Talking About Free, Stripped Down but Functional RPGs - Savage Worlds Test Drive
I have a confession to make - I've only played Savage Worlds once, and I still managed to get my character killed. That being said, it's a lot like GURPS without the math and using polyhedrals instead of just d6s.
What makes the Savage Worlds Test Drive rules "functional" as a full if basic RPG? Advancement rules and basic spells for casters. Yep. Not bad for 16 pages.
And if you go the main SW products site and hit the sidebar on the right, there are some free "one-sheet" adventures, a Free RPG Day Adventure (includes the Test Drive rules) and some other free loot.
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