler's Wilderlands for example) and you have to be willing to write it off if it never pays out.

Anyone know anything else about Dragon Roots? Any updates?

Tuesday, July 5, 2011

Green Lantern Flamed Out in the End

Last thursday I dragged my son to a matinee showing of Green Lantern in 3D.  He had a ball busting mine online by calling me "Such a Kid!" since I decided I had to see it in 3D.  Whatever, he got to go for free, and at 18 he's a lot closer to being a kid then I am.

I really wanted to love the movie.  I'm a big GL fan, having found comics right after the "DC Implosion", and Green Lantern / Green Arrow was the one series I never wanted to miss.  Hal Jordan is the "true GL" in my eyes and all that crap.

So, I enjoyed the background of the character, the special effects, the revamp of Pieface to drop that horrible nickname, seeing the other GLs, the arrogance of the Guardians, knowing I was seeing Hector Hammond the moment he hit the screen... I had a fanboy blast.

And then the final combat.  The big climax.  The "what the f' just happened to my movie?!?" moment.  Really, what the f'?  I don't want to spoil it for anyone(so some of you may want to stop reading now) but when a planet killer doesn't just swarm and implode a private airport, let alone get defeated buy a rookie Green Lantern when previously it was eating the best of them for breakfast, my ability to suspend disbelief is greatly hampered.  When the best of the Corps show up to save Hal's bacon from burning but after the menace is defeated, all I could this is "they could have done that at any f'n time".

I haven't been this disappointed in a movie ending since The Abyss.  What a waste.

Ah well, maybe the DC Universe Reboot will breath life back in the comic lines.

My Little Girl

Today was my first day back to work after a week of vacation. My little girl made sure i was awake, then wanted to snuggle. Needless to say, I was a few minutes late this morning. ;)


- Posted using BlogPress from my iPad

Random Morning Thoughts

If 3x is a D20 system, what "die" would represent Savage Worlds? All? The D4-12 System?

If Woody had gone straight to the police, I'd be out of a job sooner then later.

If knowledge is power, and the internet gives nearly infinite access to knowledge, why is the average person so misinformed?

As I am packing up my RPG collection for renovations, I never realized how much of this shit I actually have. Even the fiancee had that "Holy Shit! Maybe we do need to rent a storage unit" moment. And she hasn't even seen half of it yet. ;)

When we got home from her sister's on Sunday evening (from the July 3rd / 4th party), she said: "I'm going to use the bathroom. You go do a blog post". She knows me way too f'n well.

All for now...

Monday, July 4, 2011

Review - Savage Worlds Deluxe - The Rules - Part 1 - Rolling the Dice

I think my earlier issues with Savage Worlds were linked to the concept that an Attribute or Skill isn't a number, but a die.  If ever a game called for the use of those funky Dungeon Crawl Classics odd-dice, it seems it would have been SW.  I'm glad it doesn't call for them, but I can see where it would work.

In any case, in Savage Worlds Deluxe,  your Strength score is indicated by a die - D4 would be the low end of the chart, D12 would be the normal mortal high end of the chart.  Skills are linked to attributes, in that it costs 1 point per die "step" to increase a skill up to it's matching attribute and 2 points per die "step" to surpass the matching attribute.  As you have limited pools of points to increase your Attributes and your Skills as a new character, there is a bit of a balancing game that needs to be achieved.

Oh, and there are Edges and Hinderances, that add bonus or penalties depending on the circumstances, but I'll get back to that at a later point.

In addition to the die that is linked to your Attribute or Skill, all PCs get a Wild Die.  This is an extra D6, and the PC or Wild Card (some NPCs are Wild Cards) gets to chose the higher number rolled of the two dice.  If you roll the max possible on a die, you get to roll again and add the total.  So if you roll an "8" on a D8 during a Trait test or Damage roll, you can "Ace".  I'm not sure if a Wild Die can "Ace".  I think they can, but I'm not 100% sure (just found it - yes, they can Ace).

If both dice come up ones, or "Snake Eyes", it's a critical failure, and the GM gets to screw with you.  Hey, shit happens ;)

Can't forget bennies.  They are similar to Fate Points from Warhammer RPG's 1st and 2nd editions.  They can be used as a do-over, or to mitigate damage.  Use 'em or lose then, you get them back at the next session, so holding them for too long can be a waste.

Again, presentation is key, and SW Deluxe "feels" much more user friendly then it's predecessor.

More in Part II

The Free OSR List Mini Review - Basic Fantasy Role Playing Game

The Basic Fantasy Role Playing Game, hereafter referred to as BFRPG, is a clone of Basic / Expert Dungeons & Dragons.  More accurately, it is probably a houseruled clone of Basic / Expert D&D, as it separates class from race and defaults to ascending AC.

Things to note:

-Spells are limited to 6th level spells
-As best I can tell, no race has a level limit aside from the general class limit of 20
-It is surprisingly complete for 152 pages - monsters and magic items included
-Information on strongholds.  Don't think I've seen this in other clones (not 100% sure, mind you)
-Available in PDF and OpenOffice formats, making it very easy to house rule the documents for your own use.

BFRPG has a very active community and a plethora (I love that word) of adventures and supplements free available to add to your game and your campaign.  Heck, even if you play another clone, this is a great community to find quality additions to the OSR clone of your choice.

Savaged Holiday Weekend Update

Wow.  I'm really liking the SW Deluxe PDF.  It seems much more digestible then the SW Explorer's Edition.

So, I've searched my account at RPGNow and see I've purchased some settings for Savage Worlds in the past, such as Day After Ragnarok and Winterweir and have some reviewer comps for others.  I'm in for a world of reading.

So, I'm aiming to alternate the Mini Reviews of the Free OSR RPGs with Savage Worlds reviews - I do need to finish work on the next part of the Savage Worlds Deluxe review.

Keep the suggestions coming.  Remember, I blame the White Haired Man!  ;)

Looking For Suggestions on Savage Worlds Settings

I haven't decided which system I'm going to use for sure this fall, but I'd like an idea of the available settings available for Savage Worlds.  Sure, I can find them on the web, but I'm looking for the opinions of those that have run or played in them.

Yes, I've been reading thru the Savage Worlds Deluxe PDF in my spare time this holiday weekend.  Can you tell? ;)

Was True20 Green Ronin's Attempt to Put Out a "Savage Worlds"-type RPG?

I ask this because I was very enthused about True20when it was released and the micro-settings that went along with it.  Of course, that was me with little Savage Worlds experience.  Now that I am reading Savage Worlds, I'm beginning to see some thematic similarities.

Now, I know neither one is the first attempt at trying to put out a "universal" RPG.  I do believe GURPS was  the first commercial success.  You could also peg the Hero System as one of the big boys.  The thing is, True20 and Savage Worlds try to make the universal aspect user friendly - the previous two games are  crunch heavy.

True20 seems to be the barely living dead these days, with Green Ronin's DC Adventures and Dragon's Age RPGs taking the front and center positions.  I thought I read somewhere that the rules designed for Dragon's Age are going to be Green Ronin's next "go to" ruleset.  Which kinda leaves True20 pushed to the curb.

Does anyone have experience with both True20 and Savage Worlds?  Are they both aiming for the same type of player base (although True20's roots in 3e may be seen as a strength for some and a curse for others)?  Any preference between the two?

Sunday, July 3, 2011

Traveller is Coming to the iPhone Near You

I don't have a habit of clicking on ads, but when I saw one for Traveller-AR, I couldn't resist.  Apparently there is a company looking to release MMORPG based on the Traveller Universe and putting it on the iPhone.  Count me as "intrigued".

The concept could work, and the beta graphics look nice - but the proof is in the pudding, so I will reserve full judgement until it is closer to release.  I did, however, sign up for the beta.

Here's their video on YouTube:

New Additions to the Free RPG List

I'm thanking the Trollish Delver for these additions.  Witchcraft and Neverwhere I knew about but forgot.  Tales from the Wood and the Four Color System I have somehow missed in my web walking.

Witchcraft is from CJ Carella and uses the Unisystem

Neverwhere draws upon the writings of Neil Gaiman - 'nuff sais!

Tales From the Wood lets you play as creatures from the English Woodlands

The Four Color System is a free superhero RPG (cloning MSH)

The Free OSR RPG List "Mini Review" - Adventures Dark & Deep

Adventures Dark & Deep is a "what if" retro rpg. What if Gary Gygax hand't been force out of TSR? Unearthed Arcana and some of the issues of Dragon magazine gave hints as to Gary's vision of AD&D 2e, but we never got to see the project published, let alone completed.

With Adventures Dark & Deep we are given a possible version of what that would be, thanks to Joseph from the Greyhawk Grognard's Blog. I'll borrow from one of his forum posts at Adventures Dark & Deep and let him give a better summary then I just did:

The concept behind Adventures Dark and Deep (ADD) is a "what if?" scenario. Specifically, what would a 2nd edition of Advanced Dungeons and Dragons have looked like if Gary Gygax had stayed with TSR, and the game was developed along the lines he had been planning? The broad concepts were printed in Dragon magazine, and we saw some of it in 1985's Unearthed Arcana, but the coherent re-writing of the system, and the inclusion of intended new material, never happened. Gygax left the company, went on to develop many other games, and AD&D was taken in a very different direction in its published 2nd edition.

Adventures Dark and Deep is an attempt to reconstruct what such a 2nd edition would have looked like if Gygax had remained at the helm. New classes, including the mountebank, jester, mystic, savant, and bard, are included. Psionics is gone, as are monks and half-ogres. Assassins are relegated to optional status. Mages get to specialize in types of spells, with bonuses and accompanying detriments. Combat is streamlined and rationalized. The various spells, races, magical items, and classes from UA are integrated into the Players and Game Masters books, and all the creatures from the Monster Manual, Fiend Folio, and Monster Manual II are brought together into a single book, and more (and more variants) are added. Monsters have variable-type hit dice; larger, tougher creatures might use a d10 or d12 to determine hit dice, while physically weaker creatures might use a d4 or d6. In addition, the monsters are reorganized, making it easier to find a desired sort of creature by environment. A skills system is introduced, but one which doesn't undermine the coherence of the class-based system.

I don't have any special insight into Gygax's thought process regarding what a 2nd edition would have looked like, but I have studied what he's written about it, both in Dragon magazine and on various online fora over the years, and I think I've got a pretty good idea. It's a reconstruction, if you will, but it should make a ripping good game once its all set.



The presentation of the rules thus far is adequate (no bells or whistles), but it's the implementation of the rules where Joseph excels. This does feel more like a Gygaxian version of the 2e rules then the ones we were given. We'll never know exactly where EGG would have taken 2e, but this would have been a fine path.

Savage Worlds Deluxe - First Look

I don't know what I was expecting when I started virtually flipping thru the Savage Worlds Deluxe PDF, but I don't think it was this.  This isn't the SW EX edition, which is a nice, compact yet fairly plain - no, this edition has all the bells and whistles... I like it.

The presentation of the rules, physically (or is it electro-physically in a PDF) rivals that of Paizo.  It might even exceed them, but I'll hold off on declaring that for sure.

Now, maybe it's because I have a bit of a grasp of the rules in action after last weekend's playtest, but the presentation seems well written and understandable.  There's even little "notes from the editor" type stuff, to explain why something was added or removed, or why it is done a certain way.  It's a nice touch.

The artwork is very evocative without being "preachy".  Well, maybe preachy isn't the right term, but it doesn't need to be shocking to be effective.  It hits all the main genres and then some.

That being said, I could probably have done without the full page ads / art pieces for some of the genre / plot point adventures they are selling.  Right there in the first handful of pages too.  Eh, I still liked them.  Had no idea Space: 1869 was stepping into the Savage Worlds world.

Did I mention it has some very well done bookmarking?  A PDF without bookmarks, especially full length games, are pretty much only half done.  When I pay for something, I want it to be the best that it can be.  It looks like Pinnacle has done some good work here.

I'll get to the rules in the next part.  It's a holiday weekend, so don't hold your breath too much ;)

Saturday, July 2, 2011

Saturday Afternoon DVD Mini Review - Solomon Kane

Let me be clear... I do not know much about Solomon Kane with the exception of what I read in the Savage Worlds Solomon Kane RPG.  Oh, and I really need to re-read the RPG, as I forgot pretty much all of his background except for the funny Pilgrim hat.

As a movie, it was pretty good.  Acting wasn't bad, script wasn't too hooky, ending was (like in most movies of it's type) lacking.  Still, it was pretty good.

Good enough to get my fiancée off the couch she was dozing on and get her sitting on the floor in front of the TV.  She was enjoying the fight scenes as much as I was.  Solomon is pretty kick ass.

As best I can tell, the film's story isn't based on any of the Solomon Kane stories the Robert E. Howard wrote, but it tells of Kane's origin.  It's an interesting take on redemption.

It has gotten me to further consider running a game using Savage Worlds, and the Solomon Kane RPG to boot.  Need to dig it out of the storage closet I think.

Of Savage Worlds and Solomon Kane

Last night before going to sleep (more accurately, early this morning) I picked up the PDF of the Savage Worlds Deluxe rules and promptly transferred it to my iPad for reading. I'll try to post some first impressions later today, but I like what I see so far (playing with the system last week sure didn't hurt in understanding the system either - thank you White Haired Man).

Earlier this week I read that Solomon Kane was never released here in the States, not even on DVD. I tracked down a DVD of it on Ebay that SHOULD play on my US Zoned DVD player. I'll find out later today and hopefully have a review.
edit: the DVD plays fine!

Oh, and thanks to the Trollish Delver's blog, I've realized I've missed a few more free RPGs. I'll post them later.

Time willing, I'll also start the capsule reviews of the Free RPG list...

Friday, July 1, 2011

YOU Make the Call...

Although I have a crapload of stuff I need to review already (I'm going to count LotFP Weird Fantasy and Vornheim as complete unless I am suddenly inspired) I am considering picking up the Savage Worlds Deluxe ruleset in PDF  to give it a real review.  What say you all?

As for the Free RPG lists I've put together, I'm thinking of adding a page to the blog that lists them all, with a three or four sentence description of each (and links to any reviews I may have done).  The links will remain on the main page, but the new page would give the reader a fairly quick summary of each to help decide if the DL is worth it to them.  A bit of work, so I'd do it piecemeal.  Again, any thoughts?

Actually, come to think of it, I should probably do a short blog post / mini-review on each in order.  Then include a link to that post on my Free RPG page.  Greg would finally stop hounding me to get around to reviewing Errant (he's hounding me for good reason - I'm easily distracted and it's long overdue ;)  This would take some time, but would it have value to the community?

Please, leave your thoughts after the beep... BEEEEEPPPPPP!

Here's Some More Free RPG Day Goodies!

Pinnacle put up their Savage Worlds 2011 Free RPG Day The Wild Hunt up for free in PDF on their site.  You can grab the free Savage Worlds Testdrive Rules while you are at it.

Stone Table Games has posted their Aspect starter rules and adventure Here There Be Demons.  You'll need to register for their forums to download.

The Tunnels & Trolls 2011 Free RPG Day release Rescue Mission is not yet available in PDF, but the printed copy is available for $2 for Flying Buffalo.  While you are at it, grab the 2008 Free RPG Day release from them.  With shipping (in the states) the 2 will cost you $7 shipped.

Found Some More Free Mapping Resources

Somehow, someway I stumbled across the blog grandexperiement over at LiveJournal.  I must have read the link on someone else's blog, clicked it, left it on my iPad and restumbled across it this morning.  Therein I found links to two nice mapping applications, the first tile based.

Pymapper looks to be an easy to learn, tile based mapper.  I don't ask for much, but this looks like it might deliver.

The other is ditzie.  It is web hosted, so your choice of OS shouldn't matter.  This seems ideal for PbP games, as the map can be updated online.  Pretty cool.

Adding the above to the map resources on the left...

Thursday, June 30, 2011

When Google Goes Bad...

Every once in a while, someone posts the "would you believe the search phrase that someone used to find my blog?" type of post.  It's kinda like the Hot Elf Chick deal a few months back, but that was an attempt to make it work for us.

Today, I found not only a truly bizarre term was used to find this blog, but the term actually put my blog in 5th place on the 1st page of the search.  I just feel bad for the guy (I assume it's a guy) who landed here with the search phrase: "bluemen masturbation images" and got a blog post about Sorcery & Super Science's The House of Blue Men ;)

The Overlooked Blogs Collection - @Padre's

It's been a long time since I've done an overlooked blog post, and it's way overdue.  In any case, this overlooked blog post is for @Padre's.  You might remember Padre from the blog Grievous Injury, which I inadvertently help implode (well, Blogger's paid service for domain names imploded it, but I led Padre to the path ;)

Padre is an old school gamer in the true sense - the man plays DragonQuest.  Now, my personal experience with DragonQuest is limited - I own a copy of the second edition that I traded WEG's Junta for, and promptly filled it away with a bunch load of other RPG's from the era that I never got around to playing.  Still, Old School Gaming is similar in flavor no matter the system one uses.

Padre is not a shyte stirrer.  He actually thinks before he posts, go figure... heh.  I have a few things I can learn from the man myself it seems.

@Padre's is a new blog, but it's own old blog in truth.

Tell Padre I said hello :)

Sometimes it Just Doesn't Fit

In the current state of renovations at Tenkar's Residence (not the Tavern, which has had its own renovations recently), I've been looking to "get rid of stuff".  My sister and her husband had stored some stuff here before I had the need for "more space".

In recent days my son and I  delivered their grandfather clock and her wedding dress that was hanging in the closet I shall soon be demolishing.  Today, we had planned on bringing her her highboy.  Down a tight flight of stairs, out the stairs in front of the house, and into the back of my Hyundai Elantra hatchback (its a real cruising car).  As Maxwell Smart would say: "Chief, we missed it by 'this much'".  Needed another inch and a half of trunk space.  My son measured, but he didn't take into account the need for wiggle room.

What does this have to do with gaming?  The best (in my book anyway) RPGs leave the GM and the players some 'wiggle room' - rules that can bend without breaking.  The early editions (and clones) of D&D are this way, although I think 3e and 4e have much less space for wiggle.

"Wiggle room' allows the game system to adapt in minor ways to the needs of the users as opposed to forcing the users to full adapt to it.

In my case, lack of 'wiggle room' means my brother-in-law needs to cash in a favor and borrow a van from someone.  It better be soon too.  I'm going to be putting to flooring in those two rooms and I dont need to be moving his sucker back and forth damn it! ;)

Wednesday, June 29, 2011

I've Got About 5 Months To Plan an Online Campaign - Open For Suggestions

I figure I'm looking at the end of November, beginning of December for the start of my online game. Which of course means I will have 5 months worth of second guessing, changing, gamer's ADD and all other sorts of distractions between now and then. Why 5 months? Cause I'm getting married in just over 4 months. heh ;)

In any case, I need to decide on a system. While Savage Worlds was lots of fun last weekend, I don't see myself as having enough system knowledge to run it properly. Besides, they just came out with a new edition of the rulebook, just as I started to learn the old.

Tunnels & Trolls is a strong candidate, but with Fantasy Grounds lacking even a community written character sheet, I would probably find myself falling back on GameTable as the VTT. I really would like to get some value out of my Fantasy Grounds Ultimate license at some point.

Swords & Wizardry Complete is also a very strong choice. I could probably run it using the Labyrinth Lord ruleset for FG2. Wouldn't mind seeing the Bard class I wrote in action.

If you had asked me last year, I would have said Castles & Crusades, but the campaign I was playing in shows little sign of being revived. It's been revived once already, at the cost of most of the original players. I don't think Sak will be as successful a second time. C&C is a good system, with lots of support via Fantasy Grounds rules and modules. I just don't see it as my classic "go to" old school game anymore.

I could run LL, but from my perspective, S&W has it beat by a hair when it comes to how I'd want to run an OSR style game. Then again, there is the LL ruleset for FG2 ready and waiting.

As much as I like the FATE system, I've never actually played the FATE system, so what looks good on paper may not play out as well in real time gaming.

I think I'll need to work on some map creation skills on top of all of this. I know CC3 and Dunjinni are a bit beyond my skills (believe me, I've tried). I think I need to visit the Map Links to the left side and start playing with them a bit. That, and I'd like to find one that is OSX friendly. After switching to a Mac Mini for most of my computing last year, I really dread booting up the old Win 7 box.

Any ideas? Thoughts? Systems that I might have missed? I'm open to listening.

Productive Working Vacation So Far - Posted From Work

This week I'm on vacation - except for today. Tonight I have a retirement party to attend, and rather then drive into Manhattan tonight on my own time, I figured I'd just go to work for the day and hop a ride downtown to the party later. Needless to say, I dropped myself into a large pile of poo. Poo cleaning is almost done ;)

I've been painting and wallpapering for a few hours each day so far. Tomorrow morning may finish the wallpapering (if i'm lucky). I have some carpentry work I need to do on some archway molding, need to dismantle an ancient and insufficient closet, order new flooring and then instal the above.

I've also been trying to get some RPG reading in, and I'm hoping to catch Green Lantern tomorrow or Friday.

At least I can't say I've been wasting my time like usual ;)

Tuesday, June 28, 2011

Nine Years Ago Today...

Nine years ago today, I was promoted to the supervisory ranks of the NYPD.  I quickly realized it was more important to play the role of a boss that knew what he was doing then be a boss that was pretty unsure of himself and nervous as all heck out of fear of screwing things up.

Years of role playing, mostly from the DM's chair, sure came in handy in those early days.  It wasn't that I hadn't used those skill previously, on the streets as a cop in the South Bronx, but I hadn't tried using those skills on my fellow officers.  Those years of rolling dice have done me some great service over the years.

Of course, if I were growing up now, I'd be more likely to be honing my skills in MMORPGS or first person shooters.  I'm sure I'd find some use for those skills, but for me, I prefer the skill-set that D&D gave me.

Go figure.  D&D helped qualify me for life ;)

Mini Review - Tavern By The Sea (Tunnels & Trolls)

It's been a while since I've had the opportunity to look at a new Tunnels & Trolls solo (I'm waiting on my 2011 Free RPG Day T&T Solo to arrive in the mail).  Today, we give you Tavern By The Sea, by Ken St. Andre and Andy Holmes.

Here's the interesting thing about Tavern By The Sea - there's a Mini-Adventure snuggled in the back of it. I love the T&T solo, but adventures for use by a party are few and far between.  Frargg--The Pirate Nest isn't huge (its about 6 pages long), but with the exception of Outlaw Press products, this is the first GM Adventure for T&T I can recall being released in... 20 years?  more?  The last was Isle of Darksmoke as far as I can remember.

Oh, apparently part of the 2011 Free Game Day release is a GM adventure.  Damn cool!  Seriously, if you want to put Tunnels & Trolls into the hands of more gamers, you have to give them a game they can play with others.  Want to add more solo players?  Bring in more players in general.

Where was I?

Ah, yes, Tavern By The Sea.  The solo by the same name is 20 pages of the total 32 pages (6 for the GM adventure, cover, ads, art are the rest).  For T&T 7.5e, and characters of 3rd level or lower.  You can use it with earlier editions of T&T, but from my experience the power curve in 7.5 is noticeably higher the 5.5 or earlier.  Don't say I didn't warn ya.

You can start a new character, and there is a twist in that you can roll a die to give your character a little background history.  Oh, and a house rule allowing the roll of 4d6, dropping the lowest (with TARO, dropping the lowest might not always be the best choice).

If I told you the solo doesn't take itself, or you, too seriously, would you be surprised?  I wasn't either.  Fun T&T soloing to be had.

Now if Ken and Rick could just get this stuff out even quicker ;)

Supreme Court Strikes Down California Violent Video Game Ban

The First Amendment of the US Constitution is an amazing little piece of law.  It now covers (or always covered, but now covers by ruling) video games.  I'd hate have seen Dragon Age or Fallout or even Fable restricted by some NC-17 rating, because in many ways they are just as violent as Call of Duty and GTA.  RPGs, by their roots and nature, are violent little beasts ;)

From the majority opinion:


Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection. Under our Constitution, “esthetic and moral judgments about art and literature . . . are for the individual to make, not for the Government to decree, even with the mandate or approval of a majority.” 




Monday, June 27, 2011

A List is a List is a List - Tweaking in Progress

Well, I think I'm going with:

Free OSR RPGs (derived from D20 / earlier versions of D&D)

Free Classic RPGs (GURPS / Traveller / Runequest / Gore / Lost Souls and the Like)

Free Modern RPGs (Risus / FATE / PDQ and the like)

When I get the chance I'll try and group within each list by genre.

Once this damn list building is done, I can get back to reviews, the next RPG "porn" release, funky dice and all the other stuff that seems to stir the shite on the interwebs ;)

Need to Divide the Free RPG List - Any Thoughts?

The Free RPG List I've been putting together has grown in leaps and bounds, and is set to grow even more with the suggestions I've received so far today (let alone further suggestions and games I stumble upon).  I'm not just throwing any game into the list, but I think the list needs to be broken down further.

I'm thinking:

Free OSR Games (for the D&D clones, sims, variants, etc)

Free Old School RPGs (anything from the mid 90's and before - T&T, Gore, West End Games D6, Lost Souls, OpenQuest, etc)

Free RPGs - General (Risus, PDQ, stuff from Greg at Dark Horse Games, Stuff from the Free RPG Blog, etc)

Free RPG Day Quickstarts (for this year, last year and possibly 2009) - this list would probably be the last one done

Any thoughts, suggestions, changes?

How Many Freely Available RPGs Are There?

Well, it isnt infinite, but the list on the left of this post just keeps growing.  It seems I'm constantly having those "how the hell did I forget THAT one?"

Added, in no particular order of preference to the List of Free RPG Rules:

Bill Coffin's Septimus and the D6 core Bundle from West End Games.  The same engine that powered Star Wars back in the day.

FUDGE, cause, like, its  been around forever (and is a pretty cool ruleset)

Old School Hack - hey, people play it and like it.  It's Old School and New School.  It's a Reese's Peanut Butter Cup!

The System - Old School crunch heavy.  Missed it the first time around, which isnt a surprise.

Pars Fortuna - a Swords & Wizardry variant - 'nuff said!

Lost Souls (i own a 1st printing), Legendary Lives (another 1st printing), Khaotic (never owned) and Crimes People Play (never released back in the day) original published by Marquee Press and released to the masses for free in PDF by the author, Joe Williams.  Good stuff from the early 90's.

Oh, and Mapping Resources is now its own list.

Sunday, June 26, 2011

A Busy Day - And Another Free RPG Day PDF is Released

Went to Home Depot to grab some laminate flooring samples, as I'll be using laminate for the flooring in the bedroom / office area.  I think we settled on an oak laminate.  Also put up another wall worth of wallpaper, which should leave me about a wall and a half to go.  Only have one day of work this week (Wednesday), so if I can get the wallpaper done and the flooring ordered and the archway molding rebuilt (which may be tomorrow's project) I'll be thrilled.

The Black Crusade Free RPG Day freebie has been released in PDF.  It comes in hi-res and lo-res versions:  (thanks again to Walking dad's thread on ENWorld)
 Broken Chains (high res pdf, 41.7 MB)
Broken Chains (low res pdf, 2.9 MB)
Broken Chains Bonus Characters (high res pdf, 15.7 MB)
Broken Chains Bonus Characters (low res pdf, 888 KB)

At this rate I'll need a link list of the Free RPG Day PDF releases.

edit:  and added Old School Hack to the Free Games List

Adding Dave's Mapper to the Resources List

Rob Lang's Free RPG Blog is a treasure trove of RPG goodies.  Last week he highlighted Dave's Mapper, which uses geomorphs to make some gorgeous rpg maps.  This looks like a blast to use, let alone use the results.

Also, to the RPG list, I'm adding adding Dragonquest, the old SPI fantasy RPG.  As long as a game is played, it lives, and this game is still being played.  Thanks Padre.

I'm beginning to things Maps and Tokens need their own list.

Saturday, June 25, 2011

Adding Star Frontiers and Talislanta (and ZEFRS) to the Free RPG List

I'm surprised I forgot these two.

Star Frontiers is alive and well at Starfrontiers.org.  Then we have Starfrontiersman being added to the Resources list.

I also forgot Talislanta.  No friggin elves!

Edit: I also forgot ZEFRS - the engine behind the old Marvel Superheroes Game, Conan and Gamma World 3rd Ed, all by TSR.

I Got Savaged in Kith’takharos!

Yep, I spent the afternoon play testing an upcoming adventure from the guys at White Haired Man. I was the only party death, but it was a heroic stand!

I've owned the Savage Worlds rules for years, even prior to the Explorer Edition and had yet to play in a session until now. Amazing, I know, but I was never able to wrap my head around the system until today. Play certainly helps the learning process.

As for the play test itself? Probably the most fun I've had gaming in a long time. The combination of in game chat and voice using Ventrillo worked very well, and it didn't hurt that we had a good group playing. The adventure was a challenge, but a group used to working together would have had an easier time with it. It took some time for us to learn the other characters strengths.

From my estimate, based upon what we were able to accomplish in 5 hrs (with a 5 minute potty break), this adventure should be good for 3 to 4 sessions easily. Online does tend to slow thing down a tad, so 2 to 3 sessions if it were played face to face. Extremely good value on your dollar.

What's the name? When is it being released? Is the cover art really that awesome? (yes) That's for the White Haired Men (Man) to reveal, tho I'll post an update when they post theirs.

I do want to thank Viz for inviting me, and the rest for putting up with my lack of system knowledge (tho i learned a lot, and forgot much of it already, i am sure).

Really makes me hunger for a steady FG2 again. Maybe I should get off my ass and run one myself. After this coming November that is. Life should calm down a bit after November 5th ;)

Playtesting an Adventure For White Haired Man This Afternoon

I forgot how much fun Fantasy Grounds 2 is with a good GM and a fun party.  It's been a couple of months since I've used the software, and it's great as always.  Just wish I had the confidence to run a game with it.

Well, that and I'm waiting on a Swords & Wizardry ruleset for it.  Oh, and Tunnels & Trolls too.

More after the session wraps...

Friday, June 24, 2011

I've Spent WAY Too Much on Virtual Table Tops Over the Years

I was lying in bed last nite, suffering from a mild sneezing attack, when it dawned on me... I've spent a crap load of cash over the years on a bunch of virtual table tops I never use.

Klooge was my first purchase. I had high hopes for it, and bought a gm license and 5 floating licenses. It was, and still, an ugly piece of work. Java based if I recall correctly, i used it once while play testing a Rolemaster ruleset for it. Ah well.

Next up was Fantasy Grounds (later upgraded to Fantasy Grounds 2). I bought many a license to gift to members of my old group (this was back when even a novice could make money on the net). Heck, I have myself a copy of the Ultimate license these days. I've played in years worth of gaming sessions (haven't run one myself yet). Great product.

Battlegrounds RPG was also bought around this time with a couple of floaters. I really need to sit down and give this a better look. Heruca has been issuing some board game conversions for it.

iTabletop / Pandora - holy crap, I think I sunk about 400 bucks into this. I still have high hopes for it. It's free now. Go figure. Maybe it will be all that is can be.

Screenmonkey - Eh. That's it. Eh

Maptools - free. lots of features. i can't wrap my head around it.

GMail Chat - it's how the current Tunnels & Trolls game is running. Works extremely well, just no maps or dice roller. Guess its as good as the GM. Ours rocks.

Thursday, June 23, 2011

Mini Review - Nuclear Sunset (Mutant Future)

Wow. It's been a couple of weeks since I've done a "mini review". Time for me to catch up.

Nuclear Sunset: The Southwest, is a sandbox style campaign setting for Mutant Future. Mutant Future is the OSR movements re-imaging of Gamma World and other Old School post apocalypse games using the OGL as it's core. There is a link to a free download of Mutant Future on the Free RPG List on the left. Do yourself a favor and grab a copy. Don't worry. I'll wait.

OK, now that you have your rules, we can discuss the setting and what a setting it is. Think Post Apocalypse with classic western overtones, then dial it up.

The combination works better then I would have expected, but then the Firefly TV series showed that sci-fi with strong western overtones can work very well. I give Vigilance Press major props for finding a strong setting concept for Mutant Future that isn't an obvious one, until you read it. It's that good.

Salt Lake, Vegas, Phoenix and other well known locations make the transition to Mutant Future with enough highlights that you'll recognize them, but so much changed that they are totally new.

We are given location write ups, the major factions (and their relation to the different locals), but even more importantly an abundance of adventure hooks. You could easily run a campaign for years using the Nuclear Sunset setting and the adventure hooks supplied. That's a true compliment for a product that is 20 1/2 pages long.

My one complaint is that it is not printer friendly. The nuclear watermark and background art on the text pages will kill your ink. It's not a huge complaint, as I don't plan on printing out a copy (I love my tablets for PDF reading), but I know some of you do like to print your own so I felt this should be pointed out.

Nuclear Sunset is an excellent value at 99 cents. If it's half as much fun to run as it is to read, it's one of the bigger RPG values available.

Dungeon Crawl Classics - Free RPG Day Starter - Quick Look

Let me warn you right away. I'm looking at the PDF version (still have my issue with 5 bucks for a PDF that was free in physical form last Saturday) and I have yet to give it a proper read thru. I've just done a virtual flip-thru.

The PDF is 18 pages. Taking off the front cover and rear ad from the total, we are at 16 pages. How do those 16 pages break down? Glad you asked.

The intro is a page long.

Flavor text is two pages long. One of those pages is a handful of words, white text on a black background. Skip this page if printing at home, its an ink killer.

Art takes up three full pages, which isn't a lot, but when you only have 16 pages to present 2 adventures, it's a sizable portion of your space.

Reviewing the basic mechanics of DCC takes another page. To use the enclosed adventures, you'll absolutely need the free DCC Beta.

The first adventure for the character swarm of newbies, takes up 5 pages - 4 text and 1 for the map. The map is gorgeous. It isn't your classic, grid style map but a piece of art unto itself.

The second adventure, for level 5 characters (high level play according to the blurb) is 4 pages - 3 text and 1 for the map. Do I need to say it again? This map is also amazing.

The maps alone are nearly worth the price of admission.

Alright, I'll give this a read thru over lunch and give my thoughts on the actual adventures later.

Wednesday, June 22, 2011

Looking At Some Late Loot

When I woke up Saturday, i completely forgot is was Free RPG Day.  When i finally remembered, I logged into Noble Knight Games to try and grab some loot (1 freebie per $15 spent).  I was too late for the DCC Starter, but I did manage to grab:

Black Crusade: Broken Chains (Warhammer 40k line of RPGs) -32 Pages including covers

Dragon Age Quickstart - 32 pages plus cardboard cover.  It's real purty ;)

A Nightmare at Hill Manor - 64 pages, it wins on weight alone

D&D 4e - Domain of Dread: Histaven - eh, I thought it was gonna be a quickstart.  16 pages.

More once I look thru them.

Oh, and the PDF for Eden Studios Free RPG Day Waking Dead has been released.

DCC RPG Free RPG Day Adventure Starter PDF Released - For $4.95

Goodman Games has released their DCC RPG Free RPG Day Adventure Starter for $4.95 as a watermarked PDF from their website.

5 bucks isn't a huge price, but for 16 pages it certainly isnt cheap. Then again, they did release the DCC Beta for free, but that free beta is also a huge free marketing gimmick for the final product.

I'm buying a copy of the DCC RPG Free RPG Day Adventure Starter PDF because I really want to see what the mob of peasants are expected to overcome.

Still, if GG knew they were going to be charging $4.95 for the PDF, they could have told us ahead of time.  If they did, I certainly missed the announcement.

Free Feeding Frenzy

Last nite, when I posted about the Free RPG Day PDFs that were released, there was a bit of a downloading frenzy, not just of Free RPG Day stuff, but also from the now expanded Free RPG list on the Left Sidebar.  Pretty damn cool!

I've added a Free RPG Resources list.  It's far from complete, as I know of stuff that needs to be added and I'm sure there is stuff I've completely overlooked, but it does include settings, stats, mags, Virtual Table Tops, Mappers, an RPG Soundboard, a map collection, geomorphs, counters... phew!

As always, add your suggestions and I'll see to adding them to the list.

BTW, the RPG list is alphabetical.  The Resource list I'm trying to group by type, although if it grows enough, I'll probably break it down into separate lists.

As for the free adventures list - it's forth coming.

Tuesday, June 21, 2011

Free RPG Day PDFs Are Starting to Show Up

I stole this list from ENWorld.  When I find more, I'll post them.


Paizo Publishing
Pathfinder Module: We Be Goblins! (PFRPG)

White Wolf
Nightmare on Hill Manor

Green Ronin
Dragon Age RPG Quickstart Guide

Pinnacle
The Wild Hunt




Update to the (latest) Minor Renovations at the Tavern and the Residence

I'm still trying to tweak the columns thing on this here blog.  I'm keeping the colors.  I kinda like them.

Not sure if I should be scared or pleased that my thoughts on getting lists of free gaming stuff together were on a similar wavelength / timing with Zak's.  Not that I'm a Puritan or anything, it's just I suspect we would tend to disagree on more topics then not.

Took tomorrow off from work for multiple reasons:

     1 - The weekly T&T chat game is tonight.  Now I can game to the very end w/o worrying about loss of sleep waking up early for work.

     2 - Need to update my service uniform for nearing the 15 year mark.  Especially since I never updated it for hitting the 10 year mark.  Will be spending some time at the tailor tomorrow (and yes, I already had it taken out for the years of "expansion" I have suffered ;)

     3 - Wallpapering date with my mother tomorrow.  She's great at wallpapering, I need to wallpaper two rooms I am renovating.  The day works for both of us.

     4 - Maybe I'll catch up on some reviews...

     5 - Work on the free stuff link lists

Caution! Man Working

Tweaking the blog layout and working on the "free stuff" lists. Zak's free adventure post listing from last nite should be a good resource. I'd link to it, but I'm typing this on my iPhone.

In the meantime, keep the comments coming. It's apparent I've missed a good chunk of stuff.


- Posted from my iPhone

Monday, June 20, 2011

The List of Free Stuff Needs to Grow

I'm fairly sure I'm missing some excellent free OSR resources with the list I have on the left side of this page. If you can think of more goodies to be grabbed, add it here and I'll expand the list. Heck, if we get enough stuff, I'll make multiple lists.

Don't limit yourself to purely OSR stuff either. If its good and free, I'm sure someone will figure out a way to convert it for use.


edit: Great feedback so far. I think I'll be breaking the list into 3 parts: Rules, Adventures and Supplemental Resources, unless someone has another idea on how to do it.

Hmm, might go to a left / right sidebar format too.

K, keep adding to the list folks!

Sunday, June 19, 2011

A Story of Cats & a Dog

Once upon a time, two kittens were brought to their new home.  It had two floors and a basement, and the domain was theirs.  Fritzy, the brother, quickly learned that sucking on his sister Heidi's neck kept her submissive (and he enjoyed it in a sexual sense, even as a eunuch cat).  Still, they loved each other, played like young cats play and all was good in their world.

A few years later, another kitten would visit.  When she stayed, the upper level of their domain was closed off (as in truth, the humans had two separate apartments, but the cats cared not for such limitations), and the visitor enjoyed her privacy.  The visitor rarely stayed longer then a week, and the two sides never met during the visits.

Then, one day, the visitor's human companion passed before her time, and Ashley moved in permanently.  Fritzy and Heidi relinquished the upstairs to Ashley, but the transition was not smooth.  Ashley was young and untrained in the world of feline manners, and many a disagreement took turns for the worse.  Only once did it come to blows, but many words were exchanged, and Ashley excelled at shadow boxing.

Finally, a pecking order was established, but like many things in the world of cats, it makes little sense to humans.  Fritzy trumped his sister, yet his sister intimidated Ashley, just as Ashley now dominated Fritzy.  An ongoing game of Rock, Paper, Scissors thus ensued.

So it was until the dog appeared.  Chloe, a long haired dachshund, appeared one day in the company Ashley's human companion's significant other.  Chloe, not understanding what a cat was, and the cats, fairly sure they did not want to know what a dog was, could not come to any sort of terms.  Chloe would bark, the cats would hide, Chloe would leave and the cats would return.

Ashley made  the first attempt at learning what a "dog" was.  Waiting for the dog to fall asleep, she decided to smell the dog, as Ashley was a cat that smelled things before doing anything.  So she smelled the dog, then sneezed, waking the dog, causing some excitement.  At which point, Ashley calmly but surely, hid beneath the bed again.

Heidi first used avoidance, then ignorance, deciding that if the dog didn't exist, it wouldn't be there at all.  So she pretended it wasn't there.

Fritzy saw himself as the only one that could make a stand, and thus decided, after months of observing and hissing from a distance, to charge the dog.  The dog did flee upon the charge, finding itself cornered by a cat that stopped 2 feet away and sat on his haunches, watching the dog try to climb a wall and yelp. Sensing his new found power, he chased the dog again, who, finding herself cornered, cried for her human companion as Fritzy "Shadow Boxed" her from 2 feet away.

Still, the dog was not all tail between her legs, as when Heidi the cat decided to cross her path and look down, Chloe saw the chase was on, and did chase the cat until the cat did jump on a table to escape.

Thus, the game of Rock, Paper, Scissors has new complications and dynamics. In the end, a new pecking order will be established.  Feelings will be hurt, adrenaline will flow, but each will know their place.  Until they don't.  At which point, all will start anew.

Reaction From Outside the Blogosphere - Action Castle is "Just Good Fun"

Well, last Saturday at the Gathering of Fools, we did more then just give out RPGs, watch movies, play Guitar Hero and Rock Band, eat Mexican Food and snacks... and of course, drink beer.  It was requested by our host, Wall Street Wizard, that I bring Action Castle.  Yep, the one local group member that actually reads my blog wanted me to bring something he read about on my blog.  It felt good ;)

We didn't get to it until nearly the end of the gathering. WSW was busy cleaning and neatening up the place before the wife and urchins returned from visiting the WSW's sister-in-law when I realized we hadn't yet played Action Castle - so I whipped it out (for some reason I am thinking about Blazing Saddles at the moment, but I digress).  I printed out the rule page twice (yep, all the rules fit on one page) and made Bri the official rule reader for the group.

As he read the rules, I summarized them to the group as live action Zork.  Well, live in that I  was playing the computer's roll and they were jointly playing the computer user's roll.  Then we were off.

I read the first location's description and decided I would indicate items that they could interact with by using my fingers to open and close quotations as I said the word.  So, the line - There is a rose bush in front of the cottage became -  There is a "Rose Bush" in front of the cottage.  It helped them with the usable items.

Much of the fun and humor inherent is due to the fact that you are making people think in a "parser game" or Zork-like manner.  Answering them with "I do not know how to 'what the fuck' a rosebush" just adds to the fun.  ;)

It did make them think, and as they started to figure out what was needed to be done you could feel the energy build up.  It was a blast and played out in about 20 minutes or so with 4 players and a GM.  It would probably had taken a little longer if we weren't in a time crunch - I allowed fast travel between known locations (I no longer asked for "North", "North", "Down" if they had already travelled between points "A" and "B").

This sucker is a steal for 99 cents.  There's a bunch more in the series, and I plan onbringing one or two more to the next gathering.  Actually, it was requested :)
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