There are (if I counted correctly) 32 "rare" kindreds in Tunnels & Trolls 7.5e. This includes the various varieties of trolls and such.
Some of the kindreds kinda stick out when I look at the list:
Merperson - safe to assume they can breath water, but can they survive on land?
Skeleton - I seem to recall from somewhere that these are humans with transparent flesh and organs. Could be interesting.
Urook - orcs?
Ghoul - although Vampires are also on the list, I don't think these are meant to be undead. Eaters of human flesh perhaps, but not undead.
Balrukh - dying to figure out what the heck these guys are.
So, when I start defining the kindreds, I'll pick and choose my way thru the list, depending on what strikes my fancy at the moment.
I hoping it's a fun trip for all ;)
OSR Commentary - Running T1-4: The Temple of Elemental Evil (AD&D 1E) by
Gary Gygax With Frank Mentzer using Adventurer Conqueror King System II
(ACKS II) Rpg - an ACKS II character creation, party composition, and
henchmen drafting guide optimized for surviving the Temple of Elemental
Evil.
-
Navigating T1-4: The Temple of Elemental Evil in Adventurer Conqueror King
System II (ACKS II) is an exercise in attrition, logistics, and tactical
discip...
2 hours ago
I believe the Balrukh is the same as a Balrog. Cool to see you delving into kindred.
ReplyDeleteYeah, I think Balrukh is supposed to be Balrog (c).
ReplyDeleteWeren't the invisible flesh skeletons from Fritz Leiber's Lankmar?