Mini Review - Metal Gods of Ur-Hadad Issue #1 Winter 2014 (DCC RPG Fanzine)
My first thought?
This Zine goes to 11!
Not because I think Metal Gods of Ur-Hadad is a comedy, but because it cranks the DCC RPG up to 11. It knows no bounds or maybe it pushes boundaries. Whatever it does, it does it damn well.
Actually, what is does is Swords & Sorcery as a theme to the proverbial "T", especially for an urban environment. You most certainly do not need the DCC RPG to make the most of Metal Gods of Ur-Hadad, although the wacky DCC dice will certainly help with the tables. The tables are insane, use funky dice and look to be a blast in actual play. I did mention I love tables that work in session, right? Because much of these do.
Shit! I'm thinking that Metal Gods of Ur-Hadad layered atop the classic Thieves' World boxed set running with Crypts & Things (but stealing liberally from AS&SH) would be like the most awesome RPG Urban Sandbox ever run by a mere mortal.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...