My first thought?
This Zine goes to 11!
Not because I think Metal Gods of Ur-Hadad is a comedy, but because it cranks the DCC RPG up to 11. It knows no bounds or maybe it pushes boundaries. Whatever it does, it does it damn well.
Actually, what is does is Swords & Sorcery as a theme to the proverbial "T", especially for an urban environment. You most certainly do not need the DCC RPG to make the most of Metal Gods of Ur-Hadad, although the wacky DCC dice will certainly help with the tables. The tables are insane, use funky dice and look to be a blast in actual play. I did mention I love tables that work in session, right? Because much of these do.
Shit! I'm thinking that Metal Gods of Ur-Hadad layered atop the classic Thieves' World boxed set running with Crypts & Things (but stealing liberally from AS&SH) would be like the most awesome RPG Urban Sandbox ever run by a mere mortal.
Then I remember I don't have the time! Grrrr!
Metal Gods of Ur-Habad is PWYW. This means you can try before you buy, but you will buy.
Trust me.
You will buy ;)
OSR Classic Module Commentary - Deeper Integration of B1 In Search of The
Unknown By Mike Carr Into the Hyperborea Rpg - Rival Adventuring party &
The Pig Faced Orcs Gryth-Kin (Boar-Swine Mutant Thralls)
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This post picks right up fromOSR Classic Module Commentary - Deeper
Integration of B1 In Search of The Unknown By Mike Carr Into the Hyperborea
Rpg - D100 ...
56 minutes ago
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