Strength gives a bonus "to hit" and "to damage".
Dexterity gives a bonus to "AC" and reaction / initiative.
Have you ever split those bonuses, so instead of a Str Bonus of + 3, instead the player has to choose between bonus to hit and / or damage. So, + hit and no bonus to damage or + 2 hit and + 1 damage.
It might need a slight reworking of the spread of the bonus itself. Just an idle thought that occurred to me.
Renault UE Chenillette (1:100) - The Renault UE Chenillette was a utility vehicle designed for the French army and adopted in the mid 1930s. It was never intended as a fighting vehicl...
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