This storm is taking forever to get to NYC. I'm sure it will be the equivalent a Old Red Dragon, but it's got the maneuverability of a block of wood:
Class A: Creature can turn 180° per round, and requires 1 segment to reach full airspeed. Creature requires 1 segment to come to a full stop in the air, and can hover in place. Class A creatures have total and almost instantaneous control of their movements in the air. Examples: diinn, air elementals, aerial servants, couatl.
Class B: Creature can turn 120° per round, and requires 6 segments to reach full airspeed. Creature requires 5 segments to come to a full stop in the air, and can hover in place. Examples: fly spell, sprites, sylphs, giant wasps, ki-rin.
Class C: Creature can turn 90° per round, and requires 1 round to reach full airspeed. Examples: carpet or wings of flying, gargoyles, harpies, pegasi, lammasu, shedu.
Class D: Creature can turn 60° per round, and requires 2 rounds to reach full airspeed. Examples: pteranodons, sphinxes, mounted pegasi.
Class E: Creature can turn 30° per round, and requires 4 rounds to reach full airspeed. Examples: dragons, rocs, wyverns. [DMG, p. 50-51]
Taunt the storm. That always turns out well for the villagers.
My wife last night to me:ReplyDelete
Wife - This storm is overhyped. Barely any wind and no rain
Me - You job already called and told you you were off in the morning, right?
Wife - Yeah, they called at 6 PM
Me - I have to go to work in the morning and drive home in the worst of it, if I'm lucky enough not to get help over. Let's continue this discussion Tomorrow...