Warning: Contains Abusive Language - *"This is a role-playing game. It takes place entirely in our collective imagination. I tell a story and you make choices in the story. Let's begin. You ...
3 hours ago
Update #82 Sep 29 2013
Problems and Resolutions
The past nearly two months have been awful. I've struggled mightily to get the final art pieces in, even going so far as to seek additional art help for Hugo with no positive results. I've hesitated to discuss art struggles as my own writing and design struggles have been significant, but I feel all struggling aspects of this game now need to be discussed, not just my own. At this point, I may have to release the book missing some of the monster art and without a poster map. I seriously hope this doesn't happen, but I can't wait for the art any longer.
Financially, I reached the wall where continuing to work on this game without a paycheck is not possible. I then had to spend time looking for, finding, and then accepting a new part-time job. It's not exactly the sort of job I want to shout to the roof tops, but it pays the bills. It also takes a great deal of time away from what I want to be working on (the game), but after the "busy period" I'm in right now at work ends in a few weeks, things to will settle back down to where I can crush the remaining chapters.
Colleen is the bright spot in these last two months. She's banging out some amazing layout work despite working a full time job. Her work is amazing and I think you'll be equally impressed.
My goal right now is to have the entire game out of my meddlesome hands by Turkey Day with the final book, at minimum, released as a PDF by the New Year and well on its way through the printing process with our overseas printers.
We are very close to being done and have unfortunately been very close for a while now.
I'm back to frequent updates again and I'm sorry for the lack of updates.
-JoshSee the date above? September 29, 2013. Nearly 5 months ago. I'm glad Josh returned to something that he considers "frequent updates" or it might have been 6 months since his last update.
Fuel for the Fire...of Imagination!
Hours of adventure await you and your party in the Grimy Wyvern Wine-Hall. In every darkly purpled shadow lurks an intriguing character.
The freebooting mercenary Blackpepper....the alluring temptress-witch Dcherryi...the cutthroat half-elf assassin twins Ceedarr and Van'Illa...
This richly flavored source material brings a complex, multilayered world of fantasy to life, one sip at a time. The only limit is your imagination - and your bladder.4 bottles for 50 bucks. It may be a gamble, but if nothing else I'll have some cool bottles to display ;)
Tracking experience points and using them to award levels makes a lot of sense in open-ended games, where the players can go where they wish, tackle the specific challenges that appeal to them, and create their own goals as a campaign progresses. In this type of game, when the players decide to assault the lair of a blue dragon, their primary goal is most often the treasure and XP they'll gain for defeating it.
In a more story-driven campaign, however, that lair assault could have a more complex purpose. The characters might serve as an elite cadre of spies and operatives for a king. The blue dragon might be a key villain who plots against the crown. Defeating the dragon removes a threat to the realm and creates a key event in the campaign's story arc. In this type of campaign, treasure and XP take second place in the characters' goals, behind the dragon's importance in the narrative.That "story-driven campaign" crap reminds me of the old Dragonlance series of adventure.
|Partial map for the final round|
I'd like to offer up 4 prize bundles for the finalists. They contain some of printed pads from my site Squarehex.co.uk along with a few accessories.
Each bundle contains the following:Apparently I need to get back into mapping again, because a package like the above just makes one want to map.
A5 Hex pad (7mm hexes) with Super Hex
A7 Hex pad (7mm hexes)
A7 Pad of Geomorphic Intent (7mm grid)
Little Hexes mini-campaign setting
Pocket Guide to Dungeon Geomorphs
7mm plastic card ruler
Hex symbol card
Dungeon symbol card
Dungeon symbol fridge magnet
A7 polyfile wallet
Staedtler black fineliner pen
Papermate mechanical penci
Tenkar's Tavern. The brazen thief Janni the Lucky takes bids on a (stolen) portrait of what appears to be the young wizard Kormydigar surrounded by angry demons. The curio shopowners/ pawnbrokers Abah the Dealer, Bekker of Malthaven, and Cadfan the Moneylender make offers while the grumpy dwarf Tenkar the Barkeep looks on disapprovingly. The Valenon guardsmen stop by for a chat.
Winner gets 50% off on one order up to $1000 total order amount.
4 runner up coupons for 25% off, up to $1000 total order amount.
Everyone who enters contest with what judges consider to be an actual entry gets a coupon for 10% off one order up to $1000 total order.Now that's pretty f'n cool!
New appreciation for old school revival gaming
So, when +Peter V. Dell'Orto told me that some guy named +Erik Tenkar was looking for extra members for his Swords and Wizardry "B-Team" campaign, I'll admit I more or less had no idea who Erik was when Peter told me to sign up, only that I had had most of the games I played in drop offline...You can read the rest of the post in it's entirety at the Gaming Ballistic blog. Tell Douglas "Some Guy" sent you ;)
|I really like the rough layout version - it looks like something drawn at the gaming table|