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Friday, January 27, 2017

Kickstarter - How to Write Adventure Modules That Don't Suck (Goodman Games)



How to Write Adventure Modules That Don't Suck - excellent title. Right to the point. But what are you actually getting with this Kickstarter?

"Advice on how you can write great adventures - from the company that has published more than 200 top-notch adventures!" Right, Goodman Games. Excellent adventures. Heck, I've run the DCC RPG adventures using Swords & Wizardry rules.

Now, the list of authors involved in this project (which is already written) is long and deep. Some of the names on the list are like deep tracks of old rock albums - excellent songs that don't get much airplay but are some of the better songs of the genre.  Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams and Steve Winter.

Phew!

Also part of this Kickstarter is The Adventurer's Almanac.
This fantasy sourcebook, estimated at 112 pages when published, is structured around a fantasy calendar. Written like a fantasy version of the Farmer's Almanac, it provides hundreds of adventure seeds, organized around the passing of the seasons, fantastic holidays, and the movement of the calendar. It is written by Michael Curtis. The Adventurer's Almanac is a terrific example of an inspirational RPG sourcebook, and sure to give every GM dozens of ideas for their next game. It is systems-neutral and usable in any RPG campaign.
Yep. That's a lot of gaming goodness included in there.

9 comments:

  1. Thanks for MAKING me spend more money. Totally your fault. I am telling my wife that anyway. If she calls I am sure you can explain yourself... :_)

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  2. I backed this one too, with physical copies.

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  3. I blame Erik for all the money I spend on gaming these days ;)

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  4. Man, 2017 is already shaping up to be the Year of Irresistible Kickstarters.

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  5. I do like that it's already done but I find this funny "We believe the primary risk is delay if there are extensive stretch goals achieved."

    So if the kickstarter is super-successful you may have to wait for the product.

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  6. Bastard. Putting this up at tax time, when we'll have our refunds soon.

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  7. Erik,

    How does the power level between DCCRPG and S&W translate?

    My understanding is that DCC characters are a bit more powerful than your usual.

    Any elucidation you (or any readers) might provide?

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  8. DCC RPG character levels only run 1-10, with 10 being solidly an Elric/Conan type ruling a section of the continent. So the level equivalency of any given level is approximately x2 of a 1E AD&D same level character.

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  9. Additionally, there is much you have to "go by feel" as you translate from DCC to S&W or any of the other OSR systems. I worry less about the accuracy of converting the statistics and more "will this play out fun for my players" - its worked well for me so far but there is little that is a direct translation.

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