Tavern By The Sea, by Ken St. Andre and Andy Holmes.
Here's the interesting thing about Tavern By The Sea - there's a Mini-Adventure snuggled in the back of it. I love the T&T solo, but adventures for use by a party are few and far between. Frargg--The Pirate Nest isn't huge (its about 6 pages long), but with the exception of Outlaw Press products, this is the first GM Adventure for T&T I can recall being released in... 20 years? more? The last was Isle of Darksmoke as far as I can remember.
Oh, apparently part of the 2011 Free Game Day release is a GM adventure. Damn cool! Seriously, if you want to put Tunnels & Trolls into the hands of more gamers, you have to give them a game they can play with others. Want to add more solo players? Bring in more players in general.
Where was I?
Ah, yes, Tavern By The Sea. The solo by the same name is 20 pages of the total 32 pages (6 for the GM adventure, cover, ads, art are the rest). For T&T 7.5e, and characters of 3rd level or lower. You can use it with earlier editions of T&T, but from my experience the power curve in 7.5 is noticeably higher the 5.5 or earlier. Don't say I didn't warn ya.
You can start a new character, and there is a twist in that you can roll a die to give your character a little background history. Oh, and a house rule allowing the roll of 4d6, dropping the lowest (with TARO, dropping the lowest might not always be the best choice).
If I told you the solo doesn't take itself, or you, too seriously, would you be surprised? I wasn't either. Fun T&T soloing to be had.
Now if Ken and Rick could just get this stuff out even quicker ;)
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