Action Castle. Yep, the one local group member that actually reads my blog wanted me to bring something he read about on my blog. It felt good ;)
We didn't get to it until nearly the end of the gathering. WSW was busy cleaning and neatening up the place before the wife and urchins returned from visiting the WSW's sister-in-law when I realized we hadn't yet played Action Castle - so I whipped it out (for some reason I am thinking about Blazing Saddles at the moment, but I digress). I printed out the rule page twice (yep, all the rules fit on one page) and made Bri the official rule reader for the group.
As he read the rules, I summarized them to the group as live action Zork. Well, live in that I was playing the computer's roll and they were jointly playing the computer user's roll. Then we were off.
I read the first location's description and decided I would indicate items that they could interact with by using my fingers to open and close quotations as I said the word. So, the line - There is a rose bush in front of the cottage became - There is a "Rose Bush" in front of the cottage. It helped them with the usable items.
Much of the fun and humor inherent is due to the fact that you are making people think in a "parser game" or Zork-like manner. Answering them with "I do not know how to 'what the fuck' a rosebush" just adds to the fun. ;)
It did make them think, and as they started to figure out what was needed to be done you could feel the energy build up. It was a blast and played out in about 20 minutes or so with 4 players and a GM. It would probably had taken a little longer if we weren't in a time crunch - I allowed fast travel between known locations (I no longer asked for "North", "North", "Down" if they had already travelled between points "A" and "B").
This sucker is a steal for 99 cents. There's a bunch more in the series, and I plan onbringing one or two more to the next gathering. Actually, it was requested :)
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