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Showing posts with label crawljammer. Show all posts
Showing posts with label crawljammer. Show all posts

Monday, April 28, 2014

Mini Review - CrawlJammer #2 (DCC RPG in Spaaaace!)



There is something I really like about CrawlJammer, and that is it's freshness. Admittedly, there is something fresh about most of the DCC RPG adventures out there, but CrawlJammer stuff is fresh and unique. Putting the DCC RPG into space seems like a no brainer now that +Tim Callahan has done so.

Last things first - CrawlJammer #2 has an adventure that takes up the second half of the issue - Red Planet Rendezvous: The Arcadian. Space combat and some derelict spaceship "dungeon crawling" give one the last of both new and old. Very well done.

Back to the beginning - Space encounters give you both a random encounter table and some CrawlJammer monsters which would fit well with little adjustments into any DCC RPG Campaign - or with more adjustments as inspiration for new creatures and adversaries in any OSR game.

The Technomancer is a new DCC RPG class for a CrawlJammer Campaign. DCC magic is something I've always had trouble wrapping my head around fully, so all I can say is it looks good, but no idea how it would turn out in play. Same goes for the new spells.

Hail Bob's is a space bar and random tables for both patrons and drinks. Very random. Very cool. Easily yoked for most OSR games.

CrawlJammer is well worth the $3.95 shipped asking price in print. Really. Whether you play the DCC RPG or not. It is simply inspirational.

Thursday, February 20, 2014

DCC RPG in Space? CRAWLJAMMER is the Fanzine you are Looking for...



I liked the Spelljammer setting back in the 2e days. Never to really use it (or Planescape) but I bought a bunch of stuff for it that now sits on the top shelf of a closet behind other stuff, because that's how much gaming stuff there is in the Tenkar household (not counting gaming stuff in the basement or in storage).

Anyhow, I digress a bit, but the fact remains that I like bit's of space opera in my fantasy at times. CRAWLJAMMER is a zine that puts a little space opera in your DCC RPG.

Issue #1 of CRAWLJAMMER gives a taste of what's to come. Don't expect Traveller type detailing. It's flavor or crunch, which is just the way I like it.

Highlight for me? The Lizardman Mercenary, as it could fit into a standard DCC campaign with little if any tweaks. Really well done.

Issue #1 even includes a 1st level adventure: Cry Freedom and Let Slip the Bat-Men of Venus.

These two bits alone are well worth your three bucks.

I'd rate this up there with Crawl! It's the right size to sit next to my Crawl! collection too!
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