Spell Research as Freeform Magic System - One of the reasons I like to go back and re-read the old rulebooks is that I inevitably find something that I didn't notice on previous readings. Or that I...
36 minutes ago
Reaping at River’s End (R1) is an 8th – 10th level adventure module optimized for the 5th edition and Swords & Wizardry rules sets.
This adventure module is meant to be a strong challenge to those who attempt it. I was raised in the old school gaming community, so I do enjoy the challenging aspect that RPGs provide. The player characters (PCs) will be up against a strong enemy and his forces. They will also have to resolve the mission in a timely manner because the harvest of the Dragonberry is soon approaching. If they do not successfully track down Mortimer and either learn his secrets or get him to help, the people of River's End may all die. Since this is being written for two separate game systems, certain encounters, traps, and/or mechanics may be subject to change to fit the system well. However, all content, story, and missions will be the same.I'm very glad to hear that the 5e version and the S&W version will be tailored to the systems in question and not a sloppy direct port between the two. I support his :)
Gunderholfen… Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards’ playground, heroes’ bane and treasure-seekers’ tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane.
This mega-dungeon and mini-campaign setting is designed for character levels 1-10+. It is compatible with any OSR system. Play it as an integrated, complete mega-dungeon campaign or just pick out individual levels to run as separate dungeons. Gunderholfen includes the following:10 bucks in PDF. 47 in hardcover plus PDF.
- 10 main dungeon levels consisting of 22 sub-levels and numerous sub-areas, with approximately 930 keyed locations, all detailed in 40 maps.
- 1 demi-plane level.
- A mini-campaign setting insertable into any existing campaign that includes a detailed overview of Longfelt, a nearby city complete with NPCs, including possible patrons for PCs, places of interest, encounter tables and rival factions.
- 32 encounter tables with full monster stats for each level of the dungeon and the surrounding lands.
- Extensive ready to play lists of NPCs including 10 pre-generated NPC parties that can be used as foes or allies.
- 1 fully detailed mini-side adventure.
- A brief overview of the history and background to Gunderholfen.
- Rules for a new class of priest including 18 new spells.
- Many new monsters and magic items.
|Note that Hazardous Habitats is system neutral (and also has a free preview you can download)|
|Yes, a buck gets you a discount at Frog God, Kobold Press, Nerdarchy, Nord Games and Troll Lord|
|The Waypoint releases are new and not available elsewhere|
|Codex of Aihrde is compatible with Castles & Crusades|
|Hazardous Habitats are new. 275 VTT tokens from the Tome of Horrors|
What is Dungeons & Delvers
In a nutshell: the World’s First Roleplaying Game how I’d do it. A hack that does what I always wished the game would do, that changes or discards the bits and pieces that always rubbed me the wrong way, while not overly complicating things and still delivering the same classic dungeon-crawler experience I’ve loved since I was a kid.
Don’t get me wrong: I’ve enjoyed the game for over twenty years. I wouldn’t have kept playing it and writing about it if I didn’t. But everyone has their issues with it, everyone cooks up their own homebrew rules whether or not they end up using them at the table, or even bothering to fully flesh them out. I just ended up with enough that I felt collectively it justified a new game.
People have described it as a more customizable-yet-simpler take on 5th Edition, something between 3rd and 5th Edition, and even a kind of modernized B/X or Rules Cyclopedia. Pretty much everyone agrees it fits the old-school aesthetic, which is good because it was intended to be a kind of homage to the "easy to master black box" that I grew up on.
You can also check out a quick-start version of the rules and content by clicking here (this incorporates some of the changes that will be going into Red Book). It's a direct Google Drive link, so you'll just need to click and download, no other steps necessary!Color me interested. 15 for the PDF. 20 for the POD plus PDF (estimated cost of the POD itself is about 10 bucks.
A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep
"With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!" —Ernest P. Wilderbeast, Visiting Professor of Preternatural StudiesMiskatonic University
Weird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?
Bad dreams involving strange adventures and bizarre creatures?
Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can get—don’t leave home without the Field Guide!
An essential spotter’s guide for the budding and experienced preternaturalist.
• Accurate and complete
• 53 Lovecraftian creatures categorized and detailed
• Full color illustrations
• Size comparison charts
• Habitat, distribution, and life cycle notes
• How to distinguish similar-seeming entities
• Observer warnings
• Bibliography and recommended reading list
Illustrations and descriptions from the Cthulhu Mythos and Dream Cycle based uponNormally $17.95, S. Petersen's Field Guide to Lovecraftian Horrors is on sale for 24 hours for $7.18 in PDF (60% off)
the creations of H.P. Lovecraft.
Lordling is the baton to hand off fantasy role-playing to the next generation!
It is an introductory role-playing game for kids. Play all of the classic race classes from Labyrinth Lord, but with a new streamlined system perfect for young new players.
Lordling is meant to be used by a mentor to teach young kids how to play role-playing games. It is a self-contained game, but as the players become more experienced it will benefit from using Labyrinth Lord for additional material.
Finally! Your kids are ready to play. But can you handle their imaginations?
Lordling presents rules very similar to B/X, but uses 2d6 or 1d6 for resolution. The overall system is streamlined for kids, but with enough detail that it can also be used as a "beer & pretzels" RPG for adults or older kids.Above lurks an affiliate link. Affiliate links keep the doors to The Tavern open. and the beer cold.
Introducing Mithgarthr: The Roleplaying Game! Enter a rich, original world inspired by Norse and Germanic culture. Explore the dark places where Gooblitts and Dýrverr roam. Battle against the treacherous forces of Chaos led by Orcus and The Thrir. Die horribly at the hands of greenskins while trying to get rich quick with your friends!
Mithgarthr takes its mechanics from the fifth edition of the world's most popular role playing game, but molds them against its grim setting. Characters start at zero level with just the skills they have from their mundane profession (of which there are nine to choose from) and a desire to make a better life for themselves. Players may choose from seven races including the murine Ratten and the winged, hawk-like Fjothr. Life is cheap and death comes often, but those adventurers who survive long enough to attain first level have eight iconic classes to choose from. Magic is cast using a point system, and is less common than usual. Monsters have their own magic system, drawing their power from Orcus.
Included in the core rulebook are everything you need to play the game! Character creation rules, combat, adventuring, equipment, magic, monsters, world setting information, and even a fully fleshed out town and surrounding wilderness to start.Yep, that's an affiliate link above. Affiliate links keep the lights on and the beer cold at The Tavern.
Intuitive and Easy Play
Stormforged uses a revolutionary new dice pool system. Your character will have a 'pool' of dice to draw from of different sizes. As you grow more powerful more dice are added to the pool for you to draw on.
Throughout the game you will be told to 'make a roll', to do this you simply choose a dice from your dice pool and roll it. The higher the value the better. You can always roll a d6 for free, but you can choose a larger sized dice from your dice pool to increase your chances of success.
Need to make a jump over a chasm to escape a pack of hungry wolves? Roll your d20. Trying to convince a merchant to sell you an item on the cheap? Perhaps it is only worth using a d10.
Stormforged makes you think strategically about your resources and rewards planning ahead.Yeah, I know some modern English standards use "dice" for the singular too, but it still seems awkward to me.
What am I Funding?
At the moment, Stormforged is almost completely finished, however, it lacks the artwork and design to make it really come to life. £600 will allow the commission of the first pieces of art for the project. Anything more than £600 will go into more artwork and better design. The more money there is, the better we can make the project. Whatever we achieve, however, the rules and setting are written and ready to be distributed.
We also want maps. Lots of maps. We like maps. However, we are writers, not cartographers. So your money would also go into hiring some of them.Take a few bucks and invest in some stock art. It really isn't that hard.
Town folk in Talin have been having dreams of a white skull. It demands they sacrifice their first born on the night of the full moon one week hence, or their ancestors will rise from the earth and raze the town and kill all within. The town folk have raised 153 Gold Pieces and a suit of Plate Mail (human sized, of course) to hire an adventuring party to enter the nearby ruins rumored to house a demonic entity - the skull known only as the Bone Dreamer - and destroy it. Will you heed the call?Alright, back to work...
In the fog shrouded islands off the coast of the Reign of the Black Wyrm Kings Province, the inhabitants of the Labyrinth Islands enjoy a sport. A game of deadly consequences to the contestants, for the entertainment of the residents. When the adventurers are captured their survival depends upon how well they play. Can you survive the Brutal Games.
Brutal Games is a Full Color Adventure for the most popular fantasy role-playing game in the world available for the latest 5th Edition rule set and the still popular 1st/2nd Edition rules. This adventure takes 3-6 characters of levels 3-5 from the Storm Reef Island in the Wyrm Skull Gulf down to the Labyrinth Isles and into the Black Serpentine Swamps.
This adventure was written as the follow up to WoD-1: Citadel of Terror, and picks up right where that module ends. But Brutal Games can easily be played as a standalone, or slide into your own campaign with ease. The game changes every time you play through the adventure, offering different challenges and different goals with every game. We blended the Hunger Games, the Maze and the Running Man, into this easy to run, adventure.
In a 2006 commentary comparing Canadian laws with US and Commonwealth laws at that time, the situation was described thus:
For all the lofty quotes about free speech in Canadian jurisprudence, the reality is that our libel laws are the least protective of free speech in the English-speaking world.
Libel law developed in an ancient era which we would today consider backward, tyrannical and repressive. It is rooted in 16th and 17th century criminal statutes protecting nobility from criticism. Cases of political libel and eventually damages actions were handled by the infamous Star Chamber until its abolition in 1641. By the end of that century, many elements of the common law of libel we would recognize today had been established. In Law of Defamation in Canada, Professor Brown notes that the common law of defamation has been described by scholars and judges as "artificial and archaic" and characterized by "absurdities", "irrationality", and "minute and barren distinctions" (pp. 1–3).
While social values and legal concepts have evolved dramatically of the past 200 years, the common law of libel in Canada remains startlingly unchanged.Even more relevant I think:
In general Canadian defamation judgements against Americans are not collectible in the United States under the SPEECH Act, and have to be re-proven in an American court in the state where the defendant resides. The exception may be Quebec which has broad protections for political comment and respects international laws (such as the International Covenant on Civil and Political Rights) similar to the US's own First Amendment.So, should Zak win, the judgment wouldn't be enforceable in the US.
The Artifacts of Adventure hardcover is a series of 8 dungeons adventures from The Folio: Digital Quarterly #1-#5 as well as The Folio: True Level Adventures #1-#3. Written in both 1st Edition & 5th Edition fantasy gaming formats. It encapsulates standard fantasy as well as detailing the adventure possibilities of incorporating fantasy steampunk into your campaigns in a kind of 'time jump' reality. 2D (classic blue) maps help spin a story of struggle, martial prowess, and ingenuity.
Content from these adventures has never been in print before, so this is the first time anyone will have a chance to stack these incredible adventures on their shelves!
Our goal is to replicate the 128 page format of the old TSR ‘orange bound’ AD&D series of hardcovers from the early 1980s (Stranger Things anyone?), and like those hardcovers, this will be covered with a beautiful swords & sorcery inspired piece of artwork by artist Jeff Easley, who did all those classic covers.You've got just over a day to back this project - so do it now :)
SUMMARY: I have pioneered 2 new industries, own 5 companies and 3 game stores, completed several dozen successful Kickstarter campaigns, and host regular game designer events/conventions.http://www.jamesmathe.com/bio/
|And down goes Rocky!|
|Paul is middle back row|