The Only DM Advice in Brechewold, I Swear - A subject fraught with peril, to be sure, but I gotta admit I'm feeling good about this lil nug I wrote as part of the Brechewold intro: This book does not...
4 hours ago
So I printed the rules out from the Swords & Wizardry Light dropbox site on cardstock and laminated them. Four pages folks, just four pages! I handed them off to my daughter who promptly went like a troll back to her pink cavern of doom, also known as her room. She spent the better part of an hour looking it over and came out with a huge grin on her face.
"Dad, I understand this and it's so much easier to find everything, IT'S ALL RIGHT HERE! They even have monsters and spells!!!!" She actually jumped for joy folks, not a literary expression but a physical 98 lb girl jumping in the air with glee. I gave her a little one-page adventure to run that I whipped up from a DCC one shot, told her to just ignore the stats and look at the name of the creature and use the light rules monsters in its place for stats. So we went from her taking an hour or so to familiarize herself with the rules to sitting at the table and rolling bones in the next hour. Might I add her confidence level was hugely boosted by the fact that she had the rules sitting in front of her like a DM screen, and everything was there that she needed. She even embellished the short session which ended up being 3 hours long with added stuff on top of the one-page adventure because she said the rules were simple enough she had time to think about where the plot was going.
The real reward for me at least was seeing the huge grin on her face. There is no greater feeling as a parent than seeing your child enjoy something and get the same kind of glee out of it that you did at their age.Yep. Makes all the effort worthwhile.
One Hundred Dungeons is an attempt to build an old-school MEGA DUNGEON -- an insanely deep and varied dungeon -- with this one having 100 different levels -- each a complete dungeon on its own that can be explored (some small - some large - some enormous), but together they form a Mega Dungeon that can provide years of adventures for your party.
Most classic Mega Dungeons are deep labyrinths without one real overarching narrative -- you can simply explore, find treasure, fight monsters, and discover various secrets while your party ventures through the dungeon.
With One Hundred Dungeons, what I hope to do is create a classic Mega Dungeon -- but one that comes with an optional overarching story -- and which you could alternatively use for individual stand alone adventures with your group.Still, like I mentioned earlier - you still need a way to get from level to level, and the sample maps are missing that.
This fantasy sourcebook, estimated at 112 pages when published, is structured around a fantasy calendar. Written like a fantasy version of the Farmer's Almanac, it provides hundreds of adventure seeds, organized around the passing of the seasons, fantastic holidays, and the movement of the calendar. It is written by Michael Curtis. The Adventurer's Almanac is a terrific example of an inspirational RPG sourcebook, and sure to give every GM dozens of ideas for their next game. It is systems-neutral and usable in any RPG campaign.Yep. That's a lot of gaming goodness included in there.
Winter Eternal - (Bring a Cleric)
Is the first Lands of Lunacy Release from Fail Squad Games. This adventure is designed as a one-off adventure in the Lands of Lunacy Setting.
It is expected that you will have the Lands of Lunacy Setting Guide when you play this adventure. fitting it in without the setting is easy enough, if you skip over all the fun challenges of playing the Lands of Lunacy.
Have no fear, there are bundles where you can get your copy WITH the Winter Eternal adventure if you need one.
This adventure puts the cleric (Or divine character) in the driver's seat. While not necessary, it is more fun with a cleric!
How does it fit in?
Like all Lands of Lunacy adventures, seamlessly into any world. This particular quest begins when your heroes stumble across a mysterious bit of treasure. A Crystalline globe, with bits of snow swirling around an icy tower at the center of a lake inside.
Winter Eternal is moving into the world of FULL COLOR maximum quality printing. The paper quality is heavier, the feel is better, and the color hops off the page. This does eat into the FSG profits a bit, but allows us to bring print quality to a maximum.
Coming in 2017!
Explore the world of The Princess Bride with our new role-playing game! Fezzik, Inigo, Westley, and Buttercup are coming to your tabletop this year. The Princess Bride rpg is designed by Steffan O'Sullivan, the designer of classic RPG titles such as GURPS: Swashbucklers, GURPS: Bunnies and Burrows, and of course FUDGE. The Princess Bride rpg, is using Steffan’s FUDGE system. FUDGE is a great, light RPG engine that provides just the right feel of light-hearted, fantastic adventure that embodies The Princess Bride universe.
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|Banner by +James V West|
The new crew is back for you! In Adventure 132 we’re hacking our way through classic D&D, talking about house rules, rules hacks, and the beautiful elasticity of the game. We give example of common house rules, complete rules overhauls that have their roots in classic D&D, offer advice on making rules modifications at the table to better suit your campaign – something you’re probably already doing without even realizing it! Join DM James, DM Vince, TM Erik, and DM Glen for Save or Die: Expert Rules Adventure 132: “Hack” & Slash!We had a blast recording this. Hopefully you'll have a blast giving it a listen.
|Ogre by Eric Quigly|
|Ghoul by Storn Cook|