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Showing posts with label youtube. Show all posts
Showing posts with label youtube. Show all posts

Tuesday, March 10, 2026

Why Open Tables Work So Well for Old-School Campaigns




It was suggested that I turn my YouTube transcripts into blog posts. Consider this an experiment for now - Tenkar

If your campaign lives and dies by a group chat, you already know the problem.

Three people can’t make it. Two more might be late. One player vanishes for a month. Before long, you’re either canceling again or running another awkward “who’s here tonight?” session that feels like it barely counts.

That’s where the open table shines.

Not because it magically fixes scheduling. It doesn’t. Real life still happens. What it does is give you a campaign structure that keeps working even when attendance doesn’t.

And for old-school play, that matters a lot.

What an Open Table Actually Is

A lot of people hear “open table” and assume it means chaos. Random drop-ins, no continuity, no story, and no real campaign identity.

That’s not it.

An open table is a persistent campaign world with a rotating cast of players. Sessions have a clear starting point and a clear stopping point. The world stays in motion, even if the exact party changes from week to week. Instead of the campaign belonging to one fixed lineup of players, it belongs to the setting itself. Whoever shows up this session gets to interact with that world and leave their mark on it.

open table

That’s a very old-school way to think about campaign play, and honestly, it scales better than a lot of modern expectations do.

Why This Format Works

The biggest strength of the open table is that it stops putting all the pressure on perfect attendance.

You are no longer trying to preserve “the party” as if every session must include the exact same people. Instead, you build a campaign that assumes different players will come and go. That shift alone cuts down on a lot of referee frustration.

It also helps with burnout.

When you stop designing around one exact cast, prep gets easier. You are no longer asking, “What will this specific group of five do next week?” You are asking, “What parts of my world are active and ready for whichever players show up?” That is a much healthier way to prep, and it fits B/X, OSE, and similar styles beautifully.

The Simple Open Table Structure

At its core, an open table does not need a complicated framework. It needs a few stable procedures.

1. One home base

Pick a town and make it the front door of the campaign. It does not have to be fancy. It just has to be consistent. Players should always know where play begins. 

2. Start in town, end in town

This is the rule that makes the whole thing work.

In a closed campaign, you can end a session deep in the dungeon and pick up from there next week. In an open table, that becomes a headache fast. A clean ending point lets a completely different group of players sit down next time without the campaign falling apart. So the pressure becomes simple: get back alive. That pressure is not a limitation. It is what gives the session shape.

3. Use sign-ups instead of chasing people

Post the session time. Let players opt in. First come, first served, or use a rotation if you prefer. The important part is that you stop acting like a cruise director trying to track everybody down. The table exists. Players choose to join it. 

4. Keep the world stable

Dungeon entrances stay where they are. Rumors point to real places. Hexes do not move around to suit the current party. When players discover something, that information stays discovered. The campaign accumulates shared knowledge.

5. Keep brief public notes

One paragraph is enough. Where did the group go? What changed? What became more dangerous? What did they leave unfinished?

That is the glue that turns a drop-in session into a real campaign. It also lets players who missed a week still feel connected to the world.

6. Be clear about rewards

Showing up matters.

Whether you handle advancement through treasure, XP, training, carousing, or some mix of those, keep it consistent. The players who went on the expedition get the rewards. That is not unfair. That is the engine that keeps the table moving.

7. Protect your energy

An open table does not mean a loose table.

Show up on time. Bring a ready character. Know what your character can do. Do not spend twenty minutes arguing over rules. New players can absolutely join, but the game still moves. That part matters if you want the format to stay healthy over time. 

The Real Shift in Mindset

Players in an open table are not signing up for “the Tuesday night party.”

They are signing up for the campaign world.

That means the session goal is driven by who is present tonight, not by who wishes they were there. A character can have unfinished business, rivals, ambitions, and long-term goals, but the campaign does not freeze because one player missed a week. If players want continuity, they build it through notes, rumors, maps, and follow-up expeditions. 

On the referee side, the promise is just as important. The world remembers what happened. Prep does not depend on perfect attendance. Showing up ready gets rewarded. That social contract is what keeps the whole thing from feeling like herding cats. 

A Quick Example

Let’s say your home base town has three current leads posted on the tavern board:

  • Smoke in the hills

  • A foul-smelling old well outside town

  • A vanished trader’s wagon on the north road

Friday night comes around. Four players show up. Two regulars, one player who has been gone for a month, and one brand-new fighter.

You start in town. No long recap. The players read the board and choose the old well.

They head out, discover it drops into older tunnels below, push too hard, get roughed up, grab a little treasure, and trigger a collapse on the way back out. They make it to town alive, and the session ends. The next day, notes go up: the well entrance is partially blocked, something larger than rats is moving deeper below, and one side passage remains unexplored.

Now the next group has meaningful choices. Do they return to the well? Do they clear the collapse? Or do they ignore it and chase the missing wagon instead?

That is campaign play. Not because a plotted storyline forced it, but because the world changed and the players now react to that change.

The Usual Objections

“What about mixed levels?”

Yes, you will get uneven parties sometimes.

That is manageable. Old-school play handles uneven power better than many people think, provided players understand that smart decisions matter more than balanced fights. The real danger is not level spread. It is mismatched expectations. If the players understand that the world is dangerous and that choosing which risks to take is part of play, the format holds together.

open table

“What about story?”

Open tables absolutely produce story. They just do not produce screenplay story.

The plot comes from what players choose, survive, fail, loot, awaken, or destroy. Over time, the campaign story becomes the record of which sites were cleared, which factions gained strength, which rumors paid off, and which characters died doing something brave, foolish, or both. If you want a throughline, use the setting as that throughline. Let the town, wilderness, and dungeon carry the continuity.

“What about prep?”

Open tables actually reduce prep, but only if you stop custom-building content for one exact cast.

Keep one stocked location ready. Keep a nearby travel area with encounter notes. Keep a rumor board that points toward material you already have. Then, when players choose a lead, you are not scrambling to invent a whole campaign on the fly. You are just turning the spotlight toward a piece of the world that already exists.

“Won’t new players slow things down?”

Only if you let them.

New players should be welcome, but they should come in with a ready character and a straightforward role. A simple fighter, thief, or cleric works fine. Pair them with someone experienced and keep the table moving. In fact, an open table can be one of the best ways to bring new players into old-school gaming, because they can join without feeling like they missed six sessions of required backstory.

open table

The Bigger Point

Old-school campaigns scale better when the campaign is not the party. The campaign is the world.

That is the heart of the open table.

It lowers the barrier to entry. It cuts down scheduling drama. It protects the referee from carrying everything on their back. And it encourages exactly the kind of shared-world, expedition-based, player-driven play that B/X and the broader OSR do so well.

If you want to try it, keep it simple.

One town.
Start in town, end in town.
A rumor board.
A posted schedule.
A short session summary after each game.

Run it for four sessions and see how it feels.

Odds are, you’ll notice the difference pretty quickly.

Original Video: https://www.youtube.com/watch?v=HTc5IiRwuNY

Sunday, February 15, 2026

B/X - Carousing For Your Campaign












The B/X Carousing Procedure


FRONT (3x5) — B/X CAROUSING (HOUSE PROCEDURE)


1) SPEND (gold is gone):

   Light:    50 gp × level

   Standard: 100 gp × level

   Hard:     200 gp × level


2) INTENT (matters on high rolls):

   Rumors / Contacts / Heat Dump / Blow Off Steam


3) ROLL:

   2d6 + CHA


4) BAND:

   2–5  TROUBLE

   6–8  MIXED

   9–11 GOOD

   12+  GREAT


5) BASE RUMORS (always, by spend):

   Light 1 / Standard 2 / Hard 3


TROUBLE (2–5): +Roll 1 Trouble

   Heat Dump: reroll Trouble once (must take new)

   Steam: roll 2 Troubles, take worse


MIXED (6–8): choose 1

   Complication OR Owed Favor OR Contact-with-a-Want


GOOD (9–11): add by Intent

   Rumors: +1 rumor OR upgrade 1 to STRONG

   Contacts: +1 Contact

   Heat Dump: reduce Heat 1 step

   Steam: small boon


GREAT (12+): add by Intent

   Rumors: +2 rumors OR (1 STRONG +1)

   Contacts: Strong Contact + boon

   Heat Dump: reduce Heat 1 step + safe contact

   Steam: bigger boon


OPTIONAL XP:

   XP = 10% of gold spent (cap 200 × level)

BACK (3x5) — QUICK TABLES


RUMORS (d12)

1 Odd coins buyer       2 Paying for fresh graves       3 Missing guide/map

4 Watch attention        5 Noble servant hiring           6 Shrine lit at night

7 Rival crew hurt         8 Healer wiped out                 9 Road “curse”

10 Locked cellar         11 Torchlight in tower            12 Bounty on the impossible


TROUBLE (d12)

1 Brawl enemy                                               2 Pickpocket (lose +10% spend)

3 Public scene (-1 reactions 1 week)            4 Owed favor (fixer)

5 Property damage (+50 gp×lvl or feud)     6 Bad bet promise

7 Offended faction                                         8 Watch questions

9 Duel challenge                                            10 Hangover day (lose morning)

11 Tagalong NPC                                          12 Marked by rivals


Saturday, February 14, 2026

Factions in the OSR - Dungeons/Urban/Wilderness 


Original Video: https://youtu.be/npZHmv9OeNU


THE THREE QUESTIONS THAT BUILD A FACTION FAST

Whenever you make a faction—dungeon or wilderness or city—ask three questions:

What do they want?

Not “what do they believe.” Not “their backstory.”

What do they want this week?

What do they have?

Soldiers, gold, information, magic, a monster, a legal charter, the only clean well in town—something real.

What are they afraid of?

Because fear creates urgency. Urgency creates action. Action creates play.

Write those three answers on an index card and you are 80% done.

Now you add the one thing.

Who do they hate… and who do they need?


Faction Card Template (steal this):

Name (short, usable at the table)

Want (one sentence)

Have (one sentence)                                                                  

Fear (one sentence)

Tell (how the players recognize them fast)

Then add:

One ally

One enemy

One job they’d pay for

Sunday, February 8, 2026

Turn Your Hex Crawl Into a Real Game (Steal Dungeon Procedures)

 Highlights from the named video:



Watch Length

Pick a watch length that matches the kind of game you want:

• If you want it tight and gritty, use 2-hour watches.

• If you want classic “cover ground but still feel pressure,” use 4-hour watches.

• If you want it looser and faster, use half-day watches.


The three travel modes 

Normal travel

• standard movement

• standard navigation

• standard encounter risk

Cautious travel

• slower movement

• better chance to spot trouble first

• better chance to stay on course

Fast travel

• more distance

• more likely to get lost

• higher fatigue risk

• more likely to blunder into trouble


Wilderness actions

• foraging or hunting

• scouting ahead

• searching for a feature

• mapping carefully

• moving stealthily

• hiding your trail

• setting an ambush

• building shelter early because the weather is turning nasty


For wilderness travel to matter, you need:

• a time unit (watches)

• a risk roll (encounters)

• navigation consequences (lost, drift, time)

• resource pressure (supplies, fatigue, exposure)

• and a feature per chunk (so there are actual decisions)




Tuesday, October 21, 2025

We Launched a New Livestream This Past Weekend - Sunday Knight Special!




Yep, Joe Bloch (the Greyhawk Grognard), JoetheLawyer, and I kicked off a new twice-a-month livestream this past Sunday night - Sunday Night Special will be the first and third Sundays of the month @ 9 PM ET.

We had a VERY active live audience, and we want to reward our viewers by asking for their input on the topic for the next episode, on Nov 2nd. So, we put up a survey:

Vote and control our destiny...



Sunday, September 21, 2025

New From The Tavern - Minor Miscellaneous Magic




Shire Con is this coming weekend, and that means it's time for Game Prep for my two sessions. Now, I tend to run low-level adventures, but even low-level characters enjoy having some magic item(s) to play with. And let's be honest, everyone finds a +1 something or other. But that's boring, so I created some tables for Minor Miscellaneous Magic.

How about a Lantern of Thin Truths: Once/day reveals faint outlines of concealed doors within 30’ for 1 turn.

Or maybe a Vial of Fresh Air (3 Uses): Uncork to clear smoke/foul air/ poison gas in a 10’ cube for 1 turn.

I really like the Snuffbox of Gentle Sleep (6 Uses): Sprinkled herbs grant restful sleep in poor conditions (not magical sleep). Treat as sleeping at an inn for healing.

There are 12 total in the All Class Miscellaneous Magic Sheet, free to download at:

youtube.com/@TenkarsTavern/posts

You don't need to subscribe or be a member to download this PDF.

The class sheets (4 sheets of 12 Misc Magic Items each) are behind the monthly $1.99 paywall.

I'm hoping to get 2 to 4 free sheets - one-page dungeons, NPCs, creatures, magic, etc, for "generic" OSR posted per month, and likely 5 to 15 sheets per month behind the paywall.

If there's enough interest, I'll release them under the CC0, but you'll need to leave comments here or on the YouTube post to let me know.

The Tavern uses affiliate links

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Sunday, July 10, 2022

ConManKen PSA for Those That Don't Watch the Tavern on YouTube

ConManKen PSA for Those That Don't Watch the Tavern on YouTube
I only follow a handful of blogs, of course the Tavern is on that short list. I can also be kind of lazy and tend to go and review a whole week of posts on these blogs over the weekend, or when I have a quiet moment at lunch.....well, allegedly I'm on lunch.

Imagine my surprise when I'm going through the last week of posts here at the Tavern and I simply cannot find the post I'm looking for. I could've sworn that there was an update regarding Ken Whitman, er Con Man Ken? What is it that Erik calls him....Whitless? I know I could do a search and figure it out, but lazy and I'm already on the blog, posting.....

....of course I forget that most every web browser has something call "tabs". Maybe I should have more coffee before hopping online....

OK, ConManKen and Whitless are things and not my creation or imagination. Was it my imagination that there was an update? I could've sworn I heard about one and Whitless is really where my introduction to the Tavern, as a guest poster, began. Kenny managed to bilk my household out of $450 on the KoDT: LAS Kickstarter and Erik let me rail on about it.

The thought that Kenny might get back into our community, in ANY capacity other than as an inmate requesting we send him gaming materials to make his cell time more comfortable (hey, a guy can dream, right?), well it gives me chills.

I did find the info I was looking for....it was on the Tavern's YouTube channel. Not listed here in any easy capacity. No, that will not do:


I know this is essentially double-dipping, but it's not Erik's fault.....it's mine. Kenny is working an angle...has to be, he's done it before, actually multiple times IIRC, and him popping up to solicit Erik for an interview cannot be a good thing. You have to dig through the YouTube comments, well all 14 at this point, to see that info.

While I should really have, well a "real" post for today, I can't let this one go. The thought that this KickScammer might circle back around to us......*shudder*

If Kenny does an interview, I really hope it is documented online outside of YouTube. 


Wednesday, May 19, 2021

Tonight at 8 PM Eastern - Talking Crit LiveStream with Special Guest Alex Kammer (GameHole Con)

I'm pleased to announce that joining myself and Bad Mike on the Taking Crit Livestream tonight will be none other than Alex Kammer. Most of us know Alex as the main man behind the "runs like clockwork" GameHole Convention held every November (pandemic willing), but he also own a gaming themed pub, writes D&D adventures, is an avid collector of gaming releases and so much more.

Join us tonight at 8 PM Eastern as Mike & I sit down with Alex on Talking Crit.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on Anchor, YouTube,  or wherever you listen to your podcast collection. - Tenkar

Friday, March 19, 2021

Sneak Peek at Various Upcoming Projects at The Tavern


More details of the above when we are closer to launch. I know, it's a tease. Sorry, but so it must be...

James Shields did the logo and did an amazing job with the piss poor description I gave him ;) Back James' current Stock Art Kickstarter - he does damn good work.

This weekend should see the launch of a new weekly podcast, which will have its own feed on Anchor and will simply be an audio recap of the previous week's post here at The Tavern. Nothing new if you steadily read the blog, but convenient if you want a weekly recap to listen to on your commute. No link yet. Soonish.

I've moved the podcast recording to Streamyard from the Anchor app, and it has enhanced how I get to interact with voicemails and has allowed me to put up daily videos on Youtube.com/ErikTenkar that aren't simple conversions of the podcast audio - now the podcast audio is a conversion of the video. It's a much more workable system now and I've noticed an uptick in both Youtube views and Tavern Chat podcast downloads.

We've had Tavern Chat Hangouts on The Tavern's Discord Server for YEARS now on Thursday Nights (9 PM Eastern until 11ish). It's a simple and relaxed voice chat hangout where all are welcome, and you never know who is going to pop in. There appears to be an interest in having an alternate time for those that live across the pond (or across the world), shift workers, those that work from home, etc. I'll be asking on the Discord Server for a prefered day/time to do so. I expect we'll start it on a monthly schedule as we gauge the interest.

Is that enough for the plate? Heh ;)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on Anchor, YouTube, 
or wherever you listen to your podcast collection.



Wednesday, December 23, 2020

Talking Crit Tonight @ 8 PM Eastern - Bad Mike & Tenkar are Joined by Mike & Liz Stewart - OSR Christmas Day 2 too ;)

Tonight on the Talking Crit Livestream, Bad Mike and your's truly, are being joined by Mike & Liz Stewart. Yes, THAT Mike & Liz. Save or Die Podcast, Save for Half, the Three Castles Award-winning Victorious RPG, and more.

What are we going to talk about? Bad Mike & I refer to Talking Crit as a hex-crawl podcast, unscripted and entertaining our audience as well as ourselves. We thrive on the comments of our live viewers, so why not join us?

https://youtu.be/mT1V55NGVeg

Oh, and at least 2 $50 DTRPG Gift Certificates will be randomly gifted to our live commentors on YouTube. Yay! OSR Christmas!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on Anchor, YouTube, 
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers.    



Wednesday, December 16, 2020

OSR Christmas 2020 Kicks Off Tonight @ 8 PM Eastern on the Talking Crit Livestream w/ Bad Mike and Tenkar - Special Guest JoetheLawyer

Tonight at 8 PM Eastern we are kicking off OSR Christmas 2020 on the Talking Crit Livestream, with special guest JoetheLawyer.

-00YWe will be giving away 2 $100 DTRPG gift certificates randomly to two commenters on the YouTube Livestream. If we get to 200 subscribers to the channel before we go live tonight, I'll throw in an additional $50 DTRPG gift certificate on top of the 2 $100 gift certificates as a third gift. As I type this, we are at 191 subscribers.

Can't watch live? Don't fret! There will be many more opportunities to be gifted during the 12 Days of OSR Christmas here at the blog as well as for listeners of the podcast, and probably another night or two on the Livestream.

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on Anchor, YouTube, 
or wherever you listen to your podcast collection.

Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers.               When we hit 200 subscribers, I'll award 2 random subscribers a $10 DTRPG Gift Certificate.   

Monday, October 12, 2020

Watch the Fireside Chat with Vince Florio, Podfather of the OSR

Yesterday I sat down with Vince Florio, Podfather of the OSR. Yes, "Podfather" is a bit of a joke, but the reality is, Vince was the primary force that brought podcasting to the OSR. Other amazing podcasts have followed, either in his footsteps more or less or finding their own path (huge thanks to Anchor.fm for opening wide the doors of podcasting in general, and the OSR in particular)

For The Tavern, YouTube is the Final Frontier. Much of what will appear on the Tavern Chat Podcast will be recorded on YouTube, in a large part to the ability to Livestream. Feedback, as I record, is literally priceless, and I think will strengthen the Tavern Chat Podcast. There will be other content that will be unique to YouTube and Vince did suggest that the return of the dragon puppet Feltothraxis should happen, so it will ;)

If you want to participate in the Livestreams and give realtime feedback, subscribe to The Tavern's YouTube Channel at YouTube.com/ErikTenkar. I truly appreciate your support, and every subscriber to The Tavern's YouTube Channel is important, as is every member of this community.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection.



Saturday, January 4, 2020

Spitballing a Weekly Video OSR Review Show - Looking for Feedback

As I've mentioned on the podcast side of things, I'm looking to start a weekly video review show. Most of the feedback I've gotten is steering me towards recent OSR releases, but I want some additional feedback, thus this post.

Here's where I'm at in my mind right now:

- 15 to 20 minutes per episode

- 1 to 2 releases per episode - DCC Lankmar would be solo, but might cover 2 adventures per video

- once a week - release on Wednesdays perhaps

- occasional deep tracks reviews, perhaps digging a game out of storage

- probably Youtube, but I'm open to other options

- would love to have a second host drop-in, but I don't see Hangouts as an option anymore.

If you have thoughts/critiques I'm all ears :)

Alright, today was a rough one sciatica-wise. Time to watch football from bed and drug up...


Thursday, October 4, 2018

The Evil DM's Video Walkthrough of Illwinter's Floorplan Generator



Vince Florio - AKA The Evil DM - does a video walkthrough of Illwinter's Floorplan Generator and it's awesome. Even taught me a new trick or two ;)

I plan on putting together a "cheat sheet" of sorts for Illwinter in the next few days and will probably follow that up with a step by step tutorial on the blogside.

I simply don't have the video chops that Vince has :)


Wednesday, May 9, 2018

Your Humble Bartender was Interviewed by Vince Florio for his The Roots of Evil Youtube Series


What can I say - I look like a goof. But heh, most of my readers already knew that.

In any case, go watch the video and subscribe to Vince's Youtube channel.

Sunday, February 25, 2018

Thieves Guilds & Megadungeons Debate - Matt Finch & Alex Kammer - Noon Central / 1PM Eastern Today (Sunday, Jan 25th)


Two lawyers enter but only one will reign supreme! heh heh

At Noon Central / 1 PM +Matt Finch (Frog God Games) and Alex Kammer (Gamehole Con) will debate all things Thieves Guild & Megadungeonery:
Sunday at noon central, two attorney-gamers with different opinions about the two vital topics of thieves guilds and megadungeons, head to head, live. Alex Kammer has terribly wrong opinions on thieves guilds (he thinks they don't make sense) and megadungeons (he's against them in some way). 
Abuse then both in Live Chat ;)

Sunday, January 14, 2018

Giveaway - Dust 1947 Miniature - Gamers on Games Channel



The Gamers on Games Youtube Channel is giving away a Dust 1947 miniature. I'm not much of a war-gamer these days but I do know a significant portion of The Tavern's readership is, so here's you chance to win a free mini. Heck, even if you don't play Dust 1947, its a free mini and that's damn cool.

Watch the video, pick a winning side for the upcoming battle (and add it as a comment to the Youtube video linked above) and if you pick right, you'll be in the pool from which the winner is picked. Pretty cool.

You can enter until Feb 15, 2018.


Monday, September 25, 2017

Matt Finch interview Jason Paul McCartan about Through Dungeons Deeper (Currently #1 Bestseller on RPGNow)


Last night +Matt Finch interviewed +Jason Paul McCartan about Jason's new release: Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor - currently the #1 Bestseller at RPGNow.

Its a great interview and doesn't take up much of the viewers time (approximately 10 minutes).

Through Dungeons Deeper is $12.99 in PDF. But wait! There is a Tavern specific link that puts Through Dungeons Deeper into your cart at $9.99. Purchases of the PDF will be credited for the PDF price if one wants the print version later.

Yep, that's an affiliate link. Thanks to The Tavern's community, The Tavern has achieved its goal of $300 in affiliate earnings for the month of September. At least half the monies earned over $300 will go towards art expenses for the promised October adventure - stock art and / or commissioned, depending on the funds available. Thank you all.



Wednesday, September 13, 2017

Interesting (and Entertaining) look at Harmony Gold's latest Lawsuit againt BATTLETECH


Certainly not safe for work but full of bits of gaming history that was news to me. Its a fun video. Hopefully you're not too offended by excessive vulgarity ;)

Enjoy!

Sunday, September 10, 2017

OSR Video Collection - Adventure Design Part 1: Meaningful choices in D&D (and other RPG) adventures (Matt Finch)


There are plans in the works to do much more than I'm starting to do (not my plans mind you), but I'd like to start highlighting Youtube videos (and other videos) that would be of interest to regulars of The Tavern and the OSR at large. Feel free to add links in the comments of this post.

I've shared links to +Matt Finch 's videos before, but Matt's latest kicks off a new series - Adventure Design.

Matt makes some very good points about meaningful choices when designing adventures - commercially or for your personal table. It made me feel good that I was already following most Matt's advice when I put together Beneath the Battered Dwarf Tavern.

The link to Matt's Youtube channel is here.

You can chat and / or talk about Matt's videos at the Official Frog God Games Discord Server - https://discord.gg/kXjt3J Its also the official home for Swords & Wizardry on Discord.

Looking to yap about Swords & Wizardry Light or just general OSR chat? Drop into The Tavern's Discord Server - https://discord.gg/fReGmuD

We don't bite and neither do the Frogs ;)


Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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