Sunday, September 9, 2012

The List of 16 - Part IV - Blood & Treasure, Crypts & Things, Swords & Wizardry Complete and Labyrinth Lord

Final part of the List of 16. Woot!

As of the time of writing, 3 of the 4 games in the post are in the top 3 of the current poll.

Blood & Treasure - So, what is Blood & Treasure? It's an RPG that lives somewhere between the various editions. It tries to link up a simple set of rules that are recognizable to most people who have played the game in the last 30+ years with all the goodies that 30+ years of gaming creativity have given us. (Very recent release. It's getting good word of mouth in the blogosphere, including by me. I dare say it could be 5e, if 5e weren't being written for corporate reasons)

Crypts & Things - What is this game about? It’s about exploring the ruins of the dying world of Zarth. Fighting off the Others, alien monstrosities from outside of your reality. Making your mark on the world before it dives into the sun Nemesis. 

Be a wild Barbarian, a deadly Fighter, a soul-torn Magician or a sword sharp canny Thief, fighting evil Tyrants, foul Sorcerers and demons in a world rapidly dying and heading towards its final Nemesis.

In short its a Swords and Sorcery role playing game using the original edition of the world’s favourite role playing game.  Base upon the Swords and Wizardy rules. (whereas AS&SH is a heavy game with many classes and setting material, C&T is on the other extreme - lightweight and based on a familiar ruleset. Different approached to S&S style gaming, and both are valid)

Swords & Wizardry CompleteThis is the game you played 20 years ago. It's true to the original style and philosophy that made the game great. No "Spot Checks" here. Simple, flexible rules that allow players and game masters alike to roll play and roleplay.  This stand-alone tome provides all the rules you need to play the game. Its easily transferable as a rules set for other retro-clone games as well as those old dusty modules you still have in the attic. (one of my favorite OSR rulesets. reminds me of pretty much how we played AD&D back in the days - by ignoring most of the wonky rules ;)

Labyrinth Lord -Down to the Roots of Fantasy Gaming:
"Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?" (one of the big 3 of the OSR, along with OSRIC and Swords & Wizardry. This was the first ruleset I found after Castles & Crusades. Really can't go wrong with any of these rulesets.)


  1. Crypts & Things and swords & Wizardry are at the top of my list, but I may have to try those others out.

  2. I plan to complement my ring binders full of the free no-art versions of Labyrinth Lords, Swords and Wizardry, OSRIC etc. with properly printed versions of the 'core' retr0-clones.

    That said, my next 'D&D' game will use a large chunk of Lamentations of the Flame Princess (especially the Specialist, the 'skill system', ascending armour class, the combat options etc.), but use it to run a game of classic D&D feel (so no mis-firing spells compelling the party to genitally mutilate each other!), with standard-ish monsters, treasures and magic. I might miss the thematic 'point' of LotFP, but I admire the system's Old School elegance.

    That said, I've got Crypts and Things sitting on my bookshelf (which I only ordered as I was getting a bunch of OpenQuest stuff from Lulu)... I just need to regather my players as the winter nights draw in.

  3. The 'classic D&D' end of the LotFP mash-up will be provided by Labyrinth Lord - it's just simpler than leafing through my BECMI books or even the RC.


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