RPGNow

Monday, November 5, 2012

Managing Time in My Game Sessions

I'm really horrible at managing time in the game sessions that I run.

Usually, we wind up BS'ing for the first 30 minutes or so, game for 3 to 4 hours, and then BS at the end for 5 minutes to an hour - which is all fine and dandy until your new work schedule has you getting up at 3 am. Starting a game session at 930 PM and staying up to past 2 am just isn't a feasible as it was a few weeks ago (even when you have off the following day).

So, I need to manage the time better.

A 3 hour session, with a 30 minute BS session up from, 2 / 2:15 of game play followed by 15-30 minutes wrap up would probably work well.

Only problem is getting everyone on the same page - gamers are like cats, nearly impossible to herd properly ;)

Sometimes Shaking the Tree Drops Fruit - Indiegogo Updates in My Mailbox

Yep, I got some Indiegogo project updates in my mailbox this morning. Two were in relation to projects I supported during the LotFP Insane Multi-Project promotion this past summer, and the other was for Angels, Daemons and Beings Between for the DCC RPG.

The updates were nice to get, and in neither case am I worried about the projects completing. It does appear that Raggi does read the Tavern on occasion:

Good news, bad news. 
Bad news first: Everything isn’t going quite as smoothly as hoped with all the projects and the timing, so looks like we’re going to be a bit late on delivery (one of those unfortunately common occurrences with crowdfunding). (emphasis mine)
The good news is that Jeff has turned in the text for Broodmother so work is moving forward! WOOOO!
Is crowdfunding a bad thing? Hell no! It's bringing games to out table that might not get seen otherwise.

Somebody just needs to keep on top of those that take our money to fund their projects. Kinda like how my parents had to get on my ass in High School to do my homework and reports in a timely manner and not wait to the last evening of vacation to work on that 10 page paper.

I'll be working on an addendum post to yesterday's overdue Kickstarters thanks to the comments and emails I've received from my readers. Maybe tonight. Maybe tomorrow.



Sunday, November 4, 2012

An Interesting (and mostly written) Kickstarter - Maelorum, an Epic Gamebook


I never did play the Fighting Fantasy books much. I knew of them, but they never really crossed my path. TSR Endless Quest Books? God yes, and I'm embarrassed to admit to that ;)

I did have a MERP solo book that was put out by ICE, that had a pretty tight story and a character with HP and dice that had to be rolled and all that. Played that sucker to death. Also played some Tunnels & Trolls solos back in the day.

Where am I going with all of this?

Solo books were fun. Hugely fun when well written.

I'm willing to bet that Maelorum is well written. Actually, lets take that back a step and remark on the fact that we have a gaming Kickstarter that is seeking funding not for some unwritten project, but for a written project with some amazing artwork that needs the final tweaks - editing, playtesting, formatting.

See, this is where a project should be when it seeks crowd sourced funding. Not in the "here's my notes on index cards" stage, nor the "hey, I got this fucking cool idea! Why don't you give me money so I can write it" style of putting together a project, but the "I've spent 10 years working on this, it's written, the art is done and I just need funding for the final push" type of project.

Maelorum is a rarity among Kickstarters, not just because the grunt work is already done, but it's looking to take "gamebook" style roleplaying to a new level. I like that. It hits my nostalgia tickle point.

There's another thing I need to mention - the POV dungeon art is on the money, at least the samples shown. They could be wrapped up as visual aids for dungeon adventures, kinda like a Tomb of Horrors or Barrowmaze illustration book. They look that good to me.

Alright, I'll be supporting this one, as much for the story as the art.

It looks damn good. It may have even followed my suggestions from my previous post - such as have the writing and art done or nearly so ;)

The Responsibilities of a Kickstarter Project Manager / Publisher / Writer - From an Annoyed Customer

Revising today's Overdue Kickstarter List got me thinking - it seems some folks think that Kickstarter is there to raise money for them and their "customers" don't need to be satisfied in a timely manner, because they've "already paid" and there are no refunds with Kickstarter. This works if you never plan to publish anything ever again, because with social media, we will be sure to tell your future customers how we've been treated. We will tell them until your ears bleed. And then we will tell them again.

Do yourself a favor, and try to follow the suggestions below:

1 - If you are funding an RPG game or supplement, make sure it is 99% written before you ask for a single cent. Outlines, scribbles, wish lists and Magic 8 Balls do not count. Your biggest issue in hitting your "estimated release / ship date" will be actually writing the project. If it's done up front, your main hurdle is behind you. For board games, have a working prototype. For computer games, have a fucking title for your game, not just a placeholder.

2 - Communicate - If you can't communicate with your backers at least every other week, and preferably every week, don't bother with crowd sourced funding. Communication takes the sting out of things like lateness and makes your backers feel like you really care about them, even if you really don't. In all seriousness, if you keep your backers in the loop, they will be less likely to complain about your lateness. If you are afraid your backers might bite, there's less chance of that happening if you communicate frequently.

2a - Fuck Forums - I don't like forums. Actually, I hate most of them. Don't force me to sign up for yet another forum just so I can find updates for a project I backed. Update me via Kickstarter once a week. It's easy enough. I'm sure you used it while pushing you're projects funding. Use it when your project is late too. Because, like I said, I hate forums.

3 - Make realistic completion / shipping estimates - Estimate the time you think you would need under ideal circumstances, then double it for unseen illnesses, flakey artists, European Vacations, natural disasters, writer's block and Murphy's Law. After doubling, add at least two months to the new estimate. You'll probably still be late, but by following suggestion #2 your backers might not be too upset.

4 - Shipping costs - include this in the actual funding levels. Adding it after the project completes is total bullshit. Most projects do this. Others try to keep their "funding levels" artificially low, and then hit you on the back end. Like I said above, bullshit.

I'm sure there are others...

Updated 11/4 - Here's The "Where The F' Are They?" List of Overdue RPG Kickstarters I've Supported


The below list is of RPG Related Kickstarters that were estimated to ship (I am using the ship date for the physical item, not the PDF if there is one) November 2012 or earlier.  I was going to add Indiegogo projects to the list, but they are so few (and this list got so long) I'll summarize as follows: LotFP stuff that I supported over the summer has not shipped, but Indiegogo doesn't force an estimated shipping date . Barrowmaze II shipped on time!


Colors for Actual Ship Date are as follows:

Red: Hasn't shipped and is (or will be based on new estimates) significantly overdue. This includes projects that have been shipping in dribs and drabs for months. If all backers dont have what they pledged for, it's in red.

Orange: Late but shipped, or recently missed a shipping date and hasn't shipped

Green: Shipped on time. Holy Shit!

DungeonMorph Dice
Goal: $5,000     Total: $20,620     Funded: May 22, 2011
Estimated Ship Date: July, 2011     Actual Ship Date: December, 2011

Adventurer Conqueror King System
Goal: $4,000     Total: $11,648     Funded: August 6, 2011
Estimated Ship Date: November, 2011     Actual Ship Date: April, 2012

Far West
Goal: $5,000     Total: $49,324     Funded: August 25, 2011
Estimated Ship Date: December, 2011     Actual Ship Date: Not Shipped (and has missed interim ship dates)

Far West - last update 10/19 (over 2 weeks ago)- updates approximately monthly -  First the main / lead artist flaked out in the middle of the job (and claimed to have finished work he hadn't completed), then Gareth got sick, "Far West" as a title will now be cropping up in unrelated media, making marketing a pain I suspect - and no new ship date. If this hits ONLY the one year late mark, I'll be impressed.

C&C Classic Monsters
Goal: $4,000     Total: $9,108     Funded: December 2, 2011
Estimated Ship Date: January, 2012     Actual Ship Date: May, 2012

Quantum Roleplaying Game
Goal: $13,000     Total: $47,747     Funded: December 30, 2011
Estimated Ship Date: April, 2012     Actual Ship Date: Not Yet Shipped

Quantum RPG - last update 10/30 - recent updates have been for the new setting book for the as yet unreleased RPG - I don't care how you spin it, but kicking off a new Kickstarter without releasing the final product of the first annoys me. Invest more into something I don't yet have? Boggles the mind. Even better, the second Kickstarter failed ($7,751 out of $30,000 raised - it failed on 10/18). Gee, think it failed because no one has the first Kickstarter in hand yet? To be honest, I'm no longer excited about this project. I suspect when it ships it's going straight to the bookshelf.

Astonishing Swordsmen & Sorcerers of Hyperborea
Goal: $6,000     Total: $13,216     Funded: January 15, 2012
Estimated Ship Date: April, 2012     Actual Ship date: July, 2012 and still ongoing completed I believe

Adventurer Conqueror King System Player's Companion
Goal:: $4,000     Total: $20,622     Funded: March 16, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped  

ACKS Player's Companion - last Update 10/9 - Updates approximately monthly. No ship date, but feedback from early release PDF has been applied and the contents revised - Updates average one per month at this stage. This one is getting long in the tooth.

Story Forge
Goal: $12,000    Total: $21,736     Funded: March 20, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: July, 2012

Dwimmermount
Goal: $10,000     Total: $48,756     Funded: April 14, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped (New Estimate Spring / Fall 2013)

Dwimmermount - Last Update 11/2 - Updates Weekly. Absolutely the best thing Travis (and James) have done is give weekly updates. In the Way Way Back, where updates were few and rumors were many, folks were getting might uppity, and with good reason. There was certainly a loss of some goodwill during the Way Way Back Times, and Travis is putting the effort in now, but things would have been so much simpler if updates had been weekly from the start, especially with the wide margin the ship date is being missed by.  BTW, the Progress Graph is annoying and tells me little except to remind me of how late this project already is.

King For a Day
Goal: $800     Total: $4,844     Funded: May 1, 2012
Estimated Ship Date: September 2012     Actual Ship Date: Not Yet Shipped (new estimate - December 2012) 

King For a Day - Last update 10/31 - Updates Approximately twice a month. I'm somewhat doubtful of the December 12 ship date, but I'm willing to be surprised 

Artisan Dice
Goal: $300     Total: $91,542     Funded: April 7, 2012
Estimated Ship Date: April, 2012     Actual Ship date: May, 2012 and still ongoing completed now I do believe - this suffered from overwhelming response. If you are going to be late, let it be because you have too many customers ;)

Adventures Dark & Deep
Goal: $2,500     Total: $7,459     Funded: April 15, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Shipped September, 2012 - I was only in at the PDF level, but congrats for hitting the ship date ;)

Myth & Magic Player's Guide
Goal: $5,000     Total: $24,076     Funded: May 7, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped

Myth & Magic Player's Guide - Last update on 9/29 was in relation to it's sister project. PDF released to the wild, no hard copies yet. Last update related to this project was 9/21, about 6 weeks ago. Not the way to remain in contact with your customers


Appendix N
Goal: $1,000     Total: $18,893     Funded: July2, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped (New Estimate Late September  November 2012)

Appendix N - Last Update 10/22 - Updates more than once a week - Brave Halfling is like your cousin who is always late to appointments - whether it's a Kickstarter or a pre-order, the quality has so far been excellent, the timeliness has been poor. PDF versions of the releases look to be on time or close to it going forward - physical products is going to be a wait n see in my opinion.

Nystul's Infinite Dungeon
Goal: $2,000     Total: $16,017     Funded: June 3, 2012
Estimated Ship Date: September 2012 (New Estimate October November 2012 for PDF)
Nystul's Infinite Dungeon - Weekly updates - Last update 10/17 - Estimate for physical delivery is November 2012. greatly expanded offering from initial description.

Dwarven Adventurers Boxed Set
Goal: $1,250     Total: $136,487     Funded: July 25, 2012
Estimated Ship Date: September 2012 (New Estimate November 2012)

Dwarven Adventurers - last update 10/31 - blew away it's goal and added so many miniatures to the set that missing the estimated ship goal was a given before the funding even completed. If you are going to ship late, this is the reason. Weekly Updates


CHAMPIONS OF ZED: Zero Edition Dungeoneering

Goal: $4,600     Total: $8,077     Funded: June 16, 2012
Estimated Ship Date: August, 2012     Actual Ship Date: Not Shipped

Champions of Zed - last update 9/10 - once this project started running late, the updates stopped. Maybe there is info at the forums, but is it too much to ask for an update via Kickstarter every two weeks? Last update nearly 2 months ago. Someone remind me why I backed this project...

Tabletop Forge
Goal: $5,000     Total: $44,413     Funded: July 9, 2012
Estimated Release Date: August, 2012      Actual Release Date: Not Yet Released

Tabletop Forge - Updates approximately every 2 weeks - last update 10/29. Its software. Software doesn't play nice. Updated software looks to be a huge improvement. Hopefully I'll have a chance to use it next Saturday

Race To Adventure
Goal: $40,000     Total: $52,117     Funded: July 24, 2012
Estimated Release Date: Dec, 2012     Actual Release Date: Early 2013 (New Estimate)

Race To Adventure - Updates about once a month - Board Game - Blame the delays on European vacations. No, really -"wouldn't you know it, August turns out to be a time when a lot of folks in our field are off on a vacation. But we're not talking about GenCon here -- we're talking about Europe, where we're going to be having the game manufactured. This sort of nations-wide month long vacation is super, uh, foreign to USA-based folks like us, so we simply had no idea it was coming."

Fantastiqa
Goal: $10,000     Total: $23,580     Funded: August 9, 2012
Estimated Release Date: Oct, 2012     Actual Release Date: Not Yet Released (New Estimate - Nov, 2012)

Fantastiqa - Updates monthly - Last Update 9/29. guess they got hit by the same European Vacation ;)

Not yet overdue:

Axes and Anvils (Due this month)

Swords & Wizardry: The Actual 1st Edition Roleplaying Rules (Due this month)


Saturday, November 3, 2012

The Next Monthly DCC RPG Contest is Obviously Delayed


Here we are on November 3rd, and I've yet to run the end of October DCC contest (in all honesty, the contest hasn't been on my mind at all the last few days). My plan had been to kick it off on October 31st and use a horror themed contest topic, but obviously that never happened (and if you follow this blog on a regular basis, you know why - Mother Nature, that's why!)

I won't be able to manage and push it like I usually do until things start to return to normal in the NYC area - 12+ hr long work days aren't blogging friendly (nor friendly to any sort of gaming for me in either).

Still, when we do get to kick it off, we have some nice, donated, in print prizes to give away, which really excites me.

So, when things start to return to normal, we'll kick off the contest. Technically, it will be the October / November DCC Contest I guess (assuming work returns to normal relatively quickly).

Feel free to toss out some contest ideas - I think my horror one may no longer be relevant when the contest finally goes live ;)

Anyone Get in Some Horror Roleplaying Around Halloween?


I had the idea in the back of my mind to run a One on One session of Call of Cthulhu with my wife for Halloween, but due to the real life horror of Hurricane Sandy that never came to be. Not sure it would have in any case, as I was still looking for a one on one scenario for CoC.

Still, I've always wanted to do some horror related roleplaying around Halloween. The closest I ever game was in college, running some Ravenloft adventures, but I'm not really sure you can count Ravenloft as horror. CoC does mind games to the players themselves when properly run and I'm not sure that Ravenloft / D&D / D20 can support such.

In any case, for those that somehow have missed Call of Cthulhu over the years, here's the link to the CoC Quickstart. It's not too late to squeeze in some horror into your RPG play time ;)

Do Natural Disasters Occur in Your Campaigns?

After dealing with an extremely long work week, the thought occurred to me:

Do natural disasters occur during most / some / any RPG campaigns?

I'm not taling about whatever magical plague / bullshit that WotC does to justify edition changes - I'm talking true natural disasters that change the course of a campaign.

So, what effect, if any, do natural disasters have on the campaigns your run or play in?


How Much Gaming Have I Missed Out on This Week Due to the Storm?

Well, thanks to the Hurricane and the overtime attached to it, I've had to cancel one game (the LL session that would have been last Monday), bow out on Keith's Wednesday Night Blood & Treasure Game, unable to play in Edjar's DCC Game and couldn't pound some drinks in Mark's Drinking Quest session.

Heck, tonight's game which was canceled as I was going away for the weekend I probably can't uncancel, as most of the group made other plans.

How the fuck I was going to do all this playing I have no idea, but doing none of it is damn depressing.

No weekday gaming for the foreseeable future with 4 am starts at work either.

Friday, November 2, 2012

Red Cross Hurricane Sandy Relief Charity Bundle at RPGNow

RPGNow and a ton of publishers are offering the Red Cross Hurricane Sandy Relief Charity Bundle to help the Red Cross and those suffering in the aftermath of Hurricane Sandy.

This whole event has really opened my eyes to the power of Mother Nature. Yesterday I spent my afternoon and evening walking through housing projects in Brooklyn, checking on residents to see how they were holding up without electricity, water or heat. The strength of the human spirit never ceases to amaze me - nearly every person I came in contract with had a positive attitude in spite of their current hardships.

I work with people who lost their homes to the storm surge overnight Monday into Tuesday, yet they still came to work Tuesday morning to serve the city they are sworn to protect. My home and my family come through the storm relatively unscathed, but others up and down the eastern seaboard are not so lucky.

If there are games / and or other gaming products that appeal to you in the bundle, this is a great way to give while getting something back. Over $450 worth of gaming products in PDF for 20 bucks

(Pathfinder players / GMs will wind that Raging swan Press donated a number of pieces to the bundle. There are some hidden gems like Part-Time Gods and some Savage World Adventures and a ton of other stuff. It's light on OSR stuff, but then again, what isnt?)

Hopefully I will get a chance to get some of my usual game related posts posted this weekend. Maybe the fine folks at WotC would have been kind enough to post an article Grumpy will find appealing when he finally gets around to reading it. I'll need to take a peek it seems ;)

Thursday, November 1, 2012

Pictures Are Worth A Thousand Word - Sandy's Work From Earlier in the Week

I was "In the Bag" today (NYPD vernacular for in full uniform) which rarely happens with my current position, but the devastation left by Hurricane Sandy is one hell of a exception to the rule.

No gaming thoughts today - I didn't have the time to play with such thoughts.

Nope, today real life stared me in the face for 15 hrs, and I was happy to offer what help I could (my feet are paying the price tonight).

Some scenes from a flooded area of Brooklyn earlier today -




Wednesday, October 31, 2012

Water, Water Everywhere, Nor Any Drop to Drink...

One of the situations I'm dealing with at my job is that the building we are located at has a basement that is flooding right now. Sure, I know the hurricane is long past, but we have a basement with 3' of water when I left for the day (saturated water table for the win) which is about the overcome and flood the pumps that pump water to the roof, which gives us water pressure.

Basically, too much water is going to cause us to have no water. Forget drinking water for the moment. We are going to have very disgusting toilets that won't flush.

Which of course brings us to the idea of "water traps".

Water is the one thing that can pass through doors (via the cracks in the door seal), seep through walls, ceilings and floors, and can devastate whole swaths of land in the blink of an eye.

It's also the one thing that life can not survive without.

Do you use water in traps and such? Do you penalize your parties when they "seek adventure" without enough drinkable water?

Some Much I Want to Write - So Much Burn Out From the Day

It's funny. You wouldn't think I'd have much time for gaming thoughts in the middle of the 2nd full day of the lower Manhattan blackout, but gaming certainly snuck it's way into the spare brainpower of my head today.

Lots of thoughts, all scattered around, and nothing forthcoming at the moment.

I think I need a beer of two to take some of the edge off of the day.

Well, that and maybe my wife can massage my painful feet. I think I've gotten way too used to spending most of my work day in the office and I'm paying for it now.

Ah well, maybe I'll get something out and on the page in a few.

Tuesday, October 30, 2012

What Can You Really See in the Dark?

Top of a Cabinet in My Office During
The Lower Manhattan Power Outage
Driving on a partially lit turning into unlit Williamsburg Bridge, I was immediately surprised at just how poorly my lowbeams actually illuminated the roadway and the bridge itself. It was a stark difference from the lit roadway.

Driving through normally lit streets that were totally unlit was also surreal. It was not the commute I was used to.

Getting to work and having the building itself totally blacked out, with even the emergency lighting failing, and it struck me just how totally unnerving it was to explore and unlit floor with hallways and rooms and wandering people with just a simple flashlight.

Imagine if all you had were a sputtering torch or a sloshing lantern in your hand?

I have a huge newfound respect for dungeons as an adventure location. There is simply an untapped potential to use the darkness as part of the dungeon dressing. I need to think on this when I have more free time, but I like the potential i see.

Sandy Overstays Her Welcome - Not a Pleasant Visitor

Today was a long day at work - the immediate future will be full of long days too - 12 hour plus tours until further notice. The five day vacation to the Poconos for my first wedding anniversary may be put off for a week or two.

Millions without power. Over 100 homes burned down in Breezy Point in Queens. Mass Transit taking a huge critical hit. Significant loss of life (including an off duty Police Officer who drowned in his home).

Mother Nature is an predicable and powerful creature, both friend and foe.

She can visit elsewhere next time.

(back to the usual gaming blogposts with the next post)

Monday, October 29, 2012

I Made Joe The Lawyer Pick Up a Copy of Palladium Fantasy


Yep, when we were warming up for PubCon at The Complete Strategist, Joe and I (and later Sarah) perused the aisles of gaming goodness. I pointed out Palladium Fantasy, probably the only Palladium game I would run as an adult and certainly something I'd gladly lift ideas and races from for my own campaign.

Joe pick up a copy. He should enjoy it, there is much old school fun held within.

Pictured is my 2nd copy. I grabbed it during the Palladium Christmas grab bag back in 2009. Nice piece of original art within.


I think I'll need another grab bag again this year. Hopefully no miniatures this time ;)

Barebones Fantasy is Released!



I'm sure you've seen numerous posts talking about Barebones Fantasy and the fact that it has released in PDF. I have one serious question - when is the Print on Demand coming?

It's not like you can't print it at home. DWD Publishing was nice enough to include a "printer friendly version" with the purchase of Barebones Fantasy, but a POD option would be nice. Larry, if you're listening, I have spoken!

I need to set aside some time to do an actual review of the system. I'll say this much, it's one of the few systems that my "grognard mind" can wrap around that isn't D&D based. I still need to work on the spell section, but it isn't so big I'll fail my Knowledge Roll ;)

I'm very impressed with the rewrite of the Maidens of Moordoth One-Sheet into a full sized adventure that's included with the Barebones RPG.

Wonderful, more lights flickering...

Damn you Frankenstorm!

From the blurb:


It may be small, but this game is a complete and unique fantasy role playing game. Add pencils and dice and you’ll have everything you need! Create your character and embark on an epic journey wrought with peril and rewards limited only by your imagination. Flip through the pages and you’ll see:

Classic character races: Elf, Dwarf, Halfling, and Human.
Eight character skills: Cleric, Enchanter, Leader, Scholar, Scout, Spellcaster, Thief, and Warrior.
Spells: 17 very flexible magic spells in a unique and simple magic system.
Equipment: a robust equipment list containing classic weapons and armor in addition to animals, gear, and even castles and ships.
Characters: Rules on creating and developing your character.
Rules lite: simple game rules relying on rapid resolution, action, and adventure.
Cool tools to get your creativity flowing: Magic item creation, alchemy, rune craft, spell scrolls, creature creation, traps, treasures, and more!
Adventure generation: we give you the nuts & bolts for developing memorable adventures, you sprinkle with creativity
Random dungeon creation system to help a GM prepare for a night’s fun.
A bestiary of over 45 creatures, ready to spread havoc on the world!
A broad brush-stroke setting, Keranak KingdomsTM, complete with brief history, atlas, and pantheon. A great backdrop for your epic saga.
Portable: fully indexed, e-book friendly, well-organized, and fits neatly in your pack or a large pocket. Take it with you and have it ready for an impromptu game. Try doing that with other fantasy role-playing game’s core rulebooks!
Within this zip file you should have:

BBF-Core Rulebook.pdf
BBF-Character Sheet.pdf
BBF-Player Reference.pdf
Kerenak Kingdoms Map.jpg
Keranak Kingdoms Map (Hexes).jpg
And because we like saving ink:

BBF-Core Rulebook-Print Friendly.pdf
BBF-Character Sheet-Print Friendly.pdf
BBF-Player Reference-Print Friendly.pdf
And finally we've added a free adventure module:

Maidens of Moordoth.pdf
Maidens of Moordoth-Print Friendly.pdf
MaidensOfMoordoth-GM.jpg
MaidensOfMoordoth-Player.jpg

Please join the site over at www.dwdstudios.com/barebones and get involved.  This game was written under a creative commons license, meaning YOU can write stuff too.  We already have several great promising adventure modules submitted, and we're excited to see what you add to the mix.




Waiting on the Frankenstorm - It Moves Slower Than an AD&D Class E Flyer


This storm is taking forever to get to NYC. I'm sure it will be the equivalent a Old Red Dragon, but it's got the maneuverability of a block of wood:


Class A: Creature can turn 180° per round, and requires 1 segment to reach full airspeed. Creature requires 1 segment to come to a full stop in the air, and can hover in place. Class A creatures have total and almost instantaneous control of their movements in the air. Examples: diinn, air elementals, aerial servants, couatl.

Class B: Creature can turn 120° per round, and requires 6 segments to reach full airspeed. Creature requires 5 segments to come to a full stop in the air, and can hover in place. Examples: fly spell, sprites, sylphs, giant wasps, ki-rin. 

Class C: Creature can turn 90° per round, and requires 1 round to reach full airspeed. Examples: carpet or wings of flying, gargoyles, harpies, pegasi, lammasu, shedu. 

Class D: Creature can turn 60° per round, and requires 2 rounds to reach full airspeed. Examples: pteranodons, sphinxes, mounted pegasi. 

Class E: Creature can turn 30° per round, and requires 4 rounds to reach full airspeed. Examples: dragons, rocs, wyverns. [DMG, p. 50-51]

Sunday, October 28, 2012

The Slow Rebuilding of the Free RPG Game Links - OSR

These are the games I have so far. I'm sure I'm missing one or a half dozen ;)

Add them in the comments and I'll add them here. Mind you, this is the list for Free, OSR, D&D Clones and the like. I'll be doing other posts, and other side bar links, for other free RPG sources.

Damn Wayback machine last crawled the Tavern in 2011 :(

Labyrinth Lord
Labyrinth Lord AEC
Swords & Wizardry - Core
Swords & Wizardry - WB
Swords & Wizardry - Quickstart
OSRIC
LotFP Weird Fantasy
Delving Deeper
Spellcraft & Swordplay
Dark Dungeons
For Gold & Glory
Basic Fantasy RPG
Ambition & Avarice
Myth & Magic Player's Starter Guide
Myth & Magic Game Master's Starter Guide

Dearth of OSR Goodness at One of the Largest / Oldest Game Stores - The Complete Strategist NYC

Picture Borrowed From Google Maps
I mentioned in my last post that Joe the Lawyer and myself spent some time at the Complete Strategist yesterday afternoon. I walked out with CoC 6th Edition, Savage Worlds Deluxe Explorer's Edition and Action Castle II (I'll discuss Action Castle in a later post). There's is a crapload of RPG goodness at the Strat, but there is a dearth of OSR games from any publisher.

Rifts and the rest of the Palladium line? I think the Complete Strategist keeps Palladium Book and Kevin Siembieda in business.

World of Darkness? Huge Selection

Warhammer Fantasy Role Play and WFRP40k? My God yes.

Pathfinder? Amazing selection.

D&D 4e / 3x? Eh. Not great, and the only section you are stuck looking at book spines and not covers.

OSR? A few copies of LotFP Grindhouse Boxed Set, Carcosa and Labyrinth Lord Core and AEC. That was all I saw.

No OSRIC, no Swords & Wizardry and certainly no modules with the exception of DCC RPG adventures.

Fucking humbling experience to see games like The Dying Earth RPG had more product available than the whole OSR.

My Latest Acquisition - Call of Cthulhu 6th Edition

Yesterday, part of PubCon was wandering the aisles of the Complete Strategist and deciding what I would be spending my money on. Mind you, "if" I was going to be spending money never came up - I knew I was, the question was "on what?"

Well, the main purchase was Call of Cthulhu Sixth Edition. I have a boxed set of CoC but I really haven't bought anything for it in years. As Halloween is just around the corner, CoC was an easy choice.

The book is much more complete than I expected, including 4 adventures. I'm considering doing a search for a 1 on 1 adventure to run for my wife on Halloween. As her only other RPG experience was a 1 on 1 Tunnels & Trolls session, it might be fun for her. If nothing else, I expect she'll humor me ;)

I also picked up the Savage Worlds Deluxe Explorer's Edition for $9.99. I already own the hardcover, but for 10 bucks it's an amazing value. Who knows, I may actually run it at some point.

RATS! An Indiegogo Funded RPG to Roleplay Rats...


It's funny. I've been looking at the RATS! RPG since Uri first announced it, and yet I haven't got myself to pull the trigger on it. With 4 days to go in the crowdfunding, I'll need to make that decision soon.

The art looks amazing and I think Uri has done a great job putting together a game that might actually make roleplaying rats an enjoyable experience - I just dont have a good recent experience with rats in the RPGs I play ;)

That being said, and I don't want to draw a conclusion that may not play out when the full game, there seems to be an undertone of real life events boiling forth in the game itself. Not sure I would have used the term "holy war" in today's environment of political correctness. Hmmm, no - I probably would have, but then I don't have all that much published ;)

From the RATS! Indiegogo site:


RATS! is a satiric role playing game chronicling the rats’ awakening and subsequent holy war against modern humanity, other animals, each other and numerous inanimate objects as well. Players take on the role of intelligent rats who participate in various insanely dangerous, or just plain insane, missions to further the rodent cause.

Of course, this is just the tip of the iceberg. Our world holds more mysteries and horrors than any man, or even rat, can imagine (without reading the book).

Publishing a game about revolting rats has been my dream and obsession for many years now. During my work on RATS! I’ve come across two wonderfully talented artists who felt inspired by the campaign setting and started creating stunning art for the future book, as well as contributing their own ratty ideas.

We have put a tremendous amount of hard work into this game. With your help, we hope to make this furry vision a reality!

Saturday, October 27, 2012

PubCon Fall 2012 Recap - Pints, Grub and Dungeon!

Setting Up Dungeon! at the Pub
This afternoon was the first official / unofficial PubCon in NYC at Rattle N Hum, right across from the Complete Strategist. The party was so rocking that I had to call off tonight's gaming session. I'm beginning to feel the afternoon of beers and ciders in my head now, but it was worth it.

Alright, we call it a PubCon, but the turnout was small. Still, you need to start small to build bigger things, and we plan to make this big. Beer (and cider), great pub grub and gaming - how the f' can you go wrong?

I had a nice wheat beer, followed by a number of different ciders (including a delicious pear cider) and some insane shot that Joe the Lawyer has us drinking that had no right to taste as good as it did. I really can't tell you how much I drank, but I had 2 pints of seltzer to clear my system before leaving ;)

Anyhow, the four of us (told you it was small gathering - Joe, Tavis Allison, a young lady whose name escapes me and myself) foolishly ate and drank before deciding to pull out a game. I had brought Drinking quest 1 + 2, but at the rate we had been drinking , DQ would have put me down for the count. As Joe had just picked up a couple of copies of the newly revised Dungeon! game, we played a round of it.

The Inaugural PubCon NYC 2012 Attendees 
It was fun. The young lady won the first and only session, playing the role of the thief, I mean Rogue.

My few complaints? Why the need to change the classic "character classes" of the player's pieces? The old game did it just fine. Oh,and no PVP, so we couldn't stop the young lady from getting back to the starting area with her loot intact. Yes, WotC found a way to "carebear" even the revised Dungeon! board game ;)

We are already planning for PubCon II this spring. No date yet, but there will be a Sprint PubCon :)

Delving Deeper Offers Original Flavored D&D For Free

It's been a heck of a wait, but if you are looking for some Original Flavored D&D, Delving Deeper might just be your game.

Did I mention it's free in PDF?

Three booklets are in the release

The Adventurer's Handbook - which is where the classes reside

The Referee's Guide - where you find the rules for running the game

The Monster & Treasure Reference - where you find monsters and treasure. What, were you expecting a tricky type of answer? heh

You can grab all three together at the link above.

From the blurb:


What is the Delving Deeper RPG?

Delving Deeper is an emulation of the original fantasy role-playing game.

Meticulously forged over two long years of development, Delving Deeper invites you to recreate the original role-playing experience as it was in its earliest days.

Return to a time when three alignments were enough, when a handful of character classes ruled, and when magic swords had their own ideas about who's boss.

If you’ve ever read or watched a good fantasy with hungry eyes, then this is the game for you. Right here are all the rules you'll need, none of the rules you won't, and unparalleled room for expansion and growth. Grab your trusty sword, your magic wand, and call the guards to arms! There are treasures in these pages...

Pushing Back Monday's (Oct 29th) Labyrinth Lord Session

With the possibility of the "Frankenstorm" hitting the NYC metropolitan area, I'm pushing the LL session that was tentatively set for Monday night back 2 weeks (I'm away the first week on November).

I'm not so much concerned about the possible loss of the internet at my house, but as an "emergency worker" I may not even be home to run the game. I figure it's best to move it now than have folks wonder "where the f' is he?" ;)

Best laid plans of mice and men and all that crap...

The Grumpy Dwarf Asks: Why Drain the Life Out of Undead Energy Draining?

Foolish dwarf! Why are you reading D&D Next articles when you have serious doubts you'll ever play a session? Because, I tell myself, it might become big, or even Big (but not as BIG as D&D was in the past) and it certainly isn't 4e, which can only be a blessing.

So, why is James Wyatt taking the rusty scissors to the already shrinking private parts of the energy drain ability of certain undead? I don't mind limiting the ability to a handful of the critters, or even to just 2 (wrights and wraiths as James writes in his article), but why make the effect inconsequential?

Here's how James sees it:
A wight's most dreaded quality is its energy drain, and here's a place where we're still hammering out some details. In the current playtest bestiary, energy drain is an attack the wight can use in place of two weapon attacks, so it does less damage, but it also reduces the target's maximum hit points (limiting the effects of healing until after the target's next long rest).
Not for nothing James, but really, what's the point at this point? I like the idea of a drain to maximum HP (works even better for Vampires in my opinion, but whatever, we'll work with what we got) but a long rest does away with the effect? Whoop de frickin' do! That's not a threat.

Maximum HP are reduced until the casting of a high level spell, or a restoration potion, or a minor quest - something that actually has an effect on the party's resources. Heck, something, anything that has more of an effect than necessitating a good night's sleep. Maybe add some chicken soup to the requirements, it heals everything I've heard.

Again, it's not the effect that I have a problem with - I like this method much more than level drain. This method has no real risk for the PCs. It's not a threat. It's not something they need to overcome. It's a booboo with a slightly longer heal time.

There's no need to carebear the game to this extent. Trust me, the players will enjoy playing with a bit of actual risk. it makes success all that much better.



Friday, October 26, 2012

Are Your PCs a Part of the World, or Apart From the World?

The latest podcast over at RPG Circus touched on the idea of wether or not PCs were a part of their gaming world, or a part from it. It got me thinking about the topic, and truthfully, I think MOST games are run in such a way that PCs are apart from the world their in.

Few campaigns have events that don't impact the PCs. Events happen because they will impact the campaign and the PCs, but that doesn't make the PCs part of the world. It doesn't exist except where it further's the ends of the campaign.

If the campaign is on rails, you know which parts of the world exist, or will exist when needed. In a sandbox, it exists immediately around the PCs.

It helps to ground your players if they have a background - family, history, friends and the like will help the DM make the PCs a part of the world, as apposed to a part from it, but not all players want that kind of depth or experience to their game.

I guess a part of, or apart from, depends on style of play - but it's certainly easier to run a campaign as he second type.

So, a part of or apart from? Which do you prefer and which do you find yourself mostly playing in?

Thursday, October 25, 2012

I've Been Attacked By the Frawgs! (More Prizes for the Next DCC Contests)

Thanks to Stephen Newton and his company Thick Skull Adventures, we now have print copies of Attack fo the Frawgs for upcoming DCC RPG Contests here at Tenkar's Tavern.

If I've said it once, I've said it at least a dozen times - the DCC RPG Community is the best there is in our hobby, bar none.

Hmmm... I guess I'm about due to announce a new monthly contest ;)

When is 2000 Coppers Not 2000 Coppers? When Its an Ingot!

Last night I played in a short session of Blood & Treasure run by Keith Davies, prolific blogger, G+ poster and writer of gaming thoughts. Keith was experimenting with a node based megadungeon style play.

While exploring a partially ruined tower, and after defeating the "Edward Scissors Hands" mechanical golem, we came across a 5' long magical device that took in metals and shat of metal ingots.

Damn frigging cool!

So, this thing and the golem were scavenging pipes, and some were copper, and it had crapped out a number of copper ingots (and other metals, but who was really paying attention to anything but the copper?)

So of course, my Dwarven thief had to know how much the copper bars weighed - 20#'s according to Keith.

How many coins per pound are we running with? 100 coins per pounds he says.

Or, as Keith writes it up much better than I:


Whereupon the following conversation ensued:

Erik: how many ingots are there?

Me: roll a dozen.  Six copper, four tin, two iron.  They weigh twenty pounds each.

Erik: Sweet!  How much are they worth?

Me: Hang on… thirty coins to the pound?  Those are huge coins.  Let’s say a hundred coins to the pound, then they’re kind of realistic.

And hey, it’s just copper, copper’s not worth that much, and it’s heavy.  This is in a convenient form at leas…

Me: I swear, this was not on purpose.

Erik: What, a lot of copper?  Twenty pounds times a hundred coins… you’ve gotta be kidding.

Me: Not on purpose!

Erik: Don’t change it! Two thousand copper in ingot form, from a… thing that’s smelting it from old machinery?  That makes sense!

See, not all finds of 2,000 coppers gets the same reaction ;)

In all seriousness, I want this metal smelting relic on tracks. Imagine the easy of just throwing in your (mostly) dead adversaries and having it kick out gold, silver and copper ingots? No need to loot the bodies, just drop them in the handy dandy Ronko Metal Smelter and Rotisserie and get your red hot ingots.

Damn Keith, but that's my kinds of magic item!

PubCon This Saturday in NYC - Be There!

Remember No Fighting (and tip your waitstaff)
Here's the quick details for PubCon this Saturday (October 27th in NYC)


Saturday, October 27, 2012

Meet - First Location - Downtown Strand Book Store
Corner of Broadway and E12th Street
Time  1230 PM

Meet - Second Location - Complete Strategist Game Store
11 E33rd Street - Between 5th and Madison
Time  130 PM

Meet - Third and Final Location - Rattle N Hum (Pub)
14 E33rd Street - Between 5th and Madison
Time  230 PM (directly across from the CompStat)

Now, I'm not sure if I have an hour worth of game shopping in me (I may, or a I may not) so I might hit  Rattle N Hum a tad early. We plan on grabbing a table or two in the back. No, the staff does not know this is planned, but as we didn't know if it was going to be more than Joe and I and a few others, we figured we'd wing this the first time.

I'll be bringing Drinking Quest 1 + 2 with me, and if we get a half dozen or more to show up (not including Joe & myself - which means six others) we'll do a roll off to see who wins my copy of DQ2 (I'll order myself a replacement).

This is an informal gathering of like minded individuals. The only agenda is to have a good time ;)

The Tavern Got a Nice Mention on the RPG Circus Podcast Yesterday



There are lots of RPG podcasts out there, sometimes more than I can keep track of, but when I saw traffic coming from the RPG Circus website to Tenkar's Tavern, I had to find out why.

Apparently yesterday's episode highlighted a few gaming related Kickstarter projects, and my post about the late Kickstarters I've supported got a very nice mention. Very cool guys! Thanks!

I listened to the first half of the podcast on the wat to work, and I'll listen to the second half later on my way home. After listening to the Happy Jacks Crew to the point where I wanted to take Tappy's mouth and shove every OSR game I could find and shove it down his throat - sigh. Tappy really got annoying to me - not because of his voice, but he's one of those bullshitters that pretends to have knowledge of everything because he's too embarrassed to admit he actually doesn't know. So, I stopped listening to the Happy Jacks and RPG podcasts in general.

I'm happy to say that it looks like RPG Circus will be accompanying me on my daily commutes for the immediate future. Sure, it lacks the beer swilling and belching over at Happy Jacks - but it also lacks the obnoxious attitude that was turning me off to Happy Jacks.

Give the Circus boys some love, and tell them "Tenkar sent ya!"

(For the lads at RPG Circus, you pronounced Tenkar correctly - it's the number 10 and another word for automobile. 10-Car ;)

Wednesday, October 24, 2012

Mini Review - Ghoul Keep and the Ghoul Lands - (LL Setting)

Ghoul Keep and the Ghoul Lands isn't your typical fantasy setting. To my eyes, it feels like a darker Ravenloft.

Actually, darker might not be the right word. Grittier. It's a grittier Ravenloft.

I think it's obvious from the title that undead play a major role in this setting. They are the movers and the shakers. Humans are often the local rulers. Demihumans are extremely rare, and would only be part of adventuring parties - they would not usually intermingle with the locals. Which makes for an interesting quirk to the setting, as non-human PCs are definitely going to be sen as outcasts and not trusted by the locals.

Adventuring parties themselves need to be sponsored by, or comprised of nobles. Depending on their composition and on whose lands they are dungeon raiding, they have to give from 25% to 50% of their loot to their sponsors. As an aside, this isn't an economy based on coinage but barter, so you will often have the reverse of a normal gaming situation - instead of converting valuables to coin, the players will be seeking to convert coin into valuables. They can also get special writs of wealth issued in exchange for their new found loot (at a cost of course)

This is an extremely comprehensive setting, with nicely mapped out cities and towns, with each having enough to run a session or two in each based on the location descriptions. There are a lot of hooks to feed your players. This is very much a sandbox styled campaign setting, which is both its boon and it's curse.

As I see it, native born adventurers become "part of the system", not just by necessity to be licensed to adventure but also because they undergo the Ritual of Cleansing, which marks them and allows them to roam freely at night without fear of the undead. So, if the party is okay with adventuring in undead lands and probably running missions for undead masters at some point, all is well. If they expect to be heroes in the traditional sense, I feel the setting is stacked against them. (they are seen by the populace as heroes, but I don't see their actions necessarily being directed to "heroic acts")

It's a shame, as I really like the setting itself. It has a huge amount of roleplay potential, I just wish there was some "fighting the evil powers from within". Sure, there are some adventure seeds as such, but most of the ones that would put the heroes against the powers that be assume they are outsiders that have found (or been kidnapped) the hidden realm. Which means if they are higher level, much of the setting would be a cake walk, or low level, and the nights would just get them killed.

Maybe I wish it had more of a Midnight "rebellious" undercurrent running with it.

Still, as the author himself states near the beginning: "The Ghoul Lands setting presented in this book may not be suitable for every group, campaign, or style of play. The Labyrinth Lord is encouraged to mine these pages for any NPCs, Factions, New Monsters, New Magic Items, or story ideas that can be ported over to his own game. In addition, the awesome maps of Ghoul Keep and the various settlements, towns, and cities of Makaar Mor provided by Tim Hartin of Paratime Design can be easily restocked and reused to better fit your game world. Enjoy!"

In my opinion, Ghoul Keep is certainly worth it for the sheer "lootability" of it's contents. It's parts are just that good.

From the blurb:


Ghoul Keep and the Ghoul Lands is a sandbox mini-setting supplement for the Labyrinth Lord™ RPG that details an isolated kingdom located north of the Duchy of Valnwall. The people of the Ghoul Lands are ruled by the Ghoul King Lorrgan Makaar, a powerful undead creature who has slowly amassed an army of undead to invade the living lands in the south.

Ghoul Keep a.k.a. Morakaal
Ghoul Keep, a.k.a. Morakaal, is a forbidding mountain fortress that blocks the northern reaches of the Pass of the Dead in the rugged mountain range known as the Peaks of Valen. It is an ancient structure, comprised of fused bone walls, angular towers, sharp battlements, and lofty spires whose peaked windows flicker with ghostly green light.

The elite soldiers of King Lorrgan Makaar’s horde dwell here, including evil humans, ghouls, and an abominable race of ghoul-human hybrids known as gahouls. These forces regularly patrol the lands north of the pass, searching for those who would try to enter or escape the Ghoul Lands, but seldom venture far south of the keep’s walls for fear of a mystical barrier known as the Cursed Ward of Valen that brings painful death to any undead attempting to cross it.

The Ghoul Lands a.k.a. The Kingdom of Makaar Mor
The people of the Duchy of Valnwall believe Ghoul Keep marks the start of an undead wasteland known only as the Ghoul Lands. In fact, the entire Ghoul Lands is actually an isolated human kingdom named the Kingdom of Makaar Mor that lies in a fertile valley beyond the Peaks of Valen. The Kingdom of Makaar Mor is fully detailed in this supplement.

Using Ghoul Keep and the Ghoul Lands
Ghoul Keep and the Ghoul Lands is designed for the Chronicles of Amherth™ Labyrinth Lord setting, but with a little work, it can easily be incorporated into any existing campaign. The isolated nature of the Ghoul Lands means the Kingdom of Makaar Mor can be "dragged and dropped" into any mountainous region as an established realm, a rumored territory, or perhaps even a “lost world” type valley that is discovered via a hidden mountain pass.

What You Get
-The history of the Ghoul Lands a.k.a. the Kingdom of Makaar Mor, with details on its geography, architecture, technology level, and the people, their customs, and way of life.

-Maps of the capital of each of the kingdom's five provinces as well as descriptions of the rulers, dozens of major NPCs and factions, and details of some of the more interesting locations found throughout.
-30 new magic items themed for the setting (many dealing with undead)
-8 new plants that produce interesting natural and supernatural effects
-11 new monsters (including 4 different variations of the typical ghoul)
-6 maps of Ghoul Keep and its dungeons, all fully stocked and detailed
-1 map of a Commoner’s Hall—a specialized marketplace, with all of the shops and NPCs fully detailed. A great starting point for launching a new Ghoul Lands campaign!
-1 short adventure, Kalitus Corpi, designed for beginning characters levels 1-3 (see below for more info).

Take What You Will!
The Ghoul Lands setting presented in this book may not be suitable for every group, campaign, or style of play. The Labyrinth Lord is encouraged to mine these pages for any NPCs, Factions, New Monsters, New Magic Items, or story ideas that can be ported over to his own game. In addition, the awesome maps of Ghoul Keep and the various settlements, towns, and cities of Makaar Mor provided by Tim Hartin of Paratime Design can be easily restocked and reused to better fit your game world. Enjoy!

KALITUS CORPI
Also included with this product is the sample adventure Kalitus Corpi. Kalitus Corpi is a short, site-based Labyrinth LordTM adventure designed for 4-6 characters of 1st-3rd level (about 8-10 levels total). The adventure takes place in a ruined temple that has been taken over by a cannibalistic cult named the Kalitus Corpi. The party must discover the cult's activities, infiltrate the temple, and destroy the cult's avatar—a hideous undead hybrid of man, rat, and maggot known as Raltus the Undying.




A "You Got Your Chocolate in My Peanut Butter" Kickstarter - Base Raiders: The Superpowered Dungeon Crawling RPG

Base Raiders: The Superpowered Dungeon Crawling RPG.

Read the title again.

How does it feel to you?

It's feels like "You got your Supers in my D&D!" to me.

It's either going to be one of the great RPGs of our time or a real mess, but at the very least you have to give it points for being the Peanut Butter Cup of RPGs: Like dungeon crawling, but prefer spandex to your chain mail bikini? Base Raiders may just be the game for you.

In general I'm not big on Supers type games, although this one uses the FATE system as it's core, which is certainly a pretty cool choice.

I may have to support this one, just to see how one "dungeon crawls" in The Legion of Doom's HQ. Besides, "All your base are belong to us!"

Tuesday, October 23, 2012

Just Under a Week to the Release of Barebones Fantasy RPG

I'm beginning to think Larry and Bill from DWD Studios must be insane. They are releasing a new, high quality RPG into the market in a week and they aren't using Kickstarter to do so. WTF guys!?! How dare you use a traditional method to release your game on time. You could have used Kickstarter and nearly guarantee a late product release ;)

I've been following Barebones Fantasy since the springtime and getting peeks at early betas of the rules.  Color me impressed. I'm an Old School / OSR type of gamer. I've tried Savage Worlds, been intrigued by the Ubiquity system, consider running QUERPs for a bit, but time and time again I come back to one of the various D&D clones or illegitimate offspring. So it may be surprising that I'm actually chomping at the bit to run Barebones Fantasy - I just need to free up the time. It doesn't hurt that the setting book being released a bit later has a town of Tenkar and a Tenkar's Tavern in it ;)

I'm actually thinking of using the included tables from the Adventure Idea Generation section to roll up some ideas for adventures. Must be the "Chart Guy" aspect of my OSR-ness. What can I say? I love me some well done random tables.

The monster section reeks of Old School goodness, but Larry - where the rodents? Can't have a dungeon without rodents :)

Maybe I'll kick off a twice a month BBF campaign with the new year. I already have an idea or two rattling around in my noggin.  Hell, maybe I just need to clone myself and send one off to work and keep one self just for gaming :)

More "Where The F' Are They?" List of Overdue RPG Kickstarters I've Supported (Omissions and Oversights)



It appears I missed a few last night so it's time to correct that.

CHAMPIONS OF ZED: Zero Edition Dungeoneering

Goal: $4,600     Total: $8,077     Funded: June 16, 2012
Estimated Ship Date: August, 2012     Actual Ship Date: Not Shipped

Champions of Zed - last update 9/10 - once this project started running late, the updates stopped. Maybe there is info at the forums, but is it too much to ask for an update via Kickstarter every two weeks?

Tabletop Forge
Goal: $5,000     Total: $44,413     Funded: July 9, 2012
Estimated Release Date: August, 2012      Actual Release Date: Not Yet Released

Tabletop Forge - Updates approximately every 2 weeks - Its software. Software doesn't play nice. That being said, I'm about to teach myself Roll20, as the TTF Beta is buggy and frustrating me. When half the party can't see the maps I draw, we got a problem.

Race To Adventure
Goal: $40,000     Total: $52,117     Funded: July 24, 2012
Estimated Release Date: Dec, 2012     Actual Release Date: Early 2013 (New Estimate)

Race To Adventure - Updates about once a month - Board Game - Blame the delays on European vacations. No, really -"wouldn't you know it, August turns out to be a time when a lot of folks in our field are off on a vacation. But we're not talking about GenCon here -- we're talking about Europe, where we're going to be having the game manufactured. This sort of nations-wide month long vacation is super, uh, foreign to USA-based folks like us, so we simply had no idea it was coming."

Fantastiqa
Goal: $10,000     Total: $23,580     Funded: August 9, 2012
Estimated Release Date: Oct, 2012     Actual Release Date: Not Yet Released (New Estimate - Nov, 2012)

Fantastiqa - Updates monthly - guess they got hit by the same European Vacation ;)


Spears of the Dawn Alpha Release Available Now to Kickstarter Supporters


The Spears of the Dawn Kickstarter still has 16 days to go before ending and it's already funded. Supporters of the Kickstarter can get their hands on the Alpha release now - not in 2+ weeks when the Kickstarter ends but right now.

It's no short RPG either, coming in at over 170 pages.

I'll be reading this sucker in depth tonight, as I'm really intrigued by running a Fantasy / Stars Without Numbers Hybrid game.

See, the right way to do a Kickstarter is to have a product usable before the end of the fundraising

Monday, October 22, 2012

Here's The "Where The F' Are They?" List of Overdue RPG Kickstarters I've Supported



The below list is of RPG Related Kickstarters that were estimated to ship (I am using the ship date for the physical item, not the PDF if there is one) October 2012 or earlier.  I was going to add Indiegogo projects to the list, but they are so few (and this list got so long) I'll summarize as follows: LotFP stuff that I supported was late but has shipped. Barrowmaze II shipped on time!

Colors for Actual Ship Date are as follows:

Red: Hasn't shipped and is (or will be based on new estimates) significantly overdue. This includes projects that have been shipping in dribs and drabs for months. If all backers dont have what they pledged for, it's in red.

Orange: Late but shipped, or recently missed a shipping date and hasn't shipped

Green: Shipped on time. Holy Shit!

DungeonMorph Dice
Goal: $5,000     Total: $20,620     Funded: May 22, 2011
Estimated Ship Date: July, 2011     Actual Ship Date: December, 2011

Adventurer Conqueror King System
Goal: $4,000     Total: $11,648     Funded: August 6, 2011
Estimated Ship Date: November, 2011     Actual Ship Date: April, 2012

Far West
Goal: $5,000     Total: $49,324     Funded: August 25, 2011
Estimated Ship Date: December, 2011     Actual Ship Date: Not Shipped (and has missed interim ship dates)

Far West - last update 10/19 - updates approximately monthly -  First the main / lead artist flaked out in the middle of the job (and claimed to have finished work he hadn't completed), then Gareth got sick, "Far West" as a title will now be cropping up in unrelated media, making marketing a pain I suspect - and no new ship date.

C&C Classic Monsters
Goal: $4,000     Total: $9,108     Funded: December 2, 2011
Estimated Ship Date: January, 2012     Actual Ship Date: May, 2012

Quantum Roleplaying Game
Goal: $13,000     Total: $47,747     Funded: December 30, 2011
Estimated Ship Date: April, 2012     Actual Ship Date: Not Yet Shipped

Quantum RPG - last update 9/27 - recent updates have been for the new setting book for the as yet unreleased RPG - I don't care how you spin it, but kicking off a new Kickstarter without releasing the final product of the first annoys me. Invest more into something I don't yet have? Boggles the mind. Even better, the second Kickstarter failed ($7,751 out of $30,000 raised - it failed on 10/18). Gee, think it failed because no one has the first Kickstarter in hand yet?

Astonishing Swordsmen & Sorcerers of Hyperborea
Goal: $6,000     Total: $13,216     Funded: January 15, 2012
Estimated Ship Date: April, 2012     Actual Ship date: July, 2012 and still ongoing completed I believe

Adventurer Conqueror King System Player's Companion
Goal:: $4,000     Total: $20,622     Funded: March 16, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped  

ACKS Player's Companion - last Update 10/9 - Updates approximately monthly. No ship date, but feedback from early release PDF has been applied and the contents revised - Updates average one per month at this stage.

Story Forge
Goal: $12,000    Total: $21,736     Funded: March 20, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: July, 2012

Dwimmermount
Goal: $10,000     Total: $48,756     Funded: April 14, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped (New Estimate Spring / Fall 2013)

Dwimmermount - Last Update 10/19 - Updates Weekly. Absolutely the best thing Travis (and James) have done is give weekly updates. In the Way Way Back, where updates were few and rumors were many, folks were getting might uppity, and with good reason. There was certainly a loss of some goodwill during the Way Way Back Times, and Travis is putting the effort in now, but things would have been so much simpler if updates had been weekly from the start, especially with the wide margin the ship date is being missed by.  

King For a Day
Goal: $800     Total: $4,844     Funded: May 1, 2012
Estimated Ship Date: September 2012     Actual Ship Date: Not Yet Shipped (new estimate - December 2012) 

King For a Day - Updates Approximately twice a month. I'm somewhat doubtful of the December 12 ship date, but I'm willing to be surprised 

Artisan Dice
Goal: $300     Total: $91,542     Funded: April 7, 2012
Estimated Ship Date: April, 2012     Actual Ship date: May, 2012 and still ongoing completed now I do believe - this suffered from overwhelming response. If you are going to be late, let it be because you have too many customers ;)

Adventures Dark & Deep
Goal: $2,500     Total: $7,459     Funded: April 15, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Shipped September, 2012 - I was only in at the PDF level, but congrats for hitting the ship date ;)

Myth & Magic Player's Guide
Goal: $5,000     Total: $24,076     Funded: May 7, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped

Myth & Magic Player's Guide - Last update related to this Kickstarter and not it's sister project - 9/21. PDF released to the wild, no hard copies yet


Appendix N
Goal: $1,000     Total: $18,893     Funded: July2, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped (New Estimate Late September  November 2012)

Appendix N - Last Update 10/22 - Updates more than once a week - Brave Halfling is like your cousin who is always late to appointments - whether it's a Kickstarter or a pre-order, the quality has so far been excellent, the timeliness has been poor. PDF versions of the releases look to be on time or close to it going forward - physical products is going to be a wait n see in my opinion.

Nystul's Infinite Dungeon
Goal: $2,000     Total: $16,017     Funded: June 3, 2012
Estimated Ship Date: September 2012 (New Estimate October 2012 for PDF)
Nystul's Infinite Dungeon - Weekly updates - Estimate for physical delivery is November 2012. greatly expanded offering from initial description.

Not RPGs, but Game Related

Dwarven Adventurers Boxed Set
Goal: $1,250     Total: $136,487     Funded: July 25, 2012
Estimated Ship Date: September 2012

Dwarven Adventurers blew away it's goal and added so many miniatures to the set that missing the estimated ship goal was a given before the funding even completed. If you are going to ship late, this is the reason. Weekly Updates

There are some other Board Games and such, which I will update later

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