How to Write Adventure Modules That Don't Suck - excellent title. Right to the point. But what are you actually getting with this Kickstarter?
"Advice on how you can write great adventures - from the company that has published more than 200 top-notch adventures!" Right, Goodman Games. Excellent adventures. Heck, I've run the DCC RPG adventures using Swords & Wizardry rules.
Now, the list of authors involved in this project (which is already written) is long and deep. Some of the names on the list are like deep tracks of old rock albums - excellent songs that don't get much airplay but are some of the better songs of the genre. Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams and Steve Winter.
Also part of this Kickstarter is The Adventurer's Almanac.
This fantasy sourcebook, estimated at 112 pages when published, is structured around a fantasy calendar. Written like a fantasy version of the Farmer's Almanac, it provides hundreds of adventure seeds, organized around the passing of the seasons, fantastic holidays, and the movement of the calendar. It is written by Michael Curtis. The Adventurer's Almanac is a terrific example of an inspirational RPG sourcebook, and sure to give every GM dozens of ideas for their next game. It is systems-neutral and usable in any RPG campaign.Yep. That's a lot of gaming goodness included in there.