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8 hours ago
As we gear up for previews of the upcoming D&D products, I wanted to take a moment to address a common question we receive about the Open Gaming License and what it means for the future of D&D...
When it comes to the mechanism by which we want to empower D&D fans to create their own material and make their mark on the many, exciting worlds of D&D, we're taking the same approach. While we are not ready to announce anything at this time, I do want to share with you some of our goals.
To start with, we want to ensure that the quality of anything D&D fans create is as high as possible. The Dungeon Master's Guide will contain the guidelines for creating many elements of the game, from adventures to monsters. While Basic D&D will cover the basics that DMs need to create and run campaigns, it won't go into details on the thinking behind the rules and the consequences of tinkering with them. Basic D&D is aimed at new players or people who aren't looking for a lot of mechanical complexity or depth. It's enough to create adventures for use at your table, but not for material that you want to share broadly. For that reason, we don't want to launch anything at least until the Dungeon Master's Guide has been released in November.
Moreover, it's not enough simply to launch anything the day the DMG hits shelves. It'll take time for everyone to absorb the rules and how they all interact. The R&D team can also share what we've learned while working on the game and the traps and challenges to avoid in design.
Therefore, we want to share the timeline we're working with. While the details are still in flux, we can say that we plan to announce the details of our plans sometime this fall. After that announcement, we plan on launching our program in early 2015.
Until then, we hope you will familiarize yourself with the new edition as the products are released, learn how and why it differs from past editions of the game, and dive into your first campaign. There's no better way to learn the game's intricacies than by digging into it through play. Once the community has some experience with the game, both we and you will be ready to creating the next wave of material for it.
"Basic D&D is a PDF that covers the core of the game. It’s the equivalent of the old D&D Rules Cyclopedia, though it doesn’t have quite the same scope (for example, it won’t go into detail on a setting). It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options.
But the best part? Basic D&D is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.
If Basic D&D is the equivalent of the classic Rules Cyclopedia, then the three core rulebooks are analogous to Advanced Dungeons & Dragons. Want more character options? Pick up a Player’s Handbook. Looking for more critters for your campaign? The Monster Manual has you covered. Want to sculpt a unique campaign? Pick up the Dungeon Master’s Guide. Still, Basic D&D is the true heart of the game and could easily provide a lifetime of gaming."
|Cut glass from the Dorflinger Estates Collection|
|I thought it was a vase. Apparently, it's a water bottle, to be used when drinking whiskey.|
What adventurer wouldn't want an item like that in their collection?
Comes with Rhacos figurine custom sculpted just for this release!
Designed for levels 3-4 and suitable for any classic style Fantasy RPG System.
Available for Pick-Up at the North Texas RPG Convention for hand delivery
Ships to Pre-Order Customers on June 12h, 2014. This version, printed in the old-school style, is a very limited printing. A general release is expected to be ready in August 2014.
|Not having met Zach, I hope this isnt a portrait ;)|
|This may very well be my next desktop wallpaper|
Wait a sec! Is that a dwarf he's munchin' on!
One System, Many Ways to Play
At the core of the new D&D Organized Play experience is the D&D Adventurers League. Essentially, we’ve given the system a name, because we wanted to emphasize the connected nature of our public play programs. For the first time, we’ll have our entire public play taking place in the same ongoing D&D campaign.
As a player, you’ll create a character for the D&D Adventurers League. You’ll be using the same rules to play at a convention, a store, or any sort of public event. There will be a D&D Adventurers League Player’s Guide available to let you know how it all comes together. Through the different programs, the D&D Adventurers League will be inviting to casual D&D players, experienced D&D players, and players looking for ways in which their characters can impact the campaign world. We want players to find the play that best fits them, and enjoy playing for years to come.
As a Dungeon Master, the D&D Adventurers League is a great way to run fun adventures that involve a minimum of prep work. We’ll find ways to reward you for your time and effort through the various programs, and there will be additional support and opportunities to showcase your skills.
As an organizer (either in-store or at conventions), you’ll find that the D&D Adventurers League is a great way to keep your players engaged. There will be fresh content available on a regular basis (mostly monthly), ensuring that there’s always something new around the corner.Three Flavors: