Let me warn you right away. I'm looking at the PDF version (still have my issue with 5 bucks for a PDF that was free in physical form last Saturday) and I have yet to give it a proper read thru. I've just done a virtual flip-thru.
The PDF is 18 pages. Taking off the front cover and rear ad from the total, we are at 16 pages. How do those 16 pages break down? Glad you asked.
The intro is a page long.
Flavor text is two pages long. One of those pages is a handful of words, white text on a black background. Skip this page if printing at home, its an ink killer.
Art takes up three full pages, which isn't a lot, but when you only have 16 pages to present 2 adventures, it's a sizable portion of your space.
Reviewing the basic mechanics of DCC takes another page. To use the enclosed adventures, you'll absolutely need the free DCC Beta.
The first adventure for the character swarm of newbies, takes up 5 pages - 4 text and 1 for the map. The map is gorgeous. It isn't your classic, grid style map but a piece of art unto itself.
The second adventure, for level 5 characters (high level play according to the blurb) is 4 pages - 3 text and 1 for the map. Do I need to say it again? This map is also amazing.
The maps alone are nearly worth the price of admission.
Alright, I'll give this a read thru over lunch and give my thoughts on the actual adventures later.
Shred #3 - *From the web:* *Vol. 1, #3 "The First Step in Becoming a Game Designer"* * by Muse Publishing* *Publish Year: 2000* *Pages: 32*
2 hours ago