Wednesday, May 21, 2014

Could WotC Have Found a Way to Do Organized Play Right? "D&D Adventurers League

Starting in August:
One System, Many Ways to Play 
At the core of the new D&D Organized Play experience is the D&D Adventurers League. Essentially, we’ve given the system a name, because we wanted to emphasize the connected nature of our public play programs. For the first time, we’ll have our entire public play taking place in the same ongoing D&D campaign. 
As a player, you’ll create a character for the D&D Adventurers League. You’ll be using the same rules to play at a convention, a store, or any sort of public event. There will be a D&D Adventurers League Player’s Guide available to let you know how it all comes together. Through the different programs, the D&D Adventurers League will be inviting to casual D&D players, experienced D&D players, and players looking for ways in which their characters can impact the campaign world. We want players to find the play that best fits them, and enjoy playing for years to come. 
As a Dungeon Master, the D&D Adventurers League is a great way to run fun adventures that involve a minimum of prep work. We’ll find ways to reward you for your time and effort through the various programs, and there will be additional support and opportunities to showcase your skills. 
As an organizer (either in-store or at conventions), you’ll find that the D&D Adventurers League is a great way to keep your players engaged. There will be fresh content available on a regular basis (mostly monthly), ensuring that there’s always something new around the corner.
Three Flavors:

Epic kicks off a story arc, usually at a con, and can influence how it all progresses.

Encounters is what you have now with 4e, but I suspect the combat goes quicker in 5e

Expeditions is the "Advanced Play". It's an ongoing campaign. I would guess it's similar in ways to the old "Living" campaigns.

I'm actually interested in seeing how this goes. Yes, I understand organized play is by necessity "on rails", but if the plot line is strong enough, that can be forgiven. I suspect organized play will have some say in the success or failure of the new edition. As I hope it finds success, I'm hoping the Adventurers League finds a sizable membership.


  1. I'm hopeful that it will be something worth being involved in. That would be really nice.

  2. Looking forward to this as well. Especially since I managed to get in to all the events at GenCon this year, and will get a chance to participate in the first Epic, "Corruption in Kryptgarden".

  3. I hope Encounters can be run on the weekends, my work schedule is Monday through Friday second shift. Fingers crossed!

  4. There's some more info here: http://www.icv2.com/articles/news/28679.html

  5. If they don't take measures to weed out control freak, rail conductor DMs I shan't bother with it.


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