This is gonna be a quick and dirty review of Mythmere’s Adventure Design Deskbook, Volume One: Principles and Starting Points. Damn, how's that for a long ass title?
Anyhow, to some extend the introduction reads like a college textbook about RPG adventure design. Don't let that fool you or deter you. The meat of this product is its charts... and yes the do deliver.
This is NOT The Dungeon Alphabet. That was a slick production with amazing art and themed charts. Some people even complained about the scarcity of charts and tables in the The Dungeon Alphabet - 26 letters in the alphabet should have given most of those interested in the product a general idea of the number charts and tables they could expect to find.
Mythmere’s Adventure Design Deskbook takes a more practical or workman like approach of its presentation of tables and charts. This 46 page long, sparsely illustrated book is packed with charts that will flesh out the who, what, where, when and why of the latest adventure you plan to subject you group to. Motivations, twists, hidden history.. its all there.
5 bucks for the PDF version is a steal! Well done... this is dying to be put in a small program that will kick all the chart results out to the DM in waiting. Already looking forward to the next volume.
Skills - another thing that old D&D got (mostly) right?
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When I was still interested in contemporary D&D, I noticed that there are *only
a few skills that are not necessarily equivalent to ability scores*.
- Nat...
1 hour ago
Thanks for the review. Been considering getting this. I will now.
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