Saturday, July 2, 2011

Of Savage Worlds and Solomon Kane

Last night before going to sleep (more accurately, early this morning) I picked up the PDF of the Savage Worlds Deluxe rules and promptly transferred it to my iPad for reading. I'll try to post some first impressions later today, but I like what I see so far (playing with the system last week sure didn't hurt in understanding the system either - thank you White Haired Man).

Earlier this week I read that Solomon Kane was never released here in the States, not even on DVD. I tracked down a DVD of it on Ebay that SHOULD play on my US Zoned DVD player. I'll find out later today and hopefully have a review.
edit: the DVD plays fine!

Oh, and thanks to the Trollish Delver's blog, I've realized I've missed a few more free RPGs. I'll post them later.

Time willing, I'll also start the capsule reviews of the Free RPG list...

2 comments:

  1. Oh! I'd not heard the rumours of this... how nice for something cool to spring into existence without having months of anticipation ;)

    I might have to check it out. Savage Worlds is "the other" game system I play at the moment, apart from old-school D&D.

    Thanks for the heads-up, and looking forward to reading your thoughts on it.

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  2. I've played Savage Worlds pretty extensively now, though not much since last summer. My gaming group did Deadlands and the Necessary Evil settings. I have meant to pick up the Solomon Kane setting at some point. As cool as the universal ruleset is I think what drew me to Savage was the diversity and the uniqueness of the settings. I'm interested to hear other's take on the rules. I have found them to be pretty decent, but there are honestly some holes here and there. There is a definite need at points on the part of the GM to do some hand waiving. Its not a 100% locked down ruleset in terms of balance, etc. (but really with a universal setting that would be pretty tough without just making it ultra simple). For what it is I really like it.

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