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Showing posts with label basic roleplaying. Show all posts
Showing posts with label basic roleplaying. Show all posts

Tuesday, January 10, 2023

Basic Roleplaying for 99 Cents!

Note: Another day without OSR Christmas. Tomorrow I HOPEFULLY will catch up.

Instead, here's something EVERYONE can treat themselves to - Chaosium's Basic Roleplaying is on sale for 99 cents (marked down from 19.99). An excellent ruleset at full price, for 99 cents it should be in everyone's gaming library!

I'm not sure how long the sale is on for, so grab a copy now and read later ;)

Welcome to Chaosium’s Basic Roleplaying system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world.

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity.

The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of Basic Roleplaying that have emerged from decades of play, across many different varieties of the system are as follows:

  • The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.
  • Players of other game systems often find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.”
  • Most of the information players need to know is present on their character sheets.
  • Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.
  • Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.
  • Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.
  • The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.

This book represents a first for Basic Roleplaying—a system complete in one book, without a defined setting. Previously, Basic Roleplaying has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, Basic Roleplaying has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.

Chaosium’s Basic Roleplaying system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying.

 
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on Anchor, YouTube,  or wherever you listen to your podcast collection. - Tenkar  

Wednesday, April 20, 2022

Magic World (Basic Roleplaying/Complete Game/Setting) on Sale for 2.99 in PDF


I actually happened to notice that Magic World was on sale yesterday when Basic Roleplaying from Chaosium was the Deal of the Day.

Magic World is powered by the Basic Roleplaying System, Chaosium's d100 house ruleset, but it is self-contained and complete unto itself. No need to buy Basic Roleplaying to enjoy this high magic/fantasy take on the d100 system. Magic World is on sale for 2.99 in PDF (marked down from 24.42(?)) 

Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... a MAGIC WORLD!

MAGIC WORLD is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of MAGIC WORLD are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. MAGIC WORLD contains:

  • Full rules for creating characters in a world of magic and fantasy.
  • A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training!
  • Detailed, yet streamlined skills and combat rules.
  • Complete rules for nautical adventures.
  • A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more!
  • Gamemaster advice, and resources.
  • A gallery of enchanted items which might be found in your characters adventures.
  • A complete sample campaign setting, "the Southlands", to jump start your adventures.
  • And more!

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat cast on YouTube - Tenkar

Tuesday, April 19, 2022

Deal of the Day - Basic Roleplaying (Chaosium D100 System)


I've been a fan of Chaosium's D100 System since I first found RuneQuest 2 and later Call of Chtulhu. I've owned Basic Roleplaying for years in print and I'm a huge fan of the ruleset, but apparently, I never snagged the PDF. I'll rectify that momentarily.

Normally 21.95 in PDF, Basic Roleplaying is today's Deal of the Day and is currently 4.39 (an 80% discount) until tomorrow morning.

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity.

The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of Basic Roleplaying that have emerged from decades of play, across many different varieties of the system are as follows:

  • The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.
  • Players of other game systems often find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.”
  • Most of the information players need to know is present on their character sheets.
  • Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.
  • Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.
  • Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.
  • The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.

This book represents a first for Basic Roleplaying—a system complete in one book, without a defined setting. Previously, Basic Roleplaying has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, Basic Roleplaying has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.

Chaosium’s Basic Roleplaying system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying.

If you want a free peek, the Basic Roleplaying Quickstart can be found here. 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat cast on YouTube - Tenkar

Monday, February 28, 2022

Deal of the Day - M-Space (BRP/RQ/Mythrus SciFi Ruleset)

Three Deals of the Day in three days. I don't think that has ever happened before at The Tavern.

The latest Deal of the Day, M-Space, is a sci-fi ruleset based on Mythrus, which in itself, is built off of the Mongoose RQ/Legends rules. I'm on a bit of a RuneQuest kick recently, and this looks like a good fit. Normally 15.95 in PDF, until tomorrow morning at 11 AM Eastern, M-Space is on sale for 6.38.

M-SPACE is a d100-based science fiction roleplaying game. Everything needed to play is included. 

With this book, you can create imaginary universes and play characters from a variety of cultures and careers. They can pilot starships, meet strange alien lifeforms and travel deep into unknown space.

Contents include: 

  • Rich character generation, with unique, personal characters driven by Passions. 
  • Rules for extended conflicts, applicable to any type of conflict, including social. 
  • Intuitive, modular starship design. 
  • Quick-paced and creative starship combat, based on the acclaimed Mythras combat rules. 
  • Alien and culture creation. 
  • World building. 
  • Rules for how to create and run Organisations. 
  • Modular vehicle design.
  • Creative combat rules - in both classic and simplified flavour. 
  • Psionics. 
  • Equipment. 

The game engine used for all this is Mythras Imperative. If you are familiar with any closely related d100 game, you will feel right at home. 

M-SPACE is published under a Mythras Gateway license by The Design Mechanism.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar 

Monday, December 2, 2019

Chaosium's Basic Roleplaying to go OGL with an SRD?

Sure, Mongoose made their licensed version of RuneQuest Open Game License and released an SRD, then did the same with the later Legend rules, which are both built off of Basic Roleplaying (BRP). But to have Chaosium do the same for their actual "house" rules? Color me surprised:


Interesting development.

Original thread here: https://basicroleplaying.org/topic/10565-new-version/page/5/?tab=comments#comment-162231

Tip of the hat to Rob Conley of the Bat in the Attic blog.



Wednesday, May 28, 2014

Talking About Free, Stripped Down but Functional RPGs - Basic Roleplaying Quickstart



Sure, it says it's a "quickstart", but it includes rules for advancing your skill and it doesn't include an adventure, so really, it's a "basic" version of Basic Roleplaying (which is the system that CoC, RuneQuest, Legend, OpenQuest and a few other D100 systems are built from / off of / derivative of. It has it's roots in the original RQ and branched off of CoC if I recall correctly)

The price is right, so why not give the Basic Roleplaying Quickstart (Chaosium Link) Basic Roleplaying Quickstart (RPGNow link)a peek before D&D 5e Basic becomes all of the rage later on this summer ;)


Saturday, November 23, 2013

Chaosium's "Magic World" Appears to be a Critical Failure

I do accept guest posts. Here is one such from an "Anonymous Tavern Patron":


Tenkar (or Grumpy, whichever you prefer),

I don't think this is really news, but I figured I would share with you some thoughts on a product I got my hands on recently.

I have always been a fan of d100 systems like Warhammer Fantasy Roleplay and Basic Roleplay. So when I heard about Chaosium releasing Magic World, and that it would be a distilled compendium of only fantasy material within their BRP line, I was excited.  I even remember you posting a comment on Dorkland! about this product at one time. I love the BRP 'gold book,' but man it is taxing sometimes to go through all the skills during character creation. So I waited patiently for the financial opportunity to present itself and I ordered a copy of Magic World.

And man... how I have been disappointed. Honestly, it is one of the laziest attempts at a publication I have seen in awhile. There are about 30 errata issues with the book. Some of which is from basic information just plan missing. Also, there is a lot convoluted explanations from copied and pasted material from other systems, like bad math on how rolls should be determined (if that makes sense). Not to mention a lot of typographical errors. But for me the major flaw is that the layout of the art being just plain terrible. Much of the art was scanned or imported with extremely low resolution making much of it pixelated and stretched, or so dark and washed out that I can't tell what the hell I am looking at. Even the banner on the title page has 'Magic World' blurry with bad aliasing. The fucking title page? Come on!

I don't know, maybe I am making too big a deal out of it, but for me art is always a deal breaker. I can tolerate some errata issues if the art is excellent and presented well. It is like listening to bad sound while watching a beautifully shot movie. In this case the movie wasn't shot so well either. I am all for supporting the hobby. I am willing to shell out good hard earned cash for products from varying publishers/companies big and small. Hell, I have even bought PDFs and turned around and paid for hard copies because I like the product so much. But the product has to be worth it. On top of all my complaints, what really pissed me off (despite all the issues) is that the book is priced at 40 dollars soft cover, and 20+ dollars for the PDF. And it doesn't look like a second printing is coming anytime soon, so folks are stuck with all the errors with a 40 dollar price tag.

Am I making too big a deal out this? Does art make or break a tabletop product for you? Do you think errata (even this much) is just part of the way things are? Just wondering.

Great questions. I'll add my own:

At what point does a product's physical failures out weight it's gaming potential?

Sunday, October 23, 2011

Free RPG - Lost Roads of Lociam - Core Rulebook - Light

This was released on RPGNow about 2 months ago and somehow escaped by Spidey Senses.  Ah well, no one is perfect.

Lost Realms of Locaim is listed as using the Basic Roleplaying rules.  Looking the rules over, it certainly seems like a house ruled version of the rules, but I'd have to pull our my copy of BRP out of a storage box and look a bit closer at this to be sure.  I poked around the web a bit to get a definitive answer, but what answers I've found kinda skidded around the actual answer.

The setting itself has been developed over 20 years, and the 1st part of the game is heavy on fiction and timeline to give you a feel for the world.  106 pages is a nice size free look. (141 pages in the full sized book)

It's certainly worth giving a look, especially if you dig D100 systems.

Wednesday, September 1, 2010

Mini Review - In Search of the Trollslayer for Fantasy Grounds and BRP

Looks like I’m finally getting around to reviewing the latest Fantasy Grounds releases.  About time I say ;)

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Anyhow, In Search of the Trollslayer for Fantasy Grounds and BRP is a conversion of the Chaosium produced In Search of the Trollslayer adventure for the Basic Roleplaying System.  It’s a fun and deadly adventure for experienced BRP characters, and if there is an issue with the adventure itself (not the conversion) is that there really isn’t any useful series of introductory adventures set in a fantasy setting for BRP.  I know in many ways BRP is a toolkit, but I would like to get my players’ characters the experience needed to play Trollslayer, as opposed to just creating experienced characters or using pregens, but that is me.

As for the conversion to Fantasy Grounds, it is well done.  Extensively tabbed and laid out.  I didn’t do a side by side comparison to my PDF copy of Trollslayer, but it looks to my memory to be a nicely converted duplication.  I like BRP and I love the fantasy genre.  I will probably run this with the pregens as a one shot - or multiple shots as i suspect this will take a few sessions to get thru.

From Smiteworks' blurb:

In Search of the Trollslayer A Heroic-Level Fantasy Adventure for Basic Roleplaying By Troy Wilhelmson

Deep in the heart of a perilous swamp lie the ruins of a cursed shrine. Within its crumbling walls lies an artifact of ancient power, a spear called "The Trollslayer." Heroes must now retrieve the forgotten weapon, but can they overcome the evil that resides within the rotting temple?

In Search of the Trollslayer is a heroic-level fantasy adventure for Chaosium's Basic Roleplaying RPG. Includes six pre-made characters so players can jump right into the action.

Requirements: Full or Ultimate License of Fantasy Grounds and the Basic Roleplaying (BRP) ruleset.

Wednesday, August 25, 2010

Classic Glorantha in PDF

I was notified last night that some of the classic Runequest Glorantha products were hitting the virtual shelves at RPGNow. Pavis and Big Rubble are one set and I grabbed this right away. I have the old Chaosium boxed sets for these packed away, and they are a big reason that Runequest was my other fantasy RPG when I was in college (AD&D was number 1). These were some of the best sandbox styled products of all time. And now I have them in PDF... From quick look these are either amazing scans or re typeset from the originals.

I never had Griffin Mountain, just Avalon Hill's Griffin Island for RQ3. They have GM and a few others in PDF now too. Sorry, it's like gaming gold to me. I'm very excited. More when I get a closer look.


- Posted using BlogPress from my iPad

Tuesday, July 6, 2010

Basic Roleplaying Quickstart Edition - Worth It?

Earlier today I gave my thoughts on Classic Fantasy for Basic Roleplaying.  Some folks may be interested in checking out the system, but don't want to cough up huge wads of cash for something that might not be their cup of tea. 

I understand.  Really, I do.  It's why I've been putting together the free quick starts postings.  Sometimes a new RPG game system can be like sushi - all your friends like it, but to you its just raw fish.

For those that are interested in Basic Roleplaying, but are concerned it might just be raw fish, Chaosium has published the Basic Roleplaying Quickstart Edition.  It's not free.  It's a whole 2 bucks.  Less then a Starbucks Coffee - except I also group coffee with raw fish, but I digress.

Two bucks gives you a pruned down version of the BRP rules (no Magic, sorry), but it is more then enough to run a session or two, or even a campaign if you are the improvising type.  Well, probably lots of improvising, as  the equipment list is fairly short.

It includes 7 extremely short scenarios, but they serve the purpose of showing the flexibility of the rules as written.

Me, I'd want a copy of the BRP Quickstart in all my players hands before running a BRP game.  Let them print out their own copies or just work off the PDF.  I'd rather start them small and add to their knowledge, then drown them behind all the options presented in the full rulebook.



Classic Fantasy - Bastard Child of BRP & AD&D

So, I spent some time perusing the Classic Fantasy Monograph for Basic Roleplaying from Chaosium.  I wasn't sure what to expect going in, and I wasn't entirely sure of what I saw as I started reading it.  The reason for that confusion is that I felt like I was in two worlds the whole time - Classic AD&D (although the Bard is more AD&D 2e or even Dragon 56) somehow translated into BRP.



When one thinks of the two systems, they are pretty far apart.

AD&D uses classes and levels.  BRP uses broad professions and skills.

AD&D uses a D20 for most task resolution.  BRP uses percentiles.

AD&D characters earn experience points.  BRB characters earn skill increases.

The list goes on with spell lists and levels, hit points, the whole power curve for the players is different.  On the surface, there isnt much that links them, besides perhaps the fairly similar ability list overlap of Strength, Constitution, Intelligence and Dexterity.  Then Rodney Leary came along and did his mash up.  From what I can tell, it works fairly well, if it is a bit disorienting.  At times, I didn't know whether to read with my AD&D eyes, or my Basic Roleplaying eyes.

All of the basics from the players' POV are included.  All the classes you know and love (except assassins) are included.  The classic fantasy races are there. Multiclassing rules are even included, which is pretty nice for a expansion built on a classless system.

Alignment is a major addition, especially for classes that need to reach certain levels in good / law / etc to unlock new abilities.  For the Paladin's warhorse, or his turning undead, or his spell use... he needs to do actions that show how good he actually is.  It's a novel concept to work around BRP's lack of level advancement, and I think it would work well.  Heck, it might work well enough to lift that for AD&D, D&D and their brethren. 

The spell list is extensive and takes up about a third of the book.  Most of the spells are fairly direct ports from D&D and it's different variations.  I can't tell you how well the spell casting replicates D&D, asI think I would need to see it in action, and I'm about 20 years away from playing Runequest 3 and its horrid spell casting system.

There is a decent equipment section included, as well as some new / optional rules that deal with dungeon delving in BRP.  It lacks a monster bestiary, but there is a book just for that. Classic Fantasy is pretty much the Player's Handbook for a Fantasy themed BRP campaign.  On that level, it works pretty well.  You just need to remind yourself its not Dungeons & Dragons, no matter how similar the taste ;)

Sunday, April 25, 2010

Basic Roleplaying Gets GORED


I totally forgot when I was writing up last night's post about Chaosium's Basic Roleplay that Goblinoid Games has given it the "open rewrite" treatment.

Meet GORE, a nice reworking of the percentile system seen Runequest, CoC, Basic Roleplay and others.  Its a nice alternative for gamers on the cheap.

I'll now return you  your regularly scheduled blog ;)

Basic Roleplaying - The Other "Old School"


I remember picking up a copy of Runequest 2, Pavis, Big Rumble and one other damaged (name escapes me) but perfectly usable Chaosium Gloranthian product at a gaming con at Columbia University back in the late 80's.  The amount of care that went into these products was amazing to me at the time (and I am way overdue to pull them ut of storage).  I had hoped the Avalon Hill edition would build upon the the gems that I had found, but it was an unwieldy, unnecessarily complicated beast.

As time went by I found Call of Cthulhu, Stormbringer, Hawkmoon, Elfquest and the under appreciated (even by me) Worlds of Wonder.  All using the same core gaming engine, nearly unchanged (the core - options galore as time has progessed) since Runequest's initial release back in 1978.

Why all this reminiscing?  I've had the Basic Roleplaying release sitting on my shelf for a bit... truthfully not giving it much of a thought until I saw that Smiteworks had released a Basic Roleplaying ruleset for Fantasy Grounds 2.  It brought back fond memories of Runequest and Call of Cthulhu.  So I picked it up.  Then I went to the Chaosium site and picked up an adventure book and the fantasy rules. (there is a perfectly usable and FREE quickstart pdf available)

Why, when I'm starting up a Labyrinth Lord game in the coming weeks?  Because I've already had a player ask for a quick pick up game, and a RPG without levels, without undue complications, will make it easier to pull a short scenario that is balance for 1-4, then a D&D variant.

Hmm, if I put them through a CoC session, any sane survivors is a sort of victory for them.  ;)

This is post 203.  Seems I passed 200 without even paying attention... heh
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