Catch is a Bug - Let's talk about catch. Tynan Sylvester, in his book *Designing Games: A Guide to Engineering Experiences*, describes the game of catch as an opportunity...
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Join the new class of old school!
Hordes of slavering orcs close in. You're tired, battered and bruised, but far from beaten. You grip your heavy sword tightly, and blink at the sweat in yoru eyes. You're all that stands between the goodly folk of the village, and a curtain of eternal night. And going quietly isn't your style.
Between these covers lies everything you need to begin grand adventures of dark and gritty fantasy, high epic fantasy, or even fairy tale fantasy. All you need is some imagination and a few friends, and you're off! Inspired by the very earliest days of the hobby, Spellcraft & Swordplay uses a rules-light system that allows play in a fast, loose and cinematic style. It evokes the spirit of the old school, while providing some character customization not always present in other old school games.
Explore ancient ruins, rescue captive princesses, slay dragons, and build your own legacy of adventure and excitement with SPELLCRAFT & SWORDPLAY!
Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers.
The town of Brighton exists in the north, at the source of the Daakencraags where the Darkenwolde Forest shades the winding Brother’s River. The legendary adventurer, Richan Thatcher (along with his party of adventurers) carved the place away from a once mighty goblin kingdom. It has prospered for many long decades, until now.
Townsfolk are disappearing from the surrounding countryside. Goblins are on the march once more. If that wasn’t enough, a terrible blighting disease has infected the waters and not even the curative magics of the Temple of the Winds can thwart it. This is indeed a very dark time for Brighton.
Too old to do anything about it himself, Thatcher has sent out a call to any adventurers who will swear their swords to his mighty town and its innocent people.
Are your players hero enough to face down a growing goblin horde? Are they brave enough to fell the mighty goblin shaman, Vir-Kayik? Are they clever enough to find the source of the blight and cleanse the town’s water source? Are they the light to end these dark times in Brighton?