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Showing posts with label other dust. Show all posts
Showing posts with label other dust. Show all posts

Monday, November 20, 2023

Bundle of Holding - Sine Nomine Rulebooks

Let me start this by saying I own ALL of Sine Nomine's core rulebooks in Print and PDF. They literally are that good. If you are an improv-style GM, Kevin's rulebooks are the ones you want. Tools for a long and strong campaign? These right here, there are no better. Fantasy, sci-fi, cyberpunk, post-apoc, Lovecraftian horror, quasi-historical - Kevin has them all. 

Stars Without Number Revised Deluxe, Other Dust, Spears of the Dawn, and Cities Without Number: Free Edition are all in the Starter package for 12.95. The Bonus Collection adds Worlds Without Number Deluxe, Wolves of God, Scarlet Heroes, and Silent Legions and comes to about $26 as I type this.

Seriously, you can't go wrong with Sine Nomine's rulesets.



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Thursday, July 31, 2014

Bundle of Holding Brings Back Stars Without Number Bundle


Bundle of Holding has brought back the Stars Without Number bundle from last October.

If you are looking for an OSR based scifi RPG, THIS is the way to go. It is an excellent system.

If you pay beyond the average, you also get get Other Dust - a post apoc RPG using the same core system. Think Gamma World for modern sensibilities.

The expanded bundle includes Engines of Babylon, which isn't available anywhere else (and should be linked to your account if you got this bundle back in October.)




Friday, May 30, 2014

Do You Generally Stick with One Basic Genre When You Run Your RPG Campaigns?


I'm basically a "fantasy" DM at heart. It's what I broke my teeth on when I came into the hobby and it's what I read. Post apoc and Sci-fi I know mostly from movies and TV.

So yeah, when I run RPGs they are set in mostly traditional fantasy settings.

I am getting the itch to change things up. I'm thinking of running Other Dust, an OSR styled post apoc setting. If I do, it would be my first time running a non-fantasy setting in probably more than 20 years.

Do you have a preferred genre to GM in? Is it different for you as a player? Do you habitually swap out genres when you reboot campaigns or do you have a habit of sticking with the same default, much like I have?

Thursday, May 29, 2014

If I Decide to run "Other Dust", this Picture may be the Deciding Factor



This picture makes me want run Other Dust.

Why?

Because the scene fits my group to a "T"!

(besides, they'd really like the chick with the praying mantis appendage)

Why Does Springtime Make Me Want to Start a New Campaign?



Two years ago I kicked off the group's ACKS campaign. Admittedly, that because the group quickly burned out on playtesting D&D Next and the huge swing of introduced changes. I kinda picked up the DM reigns by default.

Last spring I decided to run the DCC RPG. The adventures were a hit, more so than the system. So, after a half dozen sessions or so we moved on to Swords & Wizardry Complete. I really enjoy running S&W, as it means I have to refer to the rulebook minimally during our game sessions. I've also been getting to play as a player again on occasions, which has been awesome.

The thing is, I'm getting that itch again.

I'm actually thinking I'd want to run Stars Without Number, but set it in a universe heavily influenced by Warhammer 40k, at least for flavor. God know I don't know shit for cannon. Or set it in a Star Wars universe where the Empire overwhelmed the rebels en mass, and the players get by by giving the finger to the Empire when they can, sucking up to it when they can't.

Yep, some darker sci-fi.

Or maybe some post-apoc with Other Dust.

That might be really cool!

Or maybe this too will pass...

Friday, August 3, 2012

Free Adventure - Grandfather's Rain (Other Dust)

I'm trying to immerse myself in Stars Without Number and Other Dust these days, but even that is hard to do with everything else pulling at my time. Then James Aulds talked to be about running an Other Dust game via the UA-LC for recruiting, and I totally forgot that Sine Nomine Publishing had put out a free introductory adventure for Other Dust called Grandfather's Rain.


They don't give half assed freebies at Sine Nomine - 43 pages long and full of gaming goodness that I can't read yet. At least not until I figure out if I have the free time to sneak into James' game. I might have to console myself with session recaps;

Here's the details:


A Shining Doom Has Come To Broketree....

The silver poison has come again. In the days when your grandfathers were young the poisonous eastern hills roared with thunder and sent streaks of gleaming filth down the Sweetwater River. Those who drank of it sickened, but what else were they to drink in this dry land? If a band of brave scouts had not discovered ancient purification filters in the ruins of an Old Terran laboratory, Broketree would surely have withered and died. The filters fell to pieces when your fathers were still boys, but by then the river flowed clean and pure once more.

Now the thunder has pealed again and the silver filth has come once more. The filters are broken and useless. New ones must be found, and quickly, before the enclave is too weak to survive. Yet rumors come from the north that the mud miners of Digger Springs grow sick as well- and what will they do if they find salvation before the warriors of Broketree can again bring grandfather's rain?

Grandfather's Rain is a free introductory adventure for the Other Dust old-school roleplaying game. Fully compatible with the award-winning and free Stars Without Number sci-fi game, Other Dust gives you the tools to build your own savage post-apocalyptic world of monstrous perils and desperate struggles. Within this adventure, you'll find...

Broketree, a post-apocalyptic farming village laced by poisonous family feuding and a lethally idealistic creed

Digger Springs, a mud-mining settlement founded to excavate the bones of a buried Old Terran suburb, and a place where Hell's lid sometimes flies off.

The Ashbrook Research Center, a "diagram map" ruin built as an example for new Other Dust gamemasters.

Random tables for quick loot and reward generation, and a layout that lets you keep your focus on the adventure without constantly checking the rulebook
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