RPGNow

Saturday, June 5, 2010

RPGNow Specials for June


Sometimes you get thrown a curve ball.  Sometimes the curve ball is a sweet one.  This is a sweet one ;)

OneBookShelf / RPGNow / DriveThruRPG has supplied certain bloggers with a discount code to give to their readers.  I happen to be lucky enough to be one of those bloggers.  (Even luckier that I heard about the program in the first place).  The code for June is:

JunePodBlogDriveThru2010

It's worth 20% off all products from the following list of publishers. It's good for one month from today (actually, yesterday), with unlimited uses (but only three per customer).


There are some really nice games from these publishers.  Damn, now I really need to work on a review of Starblazers from Cubicle 7.

I also have some freebies to reward individual readers with.  I'm going to need to think on this one.  Should be fun.

Back later with the weekend's buybacks, but in the meantime enjoy the 20% savings ;)

Friday, June 4, 2010

Irregular Thoughts

Or is it just thoughts on an irregular column?

I'm thinking of writing some Tales of the Blue Knight as an irregular column for this blog. Kinda my work experiences mixed with my gaming experiences and life observations in general. I'm learning after a year of doing this i'm a bit more focused when I can stick to a general theme. We'll see how I do over the weekend ;)


- Posted using BlogPress from my iPad

Thursday, June 3, 2010

A Thought About Free...

Earlier this week, a valid point was raised about the cost of "Free".  Would I want someone to do my job, law enforcement, for free?  People already do.

Steven Seagal - Lawman - Reserve Officer with full police powers.  I've never watched the show, but he's doing it.

NYC doesn't give arrest power to it volunteers.  NYPD Auxiliary Police Officers serve more as eyes and ears, as well as a visible deterrent to crime.  Their job is probably more thankless then mine. Later tonight I need to pick my son up from the Police Academy... he's taking his first class to be an Auxiliary Police Officer.  God bless him.

I got into this line of work partially because I was taking every civil service / utility company test I could find.  I wanted a union job, just like my father.  I was also looking for something a bit more rewarding, emotionally and economically, then retail sales.  I was tired of being inside 8 hrs a day.  I wanted to be outside and get paid for it.

I was also the geek that tended towards playing Paladins in his early AD&D days.  Being a cop kinda puts you in that Paladin / Knight in Shining Armor role - at least until you put the domestic abuser in cuffs and now his girlfriend is attacking you because, despite the black eye and loose teeth, you weren't supposed to do that.
It plays out like a great roleplaying game, with twists and turns and the need for creative solutions thought up on the spur of the moment.

If someone wants to do my job, or aspects of my job, for free, God bless them and keep them safe.  There's more then enough crime and abuse and problems to go around.

One day I'll have to relate some stories about how my experience playing D&D helped me solve problems on the streets of the South Bronx ;)

Wednesday, June 2, 2010

Happy Hour at the Tavern June 2

So, my plan was to pimp Starblazers with a short review, but that will wait a day or so. Instead, Fantasy Flight Games has been busy pimping out their Warhammer 40k RPG lines with some free offerings in June. I'm not a huge fan of quickstart rules in general... most leave me unsatisfied, even uninterested in the product they are intended to showcase. Not so the case with FFGs latest quickstarts. Nice flavor and decent introductions to the rules in question. (Of course, I have both Dark Heresy and Rogue Trader in hardcover... even played in a FG2 campaign of Dark Heresy for the better part of a year).

Anyhow, lets see the latest offerings:


Dark Heresy Edge of Darkness - Quickstart - 48 page long Dark Heresy introduction. Nice presentation and decent adventure. But I'm biased - WFRP and 40kRP settings are some of my favorites. The fiction is generally good too.


Dark Heresy Salvation Demands Sacrifice - 8 page supplement, it offers 3 new radical careers for your Dark Heresy game. Of course, it requires the Radical's Handbook, which I don't own and isnt mentioned on the download page. If I thought I was going to be playing in a Dark Heresy game in the near future I'd think of picking it up.


Rogue Trader Forsaken Bounty - Quickstart - 24 page long introduction to Rogue Trader. The included adventure is about 10 pages long. Between the 2 quickstarts you should have a decent idea if you like the system and the setting. Cool cover art ;)


Rogue Trader Dark Frontier - 12 page sequel adventure to the quickstart.


Rogue Trader Epoch Koronus - 13 pages of game history / timeline. You either love this stuff or you hate it.


Rogue Trader Drydock - 7 pages - more like 4 pages on ship design, 1 page on ship combat. Handy reference if needed, but little more

K, that's it for tonight. Some nice free samples from a very well produced and written sci-fi line (with heavy fantasy overtones). Enjoy!

Tuesday, June 1, 2010

Creative Mountain Games $1 Sale



If you, like me, never brought your gaming out of the 3.5 era, this sale might just be for you.  Creative Mountain Games has put just about their whole RPGNow catalog on sale for a buck.

My favorite, which I've owned for years and can't say enough about, is the SRD 3.5 Revised (Full) Bundle.  It's a very convenient way to carry your 3.5e rules, and 3500 pages for a buck is a steal. 

The Favorites Bundle is also a buck.  It includes a low level adventure, some small source books, a tile generator and a dwellings generator.  

Really, you can't go wrong even if you are just into Old School Rules.  Everyone needs a SRD to call their own ;)

Monday, May 31, 2010

The Price of Free

Yeah, i know with my current schedule of posting weekend freebies, it appears I am focused on free stuff.

Truth is, price is just one factor I look at when I make my purchases.  Cubicle 7 has sucked 55 bucks from me with 2 PDF purchases:  Starblazer Adventures and Legends of Anglerre.  I got majorly screwed when I picked up this piece of sh!t for FG2 a while back.  What a painful waste of 20 bucks.  Then again, I bought into the Dresden Files Preorder, and I couldn't be happier.

Here's the deal as I see it.  Most of the QUALITY free stuff available hits one of the following categories (with some major overlap):  OSR or the Classics Re-imagined, The Full Piece Company Sample, and the Hobbyist Publisher.

Most game companies these days are run by hobbyists, so this category will overlap with the other two in most cases.

OSR games tend to have a no-frills FREE PDF.  In these cases I've bought the still low prices art-filled PDFs, but its nice to have the option not to have to.  The vast majority of OSR adventures are not free (but there are some quality free ones to be found).

The Full Piece Company Sample that is given away for free is the typical retail loss leader.  I spent 8 1/2 years working retail for a major NYC Department Store... I sold electronics, men's clothing, candy, the bargain table.  The major sales had items that were sold at cost or less to bring people in to buy higher profit margin items.  Some RPG companies do something similar.  Heck software companies do that daily at Give Away of the Day.

Many of the hobbyists are just happy to see their work being read, used, praised and critiqued.  Some might be building up their resume for a shot at the big(ger) time.

Then you have the handful of companies that are not one of the elite, yet they are still trying to make a living (or supplemental income) off of their hobby.  God bless them.  They are aiming high yet the market makes their prices seem out of whack, excessive even to some.

That's the market.  You can't change it.  Either make yourself stand out from the crowd and justify your price, join the crowd and adjust your price, or find your own solution.

I spend a good time of my shopping at Indie Press Revolution.  Very little free.  Most of it is what I would call "premium pricing".  When there arent too many low priced items to shop against, the prices seem fair.  When you price yourself against free and low priced, you can price yourself out of competition.

95% of free is total crap.  50% of the not free RPG gaming material is easily total crap.

I don't like crap.  I doubt many do.  I cull through the crap to post items that I think have value, whether they are free or not, so others can avoid crap.  It takes a lot of due diligence before I'll spend my cash on something to check it out.

I'm not trying to demean the time or effort that writers, artists, publishers, programmers, etc put into their work.  I'm just reminded of a recent thread on EnWorld.  A certain new publisher was selling stuff on RPGNow.  His writing was atrocious, his editing worse, his art was computer manipulated to hide the plagiarism, and his data was stolen word by word from computer games.  His books were "premium priced".  He was reported and after a long couple of days his items were removed.

No consumer should have to buy something like he was selling.  And his selling that sh!t (beyond just crap) devalues other products that are worth their premium pricing.

Not sure if this became a rant or not.  I know pricing of products is a very personal thing to publishers... its their bread and butter.  Thing is, as a consumer, if I can get value for free I will.  If I can get an awesome product for a premium price that I can use and afford, I will.  Same goes for a great product at a reasonable price.

Who decides what price is reasonable?  What price is premium?

The customer.  I always hated that little f'er when I worked retail, cause the bastid changed his mind constantly. ;)

Weekend Buybacks for May 31st

Wow, nearly 11 am and no calls or texts from work.  Phew!  Time to enjoy the last day of my 3 day weekend ;)

Lets see what buybacks we have for this weekend:






TrollZine #2 from Flying Buffalo:  Tunnels and Trolls holds a special place in my personal Golden Age of Gaming.  Before MMORPGs or even the Gold Boxes of AD&D from SSI, before the average gamer had access to a computer, Tunnels and Trolls allowed one to game solo.  With books and dice. And it was fun!  Enjoy this fan created magazine for T&T


The Hounds of Adranos for Fantasy Grounds:  Free module for Fantasy Grounds 2.  You need the Basic Roleplaying Ruleset to use this (which I have and must say its a beautiful ruleset).  It includes tokens and maps.

Dark Dungeons in the D&D Rules Cyclopedia retro-clone.  Its a huge beast of a book.  If you play any of the D&D retro-clones I'm sure there is stuff you can lift.  PDF is free.  It is also offered in hard and soft cover versions on Lulu.com.

At 11:18 am I got the call from work.  Sigh.  They hopefully can handle the problem.  Hopefully.

Sunday, May 30, 2010

Zoom Zoom Zoom!

Alright.  My chauffeur service lasted about 3 hrs.  I didn't have a single drink during my son's 17th birthday party, but I certainly did after I drove everybody home.  Black Cherry vodka and coke... damn nice.  30oz tin cup... way to big.

Anyhow, I'm playing the holiday weekend card.  I'll do the buybacks tomorrow.  I'm off.  That is, assuming work doesn't go all to shit and I get called in.

Celebrating a Year at the Tavern

Yep, I started posting on this blog on May 31, 2009.  I've been doing this for a year.  Can hardly believe it.  It's morphed a bit since the beginning as it (and I) have tried to find the proper voice.  I expect to some extent it will always be a work in progress.

It's also my son's 17th Birthday.  My god but time flies.  Party Time!  Excellent! (Wayne's World Flashback... heh)

I'll post some buybacks later today.

Thursday, May 27, 2010

Dead Tree 4e Dungeon Crawl Classics


Tanga.com had a deal last week on a collection of Dungeon Crawl Classics for D&D 4e.  I don't play 4e... I have the core books but I would need to find a way to de-miniaturize the rules (this coming from a major user of VTTs and virtual miniatures)

Still, for less then $40 bucks I received DCCs 53 - 63 (I'm working on the assumption that the $2 DCC is number 59).  11 books.  Not bad for over $150 worth of gaming material of any kind.

I prefer PDFs for most of my gaming these days, but this was a price that could not be beat.  Time for me to steal ideas for Labyrinth Lord ;) 

Wednesday, May 26, 2010

Happy Hour at the Tavern 5/26


Today's Happy Hour is going to highlight an offering from West End Games.  Not sure if you've been following the drama, but things have been a-changing over there.  My first experience with West End Games was playtesting a Paranoia adventure in their Manhattan offices back in the 1980s.  The company has changed hands over the years, and now they have made the D6 system open, and offer the core books for free.

This is free and complete in one package: Bill Coffin's Septimus 364 pages of D6 goodness.

Yes, it almost wasn't published, as preorders were refunded amidst West End Game's recent drama.

It's a non-standard sci-fi RPG.  There is a dent review at the Roll for Initiative blog.

I've found it well to be well produced, and what I've read so far looks good, but its a damn huge product on a plate filled with lots of RPGs.  Still, I felt it best to share it.

Monday, May 24, 2010

Twilight of My Years


In my early college years we would play just about anything.  AD&D was our go-to game, but everything else was good for a session or three.  Twilight: 2000 was one of those games.  I don't think we ever got past the first edition of the rules and maybe one sourcebook / adventure, but it was certainly fun.  We were a NATO squad that got separated from the main NATO forces when the Soviets invaded.  Trying to survive off the land and remain undetected was fun while it lasted.

I never actually owned the rules, I was just a player in the campaign.  It is $1 on RPGNow at the moment.  Damn cheap for a memory.

Lulu is running a 20% off sale through May 26:  code is ROADTRIP305. (e-books are not eligible)

There appears to be a free shipping promotion going on at the same time at Lulu.  Very nice.

Sunday, May 23, 2010

Weekend Buybacks for May 23rd

The first official (second actual) Weekend Buyback at the Tavern. This week's offerings are a smorgasbord. Actually, I expect every weekend will be offering a smorgasbord.  Remember, Buybacks were free when I posted them...

First up is Somnium Mundus from Terra-Sol Games. Nearly 30 pages of adventure for your Traveller game. I don't think I've played Traveller since my early college years, but I've always loved the system (and the system withing a system of character generation).


Next is Into the Star, another Traveller product from Terra-Sol Games.  30 odd pages of optional rules.  No idea how well this conforms to the Mongoose Traveller rules.  Let me know.


Neverwhere from Postmortem  Studios.  I'm a damn huge Neil Gaiman fan, ever since Sandman Issue 1.  Damn good stuff.  Of course, I just found this game in the midst of a large number of other products, so I haven't had a chance to see how close it hues to the book.  Four 5 Star reviews on RPGNow tho out of four reviews. 


Last Buyback for the weekend is The Boarding House at Arkham Street from Three Fourteen Games.  Billed as a system-less horror adventure, it is pretty close to Basic Roleplaying / CoC compatible.  Decent layout and an excellent price (and nice reviews on RPGNow) but this in a must download situation, especially if you are thinking of running a Horror game.

Back to the random thought process tomorrow, Happy Hour on Wednesday ;)

Saturday, May 22, 2010

Bringing Method to Madness

There is generally little rhyme or reason to my posts. I post what I want, when I want. Which is fine until you realize that your Blogger's GADD keeps your from posting all that you want to, as you either get scatter brained or overwhelmed.

So I've decided on a loose schedule for my posts, inter-spread with random thoughts.

Weekends will consist of at least one posting of Tenkar's Tavern Buybacks... free RPG PDF goodies that I find and pass on to you. (see last weekend's post for an example)

Wednesday will be Happy Hour at Tenkar's Tavern. Usually a product review, it may not be free, but hopefully it will make someone happy to learn about it.

Tomorrow should be this week's posting of some buybacks ;)

Thursday, May 20, 2010

GADD - Gamer's Attention Deficit Disorder

It's amazing how easily I am distracted from my original idea of reviewing some of the major VTTs. Instead I find myself reading more and more PDFs as they are released, or as I stumble across them.

I'll try to focus myself. No promises. ;)

Still, I found another treasure trove of free RPG goodness over the last two evenings, so it isn't all bad. I'll try and link that up over the weekend.

Tuesday, May 18, 2010

Real Life Intrussion

So, I'm about to leave work when my cellphone rings - I don't know the number, but I pick up anyway - which is rare.

"Trace the phone and wipe it!  I think he had a gun, or maybe a knife... CLICK!"  Yep, my son's phone call put me into panic mode.  Rain kept my commute home at a standstill.

Long story short:  my son had his cellphone snatched in the NYC Subway this afternoon by another "youth".  He was going to fight for it when something didn't seem right to him, and he stood down and let it go.  In the end he thinks the other kid had a knife, as he didn't run and was enjoying the confrontation.  My son then used one of those rare payphones you occasionally find in NYC to tell me briefly what happened.

Discretion, the better part of valor.  Property can be replaced.  People can't.

Of course, I'm a father and a sucker, so tomorrow I'll be supplying my kid with a new phone... no contract discount... ouch!

The thing is, after I was comfortable with the idea he was OK, after he talked about what happened, the story he painted, the details he remembered (and those he couldn't), were laid out like a damn good DM setting the scene for the party's latest encounter.  My son weaves an entertaining story.

My kid get's robbed, and I think about his gaming potential at the table. ;)

Most importantly, he is fine, and learned a lesson about showing valuables in public.  Course, my wallet is paying for that lesson...

Monday, May 17, 2010

ICONS on the iPad

My iPad is gonna need a sneeze guard.  I just got my preorder PDF of the ICONS superhero RPG.  Its FATE based, so it should be fun.  K, time to read.  I'll give my feedback after I digest this for a bit.

Allergies Suck Azz!

I sit here before my 28" computer screen (a TigerDirect.com bargain this past winter) wondering how long I have before one of my sneezes nail it dead center.  This afternoon the sneezing started full blast, and it hasn't left yet.  Would this count as an "At Will" power in 4e?  Alright, stepping away from the keyboard for a bit.  Hopefully tomorrow I'll be less congested.

Sunday, May 16, 2010

Weekend Buy Backs at the Tavern


It never ceases to amaze me:  the amount and free and quality publications that are usable in old school (or really any school), gaming.

This weekends freebie finds:


Zor Draxtau, Issue 1 - official newsletter of the USHERWOOD ADVENTURES.  OSRIC compatible, it consists of 6 pages you can steal for any of the Old School D&D homages.


The One Page Dungeon Codex 2009, Deluxe - Dozens of dungeons (and other maps) that fit on a single page and are system generic.  If you can't mine this for ideas you need to go back to GM school.

Signs & Portents 80 - Yes, it is Mongoose's house organ, but its an excellent house organ.  This issue is lighter then others in the past, but still priced well.

D6 Core Set - D6 Adventure, Fantasy  and Space.  For free.  Under the OGL too.  (when you follow the link to the download page, download each book separately.  My "Bundle link" just game me the D6 Adventure book).  Further downloads for the D6 system (including the books I just listed) can be found here.

Thursday, May 13, 2010

PDF Apps to Read RPGs on the iPad

I'll get back to reviewing more of the VTT market shortly.  At the moment the damn iPad is occupying way to much of my time.  The main use it is seeing, besides surfing the web and emails, is reading my gaming material.  There are different apps that allow it, each has its own quirks.

In brief, we have the following (that i have used so far):

GoodReader - probably the best all around choice based on price, features, and convenience of importing PDFs.  It works nicely will most of the popular Cloud Computing services out there.  I've been using DropBox and Me.  It handles every PDF I've sent its way, even the over 100 MB ones.  Can do bookmarks and search your document.  $0.99

DropBox - my first choice for Cloud Computing.  It also serves as a bells and whistles free PDF reader.  Free

FastPDF - it has a pretty looking bookshelf like Apple uses for their iBooks app.  Damn pretty.  Getting your PDFs there is a damn PITA.  The bookshelf does look very nice with all those striking Old School Covers.  $0.99

Downloader - this app lets you got to websites and download whatever... music, videos, PDFs, etc and let you open them with another app.  So, using this app, I log into my DropBox via the web, download some PDFs, open them, then click to open with FastPDF, and they land on my pretty bookshelf.  Seems to choke on PDFs larger then about 50 MBs or so.  $2.99

iAnnotate PDF - let me start by saying it is a bit buggy right now, as importing PDFs is more then a PITA.  However, for those that you do import, you can highlight, underline, mark up, pin notes, bookmark - it is simply an amazing tool to use when you are going thru a PDF and want to make it yours.  Needs the ability to erase your changes, which I haven't found yet.  Pricey at $6.99, but will be priceless when they work the bugs out and refine it.  Amazing what it can do right now.

Alright, stepping away from the iPad...

Wednesday, May 12, 2010

My Swords & Wizardry White Boxes!


I have my Swords & Wizardry White Boxes, and they are good!

Only one came with the adventure and map insert, but that's okay, as the extra box will be a giveaway at the next "Gathering of Fools", tentatively scheduled for some time in June (its when my old gaming group gets together a couple of times a year).  I plan to have them do a last man standing with some pre-made PCs... winner gets the box, losers will get the Swords & Wizardry Quickstarts.

I tend to bring gaming material as to pass out at these.  C&C Player's Handbooks when they were for sale real cheap on Buy.com a few years back, Rolemaster Express when it was $5a book if you bought 6, OSRIC soft covers, Labyrinth lord soft covers... you got to feed the beast ;)

Okie, I'm just damn excited.  Going to touch the pages a few more times.




Tuesday, May 11, 2010

Decision Time

I know the main campaign I'll be running with Fantasy Grounds will be using the Labyrinth Lord rules and the AEC supplement.

My struggle now is do I use the Basic Roleplay rules for the side games or the FATE rules. Can you tell that FATE is fully on my mind now? Heh

Decisions, decisions. Could be worse, I could like none of the available rules as opposed to too many ;)



- Posted using BlogPress from my iPad

Monday, May 10, 2010

I'm Crazy - Really Loopy

Yep, on my weekend getaway I made a purchase at RPGNOW / DriveThruRPPG. Nothing new there, I tend to pick up PDFs there on a nearly weekly basis. I need to find time to read them... heh.

It wasn't the purchase of OUBLIETTE Issue 2 that makes me label myself as crazy. The first issue was a good one and I have no reason to expect anything less from the second issue. This purchase probably marks me as somewhat sane. Haven't done more then glance at it yet.

No, the purchase that marks be as loopy, crazy, jumped into the deep end of the pool is Legends of Anglerre. I'm a big fan of the FATE system even tho I've yet to use it in game. Spirit of the Century, Starblazer Adventures (nice, loose sci-fi rules), Dresden Files... its a great system for storytelling. Legends of Anglerre makes the FATE system accessible to us Fantasy roleplayers. And it looks good so far. I say so far because its a huge friggin book. The damn iPad is getting a workout.

Now all I want to do is read ALL of my FATE powered RPGs and see what I can steal from each. There is not enough free time for me to do so. And it is really driving me loopy. It's not like I can read the stuff at my desk at work... or I could, but the results won't be pretty, work-wise.

I need another vacation. ;)

Saturday, May 8, 2010

Posting From the iPad

Hmmm... It seems Blogger and the iPad's default browser have some issues. In order to enter text for this post, I had to "edit HTML". A work around, but not a great solution. I probably should have used a specialized app ;)

Anyhow, all my reading material for this weekend's country getaway resides on my iPad or in a Dropbox folder, waiting for me to grab it. Therein lies another problem I've been having today... Everyone wants to play with the damn iPad, preventing me from reading (and preparing RPG reviews). It looks like one iPad in the family is not enough... Heh

Hopefully back to VTT and RPG reviews tomorrow or Monday. I just need to squirrel away some alone time for me and my iPad. Wait, that doesn't sound right.

Thursday, May 6, 2010

Urh? OOTS!

Somehow, someway, I have failed thus far to post about my uber-favorite online comic - Order of the Stick by Rich Burlew.  Major damn oversight on my point.  It single handedly brought me back to gaming.

Go.  Read.   Start at 1. There are 719 strips to go, not counting the extras in the printed collections.

I'm open for suggestions of other comics to follow.  High standard to be met ;)

Wednesday, May 5, 2010

Midweek Meltdown - Or at Least Rescheduling

Looks like this weekends proposed first session of the Fantasy Grounds 2 / Labyrinth Lord Campaign will need to be rescheduled... Mother's Day is more like Mother's weekend these days, especially when you have two (or more) sides to the family.  Ah well.  Soon.

As a complete aside (and bizarre tangent)  my "get paid to play with your firearm training" has been postponed and instead tomorrow I will be sitting in a classroom learning "Basic Powerpoint".  If you can think of more diverse training I'd love to hear about it.

I've been putting the iPad through a nice workout with the plethora (always wanted to use that word) of PDFs I've been loading up on it.  I'm even going to bed early just so I can read in bed ;)

Next up (or at least soon) should be a small write-up on Battlegrounds.  I just need to find one of the two external hard drives I have it installed on.  Too many gadgets, not enough organization.

Tuesday, May 4, 2010

Twofer Tuesday


Yep, its a Twofer Tuesday here at the Tavern.

What's the Twofer you might ask?  Two short reviews ;)

First up is  Dark Fate, a Swords & Wizardry Campaign Setting.  Quite simply put, it is a product full of great ideas to lift for your own campaign (assuming you don't want to stick with the included campaign).  Actually, the included campaign information is so thorough, a prospective DM would be well adviced to just read up on a small corner of the detailed world.

It includes some variant rules (personal favorite... undead are harder to turn then in standard rules, but every 2 points of damage inflicted adds +1 to the turn roll - priceless).  It does suffer from one minor (or major problem depending on your sensitivities) issue -  the author is not a native English speaker, and it shows with the tense of verbs and some other awkwardness in writing.  The ideas and presentation rise above this in my opinion, but others may feel differently.  I'd like to thank my iPad for making this a very pleasant read from bed ;)

Next is OpenQuest, a free, total open ruleset of Mongoose's RuneQuest.  As Runequest is published using the OGL.  From the site:
Open Quest is based on the Mongoose RuneQuest SRD (MRQ SRD), with ideas from previous editions of Chaosium’s RuneQuest and Stormbringer 5th, mixed in with some common sense house rulings from the author’s twenty years of experience with the D100 system.
I don't own the Mongoose version of  RuneQuest.  My last experience with RuneQuest was from Avalon Hill, although I did pick up the Chaosium 2nd Edition years ago.  The price is right for me to start checking out the system again.  You can also pick it up in paper format on Lulu, but that kinda defeats the point of free ;)

Monday, May 3, 2010

Fantasy Grounds / LL - Soft Start Set

It looks like this coming Saturday will be the first session of the Fantasy Grounds 2 / Labyrinth Lord campaign I'm starting up.  I call it a "soft date" as it works for me, barring any unforeseen circumstances.  It may not work for my whole group, as the next day is Mother's Day.  The following week won't work for me, as I'll be playing as a player in a C&C campaign.

I've also been trying to get feedback from my players for an alternate campaign or two of one offs - kinda used for pick-up games when we don't have a full group.  I was figuring on using Basic Roleplay for that, as the rules can cover most genres, and a level-less game works better when your party is less likely to be balanced.

Of course that means they overwhelmingly voted to make the alternate campaign Star Frontiers.  Now I need to translate that into Basic Roleplay.  Eh, could be worse... I could be trying to translate Paranoia (great game, decent rules - don't think I could EVER translate it).

Sunday, May 2, 2010

Weekend Wrap-Up

So, what did I accomplish towards getting my Labyrinth Lord Campaign up and running?  Nothing

How about getting ready for my next blog piece on Virtual Table Tops?  Nada

Maybe I found a nice RPG product to write a review of?  Maybe.  Dark Fate has my attention at the moment.  It's written for use with Swords & Wizardry, but that hasn't stopped me in the past.

No, Ive been a slave to the iPad.  Dumbass name but an amazing little product.  Dropbox is my friend for moving my PDFs over to the iPad and I've been ignoring family and fiends as best I can to keep my new toy in hand as much as possible.

Now, if someone could write a basic VTT that would run on the iPad... that would be damn sweet.

Back to work tomorrow.  Back to my regular blog posting tomorrow.  Tonight, I'll be reading some gaming material on my newest toy ;)

Saturday, May 1, 2010

iPad-arama - 24 hrs with the iPad 3G

Yes, I've gotten about 24 hrs... less sleep, driving, travel, socializing, visiting family... sigh, alright, maybe more like a solid 6 hrs, much of that time spend searching the Apple App Store for, what else?  iPad Apps.

First things first.  The iPad doesn't do flash, in doesn't do external memory, and it doesn't do USB ports, so put your flash drives away.

What it does do (among a whole lot of other stuff) is read PDFs.  That's muy importante to me and just about every other gamer out there that has a collection of RPG PDFs and enough disposable income to pick up what is, for all intents and purposes, an expensive proprietary touch screen computer device.  Thank god my family understands the importance of my "family recycling program"; they know at some point my latest gadget will be theirs when iPad 2 comes out next spring ;)

Back to the PDFs.  Regretfully, most of the apps on my iPhone do not work natively on my iPad.  They either work by using just a small portion of the screen, or they can be blown up, like digital zoom on your camera.  Digital zoom can ruin the sharpness of a picture, and this is no different.  Not a big deal on most games, but for text (like a PDF) this is a game killer.  Now my nice (and expensive) document editor and viewer on my iPhone (DocsToGo) is pretty useless reading PDFs on my iPad.  Definitely annoying and discouraging.

Then I remembered an app I had read about in preparation of receiving my iPad - GoodReader.  If my short term memory is correct it cost 2 bucks in the app store.  There are different ways to get your documents transferred from your computer to your iPad, but the least stressful method (and I tried the stressful ones first) was to use a Cloud computing storage solution that the app could connect to and download the documents I wanted it to transfer.  I used Dropbox, but it supports about 6 cloud storage services.

Basic Roleplaying looks amazing, but the art didn't seem to work in the PDF.  No biggie.  Very readable, especially when one pinches out to get rid of the white margin.

Dark Fate, a S&W campaign setting, looks as good as the printed version would, assuming I had a printed version.  It really looks that good.

Take 5 minutes.  My son is happily playing the piano on my iPad at the moment ;)

The Dresden Files Roleplaying Game - Beautiful in full color.  The Kindle DX has been put to shame.  I pinched out to get rid of the margins.  It was readable at the default size, but the little extra made it so much nicer.

Labyrinth Lord, Advanced Edition Companion - Just a pinch and it was perfect.  I no longer need a hard copy of my gaming material if I wont be GMing (still quicker to flip thru a book then slide the page scroll to fast advance, but not by much).

Knockspell 4 - I was putting off the full in depth read for the arrival of my iPad.  This will be my reading tonight.  Again, just a pinch to enlarge slightly and it is perfect.

Basically, every PDF I've opened on the iPad has looked amazing.  Better then reading on the computer screen.  My preference for all that I've listed above (with the exception of Dark Fate, which didn't need any adjustments) was to pinch out the margins just a tad.  Probably has a lot to do with my eyes going just a tad bad at close work these days (43 is just around the corner).

The iPad is a winner, and for reading PDFs it is damn close to perfect.  The Kindle DX is going to have to drop in price to remain competitive, because as a PDF reader it is a very distant second (and will drop further as more devices get released).

Time to play.  I  want to load up The Dungeon Alphabet and see how it compare to the hardcover I have ;)

Friday, April 30, 2010

iPad - My Girlfriend is Gonna Kill Me

I can't put the sucker down.  Didn't get a chance to start playing with it until about 90 minutes ago, and I've been uploading some PDFs to read tonight.

I'll give a write up tomorrow when I can take an extended break from playing with it ;)

Thursday, April 29, 2010

Geek Anticiation - Awaiting the iPad 3G

Yep.  I've gone off the deep end of Apple Geekdom.  I was doing OK until December of 2008, when my son convinced me to get iPhones.  Then there was the Macbook this past fall.  Now I await tomorrow's iPad delivery.

I'm excited for the techie geekness of it, but I'm even more excited with ability to read my PDFs in a native format.  Don't get me wrong, I've enjoyed reading most of the RPG PDfs I've placed on my Kindle DX, but the iPad should blow that away.

I fully expect tomorrow's posting will be a review of the suitability of the iPad to read PDFs.  Probably a quick review of some appropriate PDF reading apps.  Some pics of the iPad with some PDFs displayed. 

I never wanted to turn into an Apple fanboy.  Really I didn't.

I even took off from work to ensure someone would be there to sign for the package.

I'll go to my corner now...

(then I'll go back to the VTT reviews and such... might be doing a Q&A with someone involved with MapTools - look Ma, I'm a professional! ;)

Wednesday, April 28, 2010

Fantasy Grounds 2 - Review(ish)


Its much easier to review a game or RPG supplement than it is to review a Virtual Table Top.  Everyone has different gaming habits, as is easily seen by the different and overlapping style of play, let alone "Old School" vs "New School".  It seems to be even further afield when it comes to VTTs.  The major ones each seem to have found their niche, tho there is overlap with features.  So take my opinions with a grain of salt... or maybe even a pinch.

Fantasy Grounds 2 is probably the most popular commercial VTT on the market.  What are it's main draws?  They are simple really.

Amazing 3-d dice with physics and everything.  You know how players like to play with dice at the table, rolling even when they are not up?  The dice in Fantasy Grounds 2 are so cool you'll find your players doing the same online.  It's addictive, what can I tell you?  heh

Character sheets.  Nothing quite like interactive, self bonus populating, character sheets.  It really does speed things up having all of your character's info right there in front of you, laid out professionally.

Support for many of the major games out there.  Some are commercial add-ons (yes, you have to pay) and some are community created (free).  Generally speaking, the commercial ones add in bells and whistles and access to the rules in game... community driven projects rely more on accurate character sheets.

Off the top of my head, supported games include:  3e, 4e, C&C, Savage Worlds, Labyrinth Lord, CoC, Basic Roleplaying, GURPS, Traveller... there are more, and there is also a genric character sheet for use in unsupported games.

An active community.  An active gamers seeking games / games seeking players forum.  There are always games looking for players, although it may not be for the system you want.

Of course, there are some weaknesses with FG2.  They are big or small, depending on how important the feature is to you.

There is a Fog of War for mapping, but it is not line of sight based (like some other VTTs have).  As the GM you have to reveal the map as you see fit, it is not dynamic.

The dice aren't the easiest to convert to games that need special dice.  There is an extension for FATE/Fudge dice, but the work around isnt the most elegant - hell, its plain awkward.

No built in mapping program, just a chalk board.  There are free and commercial mapping programs out there that do great jobs, but some have remarked on this lack of a feature.

Price.  It isnt cheap.  Then again, neither are commercial RPG game books, video games, computer games, MMORPG games.  It's a one time expenditure.  For some, the bells and whistles pay from themselves.  For others, free alternatives do the job they need.

No VOIP built in, but again, if you want the feature there are many alternatives for free (Skype).

There is a learning curve.  Really, expect to be lost for a bit.  Play as a player before running a game if you can.  Watch the damn tutorial videos.  I can't stress this enough.  Watch and learn.

I've really enjoyed playing in FG2 campaigns and I'm working on running my own to start next month.  It will be my first time DMing in over 13 years.  This is the VTT I've chosen to run with, although that may change down the line.  It fits what my group and I are looking to do at the moment.

So, how do I rate Fantasy Grounds 2?  An exceptional Virtual Table Top that does what it does well.  It's not perfect, but then we are all waiting on perfection for a long time ;)

Monday, April 26, 2010

Fantasy Grounds 2 - Hands On Experience


This isn't going to be a review.  That will come later.  Nope, this will be about how I've used FG2 as a player, and soon, how I will as a DM.

I first picked up Fantasy Grounds back in late 2005 or early 2006... not really sure.  I had already found Klooge, even spent an evening playing in a playtest of a Rolemaster add-on for it, but except for a Play-By-Email game back in the heyday of AOL (damn I wish that game had continued, the GM was an amazing artist and storyteller) I didn't have any experience in on-line gaming.


I'll admit I was overwhelmed at first, and it wasn't until spring of 2008 that I actually got to play in a Fantasy Grounds campaign.  A nice Warhammer 40k Dark Heresy campaign.  The game rocked.  Some personalities conflicted.  New players were brought in.  Warhammer Fantasy Roleplay, Savage Worlds, Serenity - entertaining false starts. That group lasted a bit over a year and I have no complaints.  Those patient souls taught me a lot about using the Fantasy Grounds Software.  They made me ready from my next campaign:  Castles & Crusades.

I've been playing in a monthly (was weekly, then hiatus, then back again) Castles & Crusades game since fall of 2008.  Not a bad length of time for an online campaign.  Lost players.  Gained players.  Not one personality conflict that I've noticed, just an overall fun group to game with.  Leveling is slow as molasses going up hill, but at the age of 42 I've discovered its not the levels, its not the loot, but the time you spend getting there that is important.  Wonder how well that carries over to real life? ;)

Soon I'll be getting my own Labyrinth Lord game running via Fantasy Grounds.  I doubt I'd be at this point without the fellow gamers that guided me so well.  My hat is tipped to all of them.

Next up I'll give a more review like article on Fantasy Grounds 2.  I just felt the need to ground myself in a bit of personal history first.  :)

Sunday, April 25, 2010

Basic Roleplaying Gets GORED


I totally forgot when I was writing up last night's post about Chaosium's Basic Roleplay that Goblinoid Games has given it the "open rewrite" treatment.

Meet GORE, a nice reworking of the percentile system seen Runequest, CoC, Basic Roleplay and others.  Its a nice alternative for gamers on the cheap.

I'll now return you  your regularly scheduled blog ;)

Basic Roleplaying - The Other "Old School"


I remember picking up a copy of Runequest 2, Pavis, Big Rumble and one other damaged (name escapes me) but perfectly usable Chaosium Gloranthian product at a gaming con at Columbia University back in the late 80's.  The amount of care that went into these products was amazing to me at the time (and I am way overdue to pull them ut of storage).  I had hoped the Avalon Hill edition would build upon the the gems that I had found, but it was an unwieldy, unnecessarily complicated beast.

As time went by I found Call of Cthulhu, Stormbringer, Hawkmoon, Elfquest and the under appreciated (even by me) Worlds of Wonder.  All using the same core gaming engine, nearly unchanged (the core - options galore as time has progessed) since Runequest's initial release back in 1978.

Why all this reminiscing?  I've had the Basic Roleplaying release sitting on my shelf for a bit... truthfully not giving it much of a thought until I saw that Smiteworks had released a Basic Roleplaying ruleset for Fantasy Grounds 2.  It brought back fond memories of Runequest and Call of Cthulhu.  So I picked it up.  Then I went to the Chaosium site and picked up an adventure book and the fantasy rules. (there is a perfectly usable and FREE quickstart pdf available)

Why, when I'm starting up a Labyrinth Lord game in the coming weeks?  Because I've already had a player ask for a quick pick up game, and a RPG without levels, without undue complications, will make it easier to pull a short scenario that is balance for 1-4, then a D&D variant.

Hmm, if I put them through a CoC session, any sane survivors is a sort of victory for them.  ;)

This is post 203.  Seems I passed 200 without even paying attention... heh

Saturday, April 24, 2010

OD&DITIES Issue 15 On Sale Now

Full Color cover with this issue.  Not bad.  So, what does your 2 bucks get you in OD&DITIES 15?

First things first.  There is a call for submissions.  If you have something you are looking to see in virtual print, this may be your chance.  Go to the author's blog at OD&DITIES and let him know if you have something to submit.  There are deadlines you know ;)

So, what do you get for your 2 bucks? 

A new class:  The Elementalist.  Its an interesting twist on the arcane caster type, it comes with its own spell list.  Quite possibly worth the price of admission on its own.

An article dealing with what you way encounter traveling on the road.  Nice little piece.

A few pages on resurrection and other such spells.  Since my games tend not to reach the level players can cast, or afford to have other cast, these spells, it hasn't come up for me recently.  It may be a good article for others.

Alternate Alignments:  This goes hand in hand with the new class, as the new alignments are elemental in nature.

Elemental Beasts:  See a pattern?  heh.  Imps and Mephits for you Labyrinth Lord game.

An article and charts for treasure maps.  Useful if you need to define one that the party just found.

All of this ends with "Mr B's Last Word".  

The issues have gotten consistently tighter and professional with each release.  A bargain at 2 bucks.  You owe it to yourself to check out a copy.

Thursday, April 22, 2010

VTTs - Where's the Damn Book?

I've noticed that probably the most frustrating aspect about running your RPG sessions with a Virtual Table Top, or VTT software is the lack of newbie usable documentation.

Case(s) in point: 

Fantasy Grounds 2.  The online documentation is really next to worthless in explaining to a new user how to set up and run a game.  Sorry, it sucks.  The download-able manual?  Might help a newbie player, but the GM?  Not enough to run a game.The documentation on how to mod rule sets is pretty much limited to users that have some experience in writing in computer language (XML).

What was the cure for this horrible handicap?  A community created series of tutorial videos.  Vids so good it 's gotten me to the point that I can convert a printed module into FG2 format.  Yes, when I get my game of Labyrinth Lord running, I should have both feet on the ground and some confidence in running a fun and enjoyable game for my friends.  All this thanks to Xorn on the FG2 boards.

BattleGrounds has an outdated user manual, and updated (yet still a bit outdated) user manual and tutorial video.
The included manual is much, much more thorough than FG2

Maptool has a very nice set of community created tutorial videos.  Which helps with the steep (almost overwhelming) learning curve due to the immense amount of custom-ability of the software.

What do these 3 VTTs have in common?  Very active development / revision / patching / enhancing of the software, to the point that keeping an up to date Instruction manual  is next to impossible without stealing man-hours from improving the software.  All there also have active forums and frequent participation by the developers... many questions get answered quickly, but may be hard to find later as they get lost in the forum chatter.

Most learning is either by watching as a player (or as a pure observer) in game, and trial and error as a new GM.  Thankfully these videos put the new GM on firmer footing, which makes for a better game for all involved.  At least, I hope that is the case for me.  We will know in a couple of weeks.

Wednesday, April 21, 2010

Virtual Table Top Roundup - Part 2

Hmmm... Part 2 of the VTT Roundup is also post 200 for me.  Huzzah!

Oh, and thanks to Heruca over at Battlegrounds for a "holy cow that's alot of VTTS" listing that he's compiled.  Way more extensive then I'm presenting here.

Gametable - Simple and effective VTT for free.  I was playing around with this last year before deciding to take the FG2 plunge.  Simpler then MapTools in my opinion.  A nice choice for a free option.

EpicTable - in development.  Screen shots look good but no ETA given for a playable release.  Forums are relatively active for an unreleased VTT

Glittercomm - freely available as long as hosting costs are covered.  Forums are fairly dead, but it might be a viable option for the gaming group on budget

WeRole - Uhm, I think its a video / chat service.  No screen shots.  Little info.  Subscription based.

JParanoia - Name is pretty descriptive.  This VTT is pretty much all Paranoia all the time. The main site also has a nice general Paranoia forum.  Free

GRiP - Generic Roleplaying for Internet Players.  Forums are up but fairly dead.  Software seems to be no where to be found.  From the looks of things it wasn't that bad a VTT.  Just looks tho, I've never tried it

ViewingDale - Appears to be more of a way to share maps interactively than a true VTT.  Forums are fairly dead.  Paid

TTopRPG 2.0 - A frequently updated VTT with an active designer.  Free

Of course, after listing all of these Virtual table Tops the past few days, I've never really gotten around to explaining what they are.  Cart before the horse I guess.  Next up:  What is a VTT?

Tuesday, April 20, 2010

Virtual Table Top Roundup - Part 1

Alright, lets get this Virtual Table Top Roundup Started.  I'll go deeper into each of these, as much as I can, later.  In the meantime, consider this the cheat sheet.

Fantasy Grounds 2:  If there is a giant in the VTT playground, this is it.  It has the virtual dice that WotC "borrowed" for their proof of concept VTT.  Recently under new ownership, it has gotten much more responsive to community requests.  Paid

iTabletop / Pandoren: While other VTTs get by with IM's and Group chat features, this one stresses Voice and Video.  iTabletop is the current (much less enhanced) version while Silvetable / Pandoren is the hopefully, soon to be released on the masses, gaming nirvana.  At least, I hope it hits that high note ;)  Paid

Battlegrounds RPG:  Before FG2 came under new ownership there wasn't a VTT that had as responsive a developer as Battlegrounds.  More map centric than other VTTs, Heruca is constantly updating it with new releases and patches.  Paid

Klooge:  One of the granddaddies of the VTT sphere, there are still some VTT grognards working on mods for it.  Paid

Screenmonkey:  Just the GM needs the software - the players log in and interact thru their web browser.  Paid for Full version, Free for the Lite version.

Maptools:  The constantly updated free alternative to the paid VTTs.  It has a large following and a very active community.  Free

OpenRPG:  Probably the grandaddy of the freeware, and one of the oldest VTTs still out there.  Free

K, that a quick list of the main VTTs (in my humble opinion).  I'll dig a bit for the more obscure or up and coming VTTs for part 2 of the list, and then get into the VTTs themselves.

Monday, April 19, 2010

Monday Mashup

First, I'd like to thank Kiltedyaksman for being my 25th follower.  Welcome.

Secondly, I'm working on a quick post to be used as an overview of the main (as I see them) Virtual Table Tops out there.  Later on I'll go into each one in a bit more depth, and include personal experiences where applicable.  Safe bet the Fantasy Grounds 2 will be the first one to get the in depth treatment.

Tonight is Zero Session part 2.  Working with my fourth player to get his character ready fro the campaign.  Should be fun :)

Correction, it is fun.  Edit: Was fun.

Party consists of a Fighter, a Thief, a Cleric and a Druid.  Might be able to guilt a 5th player to play the Magic User ;)

Sunday, April 18, 2010

Keeping it Positive

As mentioned in my last post, last nite was a kind of "Zero Session" for my new Labyrinth Lord Campaign. It was character generation, playing with the Fantasy Grounds interface and general discussion of the rules. Skype was a godsend.

At one point one of my players (who had already decided on being the party cleric) frustratingly announced "I guess I'll be a human". He had been deciding between dwarf and gnome, but then he noticed the level restrictions and was backing away from his character concept. Not a good start when trying to bring people back to gaming who have been out of it for 12 years or more.

My solution last nite? I told him to make the choice based on concept and I would adjust the rules.

A few weeks ago the issue of demihuman level limits was making it's way around the OSR blogs. My idea was making the listed level cap a "Soft Cap" and reducing expo by 50% after hitting the soft cap (adjusted by any expo bonus due to high stats). I'll be sticking with that with one exception: single class characters have their soft cap increased by 2 levels. My reasoning is that the focus on one class allows them to push themselves that much harder. We will see how it plays out in game.


- Posted from my iPhone

Saturday, April 17, 2010

Fantasy Grounds / Labyrinth Lord - Session Zero

I just did a 90 minute Intro to Labyrinth Lord / Advanced Edition Characters and Fantasy Grounds 2 for a few friends and I can already tell its going to be one hell of a game when it gets rolling ;)

We used Skype as we've all been friends for anywhere from5 to 25 years or so... no awkward silence, just many bad jokes told by all.  It was nice seeing guys from my old weekly face to face game from 13 years ago slinging virtual dice as they created characters.  So far we have a Cleric, a Fighter and a Thief.  I think our fourth player is going to be a Ranger, so they may be magic poor, but I'm sure they will cope fine.

I'm going to need to sit down and rewatch Xorn's amazing FG2 tutorial videos.  Especially if I plan on using some of the LL modules that are out there.  A few hours of prep time will speed the game up many times over.

ze bulette has a valid point about my idea to review some of the VTTs out there, or at the very least give a comprehensive overview of what is available.  Consider the challenge accepted.  It will start appearing on this blog on a fairly regular basis, perhaps as early as Monday if I get lucky ;)

Tomorrow is a six hour round trip to pay my respects for 15 minutes at a former co-worker's wake.  Thank God my kid can drive :)

Thursday, April 15, 2010

Knockspell 4 is Out



Ah, the joys of electronic publishing and instant gratification for the consumer. I caught the post at The Society of Torch, Pole and Rope last nite that Knockspell 4 was released.  Minutes later it was mine to hold.  Well, maybe not literally hold, but virtually hold.

Then I promptly  went to sleep.  What can I say?  I had a long day.

Tonight I've flipped pages... okay, I've scrolled thru the magazine and it appears to be quality as always.  That being said, my eyes were drawn immediately to the article reporting on Online Gaming.  Play by Post, mail, blog, Google Wave, chat, VTTs.  Sorry, but a bit of a disappointment.  I know its billed as a quick overview, but I really wish there had been a mention of more of the Virtual Table Tops that are available.  Half the article dealt with VTTs and was pretty much... well, not much of anything.  It centered on OpenRPG with a throw away mention of Fantasy Grounds.  I guess this is something I could write up myself for submission to one of the mags.  I've toyed with at least a half dozen of the VTTs out there ;)

Tuesday, April 13, 2010

Bits N Pieces

Jeff over at Jeff's Gameblog has critters that were rejected from the Fiend Folio. For something to fail the Flumph test it has to be good. Go ahead, check it out. I'll be here when you return...

See, still here.

Anyhow, I was / am one of the Charter Members of Monte Cook's Dungeon a Day. Kinda haven't been to the site in a while, what with all the goodies elsewhere on the web. Went back today and the first 4 levels are available in PDF format, free to current Charter members. Sweet!

I'm trying to decide what to run when my Fantasy Grounds 2 / Labyrinth Lord game gets off the ground. Convert some C&C mods, convert Dungeonaday or run with Stonehell. Decisions, decisions.

Well, the first session or so will be the Tomb of Sigyfel I think. Nice and short. Should work well as a reintroduction after a dozen years out of the game for most of my players ;)

Monday, April 12, 2010

Dresden Files: A First Impression, Part the First

Wow.

Ack! I guess you want a bit more then that. First things first, I'll be referring to the pre-release Dresden Files RPG PDFs here. Yes, they look awesome. Not suitable for printing as the page background has a graphic to make the pages look yellowed: it's a nice effect but an ink waster. Then again, at over 400 pages who the hell plans to print out the PDF? I'll happily wait for my dead tree copy to arrive.

The book is presented with fake handwritten notes from the game designer, "Harry" himself, and a few others. Very entertaining and they offer a nice inside glance into the system. Some might find it distracting I expect, so know your own tastes in this one.

I've made it up to (i've begun reading but far from finished) Chapter 3. This is where the group decides on and designs the city the campaign will take place in. Interesting twist as this is done before generating characters. Baltimore is the default if your group doesn't want to go through the process and it is provided as an example.

Alright, that's as far as I've gotten so far. More soon. Remember, you can get a free preview here.

Sunday, April 11, 2010

Get Savaged for Less

With Pinnacle's fairly liberal licensing scheme for its Savage World's rule system there has been a proliferation of Savage World's compatible releases. It a way its almost like the D20 explosion, but this one is mostly (thus far) PDF in format.

Some publishers have gone as far as giving a good chunk of their products away as a free preview. I'm not talking a dozen or two pages, more in the range of 60+. Certainly enough to get an idea if the book full bok is right for you, and a great way to borrow and steal freely available material for your own campaign.

Interface Zero (Savage Worlds edition), Players Guide Beta test From Gun Metal Games is the first 3 chapters (over 60 pages) of cyberpunk for your Savage Worlds gaming. Your character generation rules are here. Also works well as a Player's Character Creating Guide so all the players aren't looking over the GM's shoulder.

Savage Suzerain Play Now, For Free From Savage Mojo is nearly 100 pages. For this I'm gonna borrow in the publisher's own words:
Not sure whether you want your characters to be a pantheon in the making? Before you invest in some major gaming pleasure… Product Contains: A 98 page full color, hi-resolution PDF. It is a large download file and art intensive. Inside are 24 pre-generated character sheets for six characters at four power levels, plus all the universe background and game rules needed to play those characters at any of the power levels. There’s also a detailed description of how those characters were made from our resident Savage Worlds guru, Alan Bundock and five One Sheet adventures to get your GM started.

Not too shabby for the gamer on the budget.

Then again, there's the game I've been waiting for for ages, and I've already plunked 90 bucks down for the dead tree / PDF preorder (and its not savage Worlds, its Fate / SotC):

The Dresden Files RPG Preview: Nevermore From Evil Hat Productions, LLC. If you've read ANY of the books in the Dresden series you'll know why this excites me. If you haven't, you owe it to yourself to start. I already have the PDFs from the preorder... the 2 books combine for some 900 pages or so... time for me to take a week off sick from work to start reading. ;)

Friday, April 9, 2010

Carcasonne Big Box, Big Hit

My mother and my girlfriend have both become hugeCarcasonne fans, even moreso since I picked up the Big Box set with the expansions.

What I've done over the past few weekends is add one aspect / element of an expansion each day we play.

It's going to be a while before I'll be able to tear them away to play any of the other board games I picked up ;)


- Posted from my iPhone

Thursday, April 8, 2010

Talislanta - Elf Free for Free

GROGNARDIA: New and Free Games of Interest

Thanks to James over at Grognardia for bringing this to my attention. I remember the ads for this game vividly back in Dragon magazine, but was far too much of a TSR fanboy to stray too far from AD&D those days (Traveller and Rolemaster/MERP were as far as I went).

Talislanta apparently has been released under the Creative Commons license. I say apparently because a quick reading of the forums shows there is some confusion as to the restrictions (if any) to the distribution with some conflicting wording. In any case, it is a treasure chest of material to rip for your own game of choice. Use it well

Wednesday, April 7, 2010

Back Behind the (Virtual) Screen

Anyhow, I'm sitting in a semi crowded room, waiting for my son to get interviewed for a volunteer position he's interested in, and I'm feverishly answering emails on my iphone from my gamer friends.

Suddenly, I get the "Wasn't Erik going to run a game using one of those online interfaces he's been using?" Next thing I know I have 4 players (2 from my old pen n paper group from 13 years ago) talking about what they want to play.

It appears I'll be running a Labyrinth Lord game (possibly with the Advanced Edition Companion thrown in the mix) using Fantasy Grounds 2. I would use Silvertable (from the guys at iTabletop) but it's not outa of alpha yet. I have 2 weeks to prep. Wish me luck ;)

Tuesday, April 6, 2010

Classic Traveller for Free

Lo and behold, I logged into my RPGNow account when I got home from work and I see the Classic Traveler Starter Set, the very same set I purchased as a teenager. It was the second game I purchased for myself (Gamma World was the first... my parents bought me the three AD&D books that got me started in roleplaying).

Anyhow, the set is being given away for free. You may need to check your email on your RPGNow account to download part 2 (the charts) and part 3 (the adventures).

This is a great game at a great (free) price. Get it now, before someone on the other side changes their mind and actually puts a price on it ;)

Sunday, April 4, 2010

Vacation is Over... Did I Miss a Party?

After a fine 9 days off, I'm back to work tomorrow. If things had gone perfect in the scheme of grand karma, the iPad would have shipped on its first reported date and in all likelihood the iPad w/ 3G would have come out this past week and I would be giving a hands on review right now... especially as to how it handles PDFs.

Alas, the 3G won't be shipping until the end of April... which means I won't be getting my iPad until then. In for a penny, in for a pound. If I'm willing to blow 5 bills, may as well blow the whole wad and have access to the net away from Wi-Fi.

Yes, I'm a techie AND a gaming geek... so beat me! See, the money I save getting my gaming in PDF format is funding my iPad purchase. Really! Or not, but it sure sounds good ;)

In the meantime my Kindle DX is serving me well. As an aside, if any of my Kindle subscribers (and there are a few) have trouble with any links i may have posted (or will post) email me at Erik AT Trublunite DOT net. Amazing what you have to do to fend of the trolling spam bots!

Friday, April 2, 2010

Amazing Thing About the OSR

Is that there are always new products hitting the Virtual Shelves. Or old products that gets rediscovered.

Course, if you are like me and want just about every new product that is Old School in presentation price, and space becomes an issue. PDFs tend to cost less then print and consume no space... tastes great AND less filling.

So I say thank God for access to PDF publishing software. And PDF distributors. And PDF publishers, writers, artists and fans. Without all of them I doubt much of the OSR would have taken hold.

PDF publishing lowered the cost to enter the market. Yet with little overhead for PDF distributors the D20 Implosion won't be an issue.

Oh, and Lulu isnt all that bad... except when the US Post Office loses your stuff... but that's a rant for later.

Enjoy the Holidays / Holy Days all!

Thursday, April 1, 2010

Are You a Fan... zine?

It seems like this little thing collectively known as the Old School Renaissance (wow, spelled that w/o the spell checker)has spawned another fanzine. We have two print / PDF magazines so far (Fight On! and Knockspell) and two PDF only magazines / fanzines. OD&DITIES is a fairly recent resurrection and bang for the buck has been good so far. Really, at 2 bucks an issue its hard to go wrong.

The newest addition is Oubliette. Again, bang for your 2 bucks is pretty good. My personal highlight? Subdual rules for LL. My low? The gobbie themed adventure. Sorry, too far from the norm for me to take to it.

4e has one print mag, and its not even from WotC.

Long live the OSR ;)

Tuesday, March 30, 2010

I Was a Teenage Gamer

Hey, I made the big time! ;)

Anyhow, last nite my son (soon to be 17... oh those teenage years) was looking over my shoulder as I was blogging / reading blogs. He says to me "people are still playing those games?" and later asked "how many people play those games?". These questions are leaps and bounds past the usual "You call Fantasy Grounds graphical?"

That and he's looking to read novels based on the TV series The Unit. My kid HATES reading. I think I might turn him in to a gamer yet. At least, he's thinking about it... in that of so frustrating teenage way. Me, I was so taken in my Lord of the Rings I was ready to get my gaming feet wet in 8th grade.

In the meantime we still have Star Trek Online together... and he's outleveling my ass in that game.. god bless him ;) Oh, and its very graphical... heh

Monday, March 29, 2010

Mythmere’s Adventure Design Deskbook

This is gonna be a quick and dirty review of Mythmere’s Adventure Design Deskbook, Volume One: Principles and Starting Points. Damn, how's that for a long ass title?

Anyhow, to some extend the introduction reads like a college textbook about RPG adventure design. Don't let that fool you or deter you. The meat of this product is its charts... and yes the do deliver.

This is NOT The Dungeon Alphabet. That was a slick production with amazing art and themed charts. Some people even complained about the scarcity of charts and tables in the The Dungeon Alphabet - 26 letters in the alphabet should have given most of those interested in the product a general idea of the number charts and tables they could expect to find.

Mythmere’s Adventure Design Deskbook takes a more practical or workman like approach of its presentation of tables and charts. This 46 page long, sparsely illustrated book is packed with charts that will flesh out the who, what, where, when and why of the latest adventure you plan to subject you group to. Motivations, twists, hidden history.. its all there.

5 bucks for the PDF version is a steal! Well done... this is dying to be put in a small program that will kick all the chart results out to the DM in waiting. Already looking forward to the next volume.

Sunday, March 28, 2010

By the Letters...

There have been a good number of reviews of The Dungeon Alphabet since its release.  I even did one on the PDF version, which I liked alot.  I found the dead tree version on Amazon for 10 bucks, free shipping, so I had to bite.

As much as I enjoyed the PDF, the dead tree version is a killer with its artwork.  Any one of these pieces would look fine on my wall as a framed print.  They are that good, and that evocative of my gaming years when I was a teenage gamer.

If you can find yourself a copy in hardcover, do yourself a favor... grab it!

On a side note, this is day two of my country getaway.  Wheee!

Tomorrow I may give a short write up of Friday nite's C&C game I played in via Fantasy Grounds 2.  Or perhaps another review.

Friday, March 26, 2010

A Game I Regret I Wont be Attending

Quick repost of the game Joethelawyer will be running tomorrow in Manhattan (lifted from the TARGA site and The Mule Abides) .  This is the 2nd Annual Dave Arneson Memorial Gameday tomorrow, March 27, 2010.

Thanks to the generous support of the Compleat Strategist, we will be meeting in the gaming space of   their New York location:
11 East 33rd Street (between Madison and Fifth Avenue)
New York, NY 10016
212-685-3880
Games will begin at noon and wrap up at 5, to allow time for cleanup before the store closes at 6.
I had planned to attend, but it appears that events (vacation) are going to preempt the attempt.

I need someone to roll some dice it my stead ;)

Thankfully I do get to play in my monthly FG2 Castles & Crusades  game tonight... small consolation, but still better then no gaming at all this weekend.

Thursday, March 25, 2010

One a Positive Note

It seems that the loss of quality bloggers has increased my blog's traffic immensely.  Damn fools ;)

Anyhow, I need to cheer myself up, so I think I'll do a review.  As the vast majority of my reviews are of products I actually like and enjoy, they make me feel good when I write them.  Come to think of it, my negative reviews are cathartic in their own way... so all the reviews I write make me feel good.   

I just loves me some OD&Dities.  OD&Dities Issue 14 to be exact.

Now, it is a thief themed issue, and I've never been all that keen on playing thieves let alone bring their Guilds into the campaign as anything more then a distant backdrop.  Suffice to say the articles on Thieves Guilds I could take or leave, but that is a personal prejudice.  The article on Thief Skills however, was an excellent read.  Some decent ideas I'll need to keep in mind when DM'ing.

Worth the price of admission alone is the article on the not so lowly Magic Missile spell.  Very nice, useful and probably not all that balanced variations of the basic spell.  Keeps the PCs off guard with one of these choices.  Very well done.

A new class, or sub-class of Magic-User is introduced:  The Puppeteer.  Just as Illusionists specialize in illusions, Puppeteers specialize in charms and mind control.  Having given the class a quick read thru, I expect it would play better as an NPC (nice reoccurring Bad Guy type) but proof is in the play.  I've already have ideas coming to me as to making a nice party nemesis with this at the template.  Mmmmm... brains!

Those are the highlights.  There are a few other articles for your enjoyment.  I've been thinking that the one page QUALITY article was the thing of the past (I'm looking at you Crusader) but the Unusual Enemies one pager is good.  A thinking man's article (or woman's).

2 bucks for 25 pages of Labyrinth Lord goodness.  Well worth the price.

Wednesday, March 24, 2010

Three Down

I have my count of lost, or soon to be lost, OSR blogs at three.

Chgowiz's Old Guy RPG Blog  was the first to tap out.
 
The Old School Ranter is wrapping up on Friday apparently.

The Rusty Battle Axe will be leaving at the end of the month, for reasons dissimilar to the first two, but a damn shame none the less.

Three damn good blogs, not because of the topics they posted, but because of the people that did the posting.  The damn 'net is a double edge blade. 

Shit's getting damn depressing.  Tomorrow I'll sneak in a review.  I need something to cheer myself up.

Tuesday, March 23, 2010

Was it a Full Moon last Weekend?

I only ask because of the lunacy that prevailed in the little corner of the web I like to relax in.

After all this is said and done, do we have to redefine what constitutes "Old School Gaming" and by its very nature, what is "Porn"?

Because the gaming in the video in question might have loosely hit upon old school gaming, but I certainly missed the porn  (really, as in "WTF!  Where is the T&A in this vid?)

Chgowiz  has left the building.  Dude, don't EVER leave in anger.  More importantly, don't let an ASSHOLE dictate your actions.  'Nuff said.

TARGA - leaner?  smaller? larger? unfocused?  more focused?  tastes great?  less filing?  Did you even know about it before The Old School Rant up and ranted the mother of all rants? 

More people probably knew about Zak and his weird as all shit Pornstar filled gaming group.  Weird as in "what kinda pornos do they star in" kinda weird.  As a gaming group goes... fairly normal composition... except that its full of girls.  That stuff NEVER happens in real life. (Well, according to one reviewer this was played by an all girl group - she also insinuated I lacked brains... which might be true, but the product still sucked)

Okay, I'm getting off topic it seems.

Then again, the whole weekend of Ranting was off topic.

Listen, if there is one thing I've learned having a 16 y/o son is that he will find the porn no matter the method I try to block it.  Kids are smarter then most give them credit for, and if they want to find it on the web odds are they will find it quicker then you ever could.

Besides, I'd expect he'd be very disappointed in Zak's little video ;)

It's a Classic Two-Fer Tuesday!

I'm always looking for adventures written for the Classic D&D / AD&D rulesets.  Sometimes I find two on the same search.  This time I found 2 in 1.  Yep, its a damn flipbook, which is annoying as a PDF, but cool in the "it's got 2 short low level AD&D adventures in 1" sort of way.

I'm talking about the Dungeon Crawl Classics Flip Book from Goodman Games.  Now, I'm sure the flipbook format works great in print, but as a PDF the presentation is less then ideal.  Get ready to use the rotate button in your PDF viewer.  Still, for less then 5 bucks you get two quality adventures that can be easily used with any Old School system without much work.

Figure 2 sessions of gaming for less then the price of a Subway's Footlong.  

Isn't that better the Classic Rock Two-Fer Tuesday on the local rock station?

Monday, March 22, 2010

Random Monday Madness

Sigh.

Spent the weekend going thru bouts of food poisoning.  Not fun. 

Still, I'm home and I'm finally able to appreciate Fight On! #8.  Is it just me or is the artwork getting better and better?  7 bucks for the PDF is a steal for the amount of material that is packed into this issue.  I do have one little quibble... hyperlinks... why are there no hyperlinks in the PDF?  Yeah, I can copy and paste the link, but a hyperlink makes it effortless.  No biggie.  More curious then anything.

Nice.  Thunder and Lightning here in NYC at the moment. 

Just got the complete Little Rascals DVD collection delivered earlier today.  Hmmm, that could make for the setting of a simple and silly RPG at some point.  Backburnering that ;)

Trying to track down my sources of free and cheap old school RPG material.  Might take a wee bit.

See, I told you it was going to be random.
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