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Wednesday, July 6, 2011

Digging Up Dragon Roots

Anyone besides me remember C.E. Rocco's Dragon Roots Magazine? It was attempt to publish 3e and 4e articles in the same magazine. The website at www.dragonroots.net is still live, but it hasn't been updated in at least a year.

Four issues were published. 0-3, and issue 4 had a cover posted, but apparently there were printer issues and I don't think it was ever released. There was also some sort of GenCon special for 2010 planned (again, a cover was posted) but I don't think it was ever published.

It looks like you can still order back issues, but the forum has been dead for over a year, and DM_Rocco hasn't posted to ENWorld since April, 2010.

I was the vocal voice that got PDF issues of the magazine reduced in price from their printed brethren.

It was an interesting magazine that suffered from the one man-all hats syndrome. I don't think I had any outstanding issues left in my sub, but like many things in this hobby of ours, paying in advance of an item being published is often a gamble (Mishler's Wilderlands for example) and you have to be willing to write it off if it never pays out.

Anyone know anything else about Dragon Roots? Any updates?

Tuesday, July 5, 2011

Green Lantern Flamed Out in the End

Last thursday I dragged my son to a matinee showing of Green Lantern in 3D.  He had a ball busting mine online by calling me "Such a Kid!" since I decided I had to see it in 3D.  Whatever, he got to go for free, and at 18 he's a lot closer to being a kid then I am.

I really wanted to love the movie.  I'm a big GL fan, having found comics right after the "DC Implosion", and Green Lantern / Green Arrow was the one series I never wanted to miss.  Hal Jordan is the "true GL" in my eyes and all that crap.

So, I enjoyed the background of the character, the special effects, the revamp of Pieface to drop that horrible nickname, seeing the other GLs, the arrogance of the Guardians, knowing I was seeing Hector Hammond the moment he hit the screen... I had a fanboy blast.

And then the final combat.  The big climax.  The "what the f' just happened to my movie?!?" moment.  Really, what the f'?  I don't want to spoil it for anyone(so some of you may want to stop reading now) but when a planet killer doesn't just swarm and implode a private airport, let alone get defeated buy a rookie Green Lantern when previously it was eating the best of them for breakfast, my ability to suspend disbelief is greatly hampered.  When the best of the Corps show up to save Hal's bacon from burning but after the menace is defeated, all I could this is "they could have done that at any f'n time".

I haven't been this disappointed in a movie ending since The Abyss.  What a waste.

Ah well, maybe the DC Universe Reboot will breath life back in the comic lines.

My Little Girl

Today was my first day back to work after a week of vacation. My little girl made sure i was awake, then wanted to snuggle. Needless to say, I was a few minutes late this morning. ;)


- Posted using BlogPress from my iPad

Random Morning Thoughts

If 3x is a D20 system, what "die" would represent Savage Worlds? All? The D4-12 System?

If Woody had gone straight to the police, I'd be out of a job sooner then later.

If knowledge is power, and the internet gives nearly infinite access to knowledge, why is the average person so misinformed?

As I am packing up my RPG collection for renovations, I never realized how much of this shit I actually have. Even the fiancee had that "Holy Shit! Maybe we do need to rent a storage unit" moment. And she hasn't even seen half of it yet. ;)

When we got home from her sister's on Sunday evening (from the July 3rd / 4th party), she said: "I'm going to use the bathroom. You go do a blog post". She knows me way too f'n well.

All for now...

Monday, July 4, 2011

Review - Savage Worlds Deluxe - The Rules - Part 1 - Rolling the Dice

I think my earlier issues with Savage Worlds were linked to the concept that an Attribute or Skill isn't a number, but a die.  If ever a game called for the use of those funky Dungeon Crawl Classics odd-dice, it seems it would have been SW.  I'm glad it doesn't call for them, but I can see where it would work.

In any case, in Savage Worlds Deluxe,  your Strength score is indicated by a die - D4 would be the low end of the chart, D12 would be the normal mortal high end of the chart.  Skills are linked to attributes, in that it costs 1 point per die "step" to increase a skill up to it's matching attribute and 2 points per die "step" to surpass the matching attribute.  As you have limited pools of points to increase your Attributes and your Skills as a new character, there is a bit of a balancing game that needs to be achieved.

Oh, and there are Edges and Hinderances, that add bonus or penalties depending on the circumstances, but I'll get back to that at a later point.

In addition to the die that is linked to your Attribute or Skill, all PCs get a Wild Die.  This is an extra D6, and the PC or Wild Card (some NPCs are Wild Cards) gets to chose the higher number rolled of the two dice.  If you roll the max possible on a die, you get to roll again and add the total.  So if you roll an "8" on a D8 during a Trait test or Damage roll, you can "Ace".  I'm not sure if a Wild Die can "Ace".  I think they can, but I'm not 100% sure (just found it - yes, they can Ace).

If both dice come up ones, or "Snake Eyes", it's a critical failure, and the GM gets to screw with you.  Hey, shit happens ;)

Can't forget bennies.  They are similar to Fate Points from Warhammer RPG's 1st and 2nd editions.  They can be used as a do-over, or to mitigate damage.  Use 'em or lose then, you get them back at the next session, so holding them for too long can be a waste.

Again, presentation is key, and SW Deluxe "feels" much more user friendly then it's predecessor.

More in Part II

The Free OSR List Mini Review - Basic Fantasy Role Playing Game

The Basic Fantasy Role Playing Game, hereafter referred to as BFRPG, is a clone of Basic / Expert Dungeons & Dragons.  More accurately, it is probably a houseruled clone of Basic / Expert D&D, as it separates class from race and defaults to ascending AC.

Things to note:

-Spells are limited to 6th level spells
-As best I can tell, no race has a level limit aside from the general class limit of 20
-It is surprisingly complete for 152 pages - monsters and magic items included
-Information on strongholds.  Don't think I've seen this in other clones (not 100% sure, mind you)
-Available in PDF and OpenOffice formats, making it very easy to house rule the documents for your own use.

BFRPG has a very active community and a plethora (I love that word) of adventures and supplements free available to add to your game and your campaign.  Heck, even if you play another clone, this is a great community to find quality additions to the OSR clone of your choice.

Savaged Holiday Weekend Update

Wow.  I'm really liking the SW Deluxe PDF.  It seems much more digestible then the SW Explorer's Edition.

So, I've searched my account at RPGNow and see I've purchased some settings for Savage Worlds in the past, such as Day After Ragnarok and Winterweir and have some reviewer comps for others.  I'm in for a world of reading.

So, I'm aiming to alternate the Mini Reviews of the Free OSR RPGs with Savage Worlds reviews - I do need to finish work on the next part of the Savage Worlds Deluxe review.

Keep the suggestions coming.  Remember, I blame the White Haired Man!  ;)

Looking For Suggestions on Savage Worlds Settings

I haven't decided which system I'm going to use for sure this fall, but I'd like an idea of the available settings available for Savage Worlds.  Sure, I can find them on the web, but I'm looking for the opinions of those that have run or played in them.

Yes, I've been reading thru the Savage Worlds Deluxe PDF in my spare time this holiday weekend.  Can you tell? ;)

Was True20 Green Ronin's Attempt to Put Out a "Savage Worlds"-type RPG?

I ask this because I was very enthused about True20when it was released and the micro-settings that went along with it.  Of course, that was me with little Savage Worlds experience.  Now that I am reading Savage Worlds, I'm beginning to see some thematic similarities.

Now, I know neither one is the first attempt at trying to put out a "universal" RPG.  I do believe GURPS was  the first commercial success.  You could also peg the Hero System as one of the big boys.  The thing is, True20 and Savage Worlds try to make the universal aspect user friendly - the previous two games are  crunch heavy.

True20 seems to be the barely living dead these days, with Green Ronin's DC Adventures and Dragon's Age RPGs taking the front and center positions.  I thought I read somewhere that the rules designed for Dragon's Age are going to be Green Ronin's next "go to" ruleset.  Which kinda leaves True20 pushed to the curb.

Does anyone have experience with both True20 and Savage Worlds?  Are they both aiming for the same type of player base (although True20's roots in 3e may be seen as a strength for some and a curse for others)?  Any preference between the two?

Sunday, July 3, 2011

Traveller is Coming to the iPhone Near You

I don't have a habit of clicking on ads, but when I saw one for Traveller-AR, I couldn't resist.  Apparently there is a company looking to release MMORPG based on the Traveller Universe and putting it on the iPhone.  Count me as "intrigued".

The concept could work, and the beta graphics look nice - but the proof is in the pudding, so I will reserve full judgement until it is closer to release.  I did, however, sign up for the beta.

Here's their video on YouTube:

New Additions to the Free RPG List

I'm thanking the Trollish Delver for these additions.  Witchcraft and Neverwhere I knew about but forgot.  Tales from the Wood and the Four Color System I have somehow missed in my web walking.

Witchcraft is from CJ Carella and uses the Unisystem

Neverwhere draws upon the writings of Neil Gaiman - 'nuff sais!

Tales From the Wood lets you play as creatures from the English Woodlands

The Four Color System is a free superhero RPG (cloning MSH)

The Free OSR RPG List "Mini Review" - Adventures Dark & Deep

Adventures Dark & Deep is a "what if" retro rpg. What if Gary Gygax hand't been force out of TSR? Unearthed Arcana and some of the issues of Dragon magazine gave hints as to Gary's vision of AD&D 2e, but we never got to see the project published, let alone completed.

With Adventures Dark & Deep we are given a possible version of what that would be, thanks to Joseph from the Greyhawk Grognard's Blog. I'll borrow from one of his forum posts at Adventures Dark & Deep and let him give a better summary then I just did:

The concept behind Adventures Dark and Deep (ADD) is a "what if?" scenario. Specifically, what would a 2nd edition of Advanced Dungeons and Dragons have looked like if Gary Gygax had stayed with TSR, and the game was developed along the lines he had been planning? The broad concepts were printed in Dragon magazine, and we saw some of it in 1985's Unearthed Arcana, but the coherent re-writing of the system, and the inclusion of intended new material, never happened. Gygax left the company, went on to develop many other games, and AD&D was taken in a very different direction in its published 2nd edition.

Adventures Dark and Deep is an attempt to reconstruct what such a 2nd edition would have looked like if Gygax had remained at the helm. New classes, including the mountebank, jester, mystic, savant, and bard, are included. Psionics is gone, as are monks and half-ogres. Assassins are relegated to optional status. Mages get to specialize in types of spells, with bonuses and accompanying detriments. Combat is streamlined and rationalized. The various spells, races, magical items, and classes from UA are integrated into the Players and Game Masters books, and all the creatures from the Monster Manual, Fiend Folio, and Monster Manual II are brought together into a single book, and more (and more variants) are added. Monsters have variable-type hit dice; larger, tougher creatures might use a d10 or d12 to determine hit dice, while physically weaker creatures might use a d4 or d6. In addition, the monsters are reorganized, making it easier to find a desired sort of creature by environment. A skills system is introduced, but one which doesn't undermine the coherence of the class-based system.

I don't have any special insight into Gygax's thought process regarding what a 2nd edition would have looked like, but I have studied what he's written about it, both in Dragon magazine and on various online fora over the years, and I think I've got a pretty good idea. It's a reconstruction, if you will, but it should make a ripping good game once its all set.



The presentation of the rules thus far is adequate (no bells or whistles), but it's the implementation of the rules where Joseph excels. This does feel more like a Gygaxian version of the 2e rules then the ones we were given. We'll never know exactly where EGG would have taken 2e, but this would have been a fine path.

Savage Worlds Deluxe - First Look

I don't know what I was expecting when I started virtually flipping thru the Savage Worlds Deluxe PDF, but I don't think it was this.  This isn't the SW EX edition, which is a nice, compact yet fairly plain - no, this edition has all the bells and whistles... I like it.

The presentation of the rules, physically (or is it electro-physically in a PDF) rivals that of Paizo.  It might even exceed them, but I'll hold off on declaring that for sure.

Now, maybe it's because I have a bit of a grasp of the rules in action after last weekend's playtest, but the presentation seems well written and understandable.  There's even little "notes from the editor" type stuff, to explain why something was added or removed, or why it is done a certain way.  It's a nice touch.

The artwork is very evocative without being "preachy".  Well, maybe preachy isn't the right term, but it doesn't need to be shocking to be effective.  It hits all the main genres and then some.

That being said, I could probably have done without the full page ads / art pieces for some of the genre / plot point adventures they are selling.  Right there in the first handful of pages too.  Eh, I still liked them.  Had no idea Space: 1869 was stepping into the Savage Worlds world.

Did I mention it has some very well done bookmarking?  A PDF without bookmarks, especially full length games, are pretty much only half done.  When I pay for something, I want it to be the best that it can be.  It looks like Pinnacle has done some good work here.

I'll get to the rules in the next part.  It's a holiday weekend, so don't hold your breath too much ;)

Saturday, July 2, 2011

Saturday Afternoon DVD Mini Review - Solomon Kane

Let me be clear... I do not know much about Solomon Kane with the exception of what I read in the Savage Worlds Solomon Kane RPG.  Oh, and I really need to re-read the RPG, as I forgot pretty much all of his background except for the funny Pilgrim hat.

As a movie, it was pretty good.  Acting wasn't bad, script wasn't too hooky, ending was (like in most movies of it's type) lacking.  Still, it was pretty good.

Good enough to get my fiancée off the couch she was dozing on and get her sitting on the floor in front of the TV.  She was enjoying the fight scenes as much as I was.  Solomon is pretty kick ass.

As best I can tell, the film's story isn't based on any of the Solomon Kane stories the Robert E. Howard wrote, but it tells of Kane's origin.  It's an interesting take on redemption.

It has gotten me to further consider running a game using Savage Worlds, and the Solomon Kane RPG to boot.  Need to dig it out of the storage closet I think.

Of Savage Worlds and Solomon Kane

Last night before going to sleep (more accurately, early this morning) I picked up the PDF of the Savage Worlds Deluxe rules and promptly transferred it to my iPad for reading. I'll try to post some first impressions later today, but I like what I see so far (playing with the system last week sure didn't hurt in understanding the system either - thank you White Haired Man).

Earlier this week I read that Solomon Kane was never released here in the States, not even on DVD. I tracked down a DVD of it on Ebay that SHOULD play on my US Zoned DVD player. I'll find out later today and hopefully have a review.
edit: the DVD plays fine!

Oh, and thanks to the Trollish Delver's blog, I've realized I've missed a few more free RPGs. I'll post them later.

Time willing, I'll also start the capsule reviews of the Free RPG list...

Friday, July 1, 2011

YOU Make the Call...

Although I have a crapload of stuff I need to review already (I'm going to count LotFP Weird Fantasy and Vornheim as complete unless I am suddenly inspired) I am considering picking up the Savage Worlds Deluxe ruleset in PDF  to give it a real review.  What say you all?

As for the Free RPG lists I've put together, I'm thinking of adding a page to the blog that lists them all, with a three or four sentence description of each (and links to any reviews I may have done).  The links will remain on the main page, but the new page would give the reader a fairly quick summary of each to help decide if the DL is worth it to them.  A bit of work, so I'd do it piecemeal.  Again, any thoughts?

Actually, come to think of it, I should probably do a short blog post / mini-review on each in order.  Then include a link to that post on my Free RPG page.  Greg would finally stop hounding me to get around to reviewing Errant (he's hounding me for good reason - I'm easily distracted and it's long overdue ;)  This would take some time, but would it have value to the community?

Please, leave your thoughts after the beep... BEEEEEPPPPPP!

Here's Some More Free RPG Day Goodies!

Pinnacle put up their Savage Worlds 2011 Free RPG Day The Wild Hunt up for free in PDF on their site.  You can grab the free Savage Worlds Testdrive Rules while you are at it.

Stone Table Games has posted their Aspect starter rules and adventure Here There Be Demons.  You'll need to register for their forums to download.

The Tunnels & Trolls 2011 Free RPG Day release Rescue Mission is not yet available in PDF, but the printed copy is available for $2 for Flying Buffalo.  While you are at it, grab the 2008 Free RPG Day release from them.  With shipping (in the states) the 2 will cost you $7 shipped.

Found Some More Free Mapping Resources

Somehow, someway I stumbled across the blog grandexperiement over at LiveJournal.  I must have read the link on someone else's blog, clicked it, left it on my iPad and restumbled across it this morning.  Therein I found links to two nice mapping applications, the first tile based.

Pymapper looks to be an easy to learn, tile based mapper.  I don't ask for much, but this looks like it might deliver.

The other is ditzie.  It is web hosted, so your choice of OS shouldn't matter.  This seems ideal for PbP games, as the map can be updated online.  Pretty cool.

Adding the above to the map resources on the left...

Thursday, June 30, 2011

When Google Goes Bad...

Every once in a while, someone posts the "would you believe the search phrase that someone used to find my blog?" type of post.  It's kinda like the Hot Elf Chick deal a few months back, but that was an attempt to make it work for us.

Today, I found not only a truly bizarre term was used to find this blog, but the term actually put my blog in 5th place on the 1st page of the search.  I just feel bad for the guy (I assume it's a guy) who landed here with the search phrase: "bluemen masturbation images" and got a blog post about Sorcery & Super Science's The House of Blue Men ;)

The Overlooked Blogs Collection - @Padre's

It's been a long time since I've done an overlooked blog post, and it's way overdue.  In any case, this overlooked blog post is for @Padre's.  You might remember Padre from the blog Grievous Injury, which I inadvertently help implode (well, Blogger's paid service for domain names imploded it, but I led Padre to the path ;)

Padre is an old school gamer in the true sense - the man plays DragonQuest.  Now, my personal experience with DragonQuest is limited - I own a copy of the second edition that I traded WEG's Junta for, and promptly filled it away with a bunch load of other RPG's from the era that I never got around to playing.  Still, Old School Gaming is similar in flavor no matter the system one uses.

Padre is not a shyte stirrer.  He actually thinks before he posts, go figure... heh.  I have a few things I can learn from the man myself it seems.

@Padre's is a new blog, but it's own old blog in truth.

Tell Padre I said hello :)

Sometimes it Just Doesn't Fit

In the current state of renovations at Tenkar's Residence (not the Tavern, which has had its own renovations recently), I've been looking to "get rid of stuff".  My sister and her husband had stored some stuff here before I had the need for "more space".

In recent days my son and I  delivered their grandfather clock and her wedding dress that was hanging in the closet I shall soon be demolishing.  Today, we had planned on bringing her her highboy.  Down a tight flight of stairs, out the stairs in front of the house, and into the back of my Hyundai Elantra hatchback (its a real cruising car).  As Maxwell Smart would say: "Chief, we missed it by 'this much'".  Needed another inch and a half of trunk space.  My son measured, but he didn't take into account the need for wiggle room.

What does this have to do with gaming?  The best (in my book anyway) RPGs leave the GM and the players some 'wiggle room' - rules that can bend without breaking.  The early editions (and clones) of D&D are this way, although I think 3e and 4e have much less space for wiggle.

"Wiggle room' allows the game system to adapt in minor ways to the needs of the users as opposed to forcing the users to full adapt to it.

In my case, lack of 'wiggle room' means my brother-in-law needs to cash in a favor and borrow a van from someone.  It better be soon too.  I'm going to be putting to flooring in those two rooms and I dont need to be moving his sucker back and forth damn it! ;)

Wednesday, June 29, 2011

I've Got About 5 Months To Plan an Online Campaign - Open For Suggestions

I figure I'm looking at the end of November, beginning of December for the start of my online game. Which of course means I will have 5 months worth of second guessing, changing, gamer's ADD and all other sorts of distractions between now and then. Why 5 months? Cause I'm getting married in just over 4 months. heh ;)

In any case, I need to decide on a system. While Savage Worlds was lots of fun last weekend, I don't see myself as having enough system knowledge to run it properly. Besides, they just came out with a new edition of the rulebook, just as I started to learn the old.

Tunnels & Trolls is a strong candidate, but with Fantasy Grounds lacking even a community written character sheet, I would probably find myself falling back on GameTable as the VTT. I really would like to get some value out of my Fantasy Grounds Ultimate license at some point.

Swords & Wizardry Complete is also a very strong choice. I could probably run it using the Labyrinth Lord ruleset for FG2. Wouldn't mind seeing the Bard class I wrote in action.

If you had asked me last year, I would have said Castles & Crusades, but the campaign I was playing in shows little sign of being revived. It's been revived once already, at the cost of most of the original players. I don't think Sak will be as successful a second time. C&C is a good system, with lots of support via Fantasy Grounds rules and modules. I just don't see it as my classic "go to" old school game anymore.

I could run LL, but from my perspective, S&W has it beat by a hair when it comes to how I'd want to run an OSR style game. Then again, there is the LL ruleset for FG2 ready and waiting.

As much as I like the FATE system, I've never actually played the FATE system, so what looks good on paper may not play out as well in real time gaming.

I think I'll need to work on some map creation skills on top of all of this. I know CC3 and Dunjinni are a bit beyond my skills (believe me, I've tried). I think I need to visit the Map Links to the left side and start playing with them a bit. That, and I'd like to find one that is OSX friendly. After switching to a Mac Mini for most of my computing last year, I really dread booting up the old Win 7 box.

Any ideas? Thoughts? Systems that I might have missed? I'm open to listening.

Productive Working Vacation So Far - Posted From Work

This week I'm on vacation - except for today. Tonight I have a retirement party to attend, and rather then drive into Manhattan tonight on my own time, I figured I'd just go to work for the day and hop a ride downtown to the party later. Needless to say, I dropped myself into a large pile of poo. Poo cleaning is almost done ;)

I've been painting and wallpapering for a few hours each day so far. Tomorrow morning may finish the wallpapering (if i'm lucky). I have some carpentry work I need to do on some archway molding, need to dismantle an ancient and insufficient closet, order new flooring and then instal the above.

I've also been trying to get some RPG reading in, and I'm hoping to catch Green Lantern tomorrow or Friday.

At least I can't say I've been wasting my time like usual ;)

Tuesday, June 28, 2011

Nine Years Ago Today...

Nine years ago today, I was promoted to the supervisory ranks of the NYPD.  I quickly realized it was more important to play the role of a boss that knew what he was doing then be a boss that was pretty unsure of himself and nervous as all heck out of fear of screwing things up.

Years of role playing, mostly from the DM's chair, sure came in handy in those early days.  It wasn't that I hadn't used those skill previously, on the streets as a cop in the South Bronx, but I hadn't tried using those skills on my fellow officers.  Those years of rolling dice have done me some great service over the years.

Of course, if I were growing up now, I'd be more likely to be honing my skills in MMORPGS or first person shooters.  I'm sure I'd find some use for those skills, but for me, I prefer the skill-set that D&D gave me.

Go figure.  D&D helped qualify me for life ;)

Mini Review - Tavern By The Sea (Tunnels & Trolls)

It's been a while since I've had the opportunity to look at a new Tunnels & Trolls solo (I'm waiting on my 2011 Free RPG Day T&T Solo to arrive in the mail).  Today, we give you Tavern By The Sea, by Ken St. Andre and Andy Holmes.

Here's the interesting thing about Tavern By The Sea - there's a Mini-Adventure snuggled in the back of it. I love the T&T solo, but adventures for use by a party are few and far between.  Frargg--The Pirate Nest isn't huge (its about 6 pages long), but with the exception of Outlaw Press products, this is the first GM Adventure for T&T I can recall being released in... 20 years?  more?  The last was Isle of Darksmoke as far as I can remember.

Oh, apparently part of the 2011 Free Game Day release is a GM adventure.  Damn cool!  Seriously, if you want to put Tunnels & Trolls into the hands of more gamers, you have to give them a game they can play with others.  Want to add more solo players?  Bring in more players in general.

Where was I?

Ah, yes, Tavern By The Sea.  The solo by the same name is 20 pages of the total 32 pages (6 for the GM adventure, cover, ads, art are the rest).  For T&T 7.5e, and characters of 3rd level or lower.  You can use it with earlier editions of T&T, but from my experience the power curve in 7.5 is noticeably higher the 5.5 or earlier.  Don't say I didn't warn ya.

You can start a new character, and there is a twist in that you can roll a die to give your character a little background history.  Oh, and a house rule allowing the roll of 4d6, dropping the lowest (with TARO, dropping the lowest might not always be the best choice).

If I told you the solo doesn't take itself, or you, too seriously, would you be surprised?  I wasn't either.  Fun T&T soloing to be had.

Now if Ken and Rick could just get this stuff out even quicker ;)

Supreme Court Strikes Down California Violent Video Game Ban

The First Amendment of the US Constitution is an amazing little piece of law.  It now covers (or always covered, but now covers by ruling) video games.  I'd hate have seen Dragon Age or Fallout or even Fable restricted by some NC-17 rating, because in many ways they are just as violent as Call of Duty and GTA.  RPGs, by their roots and nature, are violent little beasts ;)

From the majority opinion:


Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection. Under our Constitution, “esthetic and moral judgments about art and literature . . . are for the individual to make, not for the Government to decree, even with the mandate or approval of a majority.” 




Monday, June 27, 2011

A List is a List is a List - Tweaking in Progress

Well, I think I'm going with:

Free OSR RPGs (derived from D20 / earlier versions of D&D)

Free Classic RPGs (GURPS / Traveller / Runequest / Gore / Lost Souls and the Like)

Free Modern RPGs (Risus / FATE / PDQ and the like)

When I get the chance I'll try and group within each list by genre.

Once this damn list building is done, I can get back to reviews, the next RPG "porn" release, funky dice and all the other stuff that seems to stir the shite on the interwebs ;)

Need to Divide the Free RPG List - Any Thoughts?

The Free RPG List I've been putting together has grown in leaps and bounds, and is set to grow even more with the suggestions I've received so far today (let alone further suggestions and games I stumble upon).  I'm not just throwing any game into the list, but I think the list needs to be broken down further.

I'm thinking:

Free OSR Games (for the D&D clones, sims, variants, etc)

Free Old School RPGs (anything from the mid 90's and before - T&T, Gore, West End Games D6, Lost Souls, OpenQuest, etc)

Free RPGs - General (Risus, PDQ, stuff from Greg at Dark Horse Games, Stuff from the Free RPG Blog, etc)

Free RPG Day Quickstarts (for this year, last year and possibly 2009) - this list would probably be the last one done

Any thoughts, suggestions, changes?

How Many Freely Available RPGs Are There?

Well, it isnt infinite, but the list on the left of this post just keeps growing.  It seems I'm constantly having those "how the hell did I forget THAT one?"

Added, in no particular order of preference to the List of Free RPG Rules:

Bill Coffin's Septimus and the D6 core Bundle from West End Games.  The same engine that powered Star Wars back in the day.

FUDGE, cause, like, its  been around forever (and is a pretty cool ruleset)

Old School Hack - hey, people play it and like it.  It's Old School and New School.  It's a Reese's Peanut Butter Cup!

The System - Old School crunch heavy.  Missed it the first time around, which isnt a surprise.

Pars Fortuna - a Swords & Wizardry variant - 'nuff said!

Lost Souls (i own a 1st printing), Legendary Lives (another 1st printing), Khaotic (never owned) and Crimes People Play (never released back in the day) original published by Marquee Press and released to the masses for free in PDF by the author, Joe Williams.  Good stuff from the early 90's.

Oh, and Mapping Resources is now its own list.

Sunday, June 26, 2011

A Busy Day - And Another Free RPG Day PDF is Released

Went to Home Depot to grab some laminate flooring samples, as I'll be using laminate for the flooring in the bedroom / office area.  I think we settled on an oak laminate.  Also put up another wall worth of wallpaper, which should leave me about a wall and a half to go.  Only have one day of work this week (Wednesday), so if I can get the wallpaper done and the flooring ordered and the archway molding rebuilt (which may be tomorrow's project) I'll be thrilled.

The Black Crusade Free RPG Day freebie has been released in PDF.  It comes in hi-res and lo-res versions:  (thanks again to Walking dad's thread on ENWorld)
 Broken Chains (high res pdf, 41.7 MB)
Broken Chains (low res pdf, 2.9 MB)
Broken Chains Bonus Characters (high res pdf, 15.7 MB)
Broken Chains Bonus Characters (low res pdf, 888 KB)

At this rate I'll need a link list of the Free RPG Day PDF releases.

edit:  and added Old School Hack to the Free Games List

Adding Dave's Mapper to the Resources List

Rob Lang's Free RPG Blog is a treasure trove of RPG goodies.  Last week he highlighted Dave's Mapper, which uses geomorphs to make some gorgeous rpg maps.  This looks like a blast to use, let alone use the results.

Also, to the RPG list, I'm adding adding Dragonquest, the old SPI fantasy RPG.  As long as a game is played, it lives, and this game is still being played.  Thanks Padre.

I'm beginning to things Maps and Tokens need their own list.

Saturday, June 25, 2011

Adding Star Frontiers and Talislanta (and ZEFRS) to the Free RPG List

I'm surprised I forgot these two.

Star Frontiers is alive and well at Starfrontiers.org.  Then we have Starfrontiersman being added to the Resources list.

I also forgot Talislanta.  No friggin elves!

Edit: I also forgot ZEFRS - the engine behind the old Marvel Superheroes Game, Conan and Gamma World 3rd Ed, all by TSR.

I Got Savaged in Kith’takharos!

Yep, I spent the afternoon play testing an upcoming adventure from the guys at White Haired Man. I was the only party death, but it was a heroic stand!

I've owned the Savage Worlds rules for years, even prior to the Explorer Edition and had yet to play in a session until now. Amazing, I know, but I was never able to wrap my head around the system until today. Play certainly helps the learning process.

As for the play test itself? Probably the most fun I've had gaming in a long time. The combination of in game chat and voice using Ventrillo worked very well, and it didn't hurt that we had a good group playing. The adventure was a challenge, but a group used to working together would have had an easier time with it. It took some time for us to learn the other characters strengths.

From my estimate, based upon what we were able to accomplish in 5 hrs (with a 5 minute potty break), this adventure should be good for 3 to 4 sessions easily. Online does tend to slow thing down a tad, so 2 to 3 sessions if it were played face to face. Extremely good value on your dollar.

What's the name? When is it being released? Is the cover art really that awesome? (yes) That's for the White Haired Men (Man) to reveal, tho I'll post an update when they post theirs.

I do want to thank Viz for inviting me, and the rest for putting up with my lack of system knowledge (tho i learned a lot, and forgot much of it already, i am sure).

Really makes me hunger for a steady FG2 again. Maybe I should get off my ass and run one myself. After this coming November that is. Life should calm down a bit after November 5th ;)

Playtesting an Adventure For White Haired Man This Afternoon

I forgot how much fun Fantasy Grounds 2 is with a good GM and a fun party.  It's been a couple of months since I've used the software, and it's great as always.  Just wish I had the confidence to run a game with it.

Well, that and I'm waiting on a Swords & Wizardry ruleset for it.  Oh, and Tunnels & Trolls too.

More after the session wraps...

Friday, June 24, 2011

I've Spent WAY Too Much on Virtual Table Tops Over the Years

I was lying in bed last nite, suffering from a mild sneezing attack, when it dawned on me... I've spent a crap load of cash over the years on a bunch of virtual table tops I never use.

Klooge was my first purchase. I had high hopes for it, and bought a gm license and 5 floating licenses. It was, and still, an ugly piece of work. Java based if I recall correctly, i used it once while play testing a Rolemaster ruleset for it. Ah well.

Next up was Fantasy Grounds (later upgraded to Fantasy Grounds 2). I bought many a license to gift to members of my old group (this was back when even a novice could make money on the net). Heck, I have myself a copy of the Ultimate license these days. I've played in years worth of gaming sessions (haven't run one myself yet). Great product.

Battlegrounds RPG was also bought around this time with a couple of floaters. I really need to sit down and give this a better look. Heruca has been issuing some board game conversions for it.

iTabletop / Pandora - holy crap, I think I sunk about 400 bucks into this. I still have high hopes for it. It's free now. Go figure. Maybe it will be all that is can be.

Screenmonkey - Eh. That's it. Eh

Maptools - free. lots of features. i can't wrap my head around it.

GMail Chat - it's how the current Tunnels & Trolls game is running. Works extremely well, just no maps or dice roller. Guess its as good as the GM. Ours rocks.

Thursday, June 23, 2011

Mini Review - Nuclear Sunset (Mutant Future)

Wow. It's been a couple of weeks since I've done a "mini review". Time for me to catch up.

Nuclear Sunset: The Southwest, is a sandbox style campaign setting for Mutant Future. Mutant Future is the OSR movements re-imaging of Gamma World and other Old School post apocalypse games using the OGL as it's core. There is a link to a free download of Mutant Future on the Free RPG List on the left. Do yourself a favor and grab a copy. Don't worry. I'll wait.

OK, now that you have your rules, we can discuss the setting and what a setting it is. Think Post Apocalypse with classic western overtones, then dial it up.

The combination works better then I would have expected, but then the Firefly TV series showed that sci-fi with strong western overtones can work very well. I give Vigilance Press major props for finding a strong setting concept for Mutant Future that isn't an obvious one, until you read it. It's that good.

Salt Lake, Vegas, Phoenix and other well known locations make the transition to Mutant Future with enough highlights that you'll recognize them, but so much changed that they are totally new.

We are given location write ups, the major factions (and their relation to the different locals), but even more importantly an abundance of adventure hooks. You could easily run a campaign for years using the Nuclear Sunset setting and the adventure hooks supplied. That's a true compliment for a product that is 20 1/2 pages long.

My one complaint is that it is not printer friendly. The nuclear watermark and background art on the text pages will kill your ink. It's not a huge complaint, as I don't plan on printing out a copy (I love my tablets for PDF reading), but I know some of you do like to print your own so I felt this should be pointed out.

Nuclear Sunset is an excellent value at 99 cents. If it's half as much fun to run as it is to read, it's one of the bigger RPG values available.

Dungeon Crawl Classics - Free RPG Day Starter - Quick Look

Let me warn you right away. I'm looking at the PDF version (still have my issue with 5 bucks for a PDF that was free in physical form last Saturday) and I have yet to give it a proper read thru. I've just done a virtual flip-thru.

The PDF is 18 pages. Taking off the front cover and rear ad from the total, we are at 16 pages. How do those 16 pages break down? Glad you asked.

The intro is a page long.

Flavor text is two pages long. One of those pages is a handful of words, white text on a black background. Skip this page if printing at home, its an ink killer.

Art takes up three full pages, which isn't a lot, but when you only have 16 pages to present 2 adventures, it's a sizable portion of your space.

Reviewing the basic mechanics of DCC takes another page. To use the enclosed adventures, you'll absolutely need the free DCC Beta.

The first adventure for the character swarm of newbies, takes up 5 pages - 4 text and 1 for the map. The map is gorgeous. It isn't your classic, grid style map but a piece of art unto itself.

The second adventure, for level 5 characters (high level play according to the blurb) is 4 pages - 3 text and 1 for the map. Do I need to say it again? This map is also amazing.

The maps alone are nearly worth the price of admission.

Alright, I'll give this a read thru over lunch and give my thoughts on the actual adventures later.

Wednesday, June 22, 2011

Looking At Some Late Loot

When I woke up Saturday, i completely forgot is was Free RPG Day.  When i finally remembered, I logged into Noble Knight Games to try and grab some loot (1 freebie per $15 spent).  I was too late for the DCC Starter, but I did manage to grab:

Black Crusade: Broken Chains (Warhammer 40k line of RPGs) -32 Pages including covers

Dragon Age Quickstart - 32 pages plus cardboard cover.  It's real purty ;)

A Nightmare at Hill Manor - 64 pages, it wins on weight alone

D&D 4e - Domain of Dread: Histaven - eh, I thought it was gonna be a quickstart.  16 pages.

More once I look thru them.

Oh, and the PDF for Eden Studios Free RPG Day Waking Dead has been released.

DCC RPG Free RPG Day Adventure Starter PDF Released - For $4.95

Goodman Games has released their DCC RPG Free RPG Day Adventure Starter for $4.95 as a watermarked PDF from their website.

5 bucks isn't a huge price, but for 16 pages it certainly isnt cheap. Then again, they did release the DCC Beta for free, but that free beta is also a huge free marketing gimmick for the final product.

I'm buying a copy of the DCC RPG Free RPG Day Adventure Starter PDF because I really want to see what the mob of peasants are expected to overcome.

Still, if GG knew they were going to be charging $4.95 for the PDF, they could have told us ahead of time.  If they did, I certainly missed the announcement.

Free Feeding Frenzy

Last nite, when I posted about the Free RPG Day PDFs that were released, there was a bit of a downloading frenzy, not just of Free RPG Day stuff, but also from the now expanded Free RPG list on the Left Sidebar.  Pretty damn cool!

I've added a Free RPG Resources list.  It's far from complete, as I know of stuff that needs to be added and I'm sure there is stuff I've completely overlooked, but it does include settings, stats, mags, Virtual Table Tops, Mappers, an RPG Soundboard, a map collection, geomorphs, counters... phew!

As always, add your suggestions and I'll see to adding them to the list.

BTW, the RPG list is alphabetical.  The Resource list I'm trying to group by type, although if it grows enough, I'll probably break it down into separate lists.

As for the free adventures list - it's forth coming.

Tuesday, June 21, 2011

Free RPG Day PDFs Are Starting to Show Up

I stole this list from ENWorld.  When I find more, I'll post them.


Paizo Publishing
Pathfinder Module: We Be Goblins! (PFRPG)

White Wolf
Nightmare on Hill Manor

Green Ronin
Dragon Age RPG Quickstart Guide

Pinnacle
The Wild Hunt




Update to the (latest) Minor Renovations at the Tavern and the Residence

I'm still trying to tweak the columns thing on this here blog.  I'm keeping the colors.  I kinda like them.

Not sure if I should be scared or pleased that my thoughts on getting lists of free gaming stuff together were on a similar wavelength / timing with Zak's.  Not that I'm a Puritan or anything, it's just I suspect we would tend to disagree on more topics then not.

Took tomorrow off from work for multiple reasons:

     1 - The weekly T&T chat game is tonight.  Now I can game to the very end w/o worrying about loss of sleep waking up early for work.

     2 - Need to update my service uniform for nearing the 15 year mark.  Especially since I never updated it for hitting the 10 year mark.  Will be spending some time at the tailor tomorrow (and yes, I already had it taken out for the years of "expansion" I have suffered ;)

     3 - Wallpapering date with my mother tomorrow.  She's great at wallpapering, I need to wallpaper two rooms I am renovating.  The day works for both of us.

     4 - Maybe I'll catch up on some reviews...

     5 - Work on the free stuff link lists

Caution! Man Working

Tweaking the blog layout and working on the "free stuff" lists. Zak's free adventure post listing from last nite should be a good resource. I'd link to it, but I'm typing this on my iPhone.

In the meantime, keep the comments coming. It's apparent I've missed a good chunk of stuff.


- Posted from my iPhone

Monday, June 20, 2011

The List of Free Stuff Needs to Grow

I'm fairly sure I'm missing some excellent free OSR resources with the list I have on the left side of this page. If you can think of more goodies to be grabbed, add it here and I'll expand the list. Heck, if we get enough stuff, I'll make multiple lists.

Don't limit yourself to purely OSR stuff either. If its good and free, I'm sure someone will figure out a way to convert it for use.


edit: Great feedback so far. I think I'll be breaking the list into 3 parts: Rules, Adventures and Supplemental Resources, unless someone has another idea on how to do it.

Hmm, might go to a left / right sidebar format too.

K, keep adding to the list folks!

Sunday, June 19, 2011

A Story of Cats & a Dog

Once upon a time, two kittens were brought to their new home.  It had two floors and a basement, and the domain was theirs.  Fritzy, the brother, quickly learned that sucking on his sister Heidi's neck kept her submissive (and he enjoyed it in a sexual sense, even as a eunuch cat).  Still, they loved each other, played like young cats play and all was good in their world.

A few years later, another kitten would visit.  When she stayed, the upper level of their domain was closed off (as in truth, the humans had two separate apartments, but the cats cared not for such limitations), and the visitor enjoyed her privacy.  The visitor rarely stayed longer then a week, and the two sides never met during the visits.

Then, one day, the visitor's human companion passed before her time, and Ashley moved in permanently.  Fritzy and Heidi relinquished the upstairs to Ashley, but the transition was not smooth.  Ashley was young and untrained in the world of feline manners, and many a disagreement took turns for the worse.  Only once did it come to blows, but many words were exchanged, and Ashley excelled at shadow boxing.

Finally, a pecking order was established, but like many things in the world of cats, it makes little sense to humans.  Fritzy trumped his sister, yet his sister intimidated Ashley, just as Ashley now dominated Fritzy.  An ongoing game of Rock, Paper, Scissors thus ensued.

So it was until the dog appeared.  Chloe, a long haired dachshund, appeared one day in the company Ashley's human companion's significant other.  Chloe, not understanding what a cat was, and the cats, fairly sure they did not want to know what a dog was, could not come to any sort of terms.  Chloe would bark, the cats would hide, Chloe would leave and the cats would return.

Ashley made  the first attempt at learning what a "dog" was.  Waiting for the dog to fall asleep, she decided to smell the dog, as Ashley was a cat that smelled things before doing anything.  So she smelled the dog, then sneezed, waking the dog, causing some excitement.  At which point, Ashley calmly but surely, hid beneath the bed again.

Heidi first used avoidance, then ignorance, deciding that if the dog didn't exist, it wouldn't be there at all.  So she pretended it wasn't there.

Fritzy saw himself as the only one that could make a stand, and thus decided, after months of observing and hissing from a distance, to charge the dog.  The dog did flee upon the charge, finding itself cornered by a cat that stopped 2 feet away and sat on his haunches, watching the dog try to climb a wall and yelp. Sensing his new found power, he chased the dog again, who, finding herself cornered, cried for her human companion as Fritzy "Shadow Boxed" her from 2 feet away.

Still, the dog was not all tail between her legs, as when Heidi the cat decided to cross her path and look down, Chloe saw the chase was on, and did chase the cat until the cat did jump on a table to escape.

Thus, the game of Rock, Paper, Scissors has new complications and dynamics. In the end, a new pecking order will be established.  Feelings will be hurt, adrenaline will flow, but each will know their place.  Until they don't.  At which point, all will start anew.

Reaction From Outside the Blogosphere - Action Castle is "Just Good Fun"

Well, last Saturday at the Gathering of Fools, we did more then just give out RPGs, watch movies, play Guitar Hero and Rock Band, eat Mexican Food and snacks... and of course, drink beer.  It was requested by our host, Wall Street Wizard, that I bring Action Castle.  Yep, the one local group member that actually reads my blog wanted me to bring something he read about on my blog.  It felt good ;)

We didn't get to it until nearly the end of the gathering. WSW was busy cleaning and neatening up the place before the wife and urchins returned from visiting the WSW's sister-in-law when I realized we hadn't yet played Action Castle - so I whipped it out (for some reason I am thinking about Blazing Saddles at the moment, but I digress).  I printed out the rule page twice (yep, all the rules fit on one page) and made Bri the official rule reader for the group.

As he read the rules, I summarized them to the group as live action Zork.  Well, live in that I  was playing the computer's roll and they were jointly playing the computer user's roll.  Then we were off.

I read the first location's description and decided I would indicate items that they could interact with by using my fingers to open and close quotations as I said the word.  So, the line - There is a rose bush in front of the cottage became -  There is a "Rose Bush" in front of the cottage.  It helped them with the usable items.

Much of the fun and humor inherent is due to the fact that you are making people think in a "parser game" or Zork-like manner.  Answering them with "I do not know how to 'what the fuck' a rosebush" just adds to the fun.  ;)

It did make them think, and as they started to figure out what was needed to be done you could feel the energy build up.  It was a blast and played out in about 20 minutes or so with 4 players and a GM.  It would probably had taken a little longer if we weren't in a time crunch - I allowed fast travel between known locations (I no longer asked for "North", "North", "Down" if they had already travelled between points "A" and "B").

This sucker is a steal for 99 cents.  There's a bunch more in the series, and I plan onbringing one or two more to the next gathering.  Actually, it was requested :)

Saturday, June 18, 2011

The D30 - Best Cat Toy Ever Invented

So, earlier today I had to determine the winners of the 1000 post giveaway.  30 commenters, so I broke out my 30 sided die that I recently ordered for use with the Dungeon Crawl Classics Beta.

Man, I thought D20s liked to roll for a long time... the D30 thinks it's nearly round.  Sucker goes nearly forever with a good roll.  Which is something my cat learned very quickly.

Ashely watched me roll it a few times before taking a few tentative taps to make it move a bit, then she swatted it off my desk and the chase was on.

It's too big for her to eat and rolls just far enough to really excite her without rolling forever like a ball.  She thinks I bought it for her.  I may need to get a second just for myself ;)

And The Winners Are...

Thirty commenters, so I get to use my new D30 (yes, a few opted out, so I'll just reroll if they come up.  If someones number get rolled a second time, it gets rerolled.  1 prize per person.

We have 2 prize packages of Dark Heresy: Inquisitor's Handbook and the Hero's Handbook: Dragonborn in PDF courtesy of OneBookShelf.  The winners are:

Joseph Browning (code sent)
Sully

Congrats!  Email me at erikATtrubluniteDOTnet so I can send your codes.

Next up we have 3 PDF copies of Resolute: The Splintered Realm.  I'm buying these copies as gifts, so you need to send me an email address you have that you use at RPGNow.com / DriveThruRPG.com.

The winners of Resolute: The Splintered Realm are:

ze bulette  Spawn of Endra (as ze opted out) (sent)
/Matt
Jagatai  C'nor (Outermost Toe) (as Jagatai opted out)

Congrats!

Lastly, we have 6 PDF copies of Action Castle.  I'm buying these copies as gifts, so you need to send me an email address you have that you use at RPGNow.com / DriveThruRPG.com.

The winners of Action Castle are:

Lecker ThAC0! (sent)
Dyson Logos (sent)
JDJarvis (sent)
Pere Ubu (sent)
A Paladin in Citadel (rpgnow is having problems with the address - email me at the above addy)
Tim Shorts (sent)

Congrats again!

I'll need the winners to email AND post in this thread (kinda like a double confirmation).  I'll get the prizes out as quickly as I  can,  but it is Father's Day weekend ;)

Congrats to the winners and a HUGE thank you to everyone that reads this blog!

Friday, June 17, 2011

1000th Post Contest Closes... Whenever I Wake Up In the Morning and Log In :)

Which means you still have a few hours to add your comment to this post (as in the link, not this actual post) and possibly come away with some free loot.

As a side note, did my LotFP's Weird Fantasy is Porn post really stir up this much crap?  The main point I was making is that for people less involved in the hobby (not bloggers / designers / forum and blog readers, etc but definitely gamers) going from say, Swords & Wizardry to Weird Fantasy is a HUGE leap in the type of content and style.  Art tends to stick out, as it's easier to notice then the written word on a quick flip thru.  So yes, they called it "porn".  It might not fit your definition of such, may or may not fit mine, but it fit someone's last saturday.

Besides, it's was a blog title that wrote itself the moment I heard it.

In any case, bloggers (including myself) tend to have huge opinions, but few if any of us are experts on anything.  Unless you subscribe to the theory that all TV and Radio Talk Show hosts are experts, in which case... I'm an expert too, cause a blog is a media outlet, so there!  Na-na-na-na!  :)

A Professional Hobby or a Hobby Run Professionally?

The way I see it, there are basically 2 types of successful RPG publishers once you get past the Industry giants.

You have the Professional Hobbyists - these are the ones that truly are attempting (or maybe even succeeding) with making a living off of RPG writing and publishing. LotFP, Troll Lord Games, Goodman are some examples.

Then you have the Hobbyists That Make Professional Games - professional releases for free or close to cost. Creativity before profit. Goblinoid Games, Mythmere, Dark Horse are some examples.

There are other tiers, but this are the main types you see in out little corner we call the OSR.

Both approaches are valid, although those attempting to make a living off of this hobby is by far the tougher path.

Still, it reminds me of my early days as a cop in the South Bronx. On weekends, my unit would come in early to do "Ho Roundups". If that sounds like herding cattle, there were some similarities. In any case, there are different "social classes" of prostitutes, even in the South Bronx. The "locals" that lived in the area and considered this a somewhat legitimate occupation, would literally get into fist fights with the girls that were from out of town, or in many cases, drug addicts. The fights were over a simple issue - the out of towners would do the same sex acts for about half the amount the locals charged. Even worse, they were happy with the amounts they made. The locals felt they were ruining the local economy (that's what they referred to it as. I remember the arguments that took place in the prisoner wagons). The 2 sides had to co-exist, but they didn't like it much, and the disputes often got nasty.

I most certainly am not likening the writers and publishers in the OSR to South Bronx Prostitutes, although the imagery is pretty funny. It's just that I see some similarities in the different attitudes and approaches from those that are looking to make a living off this hobby and those that treat it as a hobby.
No fist fights, no hair pulling - it seems to be more politics then anything else.

As far as I'm concerned, I'm just a "John". Whoever puts out the best product for the lowest price is where I'll be. I'll try not to feel too dirty ;)

Thursday, June 16, 2011

Reviews in the Hopper

I've got a few reviews I want to get to over the next few days.  See, this is about me being organized... or at least trying to be organzied.

In no particular order:

LotFP Weird Fantasy: Grindhouse Edition (I need to finish this multi-part review)

Errant and Cascade Failure (yes Greg - way over due)

Simple Scenario Bundle and The Dreamers Awaken for Fantasy Grounds 2 from White Haired Man (OGL versions, and yes Viz, way overdue too)

Tavern By the Sea by Ken St. Andre (new Tunnels & Trolls solo)

Nuclear Sunset: The Southwest for Mutant Future (really enjoying what I've read so far)

Vornheim (I think I need to finish this review)

Blackmarsh from Bat in the Attic Games (free, professional sandboxie setting - its linked to the left)

Edit:  Forgot Dungeon Crawl Classics - add that to the list (thanks to JasonZavoda for the reminder)

Holy crap that's a list and a half!  I'm sure I missed something or two.  Time to get a crackin'.

Disorganized Thoughts

If any of you ever saw my desk, either at work or home, you would be amazed that I could find anything. Heck, I amaze myself at times. Organization is not my strong point.

It affects my blogging too. I start looking to do one thing, get sidetracked, and then shit falls to the side, only to rediscovered weeks or months later.

I'm going to try to keep a list of what I am working on, what i should be working on, what i want to work on. Basically, I'm attempting to organize myself.

Wish me luck ;)

Wednesday, June 15, 2011

Looking Back

I'm looking back at the past 1000 posts, and I do find it amazing that I've gotten to this point. In fact, I had such a hard time deciding on what to blog about at first, that nearly a year passed between the first and second posts.

It takes a lot of trial and error to not only find your blogging voice but also your writer's voice. This blog most certainly isn't now what it was 3 years, 2 years, 1 year, 6 months or even 3 months ago. Blogs evolve and change. They can take a life of their own. I embrace that concept myself. Sometime my blog surprises even me.

Getting readers to your new blog is mostly getting yourself out there. Posting insightful and interesting comments on other blogs is a good way to get your blog noticed. The simple fact is, for many bloggers (myself included) building your reader base is a slow process. For months, I was lucky to get 20 views a day (and i suspect about half of those were me checking out the page myself). My first big surge was my review of LotFP's The Grinding Gear. Raggi's mentioning of my review tripled my traffic that day.

I literally had no idea how to do a review early on. I'm not saying I know how to do one now, but I was really lost in the beginning. I tend not to review things that I have overly negative feelings about. Negative reviews are generally not fun to write.

Something that I used to do (and Gothridge Manor does) is spotlight new blogs that I find interesting. Adding them to the blogroll is nice, but posting about why a blog is worth reading has true value. I need to get back to that.

Hmmm, I need to post about Sex, Drugs and Dice Rolling... I'm sure that would drive lots of traffic ;)

Tuesday, June 14, 2011

To Infinity and Beyond - 1001, A Post Odyssey

I don't want to clutter up the comments section of the thousandth post, so let me say some things here.

First - Thank You!  Thanks to all for their well wishes and congratulations.  They make me feel all giddy inside :)

Oh, and Gaptooth - Way frikkin' cool!

Next - The copies of Action Castle and Resolute: The Splintered Realm really do belong to you, the readers of this blog.  When you buy from RPGNow / DriveThruRPG from the links to the left, or a mini review or such, that small commission I get is used for gifts like this.  It's my chance to thank you.  As I type this, the 1000th post thread has 20 comments... one more comment and the pot grows to 6 copies of Action Castle and 3 copies Resolute: The Splintered Realm.  Keep it growing lads and ladies!

Now, for my next thousand posts:
      -I really need to start writing some Tales of the Blue Knight again.  I'll do my best to get another entry posted by the end of the month.
      -Obviously, more reviews.  
      -More thoughts on Tunnels & Trolls.
      -Maybe some work on another class missing from Swords & Wizardry - the Illusionist (This may be tricky, and probably wouldn't hue too close to the original, but I'd want to keep the flavor intact)
     -Assuming my Bard submission for Knock Spell gets published, I have a few ideas for spells and bardic items that I'll add via the blog.  Or if it doesn't make the cut, the bard will appear here.
     -It's time for me to start work on the campaign I wish to run, probably via Fantasy Grounds 2 (although other VTTs are in the running).  The blog is where the details will get worked out.  The call for players will be on here too, but don't hold your breath.  I have lots of work to get to that point, and less free time to get there then I have been recently accustomed to.
     -Other assorted stuff as it occurs to me.  What a surprise ;)

Thanks for the company!

1000th Post Contest - Get Yourself Some Free Loot!

Yep, this is the mystical, magical 1000th post at the Tavern. Holy Crap!

In any case, I'm giving away some free loot.

Courtesy of OneBookShelf/RPGNow, 2 fine folk that add their comments to this post will each receive copies of (in PDF format) Dark Heresy: Inquisitor's Handbook and the Hero's Handbook: Dragonborn.

But wait! There's more! Add your comment now and you'll be entered for a chance to win a copy of Action Castle! or Resolute: The Splintered Realm. Here's how the second part works: for every ten people (or fraction thereof) that add a comment to this post I'll be adding two copies of Action Castle! and one copy of Resolute: The Splintered Realm to the pot. So, if 10 people add themselves to the comment thread - 2 copies of Action Castle! and one copy of Resolute: The Splintered Realm are up for grabs. 21 people add themselves to the comment thread, 6 copies of Action Castle! and 3 copies of Resolute: The Splintered Realm are in the pot!

I think I'll set the max at 20 and 10 copies respectively to give away, but that would require 91 different commenters to hit that number ;)

If you don't want to be considered for a certain item, say so in your comment.

I'll leave this open at least thru the end of the day on Friday, June 17, 2011.

I'll add hyperlinks and any pictures tonight when i get home from work.  (edit - or maybe tomorrow - I'm beat and ready from bed...zzzz)

Monday, June 13, 2011

Sneaking Up on a Thousand Posts

I never would have guessed if I hadn't seen it myself.  So, next post will list two freebies that I will be giving away to TWO lucky readers that add their comments to that post.  Yes, you need to be in it to win it.

So, what are the freebies gonna be?

Dunno, but I've got 20% off codes for:

Dark Heresy: Inquisitor's Handbook

and

Hero's Handbook: Dragonborn

use: HotJuneDrive2011 for either / or


hmmm... could that be a hint as to what is being given away tomorrow?     ;)

At What Point Do YOU Tap Out?

Sex.

Rape.

Torture.

Drug Use.

What is your "Tap Out" point in a RPG? As Padre stated in a comment to my earlier post, one can talk about rape and pillaging in a general sense without much response in most cases, but when it starts getting detailed - when it starts to become more "real" - many folks feel uncomfortable, and justifiably so.

With my old group, we hit that moment when they were torturing some humanoid to get the location of the rest of the clan. The PCs were trying to save a village, the orc (or whatnot) wouldn't talk, and they started cutting off his fingers one by one. It was all fine and dandy until the DM included the details of the torture, the blood, the screams - the shit became real, and we felt ill.

In RPGs, some details are best left behind the scenes. At least, that is my humble opinion.

Sunday, June 12, 2011

Reaction From Outside the Blogosphere - LotFP's Weird Fantasy is "D&D Porn"


Yesterday, at the Gathering of Fools, one of the gaming items I brought to give away was the extra copy of LotFP's Weird Fantasy Rules & Magic book.  I got the extra copy as I preordered the Grindhouse Edition Boxed set.

The Tunnels & Trolls 7.5e Boxed set lasted mere seconds after hitting the table.  Damn, but that was grabbed fast.  Weird Fantasy was the second thing that grabbed attention.  The questions started with "Why is there a Pilgrim on the cover of a D&D book?" but quickly turned to "Holy shit dude!  Where did you get D&D porn?  And why?"

That was the reaction of my old gaming group to the full page art plates in Weird Fantasy.  Over the years, I've given out copies of C&C Player's Handbooks, Osric, Labyrinth Lord, Swords & Wizardry, Dark Dungeons and even had them fight it out as generic 1st level fighters for a copy of the Swords & Wizardry White Box.  The above is a main listing, I've given away other odds and ends.  One of my friends calls the collection that he has gained one of the coolest things he owns.

Never before has any one accused - maybe "accused" is too strong a term - let's say "voiced the opinion" that I brought over D&D Porn.

Heck, it's not that they were offended.  Mildly disturbed perhaps, but none of us are prudes.  Most of us are parents tho', and it never really occurred to me before that there might be products in my gaming collection that would be best stored out of the reach of children.  I've been too close to the whole blogging / insiders view of our hobby that I failed to see the forest for the trees.

Now, the nudity that was in the earlier Deluxe Edition of Weird Fantasy was more "artsy" then "porn" in my opinion, as I sit here and compare the two.  I think it is the erect penises and obvious sex act that puts the Grindhouse Edition over the edge.  Well, at least that's what got the initial reaction from the guys yesterday.  I found myself trying to defend the rules, not the art, but I shouldn't have had the need to do either.

In the end, it found itself a new home.  Wall Street Wizard should find a lot of cool gaming ideas held within that book.  He will need to keep it out of the reach of his curious young ones, which is a shame, as the book itself does not read of sex acts or anything else of the sort.  A picture says a thousand words, so perhaps James felt the less actually said, the better.  All i know is, if me and my fiancee decide to have children, I don't have all that much I will need to keep out of their hands, except the Weird Fantasy Grindhouse Edition Boxed Set, which is a shame.  It didn't need to be that way, and as written it is a good system to introduce new gamers to the hobby.  Just don't pass the rules on to any under the age of 18 ;)

Saturday, June 11, 2011

Gathering of Fools - June 11, 2011 - Recap

Today was the Annual Gathering of Fools that my old gaming group does every year around this time.   We chose late May / early June so that we can remember the member of our circle that we lost on 9-11.  His birthday was in late May.  We miss ya Paul.  You are with us in spirit.

As for the Gathering itself, it was a blast as always.  We spent a good amount of time playing Rock Band and Guitar Hero on the Wii.  As I am the only member of our group that never learned how to play an instrument, I stuck with singing.  Belting out Rammstein's Du Hast was fun, but didn't leave me much vocal strength for a good Ramone's song.  Yes, I'm a Punk / Metal / Rock / Techno geek when it comes to my musical tastes.

Mexican food was on the menu for lunch - our host, Wall Street Wizard made an excellent choice.  Any more food and they would have had to carry me back to the car.

We watched Zombieland, which was much more enjoyable watching with a bunch of goofball friends then it was when I watched it on my own.  Heck, we usual watch Army of Darkness, and this hit many of the same sweet spots.

Movie time was followed by a game of Action Castle, a game that seeks to reproduce a Zork-like gaming atmosphere as a party / family game.  Once they got the hang of it, they had a blast.  It was Wall Street Wizard's idea for me to bring it along, so he was on a roll today ;)

Gave out some gaming loot to the guys.  Highlights were a copy of the Tunnel's & Trolls 7.5e boxed set (Davey grabbed that), and extra copy of LotFP Weird Fantasy Rulebook for the Grindhouse Edition (Wall Street Wizard), 2 copies of the T&T Corgi edition of the 5e rulebook, 1 T&T Corgi double solo, 2 Monsters! Monsters! reprints and some extra copies of the Sorcerer's Scroll that I picked up on Ebay.  Not a bad haul for the 4 of them to split.

Friday, June 10, 2011

Coming Off the DCC High

Now that I've had a chance to read thru most of the Dungeon Crawl Classics Beta RPG Release, I find it is neither as as great as I had hoped, nor as bad as I feared.

I still have issues with the 0-Level mob of starter characters, as it reminds me of the Paranoia (1st Ed) RPG's use of disposable clones. But, as I read later, there are rules for starting characters at level 1, or even higher (up to level 3). Clone-mob may be fun once or twice, but after that, the novelty (and the joke) will wear off.

I like the use of skills based upon previous (pre adventuring) training. We used something vaguely similar back when I ran AD&D 1e games.

Spells. I'd have to see this in play, although some high roll spell effects are great, they won't come into play much with certain spells, as the hight roll benefits will only benefit if you cast the spell assuming you'd get that benefit. Okay, that was confusing. In any case, some of the spell charts could default to one basic spell chart, which would lessen the need to constantly look crap up.

Criticals. Is it just me, or did others have a RoleMaster flashback? Personally, I've seen criticals do more harm then good, as sooner or later a crit is going to take PC out.

Dice. I have 'em. I foolishly ordered a set in the same color. The d24 and d20 look damn close, as do the d14, d16 and the d10s. Sigh.

I'll play a game or two of DCC (I better, I preordered), but I haven't fallen in love with it. It may be good for a one nite stand. Heck, it may even look better with beer goggles ;)

Thursday, June 9, 2011

How to NOT Kill Things and STILL Take Their Stuff!

One aspect of roleplaying game that I feel is frequently overlooked in most rule books is the game outside the charts, tables, lists and rolls.  To some extent, 3e did us a disservice, as it went too far into defining a character, their abilities, feats, skills, etc.  It took much of the magic and imagination that the PC / Player shared and turned it into a multi-page character sheet.

A Basic D&D or even AD&D 1e character had depth beyond the sheet.  He HAD to, as there was so much left to be defined that wasn't covered by a rule or written on the sheet.  Heck, back then, you could have written your character on an index card with little problem - I know I did.

See, rules in our RPGs tend to be written to cover success and failure in events that can't be role played.  The thing is, with 3e (and even more so in 4e) events that were once role played were now played and decided with the roll of a die.

Still, there is an advantage to the mechanics, especially with the older systems - play them enough, the rules are learned to the point that they fall into the background - role play begins to trump roll play.

The OSR games that stick the closest to their sources seem to be the most successful at bringing out the "role play" in people, but I think that is more because our gaming muscles still remember the rules as we knew them.  Our gaming instincts are less distracted by rules.

From what I've read so far, it seems that Dungeon Crawl Classics, much like Hackmaster before it, adds too many complications to rules that most of us are already familiar with - to the point that gaming the rules will take precedence over ruling the game.

Or, to put it most simply - familiarity with the rules facilitates role play.  Learning and constantly referring to the rules (such as the numerous charts required for spell casting in DCC) will promote roll play.

When you know the rules you no longer need them (to take stuff from Things), when you don't know the rules you need them (to kill things and take their stuff)

X-Plorers Boxed Set Coming From Brave Halfling


I need to thank Ze Bulette for bringing to my attention Brave Halfling's latest release: X-Plorers Boxed Set.  I do love me some boxed RPG sets.  I'm already in for 2 sets - at $25 a piece it's a hard price to beat.

Maybe I'll finally have the SciFi RPG rules I want to use...

Dungeon Crawl Classics Beta - More First Impressions

Goodman Games must be enjoying the hell outa all the hype they are getting on the DCC Beta release. Personally, I LOVE the art. There, I've said it. No, I don't know of any High School friends that could have done better back in the day. Art can set the tone, and this art does.

Is DCC aimed at the RPG newbie? I doubt it. I think they would be both overwhelmed and not get many of the "Old School" references that the game includes. This seems to be more like a reinvisioned Hackmaster then anything else. Not that it's Hackmaster, but it seems to be aimed at a similar audience.

Race as class. Not my preferred method, but I can deal with it. My issue - from my reading of the previous professions table, the only way to have an Elf, Dwarf or Halfling is to have rolled it on the profession table (Dwarven armorer or Halfling gypsy and such). I don't like the idea of taking that much choice out of the players' hands.

Zero level characters. I ran them in AD&D once or twice (was it Under Ilfarn or something like that?) and while fun or novel as a change of pace, I'd hate to use it more then once. The novelty wears off fast, and how does a zero level peasant turn into a 1st level magic-user over nite? Doesn't make sense.

Zero level swarm parties. 15 zero level characters thru attrition become a 5 character 1st level party. Why are these untrained adventurers adventuring? Why, if 2 outa 3 are going to die, are they stepping into the unknown? This seems more like Paranoia then D&D. I might swallow it better if Goodman Games can supply the right backstory, but I doubt that is going to happen. Instead, it seems like a piss poor game mechanic. It really pushes my suspension of disbelief that is necessary to immerse myself in a RPG.

Wacky Dice. I'm mixed on this. I suspect when the Original D&D Boxed Set was released, folks were damn annoyed and confused by the "wacky dice". I've ordered my set of "wacky dice". I'm willing to give it a shot. The D7 that I found doesn't match any other dice in color or markings. What a PITA.

That's all for now. Back to the grindstone

Wednesday, June 8, 2011

Dungeon Crawl Classics Beta - Its All the Rage!

The frickin' thing is hotter then hot cakes!  Every blogger and their younger brother has something to say about the Dungeon Crawl Classics Beta that was released today - some good, some bad, some bad / good, some good / bad.  The simple fact is people are talking about it, more-so then any recent RPG release that I can recall.  Heck, I preordered sight unseen when it was first announced, and ordered my funky dice this past weekend.

I'm sure that  everyone is waiting with baited breath for my thoughts on it, but that will have to wait.  My initial impression, having virtually thumbed thru my digital copy is that the art rocks and the game definitely has multiple roots - Dungeons and Dragons, Tunnels & Trolls and Rolemaster immediately come to mind, but there might be more.

My thoughts come later ;)
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