I ask this because I was very enthused about True20when it was released and the micro-settings that went along with it. Of course, that was me with little Savage Worlds experience. Now that I am reading Savage Worlds, I'm beginning to see some thematic similarities.
Now, I know neither one is the first attempt at trying to put out a "universal" RPG. I do believe GURPS was the first commercial success. You could also peg the Hero System as one of the big boys. The thing is, True20 and Savage Worlds try to make the universal aspect user friendly - the previous two games are crunch heavy.
True20 seems to be the barely living dead these days, with Green Ronin's DC Adventures and Dragon's Age RPGs taking the front and center positions. I thought I read somewhere that the rules designed for Dragon's Age are going to be Green Ronin's next "go to" ruleset. Which kinda leaves True20 pushed to the curb.
Does anyone have experience with both True20 and Savage Worlds? Are they both aiming for the same type of player base (although True20's roots in 3e may be seen as a strength for some and a curse for others)? Any preference between the two?
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