"Achievement stickers for your favorite tabletop roleplaying game!"
What do you get the tabletop RPG gamer that has everything? Stickers, just like they were getting in the early years of grade school. RPG Achievement Stickers that is!
Oh, my bad. Like they get in video games. Actually, I'm not sure which is worse in my opinion for the adult gamer. For my 8-year-old niece, I'm sure they'd work for a bit before becoming old hat and put to the side.
2 1/2 days left to fund as I type this. Short just less than 20% of its funding goal.
10 bucks for one sheet, 20 bucks for all four. I guess if are willing to pay for one sheet, four is a no brainer.
Ah yes, this winner of a Kickstarter, Erotic Adventures. I backed for a buck just for the drama ;P
The Erotic Adventures book, compatible with 5th edition, will feature the sexual attraction system, fetish rules, new spells, new items, new feats, new races, new monsters, new gods, and new specialties. Play a barbarian maenad and use sex to recharge your rage. Play a rogue paramour and manipulate others using seduction. Cast a spell to enlarge your breasts, or gain an additional penis. Fight a gender bending semen ooze. And much, much more...
The goal is 1000 dollars, but, for each additional 100 dollars I raise, I will add a picture to the book. If we reach 2000 dollars, I will make an android app based on the book and put it for sale on SlideMe.
So back this project, and be one of the first to bring sex into the world of 5e!
PDF was due in December of 2017. Print book in December of 2018. (It funded October 5th, 2017)
Here's the update from earlier today. At least it's an honest one.
How many Kickstarter Creators suffer from depression? I ask because it crops up A LOT, certainly more than it appears in the general population.
Renovations continue yet at La Casa de Tenkar. Last night my contractor wrapped up AFTER 10 pm. Tonight? Your guess is as good as mine. It's that last 2% that takes up 50% of the time.
In any case, the weekly Tavern Chat hangout is at 9PM Eastern tonight and every Wednesday night in the Tavern's Discord Server. Voice, text, pics and more.
I've never really seen a Rot Grubs that I've ever liked. Wait, that's a joke, son.
JoeTheLawyer left me a voicemail over on the Tavern Chat podcast (and I'll be putting that episode up later tonight) about, specifically out Tim (Gothridge Manor) using rot grubs to cut down on Joe digging through every piece of garbage in a session looking for loot. And therein lies my issue with rot grubs. They aren't really an adversary. Much like Green Slime, they are more trap or poison than predator.
Here's their description:
Rot grubs are occasionally found in heaps of offal or dung. They are rarely found in ceilings, walls, or floors. These small creatures will viciously burrow into any living flesh which touches them, for they greatly enjoy such fare to dine upon. The victim must immediately apply flame to the wound (1-6 hit points damage per application) or have a cure disease spell cast upon him. Otherwise, the rot grubs will burrow to the heart and kill their host in 1-3 turns.
Yep the cure can kill you. I've changed my mind. They are worse than poison...
May is the month for a Massive D&D sale over at DriveThruRPG - and I only just started looking at it tonight. Seriously, I do apologize. There simply has been lots of balls in the air outside of Tavern related activities (renovations at the Casa de Tenkar are continuing. The last bits seem to be the most tedious and time-consuming. So close ;)
Later on tonight and tomorrow I'm going to go through the sale collection and will highlight some OSR friendly choices.
In the meantime, some publishers to check out (in no particular order):
What the latest on Far West and our favorite Shirker?
Absolutely fucking nothing. The last update is STILL from December 22 of last year. But hey, why update your backers nearly five months after your last bullshit update (just sharing the relevant promises)
I'd intended to get all of this done before year's end -- I'll be blunt: This is unlikely, though possible. The reason it's unlikely is because I am headed out to spend Christmas with my extended family for the first time in 15 years, and naturally want to be as present as possible -- although I suspect that I'll still find time here and there to get some stuff done (and we'll be back home before year-end). In all likelihood, though, this will get its final touches once I'm back in the office on Monday, January 7th.
So we're almost there. Layout has begun, so the full PDF will follow soon after the final chapter deliveries, and then to the printer. Thank you all so much for your continued support and patience, which has been far more than anyone could hope for. Hope you all have a wonderful holiday season. "Gor blezzus, errywon." -- Gareth-Michael Skirker Lawrence, Kansas 22 December 2018
Hey, gonna threaten to punch me in the throat again, Mr Shirker?
I'll be in Dallas at NTRPG Con June 5th through June 10th. Sorry, I'm not making a trip to Kansas, but I'm sure you'll be welcomed in Texas. Or come to NYC anytime. I'll even buy you a drink, so long as you are okay with waiting 7 1/2 years.
Hey publishers? Would you be okay if someone you hired to produce a gaming product was 7 1/2 years late and STILL was no closer to delivery? What about threatening physical violence? How the fuck does Mr Shirker continue to get work in the industry?
None other than Matt Jackson offered me access to his map collection for this project. It is HUGE!
I like the above myself for the Demonic Dungeon of the Bone Dreamer. A bit more manageable in size for a single session than my prior pick.
I've got ideas bouncing around my head with this map.
Does the Bone Dreamer dream its own dreams or those of the bones it consumes? What do the dreams mean? What effect(s) can the dreams have on the party? What effect(s) are the dreams having on the local population?
The Dark Trails RPG is a game which pays homage to the popular weird West genre. It can be used as a standalone game or as the perfect complement to a growing line of products that all utilize the rules found in the Dungeon Crawl Classics (DCC) RPG. As a player, you’ll find a wealth of material that allows you to assume the role of one of 11 unique classes, with descriptive names like: the Calavera, the Bedlamite, and the Sin-Eater. As a Judge, you’ll find over 400 pages of material giving you a wealth of resources for designing and running fantastic adventures set against the haunted landscapes of an unforgiving weird West.
You may be wondering about the above mentioned game that Dark Trails is tethered to. Dungeon Crawl Classics is a Fantasy RPG written by Joseph Goodman of Goodman Games. Since debuting in 2012, the book has gone through seven (7) printings and spawned a wonderful community of passionate gamers both new and old. DCC continues to grow by leaps and bounds by way of exciting adventures penned by some of the best writers in the industry, including third-party publishers using the system to fuel their own creative fires.
Fortunately, the Dark Master (Joseph Goodman) has granted permission to include a modified version of the DCC ruleset within the pages of Dark Trails to make it the first 3rd party published work to include the necessary rules for play. You don’t need anything other than the Dark Trails RPG to play the game aside from some dice, paper, and pencils.
Some of the DCC rules were purposefully left out when weighed against their place in a weird West setting, but these omitted rules can easily be added to Dark Trails should you own a copy of DCC and wish to include them.
Stand-alone hack of the DCC RPG rules? Weird West setting? Years of playtesting and development? My kinda game :)
Dark Trails begins near the end of the American Civil War. The mass casualties and tragedy that accompany the war are being used to fuel a series of rituals with the intent of awakening a pantheon of sleeping gods, who were banished as a result of losing a war against mankind and their Celestial allies during a time before recorded history.
Only one of these Elder Gods would escape the eternal slumber and exile exacted upon his kin through magical rites. Nyarlathotep was wise to the coming war with the Celestials, knowing the primal chaos that is stitched into every cell of an Elder God would prevent them from forming a united front in time to beat back their human slaves and their meddling allies. Rather than fight a losing war, Nyarlathotep escaped to the safety of the Dreamlands with a powerful artifact in tow—the Necronomicon—an ancient grimoire that might one day provide the means to awaken and free his kin from exile.
Several centuries after the departure of the Celestials, Nyarlathotep re-emerged to walk amongst countless generations of mankind, waiting for times of great strife to gift the ancient tome to those foolish enough to attempt the rituals within. Famines, plagues, and wars all served up the required strife to fuel the rituals of unbinding found within the Necronomicon, but with each attempt a secret order, well-versed in esoteric history, disrupted the rites and put the cultists down in their tracks—burning the Necronomicon to a pile of tainted ashes.
Not to be deterred, each failed attempt ended with Nyarlathotep collecting the ashes of the ancient grimoire, taking it to the safety of the Dreamlands to tend, while the nigh-indestructible tome slowly reforms over several years...
20 bucks in PDF. Hardcover shipped directly to you plus PDF is $65. Limited edition HC with PDF is 85. Decision decisions...
When things calm down a bit with this on-fire Kickstarter I'll try and steal David for a Fireside Chat :)
I figured I should share this over on the blog side (Tenkar's Tavern has a huge milestone later this month but I digress) Tonight was the 365th episode of the Tavern Chat Podcast. 365 episodes in 365 days. I never would have guessed when I recorded the first episode that not only would Tavern Chat be around a year later, but it would have such a large and loyal following.
Truly I am blessed.
Additionally, today Anchor (my podcast host / service) added a new feature - Voicemails for All. Prior to today if you wanted to leave a voicemail you needed to use the Anchor app on your cellphone or tablet.
"A lavishly-illustrated hardcover book, with maps from Beadle & Grimm's, a host of additional resources, and much more!"
For those that don't know, Alex Kammer is the main man behind GameHole Con, held in Madison, Wisconsin each fall. He's also written a number of well-received adventures for 5e. Well, Frog God Games' latest Kickstarter is a hardcover adventure from none other than Alex Kammer himself called Sea King's Malice.
Sea King’s Malice is a full color and lavishly illustrated 5e adventure for the world’s most popular role-playing game that takes characters on a sweeping adventure across the ocean, to previously uncharted lands, and finally down under the waves to the very depths of the sea. It is also available for the 0E Swords & Wizardry system for those preferring old-school rulesets.
Only the most stalwart and bravest of heroes will have any chance of surviving the hazards of the open sea and the perils of other strange and yet unknown lands, both above and below the waves, as they search for clues surrounding the disappearance of the missing ship. For in the sea-green depths a brooding menace awaits them, filled with inhuman hatred of all things of the surface world. The adventurers’ journey will end, one way or the other, in the Court of the terrifying Sea King. This edge-of-your seat 5e adventure takes characters to level 10, and is also available for Swords & Wizardry (0e) The Swords & Wizardry version will begin at a higher level and cover fewer level advancements.
And then there are the maps from Beadle & Grimm:
Frog God Games is very proud to announce our partnership with Beadle & Grimm’s Pandemonium Warehouse. They are the premier creator of high-end tools for tabletop game masters and players worldwide. The Map Vault: Sea King's Malice is the first of a planned series of limited edition maps for gamers everywhere.
Dear friends,
As grizzled veterans of the original AD&D, Alex’s tale of the Sea King really spoke to us here at Beadle & Grimm’s. The rules may be 5th Edition, but the vibe is old school in the best possible way – it strikes the perfect balance between heady role-playing, tense dungeon-crawling and visceral, gory combat. We’ve been looking for an opportunity to try something new, so we’re very grateful to Alex and Frog God for inviting us to create a special enhancement for the Sea King’s Malice adventure – our first-ever selection from the B&G Map Vault.
The Sea King’s Edition of the Map Vault focuses on one of the most exciting and unique elements of Alex’s story – the sailing ships. Three different ships are presented here, each on its own two-sided 24x30 map with art created exclusively for Beadle & Grimm’s. One side has the full-color detail of a ship from the adventure, while the other has blank interiors and a dry erase surface so that you, the Dungeon Master, can use it to create future adventures from your own imagination. All six battle maps are scaled and gridded for your minis, and they come rolled in a custom cartographer’s tube to keep them protected for years of future use.
Pretty cool shit!
Already funded and knocking down stretch goals as I write this with 28 days to go...
As most of you know, I am affiliated with Frog God Games. It doesn't make this Kickstarter any less awesome (Alex has that knack). - Erik Tenkar
So, Thom Wilson reminded me earlier that I need to submit my adventure for ShireCon II / 2019 coming up in September. As many of you know, I've recently been juggling multiple balls (as an aside, the flooring for Casa de Tenkar comes in the morning and installation commences on Friday - Huzzah!) and this is one that had escaped my grasp - until now.
If you plan on playing in my session at ShireCon this September, you may not want to follow up too closely with the later posts in this series, as it may give away some secrets to the adventure. Then again, if you've played in any of my sessions at the various gaming conventions, you probably know I'm big on improv. Players beware ;)
In any case, I broke out the Tome of Adventure Design by Matt Finch for some adventure inspiration and I ended up with Demonic Dungeon of the Bone Dreamer for the adventure title. I love it. It speaks to me. I see demons and undead and a new, unique creature for the BBG. As I will be usingSwords & Wizardry Light, it will need to be written so as to challenge a first level party while still being beatable. Not a small challenge but one I look forward to.
At the moment, I'm looking at using the following Dyson map for the adventure, but that may change if I am inspired to create my own. We'll see. It might be too large for a single session.
More importantly, I need to decide what the Bone Dreamer actually is. A new creature, perhaps.
As always, the creative process will play out on the blog side and if all goes well, the finished product may make its way up to DriveThruRPG.
Time for more brainstorming...
There are affiliate links above. Help keep the kegs cold and the fires warm by using The Tavern's affiliate links.
As we continue to celebrate A-May-Zing Adventures month, we've decided to pull out all the stops. For a very limited time. And frankly for a very limited amount as we are almost out of the core book for Amazing Adventures. We have about 80 or so left in the warehouse, with some probably strewn about at distributors and what not. But basically this is your best chance to try this wonderful game at a ridiculous price.
$10 for the Amazing Adventures Core $10 for the Manual of Monsters $10 for the Companion
Or you can go for the bundle that includes and adventure for only $33 bucks total for all four!
Yes, the title of this post is a callback to yesterday's post. I expect I might also call out a small handful of people that have made public statements of blocking me on social media and yet still participate in online communities I own / manage. I guess they failed to see the hypocrisy.
Eh, that's just bitter me with lack of sleep and a few adult beverages over lunch. What will probably happen is we'll all talk stuff geek, nerd, and RPG related ;)
Ah, you gotta love it when people make burnt offerings to you ;)
So, what brought this latest sacrifice?
As is, apparently, Matt Finch's Swords & Wizardry Core rules. Does that mean Matt is on the outs at FGG? But wait, 2nd print of Complete is available. I'm confused. But hey, the adventure Stacey actually wrote is still up.
I expect there is some spring cleaning / consolidation going on at the FGG web store. But hey, thanks for the burnt offering. I'll cherish it forever...
"A book of Lovecraftian inspiration for your RPG sessions. A is for Altar, B is for Books, C is for Cultist, N is for Nyarlathotep!"
The Dungeon Alphabet is one of my favorite RPG books. It simply bleeds with inspiration. I expect nothing less from The Cthulhu Alphabet.
For generations, H.P. Lovecraft has inspired fans of horror, fantasy, and science-fiction. This is especially true in tabletop role playing games, where his stories have been adapted into countless variations of exciting adventure. Now we offer another way for you bring his mythos into your tabletop RPG session!
A is for Angles, B is for Books, C is for Cults, N is for Nyarlathotep This Kickstarter funds the creation of The Cthulhu Alphabet, a prolifically illustrated tabletop RPG supplement published in hardcover book format.
The Cthulhu Alphabet is a collection of random tables to inspire your role playing game, structured around an abecedarian theme. If you are a player navigating an uncaring universe, a haunted setting, or horror-filled dungeon, you will find new ideas for your character and adventures. And if you are a game master creating scenarios set in the Cthulhu Mythos – or in any fantastic world – you will find every page bursting with ideas. Your brain will spark on every page, whether you roll randomly for inspiration or read the tables in order.
The Cthulhu Alphabet is systems-neutral and will work with any rules set, whether 5E, DCC RPG, or otherwise. The book is estimated to be 112 pages long, and will be printed with color cover and B/W interior.
The “Alphabet” Format
The Cthulhu Alphabet follows the format first popularized by Goodman Games in The Dungeon Alphabet. The entries are in alphabetical order, and each concerns one aspect of the Cthulhu mythos. Each entry contains a mix of inspirational text and one or more random tables.
Looking to make your next monster encounter more interesting? Try rolling on S is for Serpentfolk, Z is for Zombies, or D is for Deep Ones.
Creating a mythos-styled location for your next scenario? Try rolling on K is for Kingsport, or M is for Miskatonic University.
Figuring out the antediluvian horror central to your next plot? Try rolling on O is for Outer Gods, U is for Unnamable, or E is for Elder Thing.
Building out the dark history of a lost book, mysterious grandfather, or odd old house? Try rolling on L is for Legacy, M is for Madness, B is for Books, or J is for Journal.
Tweaking the nuances of a historically accurate literary adventure, but need a little bit of inspiration or added mystery? Roll on V is for Voorish Sign, P is for Pnakotic, U is for Ubbo-Sathla, H is for Hastur, or I is for Ithaqua.
Just need something gross for the characters to fight? Look up C is for Cultists, T is for Tentacles, or S is for Shoggoth.
12 bucks in PDF, 25 for standard Print cover plus PDF and 35 for foil Print cover plus PDF. Shipping will be collected via Bckerkit.
As I've mentioned elsewhere, La Casa de Tenkar is currently being renovated. I've been without a living room and a "yoga" room for Rach for the past week and a half - and we are now on an extended tour, as the flooring we picked ut is a special order and we are awaiting delivery.
All of this has put a cramp in all things Tavern related - internet outages, late-night contractor work, lack of old man naps, etc.
Still, things are moving along fairly well.
The Tavern Chat podcast just posted its 361st daily episode - four more days and we'll have a full year in the bag ;) https://anchor.fm/tavernchat. I am playing with some ideas for Season Two and I'm looking forward to hearing your ideas.
The Tenkar's Tavern Blog will be 10 years old on May 31st. We've got plans to make 2019 really special (yes, I do mean WE). More on that as we get things lined up after NTRPG Con in early June.
The Tenkar's Tavern Discord has over 1950 members and a large number of live shows / podcasts that use the server. Check it out if you haven't yet. We have a fairly lively text chat throughout the day (and night too) https://discord.gg/aEMemPf
Our Facebook Group (with over 2370 members) has posts from members of the gaming community multiple times per day and some lively Gary Gygax discussion with comments from Luke Cygax and Troll Lords Games' Stephen Chenault chiming in to add details. https://www.facebook.com/groups/849179298513223/
Just think where we'll be when I have all of my house back ;)
"An AD&D & 5th Edition module set in two different fantasy time periods, so double up your adventure!"
If you want to check out the quality of the various Folio offerings, the Digital Quarterlies are a good option.
For 10 bucks you can get the latest offering - The Folio: Digital Quarterly #5, or for 35 bucks you can get the full set of 5 (that's 7 bucks each). After the clean up / condensing / throwing out of various sundries to prep for renovations at Casa de Tenkar, I need to really consider going digital for the majority of my future gaming purchases. I am simply running out of room.
My first two Digital Quarterlies revolved around this setting, and I've always been inspired by drawing in bits of old history to sprinkle through those adventures. Since the next two Digital Quarterlies were both traditional fantasy, I had a choice to make about what kind of Digital Quarterly I wanted to produce for number 5, and then it hit me, why not do both! So what you will find in this DQ will actually be TWO adventures, one that will revolve around traditional fantasy, and the other in my future 'mage-punk' setting of The Gun Kingdoms. Each adventure can be stand alone, but they also can tie directly to each other, and you could have ancient documents, descendants, or old legends connect the past to the present as this dungeon adventure takes on new features, monsters, and magic. R Scott Taylor
Strangely enough, I actually have two sets of the original Dungeonmorph Dice, as Rach won a set at NTRPG Con a few years back. She has no clue what to use the dice for, but she cherishes them greatly. Alright, technically I don't have two sets, as Rach has one set, but who's really counting ;)
Personally, I love them for inspiration. I'm very much a DM that likes to improve and the Dungeonmorph Dice and accompanying cards are very much a high water level in my DM's Toolbox.
3 new dice sets (2 dungeons, 1 cavern set), a matching set of 2.5"x2.5" cards, a matching font, and a matching set of 10"x10" battlemat style cards. Each card set and the font have all 90 designs from all 3 dice sets. There is also a PDF of the 2.5" cards and one of the 10" cards.
Also available are our 3 original dungeon & cavern dice sets. (2 dungeon sets, 1 cavern set; 5 dice each). The dice have been upgraded since our original Kickstarter with a prettier stone pattern. These dice sets also have a single set of 90 matching 2.5"x2.5" cards (and PDF) and a matching font. (But no 10"x10" cards.)
Likewise, our city, village, and ruined city dice sets (5 dice each) are available through the Kickstarter. They too have a matching set of 90 2.5"x2.5" cards (and PDF) and a matching font. (But no 10"x10 cards.)
Dice Specifications
Three different sets of 5 dice each, with a different design on each side of each die. (90 geomorph designs.)
25mm (just about 1 inch cube) dice. 1" dice have enough space to show a 10x10 grid with good detail.
White die with a black design. The design will be engraved into the die, so it will not wear off.
The designs will have a small letter on each side to differentiate the dice and make it easy to jot down the position of each design so you can set them back up easily.
Notes about Rewards
You will pick the specific sets of dice, cards, etc. you want through our pledge manager after the Kickstarter ends.
If you want just the 3 new dice sets, pick the $50 reward. If you missed our cities, ruined cities, and villages set or the original dungeons & caverns set, pick the $95 6 dice sets reward. If you missed all of them, pick the $135 9 dice sets Kickstarter to get them all!
If you want all the new stuff, pick the $115 reward and you'll be able to get the 3 new dice sets, the new 2.5" cards, and the new 10" battlemats. Add $5 if you also want the new font files.
I'm not sure what level I'll be backing at yet, but back I will :)
Joe's Kickstarter record is matched by few. His are always safe picks.
I took it upon myself to redact the recipients of the above email, as their emails are private ones.
I believe "Jeffrey" is Jeff Talanian, as he was working with Gary on the Yggsburgh project at the time.
Having Luke on board would have been a win all around.
Sadly, the project was killed before we could see the team that Gary had assembled continue his legacy. Gail pulled the plug on this as well as Lejendary Adventures three months later.
Yep, its Wednesday, and that means at 9pm Eastern we'll be hosting the weekly Tavern Chat hangout for The Tavern's Community over on our Discord Sever.
Join us and participate in what has been likened to a live podcast, unscripted, unrecorded and as always - without rails ;)
Is the adventure that was released to help publicize the planned for release later this month in the latest Elder Scrolls Online DLC release plagiarized from an adventure released for 5e on the DM's Guild? From the side by side comparisons available at arsTechnica, the answer appears to be "most likely."
And here are some screenshots comparing the two side by side by the writer of the original adventure (more screenshots in the original article:
Pretty damn blatant in my opinion. I blame Bethesda less than the employees that thought that could pull this off. This is a poorer job of plagiarism than the ones that get caught in college.
"Fantasy Grounds Unity - Help us Launch the RPG Virtual Tabletop of the Future"
I've been "invested" in Fantasy Grounds since 2006, when I picked up a bundle of GM and Player's licenses. When I met Rach I was a player in my second FG campaign. The first was a Dark Heresy campaign. The second was Castles & Crusades.
I wanted to use it as a GM but could never wrap my head around how to set it up with a homebrewed adventure. It seemed to need coding language, and that has never been my strong point. Then I went to using a Mac and Fantasy Grounds did not play well with it, and I found Roll20 and I stepped away from Fantasy Grounds.
Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support. This is done through rulesets. Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.
One feature shared across most game systems is maps. Some may use hexes while others use square grids and some may not use grids at all. Facing is important in some and less so in others. While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.
What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features.
Original Features Supported:
Multiplayer support for playing tabletop games of Dungeons & Dragons (2E, 3.5E, 4E and 5E), Pathfinder RPG 1, Pathfinder RPG 2, Starfinder.
Built-in content for D&D 3.5E, 5E and Pathfinder 1
Officially licensed add-on content available for D&D, D&D Classics (2E), Pathfinder, Starfinder, Savage Worlds, Call of Cthulhu, Basic Roleplaying, Castles & Crusades, Mutants & Masterminds, 13th Age, W.O.I.N., Traveller, and Rolemaster Classic
Generic system support through our CoreRPG ruleset
Brilliant Campaign Management
Integrated character sheets with lots of automation built in for playing and leveling (depending on ruleset and content owned)
Combat Tracking
3D dice
Fantasy Grounds Unity Enhanced Features Include:
64-bit support to allow for more content (quality and quantity)
Native support for Mac, Linux and Windows PC
Network lobby for easy hosting and joining of games (no port forwarding required)
Tile based map building
Enhanced Drawing Tools
Additional Dice Macros support
A new FGU only skin
Dynamic Line of Sight with enhanced toggle blockers
Paint with images, such as walls
Animated image effects
Backward compatibility with all existing campaigns and DLC from FGC In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free.
So yes, I'm very excited.
There are a ton of backer levels. Read them carefully. If you have a current license, you need to know when you purchased it to ensure you back at the proper upgrade level.
"Exciting new Dungeon Crawl Classics RPG content from Mark Bishop and Purple Sorcerer Games."
I must confess, I really enjoy releases from Purple Sorcerer. I've run prior releases back when I was doing some fairly regular one-shot gaming sessions (soon to return pending renovations completion I promise!)
So, what are we being offered this time?
We’re excited to announce The Crypt in Cadaver Canyon, another thrilling Dungeon Crawl Classics RPG adventure from the mind of author Mark Bishop. This campaign will also help us combine the new module with Mark’s previous adventures to create a massive new omnibus version: The Sullenlands Adventure Omnibus and Guide!
We’ve chosen to kickstart this effort for a few important reasons, including:
To allow us to enhance the project with the talents of two of our favorite artists: Stefan Poag and Peter Mullen!
To expand the Omnibus into a full-fledged campaign guide, filled with new monsters, magic items, world details, additional adventure, and more!
To make additional content like beautiful new battlemaps and posters possible.
We think your players will love this new adventure, and any Judge will benefit from the new content found in the campaign guide. We hope you’ll join us on this exciting new adventure!
The Crypt in Cadaver Canyon challenges 4-6 2nd level adventurers to save a hidden desert city (along with its cursed inhabitants) from the wrath of a devious and chaotic god. Its 48 digest-sized pages are packed with dangerous environments, exotic threats, and a world-shaking finale with thousands of lives on the line!
Dungeon Crawl Classics RPG adventures are easily adaptable to work in any ‘old school’ system, so the adventure and additional materials will benefit any GM looking to deliver some classic adventuring to their players, even if DCC isn’t your system of choice!
Jon, the Purple Sorcerer himself, has sent me a "no-frills" version of the adventure in PDF for me to read and review. Expect that to happen over the next few days.
PDF of the adventure is 7 bucks. PDF of adventure plus omnibus plus stretch goals is 20. Add in POD at cost coupon and you're at 27.
Renovations kicked off midweek here at Casa de Tenkar (yes, tomorrow is Cinco de Mayo) My son's old room is becoming Rach's "Yoga Room / Guest Bedroom" and our Living Room is going to be, well - a spiffy living room.
This means no internet for about 10 to 12 hours a day, which has interrupted the recording of the Fireside Chats on the Tavern Chat podcast. It also means when I do have internet, I'm playing catch up with posts like this. Sigh.
Still, I'm angling for some shelving units in both rooms - a man needs to store his game books somewhere they can breathe ;)
I've also bee dealing with some personal issues. Nothing bad, but time-consuming none the less. So, if I seem behind - or more so then usual - now you know why.
As an aside, I HATE fucking wallpaper. Glad it's going away in these two rooms...
Paizo is partnering with our friends at Game On Tabletop to launch the Kingmaker Adventure Path for Pathfinder Second Edition. We'll start with a hardcover Kingmaker compilation, and you'll tell us how much more you want to see. The companions from the computer game were also a big hit, so we'll be adding a Companion Guide to introduce them to the tabletop campaign, complete with NPC stats, sidequest encounters, and expanded kingdom-management roles. Finally, we'll add a hardcover Kingmaker Bestiary for 5E, developed in conjunction with industry leaders in third-party 5E publishing, allowing players of the current edition of the world's oldest RPG the chance to experience the rich and detailed storylines that have made the Kingmaker Adventure Path a fan favorite for a decade. More add-ons and unlocks will be revealed as the campaign progresses. (emphasis mine)
Nearly two years ago, both BJ Hensley and Bill Webb attended Paizo Con 2017 representing their respective companies. On the first day of the convention, Bill Webb engaged in several inappropriate and unprofessional interactions with BJ Hensley. Since then, many third parties have commented, weighed in, and in some cases, exaggerated what happened. BJ Hensley and Frog God Games now jointly call for a cessation of attacks by all third parties on either/both BJ Hensley and Frog God Games.
In concert with this desire, both parties have agreed not to engage in any litigation against the other. Everyone involved simply wants resolution and peace. Both parties want this to be a teachable moment that does not further divide but encourages everyone to consider how they can improve their own behaviors and the behaviors of those around them.
Finally, both parties believe that all members, companies, and conventions involved in the tabletop gaming industry need to adhere to and actively promote a higher code of conduct that ensures respect, safety, and welcome spaces for each and every participant in the tabletop gaming hobby.
As a gesture of good faith Frog God Games will donate the charitable portion of one of their next charity bundles to RAINN (Rape, Abuse & Incest National Network) in addition to an immediate donation to RAINN in the amount of $1,000.00.
Additional Note from Frog God Games
In light of this joint statement, we would like to reiterate our request to our fans that they not make attacks on BJ in any way. As noted above, there are people who have exaggerated her words for their own benefit, but she has repeatedly and publicly attempted to stop that escalation. She is not the wrongdoer, and we ask that everyone please keep this in mind.
Yep. Another Wednesday. Another Wednesday Night Tavern Chat on the Tenkar's Tavern Discord Server. I really should start trying to lock down special quests for some of these evening hangouts ;)
I may bow out early. Renovations start at 10 AM tomorrow at La Casa de Tenkar, but I WILL be in at 9 PM.
"OSR version of the Far Away Land RPG compatible with older versions of the world's most famous game and its clones."
My experience with Far Away Land has been magical, so obviously I am biased. See, Dirk gives FAL adventures away at PWYW pricing, and that is how I sampled FAL for the first time and I was hooked. The art and the implied setting were chum in the water and the next thing I knew I had all of the releases and was running a session of Far Away Land myself. Me, the "I'll never run a non-OSR game" was running a non-OSR game. The thing is, FAL had obvious OSR roots, and now it has come back to its roots.
Project Description: The Far Away Land (FAL) OSR is a re-imagining of the Far Away Land RPG – through the lens of OSR-style games and mechanics. This project was inspired by Swords and Wizardry Light, a stripped-down, rules-lite version of Swords and Wizardry that uses only d20s and d6s. FAL was originally inspired by simple, old school gaming mechanics that place emphasis on characters, story, and adventures rather than heavy rules. This version of FAL uses familiar mechanics (6 stats, HP, AC, etc.) mashed into the Far Away Land setting. It maintains the tradition of a rules-lite game while using a more well-known system that is compatible with the world’s most famous rpg and many of its clones. Essentially, FAL OSR is a complete circle, back to what initially inspired the original game, set in the gonzo world of Far Away Land.
The FAL OSR Physical Book: The physical book is 130 pages, 8.5 x 11, full color. It features rules for character creation, new classes, new playable races, 100 monsters, new spells, tons of rules for various mini games and lots more (detailed chapter by chapter below). The book is written, tested, and finished. It has a ton of artwork in the style of Far Away Land and maintains the quirky nature of that setting while giving players familiar (although modified rules). The pdf is bookmarked with a complete index and table of contents.
Shit, just read the FAL Kickstarter page. the is much awesomeness there :)
POD Soft Cover at cost with PDF is 15 bucks (final about 29). POD Hard Cover at cost with PDF is 22 (final about 40 bucks)
Besides, a percentage of all sales made via The Tavern's affiliate links (even if you stray off the Dungeons & Dragons section and sandbox to other RPGs and beyond) help support The Tavern.
"A gift filled 24 door Advent Calendar for players of the 5th Edition of the World's Greatest Fantasy Role Playing Game."
I was intrigued when I first saw the 5e Fantasy RPG Advent Calendar rammed full of custom gifts! Kickstarter. I thought "what a cool gift for my who will then be 9 years old niece!" Then I saw the buy-in. 71 bucks plus another 28 for shipping. This is no longer an impulse buy. 99 bucks aint cheap.
TL;DR: 24 doors hiding 24 physical gifts alongside an exclusive Module to download that uses many of the calendars' contents! This includes exclusive metal miniatures commissioned for the calendar, game aids and so forth.
The calendar front features stunning artwork with a developing cartoon style story and internal pictures behind ever door that further expand on the adventurers journey. Every calendar ships with a poster version of the cover art for when you've torn the doors off!
If you would like to know a little more about the contents, and are prepared to take the "Full Gandalf" pledge of silence, please drop me a message.
Sorry. For 100 bucks I need more than vague details. Especially from a "First Created, Zero Backed account". I certainly shouldn't need to message the creator directly to find them out. Shame, because it really is a cool, if expensive, gift idea.
"A new campaign setting compatible with Dungeons and Dragons 5th Edition (5e) based on Korean locations, myths, and legends."
One of the most overlooked Asian themed settings in RPGs is Korean. As someone that used to work in and lives near Flushing, NY - often called the second largest "Korea Town" in the United States, I've always been intrigued with Korean history and myths since childhood, having Korean classmates throughout my public school education. To have an RPG setting that covers such background I find pretty exciting. And thus we have The Koryo Hall of Adventures Kickstarter.
In the Koryo Hall of Adventures campaign setting, you can explore four uniquely detailed lands within the continent of Jeosung. Roam the mystical forest wilderness of Haguiliesta or head to the city and meddle in the mercenary politics of Daewanguk. Heroes (or fools) may attempt to infiltrate the hermit kingdom of Haenamguk or brave the frigid peaks of Noonnara.
You want more? How about taking part in a pilgrimage along the crest of Wunü Mountain, or exploring the eternally dark swampy forest of Hugakneup? You could also participate in the famous Cave Games under Cheonsanju mountain, or even trade grains and brewed alcohols along the Chassalgil trade route.
Heck, you can even sample before putting your hard money down:
Would you like to sample the setting? Setting creator Aurélien Lainé has written five free adventures set in Jeosung, containing just enough hints of the campaign world to get a good taste. Best of all, they're available as a free pdf download on his website.
The sweet spot is 35 bucks for the print plus PDF.
Friday Fantasy: The Serpent in the Henhouse
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*The Serpent in the Henhouse* is a scenario for Shadow of the Weird Wizard,
the roleplaying game from Schwalb Entertainment set on the world of Erth in
t...
Stargrave: Hope Eternal mission 4.5 The Rescue
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Having lost 6 villagers from the slaver's raid, the crew decides to attempt
to rescue them before the slaver ship arrives and ships them off planet.
Foll...
V1 Flying Bomb
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Not a lot of use on the wargaming table, but that's no reason not to have
one.
This is a teensy 1:144 scale V1 flying bomb, from Decapod on Thingiverse...
I Dunno, Mike; Or, the Nerd Superiority Complex
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You may have heard that M. John Harrison, author of the *Viriconium* books
among others, has recently won the Booker Prize (the UK's premier general
'pos...
Intergalactic Bastionland Art Reveal Trailer
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*Intergalactic Bastionland *now has an art reveal trailer, showing the
fantastic artwork by... well, go watch the trailer!
This also reveals the Kickstar...
The Hobgoblin Warlord
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By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast
border of the Domain of Grauheim was silent, the thunder of marching
footsteps and ...
OSR: Sky Islands and The Curse of Count Zeppelin
-
Biplanes cross the skies. Spies, journalists, and detectives haunt the
smoke-shrouded streets of floating cites. Expeditions to distant lands,
fistfights...
Skumwad Village For Goat Quest
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This is a simple village ive used in 4 con games.
It was made on the fly as a doodle and used multiple times.
This village has regular threats from chaos...
The Cosmic Horror That Is Stardust
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Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love
Stardust the Super Wizard, but he's such and odd character. That could be
why t...
Doors (B/X + Old School minimalist)
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Another brief pause in our series, because I think this deserves a post of
its own.
Moldvay's rules about doors are so terse that they are almost cryptic...
Against the Starmaster news
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*Against the Darkmaster* (VsD) is one of my favourite role-playing games of
the 21st Century (matched only by *Mythras*). I’m currently running a
long-term...
Minute Might: A Wargame Review...
-
Roleplaying has wargaming blood. This goes without saying. It doesn't tell
the whole story given Wesely's non-wargaming contributions to the hobby,
but B...
Free Resource: The Secret of Weepstone Demo
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[image: Free Resource: The Secret of Weepstone Demo]
I downloaded this game a couple of weeks ago and finally got to checking it
out when I had some free ...
Fletchwind Kickstarter
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My friend Hilander is publishing a zine.
It is called Fletchwind. It is a city supplement for Cairn.
You can click the link to read more about the cont...
Money in Mutants & Wizards
-
Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards
uses precious metals with the expectation of bartering occurring where
that's ...
Geeky SKAturday: The Family Business Ltd.
-
Life is wild. Sometimes I'll have a stretch of time where I feel like I'm
truly in a groove accomplishing the things I was presumably put upon this
planet...
Why is the Ogre there?
-
Joe's post on the Quantum Ogre raises an old question about sandbox play:
when does moving an encounter around interfere with players' freedom to
decide...
Dragonne #2 now available
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The second issue of Dragonne is now available! BRW Games’ occasional
journal of old-school gaming is back with two new features; To subscribe
for free, and...
Murder mystery
-
The local adventurers guild named "fernleaf and associates" is basically a
sleuthing agency. The patron is an older elf named Flynn fernleaf. He
pays wel...
The Common Store of Monsters
-
I am slowly grinding my way through the re-writes for Veins of the Earth.
As part of the re-write I have re-organised the ‘Pariahs of the Earth’
monsters ...
The Old School (Hyperborean) Renaissance
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Are these poorly-masked adventure hooks? Yes, yes they are.
For the last century a peculiar fever has gripped the learned societies of
Marlinko, Kezmaro...
Micro-Adventure - #114 RATS!
-
Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
handwave the storm the orc infested tower to save the princess, evil wizard
in a t...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
Consolidated AD&D Weapon Characteristics List
-
Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
-
It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
The Worm Ouroboros
-
The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
R. Eddison, originally published in 1922. It is an amalgam of mythological
tradi...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...