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Showing posts with label lone wolf. Show all posts
Showing posts with label lone wolf. Show all posts

Tuesday, November 29, 2022

Humble Bundle - Lone Wolf and Cub and More (Comics)


I remember, back in my days collecting comics, buying Lone Wolf and Cub for the Frank Miller covers, and being blown away by the content BETWEEN those covers. I had never experienced a Japanese comic before, and it was literally eye-opening. Lone Wolf and Cub were some of the best stories ever written and drawn in graphic comic format.

There is a huge collection of Japanese graphic novels available on Humble Bundle. It may not look huge initially, but Lone Wolf and Cub alone account for 28 of the issues available. Snag the entire collection for 18 bucks.

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Sunday, September 29, 2019

Hero Labs / Lone Wolf Downsizes - Ceases Development of Realm Works

This effects folks with who use various Lone Wolf products, but especially Realm Works.
Link to post on the Lone Wolf Site here.


Lone Wolf is undergoing several major changes and I wanted to personally take the time to update everyone on what those changes are and how they will impact our users.

While Lone Wolf is a business, the company itself is comprised of people. And when it’s a small company, it’s more akin to family. There’s also our user community (you), which in many ways is like our extended family. Over the more than 20 years we’ve been creating software tools for gamers, we’ve garnered a significant number of loyal fans – fans who have been crucial to our success and whose ongoing support is greatly appreciated.

This sense of family was core to how we operated in the past, but when I got deathly ill three years ago, I strayed away from that. Now that I’m mostly back to my old self and finally completing my rehabilitation, I’ve realized we need to get back to those roots. You should see that shift reflected here in the increased level of disclosure and in future communications from myself and staff.

For quite some time, we’ve spread ourselves too thin across different efforts, and that’s been especially true for me personally. We’ve been doing an insufficient job at multiple tasks instead of a great job on a much narrower set. This has clearly hurt us. By implementing the changes outlined below, I fully believe we can get back to producing our normal level of quality products in a timely manner.

To start with, effective immediately, we are officially suspending work on Realm Works while we focus on improving our other products. Realm Works is “my baby”, and there’s a great sadness in making this decision, but the reality is that, despite our efforts, Realm Works is failing as a commercial venture with what limited resources we can put into it. There are quite a few things we could do to improve it, but that would require a significant investment of time and resources, neither of which we currently have.

Various aspects of Realm Works may begin to emerge within the Hero Lab Online framework in the future, but the Realm Works desktop product will not see further development at this time. Realm Works will absolutely continue to be available, and the servers will continue running, so the product will remain incredibly useful in its current form. However, for the foreseeable future, no more coding changes will occur beyond the significant bug fixes that went out over the past couple weeks.

Another big change we’re making is with our staffing. For quite some time, we’ve been leveraging investment financing to allow us to carry extra staff and pursue some varied objectives while we transitioned from Pathfinder 1st edition to 2nd edition. – one of which is on the verge of readiness (more on that in a moment). Alas, we didn’t get those projects completed within the investment funding time window (due to spreading ourselves too thin), so corresponding adjustments are now a necessity. We’re therefore saying goodbye to some excellent people, and that just adds to today’s pain.

Everything thus far sounds somewhat dire. So the obvious question is whether there’s any good news to take the sting out of the bad. Thankfully, the answer to that is a resounding YES.

First off, Hero Lab Classic isn’t going anywhere and it just received a major upgrade in the form of native 64-bit support on both Windows and Mac. If you haven’t downloaded them yet, please do so, as you should see both performance and stability improvements. We also have several data packages ready and waiting for release. However, Apple has changed their rules and is now refusing to let us update our Hero Lab Classic iPad app, so the new packages have been held up while we determine how to appease Apple. We obviously want to release them on all platforms simultaneously, but we’ll need to come to an agreement with Apple before we can do so. We’ll provide an update as soon as we make some headway here.

For Hero Lab Online, Shadowrun 6th Edition hits store shelves in early October, and we’ve been working hard to launch support for it in the weeks ahead. We’re also preparing the big hardcover books for both Pathfinder 2nd Edition and Starfinder, not to mention some significant performance and reliability improvements. But the truly BIG thing we’ve been putting into place is something we’ve dubbed Campaign Theater™. We previewed it at GenCon in an early Alpha state and you may have seen the video promo on our social media. Since the preview, we’ve been fleshing things out and testing like crazy so we can debut it in time for the holidays.

So what exactly IS Campaign Theater? The goal is pretty simple. Bring all the power of Hero Lab, in a unified manner, to everyone in the campaign – GM and players alike. In HLClassic, we’ve long had the Encounter Builder to let GMs prepare scenes and the Tactical Console to let GMs run them. But everything within HLClassic is disconnected, and nobody can see what anyone else is doing during the game. While still quite helpful, there are major limitations with this approach. Now imagine a unified display of all participants in the current scene, with the GM seeing everything and players only seeing a suitable subset of information the GM allows. Any time a player makes a change to their PC, or the GM to a monster, everyone sees the update in real-time on their own device. And imagine having all your scenes prepped and ready to play out with a few clicks. That’s just the tip of Campaign Theater and what we’ll be starting with.

Some of you have mentioned this sounds a little bit like a virtual tabletop. Well, sort of, except that our focus is on all the detailed character/monster manipulation that VTTs don’t excel at and Hero Lab does. So there may be some similarities, but very little overlap. In fact, we’re developing these capabilities with the ultimate goal of integrating with VTTs, allowing those products to focus on all the tabletop visuals and Hero Lab to handle all the character mechanics in a coordinated manner. I like to think of it as the RPG equivalent of a Reese’s Peanut Butter Cup.

We’ll have more to share regarding Campaign Theater in the near future, so stay tuned for that. As you can see, there’s still plenty to look forward to in the next few months, and even well beyond that.

In closing, allow me to say a big THANK YOU for your continued support over the years. It’s been extremely gratifying to create products that I love and to know that thousands of gamers are using them every week. Thank you for giving me – and the rest of the team here – that opportunity. It means more than we can express.

Sincerely,

Rob Bowes, President

Friday, April 26, 2013

Joe Dever and Cubicle 7 Announce Major Lone Wolf Deal

It seems like it's news day here at The Tavern...


Joe Dever and Cubicle 7 Entertainment are delighted to announce that several agreements have been put in place to develop Lone Wolf Roleplaying Games, and detailed colour maps of Magnamund - Lone Wolf’s iconic homeworld.
Joe Dever said, “I’m really very happy to be working with Cubicle 7, an excellent RPG company which I hold in the highest regard. I’m proud that Lone Wolf is now a part of their prestigious portfolio of games.” 
Dominic McDowall, Cubicle 7 CEO said, “I grew up with Lone Wolf, and so it’s a dream come true to be working with Joe on this classic series. We’ve got some very exciting plans for the Kai and Magnamund, which we’ll be sharing over the coming weeks.”

I one of those rare gamers that never played any of the Lone Wolf books and have no experience with it as a more standard RPG, but Cubicle 7 does produce quality games. I'm interested in seeing the results of this deal.

Sunday, October 23, 2011

Does Anyone Have Experience With the Lone Wolf Multiplayer Gamebook?

Mongoose publishes the Lone Wolf Multiplayer Gamebook based upon the solo game books of yore.  Any of this blog's readers know anything about it, good or bad?  I here it's a pretty simple stem, and I like simplicity, but I have there is still a little meat on the bones.

I can see there are a crapload of releases for it.  Any suggestions as to what to pick up if I decide to give this a peek?

Do I need experience with the solos to truly enjoy this?

Thursday, November 11, 2010

Lots of Lone Wolves

Project Aon is a collection of the Lone Wolf series of adventure books available free and legally on the net.

I might have to put some time into this after I do a run thru of all the solo's it looks like I'll be running as per the current poll results.

Of course, at the pace I move at, it means sometime in 2011 before I dance with the Lone Wolf ;)
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