As mentioned in my last post, last nite was a kind of "Zero Session" for my new Labyrinth Lord Campaign. It was character generation, playing with the Fantasy Grounds interface and general discussion of the rules. Skype was a godsend.
At one point one of my players (who had already decided on being the party cleric) frustratingly announced "I guess I'll be a human". He had been deciding between dwarf and gnome, but then he noticed the level restrictions and was backing away from his character concept. Not a good start when trying to bring people back to gaming who have been out of it for 12 years or more.
My solution last nite? I told him to make the choice based on concept and I would adjust the rules.
A few weeks ago the issue of demihuman level limits was making it's way around the OSR blogs. My idea was making the listed level cap a "Soft Cap" and reducing expo by 50% after hitting the soft cap (adjusted by any expo bonus due to high stats). I'll be sticking with that with one exception: single class characters have their soft cap increased by 2 levels. My reasoning is that the focus on one class allows them to push themselves that much harder. We will see how it plays out in game.
- Posted from my iPhone
Music Monday - Firestarter - This berzerkartwerk piece reimagines Prodigy's Keith Flint as the Human Torch.
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