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Friday, June 25, 2021

Deal of the Day - Midlands Low Magic Sandbox Setting

Sometimes all you want out of a setting is useability. Midlands is that and more. Normally 10 bucks in PDF, until tomorrow morning, Midlands Low Magic Sandbox Setting is a mere 5 bucks. (a huge thanks to a Tavern Regular for the heads up)

But what do you get? A setting, tools, and more!

The Midlands PDF (original version softcover/hardcover available via Lulu) is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system, a d20 variant under the OGL, but is easily adapted to any fantasy RPG.

The Midlands is half setting, half DIY toolkit (per the Contents in the preview); filled with tables and tools to assist the GM to run an improvised sandbox, including fifty Adventure Frameworks to sprinkle around the region (mini adventures with enough meat to kickstart an adventure, but enough flexibility to expand/adapt to player choices).

The Midlands' main themes include:

Grim Cities - Humanity shelters behind six isolated, walled cities, struggling for opportunity.

Deadly Outlands - One hundred leagues of trackless wilderness, plagued by skorn, thuels, & monstrous beasts.

Dangerous Magic - Sorcery was not meant for mortals; magic is rare, dark, & inherently dangerous.

Silent Gods - Deities are ineffably distant; offering no miracles, nor intervening in the world in any obvious way.

Ancient Mysteries - Despite the dangers, the wilds beckon with crumbling ruins, lost treasures, & forgotten secrets.

Free Downloads - High resolution images of the isometric Region Map, Six City Maps, 1st level Pregens, Illustrated Character Sheets & GM Screen Inserts are available for free download via the Low Fantasy Gaming RPG site.

Hex Map - As of Feb 2019, a top down colour Midlands Hex Map (with and without labels) is separately available for $5 via DTRPG.

Open Game Content - For those interested in publishing related materials, the vast majority of the Midlands is designated Open Game Content under the OGL.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Thursday, June 24, 2021

Kickstarter - A Discordance with Dzyvatz (DCC RPG)

I love it when I have the PDF in hand when I post about a current Kickstarter. I'll give A Discordance with Dzyvatz a proper review this weekend. I've given it a quick perusal and it looks fun as hell.

Obviously, it's already written and laid out, so there should be little if delay in delivery.

A Discordance with Dzyvatz is 8 bucks in PDF, 20 for print plus PDF.

The Black Root of Abysmal Domination, sent to the material plane to beguile all humankind by Dzyvatz, a demon with a thirst for power and followers. His initial attempt was foiled, but the power of the root perseveres. Now a band of adventurers must destroy the root before it sews chaos across the land. This will be no easy task—the root must be returned to the domain of Dzyvatz, the depths of the Abyss!

A Discordance with Dzyvatz can be run as a standalone, level 5 DCC-compatible adventure or as a follow-up to The Tainted Forest Near Thorum in Crawl Fanzine #4.

The adventure is written by Yves LaRochelle, the author of The Tainted Forest Near Thorum and creator of the Gnome class from Crawl! Fanzine #6. This 40-page adventure has been given the Purple Pirate Games treatment and is packed full of original art on every page. It's simply beautiful. It features 6 hand-drawn maps, new monsters, new magic items, a new DCC character sheet, and printable status tokens for Abysmal Evolutions (found in the adventure).

The book will be of the same quality as our previous offering, Secrets of the World Harvesters, saddle-stitched and printed locally on 8 1/2 x 11 premium silk paper. I'll personally pick up the books, so there's no wait.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Wednesday, June 23, 2021

The Newest TSR - Talking Crit Special with Bad Mike & Tenkar

Earlier tonight Bad Mike and myself recorded our weekly Talking Crit YouTube episode. This week's episode was focused on the latest iteration of TSR, which has certainly been making waves and news in the past week or so.

We knocked on nearly 50 live viewers in our audience at one point, and actually did show prep and used visuals ;)

I'll be adding a follow up post later this week to supply other bloggers, YouTubers and such with the resources Mike and I used for tonight's episode, including many screen-caps that did not make it on the air (once identifiers have been removed where necessary). I expect this will be up Friday. Feel free to use.

Without further ado, tonight's special episode:




Tuesday, June 22, 2021

Kickstarter - Cha'alt After Dark (OSR)

To my surprise, it looks like Venger is going back to his OSR roots. Not O5R, but truly OSR. 

I've said it before and it bears saying again. In my honest option, Venger was best when he first hit the scene, before he tried to rely upon shock or create his own scifi system. It wasn't the soft porn references I found offensive, it was O5R and trying to bring the shock level up to 12.

V has an amazing ability to write useable adventures and his presentation is often second to none. Sadly, some of his attempts at attention gaining actually distracted from him gaining traction. Hopefully, Cha'alt After Dark is a return to Venger's early days, just with more sleaze. I suspect it is.

Normally, Cha'alt adventures are on the edge of "family-friendly".  Ok, maybe over the edge.  Cha'alt After Dark, on the other hand, is way off the map.  We're into darker and sleazier territory now, hoss.

Buy-in is 5 bucks for the PDF or 15 bucks if you want all of the Cha'alt releases in PDF thus far. There are also hardcover options.

For 5 bucks, it's a no-brainer.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Monday, June 21, 2021

DTRPG Sales and Freebies for the OSR & Beyond

There are some OSR sales (or just dirt cheap PDF pricing) and OSR adjacent freebies on DTRPG at the moment. Here are some quick links:

Top Secret: New World Order - Price: Free

The new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game

The White Queen - a Top Secret New World Order mission - Price: Free

Tall Tales BX Wild West RPG - Price: 1.99

TALL TALES is a wild west-themed retro-clone intended to be compatible with the original fantasy RPG. The rules presented can be used as a complete game or a companion to fantasy games using the same overall system. This book is a resource for Referees to pick and choose from!


The Front World War II RPG - Price: 1.99

Welcome to THE FRONT. This is a WW II Roleplaying game that lets you game in a world at war. The Front roleplaying game is a streamlined roleplaying game that uses the Original 1970s  rpg as its base. Just roll and play. It’s time to be part of the Greatest generation!


Tome of Horrors (5e) - Normally 29.99 - On Sale for $10 - MUST USE LINK FOR DISCOUNT!







The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, June 20, 2021

Erik is Prophetic with Regards to Folks not Getting Trademarks

 

Erik is Prophetic with Regards to Folks not Getting Trademarks
First off, a little background about me: I've got degrees in Library Science, Information Systems Mgmt, Business Management, and HR Management (the last one doesn't have much bearing here, but if I'm listing my education....). I've run a few small companies and have done some small business consulting....enjoyed it actually, but I really dislike trying to "drum up business" so I don't do it much anymore.

Between my education and experience I've learned a lot about forming a company, from a legal compliance aspect, and trademarks/copywrite.

Yeah....Erik called it yesterday, "TSR Trademark Assigned June 16th - Let the Flurry of Pointless Announcements Begin!"

For some reason I was actually surprised when I go this off of Google news:

You'd think ComicBook would get it

Now I read the article and wow, just wow. Now I do realize that actual writers/journalists, unlike bloggers, don't write the titles to their articles, BUT if you read the article (just click the pic above), you might come to the same conclusion as I have that the title accurately depicts the contents of the article.

I'm not hating on Jr. or TSR, but this is clearly NOT a "relaunch" of an old company. This is a brand-fricken-new-company with no legal ties to the old company, despite the fact that there are personal ties to the old company and whatnot. A lot of people just don't understand the difference.

The Distinguished Gentleman

I'll try to explain, but first off....have you seen "The Distinguished Gentleman" with Eddie Murphy? The gist of the film is that Eddie' character, Thomas Jefferson Johnson, is a con man and when he learns that his state's Congressman, Jefferson Johnson, has passed away before an election he runs in his place. By just using his middle and last name, the con man gets elected as a Congressman.

I'm not saying that the new TSR or Jr. are con-men, but there is a bit of an analogy. In a real and legal sense companies are basically people. When the old TSR became WotC and then became Hasbro it was more like a name change for a "regular person". Now TSR didn't "die" like Jefferson Johnson did in the movie, but basically its name did. You see TSR and WotC might now be known as Hasbro but in a legal sense they still kept a hold on to their old names. Think of it maybe like someone who goes by one name in High School, another in College, and then another (maybe they got married or something) after college, but when they go "back home"....like maybe a High School reunion, they get called by the old name everyone from back then knows them as. With this analogy, the old TSR that is now Hasbro legally let the old name (Trademarks) "die" so they simply can't go "back home" and let people call them that old name....because somebody else is using it.

Trademarks are basically just fancy names representing a legal entity. When you reserve a trademark, it has to be designated for a specific audience, AND you have to make sure that you protect that name. Simply paying to register one isn't enough. You know how people tend to use Kleenex to describe any facial tissue? Yeah, "we" can do that, but if a company making facial tissues calls their product Kleenex they are getting sued to oblivion because the actual Kleenex has to defend their trademark. Evidently Hasbro, or more than likely Hasbro's legal compliance team, let the various TSR trademarks "die" by not renewing them. Since the legal entity that was TSR became Hasbro and Hasbro still makes RPGs, as long as they maintained (and was willing to defend) the old trademark, it was theirs.

Once they didn't care, those trademarks were up for grabs. Literally that's all this is...a name. No intellectual, or real, property goes with the name. I've seen folks think that just because you now have an older company's legal name/trademarks you have X,Y, or Z from the old company.

Nope.....all you have is a name. In the movie Thomas Jefferson Johnson didn't just "get" all of Congressman Johnsons "stuff" because he now was using the same name. He did get a lot of "stuff", but only because the Congressman's widow gave it all away. Hasbro isn't giving up anything other than some old trademarks.

I wish TSR all the best and I hope the new company works out well for them, but this is not a "re-launch" of an old brand, but a new company using an old name. Don't expect to be getting new reprints of old TSR product or anything......

.......maybe I should have used Face Off for my analogy?


Saturday, June 19, 2021

TSR Trademark Assigned June 16th - Let the Flurry of Pointless Announcements Begin!

Let's see. We want to premiere a new convention and use the nostalgia attached to our newly registered as of June 16th Trademark. 

I know. We'll call it TSR Con 2022!

But what makes us special? I know! We'll have it at Horticultural Hall in Lake Geneva! Instant super nostalgia! We'll get signups without even announcing a schedule.

Sure, its max capacity is 160 peeps, but we'll say it's "The Nation's Premier Wargame Convention" because surely there aren't any others that are bigger and have history, right? I mean, it's not like there's a list of wargaming conventions available to check against. Who needs a proven track history to make these statements when we have "nostalgia!" 

When is it you ask? Just say "2022". It's a big year. We'll figure out the details later but we need to build the hype now!

If only we could secure the TM for Blackmoor in time for the convention. That would be icing on the cake.

What, we already filed for it? Awesome! Let the Arneson Estate know we will give them favorable licensing terms.

Just wait for the press release at PR.com! It will be amazing with run-on sentences that will make every German proud!

Just like our TSR Games is Back press release. Just don't take it too seriously, because WotC might get offended...

Hey, do we get to sue the "old" "New TSR" for using our TM? What about WotC using our TMs on their DTRPG PDFs and PODs from the "original" TSR era? Now that we've redrawn all of the classic logos and have TMs pending, they're violating our trademarks, right? 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

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Friday, June 18, 2021

Kickstarter - Atlas - Rise or Die: a tabletop roleplaying game


An indie, vintage, sword&sorcery RPG, full of blood, brutality, and barbarism. New races, classes and a new 2d10System on a new world.

Atlas – Rise or Die is a classic, vintage sword & sorcery tabletop RPG. In its style and mood, Atlas brings about the renaissance of the epic RPGs of the '80s with a modern, clean design and breath-taking illustrations.

"You keep using that word. I do not think it means what you think it means." The Princess Bride

vintage - The word vintage literally means "of age." How can a new game with a "new" resolution system be "vintage"?

Do I need to say more? Let's add in typos and grammar mistakes on the Kickstarter page. Doesn't make one confident

Oh, and fully compatible with D&D 5e, assuming you use 2d10 instead of a D20.

Hard pass.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar





Wednesday, June 16, 2021

WotC is Planning for a VTT - What Does that Mean for the 5e Fan Base?

So, the super-secret part of the new WotC D&D Survey (which may have ended) showed a handful of survey takers video of a planned new by subscription Virtual Table Top (VTT) service that will incorporate much of what is currently available in D&D Beyond. Techraptor has the details.

In short, the video appears to be a virtual tabletop program with integrated rules for Fifth Edition Dungeons and Dragons. The video included digital toolsets and 3D graphics, including isometric maps and customizable miniature figures. It was compared to the grid system used in Roll20 combined with the convenience of D&D Beyond. Finally, it seemed that character sheets will be handled on players' smart phones and tablet devices and would be connected to the program somehow. 

If this is true, it would give more players variety for how they choose to play Dungeons and Dragons. The only concern however is how it will be made available. There is speculation that this will be a subscription-based service, much like D&D Beyond

According to a prior WotC D&D Survey, there are 40 million D&D 5e players/fans in the world. D&D Beyond subscriptions are $5.99 for a DM, $2.99 for a player. Assume 1% of D&D players subscribe to D&D Beyond, and we'll assume an average rate of $4 per sub. 400k paid subs at 4 bucks a month is $1.6M a month. Nearly $20M a year, the bulk of which is not paid to WotC. WotC wants all of that and more (again, we don't have precise numbers)

WotC had $816M in sales in 2020. The bulk of that is Magic: The Gathering. D&D makes money, but much of it is via licensing - including to the various VTT publishers.

We recently have seen WotC take translations back in house. I suspect that D&D Beyond will also be brought in house (its founder left earlier this year), and by having their own VTT they bring much of the VTT income in house.

WotC just needs to invest real money into this project.

Interesting times ahead...


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Tuesday, June 15, 2021

Ken Whitman - Looking for New Fools - Involved with yet ANOTHER Kickstarter

I will say this about Ken "Whit" Whitman, he is stubborn and persistent. He simply can not give up Kickstarter. I suspect he keeps telling himself: "I'm only one project away from hitting it big!"

Ken's latest project "not his project but maybe" is Unmortal : Out of Time Short Film. Ken is listed nowhere on the Kickstarter page, but his LLC (or expired LLC) Little Monsters Entertainment, was involved in the worthless trailer.

The creator of the Unmortal Kickstarter, Robert Kostner, was also the creator of The Whittler Kickstarter, which Ken was most certainly involved in.

So, what did Mr. Kostner have to say when an inquiry was made about Kenny's involvement in the project?

"Thank you for reaching out to me. Our company has contracts with many independent companies, actors, and crew members, and we do run background checks on all of our contractors. Mr. Whitman has no legal or criminal activities on his record. During past meetings, he seems very respectful to all that attend. I do know of his past Kickstarter failures and assure you that Mr. Whitman is not involved with our company's business practices and is merely part of the creative team along with several dozen other talented contractors. Once again, thank you for your concern, and have a wonderful day."

Yep, I guess Robert left the "go fuck yourself for even asking!" part silent, but man, it still came through.

As I stated in the vidcast, I recommend backing for a buck just to follow this trainwreck.

Here's the accompanying vidcvast:


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar


Monday, June 14, 2021

There's a New Dungeons & Dragons Survey from WotC - Some Folks are Getting an NDA with Extra Questions




There's a new D&D survey from WotC and it asks, among the basic questions, which editions you've played in the last 12 months and what other games you play.

So yes, it's an opportunity to let them get some information on old-school gaming.

Also, some folks are getting additional questions with an NDA attached. I'm not sure how enforceable that NDA would be, but there has been some pushback.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, June 13, 2021

Dealing with Post-Con Letdown

 

Dealing with Post-Con Letdown
Unless you've been away from the Tavern for a month or so, you know that North Texas RPG Con ended last weekend. I've already stated that I enjoyed it, and I'm pretty sure Erik (and Rach) had fun as well.....at least the videocasts sure make it seem like we all had a good time.

The thing is, after having so much fun for five days (I'm counting the Wednesday pre-con) having to return to "the real world" is a bit of a letdown.....depressing even. Now in my case there's a good reason because my "real world" sucks ass right now. I'm not looking for some pity here, it's just that I'm unemployed and my benefits are running out too soon (sooner than anticipated)*. I've been doing well with my budgeting, but in doing so I spend the vast majority of my time alone & not doing a whole helluva lot.

I'll live....this isn't a cry for help and if I needed to "send up a flare" I sure as hell wouldn't be doing it here.

Anyway, I don't think it is unusual for people to actually feel a little down after attending a con. First off there is always the possibility of picking up a little "con crud". Probably not as much now that people are COVID-19 shy, but a little physical discomfort following such a gathering....and don't forget travelling....is not unusual. If you're a little introverted, the crowds & interactions can leave you exhausted. Even if you aren't, sometimes just having to be "on" for extended periods of time can also leave you simply spent. Combine that with the what I would hope is a good time and you end up finishing the convention not in that "having fun" state and possibly physically as well as mentally spent/deficient.

Perfect setup for feeling a little depressed.

Now the question naturally rolls around to, "What can you do about it?" Now that's a HUGE million-dollar question with answers that are largely above my ability to answer....especially if you are clinically depressed. I don't have an answer...well I do, otherwise why bother with this post anyway, but my answer is, at best, my attempt to make myself feel better about my run-of-the-mill post-con letdown. You know, how I'd feel if my "real world" life was peachy-keen to begin with. Basically any other year than this year.

The first thing I usually do is go through my "loot" from the con. Everything I've bought, won, gifted....anything new I came home with. I'm probably far more materialistic than I should be, but going through these items lets me either relive events from the con, or look forward to the next con. That's a big deal for me....being able to look forward to the next event, and I'm certain it's a recurring theme in what works alleviating post-con letdown.

Whisky Tasting

Every con I tend to have a new "project" or three I'm giving a go for the first time, so post-con I get the opportunity to reflect and figure out what works and what didn't. I get to think about what, or even if, I want to change should I try the project again. For example, I put together a Whisky Tasting at NTRPG and while everybody loved the boxes I used to hold the samples, I do not. The little holder for the pencil doesn't do it's job and the cases don't mate up as smoothly as I'd like. I'm going to look and see if I can find some kind of plastic clip I can insert and maybe shave a tiny amount from each case's lid and bottom. I think I have just enough room to make the changes, but I may have to re-do the rare-earth magnets that hold the halves together.  

Speaking of convention projects. Post con is the time to start planning for next year. My creative juices get a proverbial "shot in the arm" during the con and I end up getting a metric shit-ton of ideas that I want to implement. Of course not every idea is even feasible, but getting them down on paper and figuring out how to start, much less finish takes up a fair amount of mental capacity (well, for me at least). It's difficult to feel down about the con being over if I'm busy planning for the next one.

Getting back into my regular gaming routine is a big deal......and since my home group didn't game last night like planned there might be some unnecessary reading into this last bit by my GM and/or fellow players. Seriously though, after a convention is a great time to get back into your game or even start a new one. This last week I've heard from a few folks that attended NTRPG for the first time and felt revitalized. At least one told me he hadn't gamed in years but was feeling motivated. Pick up those dice! Try that new game system! Please don't just save up your gaming for those con weekends. If you find yourself without a home group then get to your FLGS (Favorite Local Game Store) and start asking around.

Ultimately, at least for me, the inevitable post-con letdown is just something I have to deal with. Now I wouldn't say you should just "suck it up", but I definitely have to......it's more a price to pay for the fun I get to have at the con. Pretty much the ying to the yang and it all balances out in the end, again for me.

Now if you happen to have some minor post-con letdown yourself maybe these things will help, but I'm not posting this as self-help for you as much as an acknowledgement for myself. If you happen to have some post-con letdown realize that it might just be a normal temporary thing or maybe it's something else. If things get worse or linger talk to somebody about it. I won't go so far as say talk to a professional counselor since I'm not capable of pointing out the requisite criteria for needing that kind of help, but bringing in someone else might help establish, or rule out, the need for said help.

Oh and for the record.....I'm NOT planning on making Gamer's Health a thing, well one of my things....that's on Rach & Erik. I'm actually just about to fire up their vidcast from last night and thought I should mention that as they have Con Crud in the title.


*Technically I have a job, just the start-up date has not been announced yet. I expected to start working months ago and then maybe this month....now? August maybe?

Friday, June 11, 2021

Deal of the Day - The Waking of Willowby Hall (OSR Adventure)

Sorry for the lateness of this post, but today was a busy day of gardening, shopping, napping, live-streaming, and napping. I've had either a severe allergies attack or a cold come on over the past 24 hours, so there was lots of muting and nose-blowing on tonight's live-stream ;)

Anyhow, for the next 12 hours or so, The Walking of Wiilowby Hall is the Deal of the Day at DTRPG. Normally 7.50, on sale in PDF for 3.75

The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands of restless dead, and a very angry goose.

  • Suitable for PCs of approximately 3rd level.
  • Features a highly interactive environment that rewards clever play.
  • Perfect for one-shots or for dropping into an existing campaign.
  • Contains "One Page Dungeon" maps that allow the DM to run much of the adventure at a glance.
  • Uses bullet points and control-panel layout for maximum ease of use.
  • Statted for Knave, but easily usable with any old-school fantasy RPG.
  • Writing, layout, and cartography by two-time ENnie Award winner Ben Milton, author of Maze Rats, Knave, and Jim Henson's Labyrinth: The Adventure Game.
  • Lavishly illustrated by Sam Mameli.

 


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Thursday, June 10, 2021

Gamma World 1e Bundle - PDF - $9.99

Well, this caught me by surprise. There is a post-apocalypse sale going on at DTRPG and one of the highlighted bundles is a classic TSR era Gamma World 1e Bundle - core rules, Gamemaster Screen, and three modules for 9.99

As a side note, does anyone know why there are three different Gamma World logos for 1e?



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar




Wednesday, June 9, 2021

The Folio: Black Label #6 (1e/5e Indiegogo)

I've said it before and I'll say it again. Scott Taylor writes some good shit. The Black Label line of The Folio is a bit more risque than the regular Folio releases. Just look at the cover above.

Scott always hits his release dates, which is a rarity on crowdfunding projects. Turn around on Black Label #6 is November 2021, but I expect it will ship sooner than that.

The maps are simply second to none. Classic blue for the win :)

The secret of The Folio is presenting the adventure for 1e and 5e. It really makes the adventures accessible to all. Well, all that roll a D20 :)

What does the adventure Before the Necrotic Gate revolve around? 
Well, this will be a standard swords & sorcery based adventure that deals with the a three level keep you see above, located in the deadly 'ash lands'.  Characters will be required by an outside contract to return the daughter of a noble that fell victim to the roving slavers, bound for The Burning City.  The question will be, can the characters get in and out before the entire land rises up against them?

The PDF for The Folio: Black Label #6 is 10 bucks. Print is 20 bucks.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 



Tuesday, June 8, 2021

RPG News - Catching Up with Risus: Sold! and Other Interesting Tidbits

I must admit, I haven't been paying much attention to the news in the World of Gaming for the past week or so, as NTRPG Con was occupying my waking (and sleeping) thoughts. But now I'm home, and its time to catch up on some topics covered here and on our accompanying Youtube Channel: youtube.com/TenkarsTavern

Risus has been sold. Yep, I had mentioned that it was for sale, along with its Kickstarter obligations, and someone has taken on the responsibilities to fulfill those obligations and apparently paid for the privilege:

Big Dice Games Acquires Risus: The Anything RPG, Charts Course for the Future of Joyful RPGs!

A joint press release from Cumberland Games & Diversions and the new home of Risus: Big Dice Games.

Dave LeCompte, of Big Dice Games, has purchased the Risus RPG line from S. John Ross of Cumberland Games and Diversions.

S. John Ross designed, authored, and published the groundbreaking roleplaying game system, subtitled “The Anything RPG,” in a time where individual role playing manuals were hundreds of pages, and a well-prepared gaming group would have dozens of books. Risus is a different sort of game system, with a set of rules that can fit on a single sheet of paper.

Dave LeCompte has been a friend of Risus for years, and looks forward to carrying it forward as a game where there’s “No Wrong Way to Play!”

Big Dice Games has agreed to complete the outstanding Kickstarter campaign to publish more free adventures, and intends to publish all-new Risus worldbooks as well.

S. John, who has shepherded his creation for 28 years, has overseen its changes from a plain-jane document of the early 90s to a stick-figure festooned one in the 21st century, is proud to see Big Dice Games carrying the torch forward to see the Risus line expand to include entire worlds, more adventures, and more voices from around the world. The Risus community has always been international (the game has been translated into 18 languages besides S. John’s attempts at English), and S. John hopes to see something from everyone. He’s also happy he won’t have to edit them.

Dave LeCompte notes: “S. John is one of those creators who do so many things well, it will require many people to fill his shoes. Big Dice Games welcomes the best stick figure art submissions, as well as writing submissions from adventure- and worldbook-authors to provide a breadth of perspectives while staying true to the open-hearted, creative gameplay that Risus gamers expect.” Contact dave@risusrpg.com for freelancing opportunities.

The Risus library will continue to be available at DriveThruRPG, with all previous customers transferred painlessly behind the scenes thanks to the efforts of the OBS management. Risus will soon have a new home on the Web as well, at www.RisusRPG.com.

So, I did a video on an upcoming RPG called Into the Mother Lands. It's an interesting Kickstarter and I am excited about the setting info thus far, but I was (and still am) concerned that the system that will be used has yet to be determined (it was playtested with Cortex). I should note that it has already raised a quarter of a million dollars (11 days to go) for a creator that has a single prior Kickstarter (for about $6k).

Egg Embry interviewed some of the folks behind the Into the Motherland Kickstarter over at ENWorld, and he asked a question about the lack of a determined system at the launch of the Kickstarter. The answer is NOT what I expected. 

EGG: One of the campaign’s FAQs discusses the game’s system, or, more precisely, how that’s yet to be determined. As a business person, why keep that option open?

BDW: Business is exactly why we did it. We’ve been blessed to have a number of options in terms of publishers we can partner with, or go it completely on our own and create a whole new system. There are a lot of other intangibles to weigh like production costs, who has retail distribution, etc. Until you’ve done it, you don’t realize how much more there is to it than deciding if we want to roll d10s or d6s. Ultimately, we’ll do whatever allows us to deliver the best possible game to the widest possible audience.

Intangibles such as "production cost" and "retail distribution" mean that they (those behind the Kickstarter) want another company to take the responsibility of development and distribution. As a potential backer, this lack of decisiveness is enough to keep me from coming anywhere close to this Kickstarter.

What else? 

The Tavern will be refocusing some of its affiliate support and redirecting such to a member of our community in need. Further details when it's finalized.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Monday, June 7, 2021

State of the Tavern Keeper - Post Con Update and "Stuff"

I had an amazing time at NTRPG Con, as you can probably tell from the posts and Youtube videos I've shared the last few days. Well, I'm home now and it feels good. Almost as good as the weekend was ;)

The true joy in getting out and travelling halfway across the country after the health horrs I had last year can't be understated.

It was amazing seeing the friends and extended family that I hadn't seen for an extended period of time, and it was great putting faces to folk that read the blog, listen to the podcast, and watch the YouTube Channel.

I discussed a potential RPG project with another creator. Far too early to announce, and we aren't even sure it is viable, but damn, it would be a fun project to work on. More if and when we decide to move forward.

The next day or two will see me uploading a shit-ton of podcast episodes, as I was falling behind even before NTRPG Con.

Back behind the grindstone ;)






Sunday, June 6, 2021

Played a DCC Game and "Won" by "Losing"

 

Played a DCC Game and "Won" by "Losing"
Special Note: I'm at North Texas RPG Con and exhausted. It's been a great con by almost any standard and I'm pretty much wiped. I'm pre-writing this at 2030 on Saturday night when I have a free moment and I should be resting before the midnight auction. I know I'll be dragging tomorrow anyway.....so screw sleep I'm putting up the post.

There are a few games I own I don't get to play much. Probably more my fault than the system's....maybe I prefer other systems or I get enough gaming in already (yeah, right.......that can't be it!). I like DCC, but for me it's a convention game. Maybe that'll change, but for now it's the odd convention game and listening to the Spellburn podcast.

I did get in a DCC funnel game that was unexpectedly good time for me.....I say "unexpectedly" because it was advertised as a 3rd level game and ended up being a zero-level funnel, which can be fun, but not what I was hoping for in the least.....

You will listen to my PC story!
....yes, this is going to be something of a PC Story and since I'm pretty sure it was an actual published adventure I'm going to forgo a lot of specific game-ruining aspects because that isn't the heart of this specific PC story.


This is the story of Jimbobob. Yes, if you want to continue reading you will have to suffer through said PC story. If not, Erik will undoubtedly have another post tomorrow...

That out of the way, this is the story of Jimbobob (Jim-bo-bob) who got rounded up with his fraternal twin sister Jillbobob and his best bud Scrotus and forced with a gaggle of others to complete not just a task that will lead to certain death, but THEN continue on and try to save the world from some BBG (Big Bad Guy) who is going kill everybody and everything at some unspecified "soon" time. Score of victims suckers have gone before and perished and the powers that be are already herding the next group to follow after Jimbobob and his compatriots are nothing but a memory and a bloodstain.

Miraculously the initial task was met without suffering too many loses. The group manages to secure the MacGuffin and there is a glimmer of hope that maybe the impossible task is not so impossible.....the group makes it back to the assembly point and is able to advance forward on the final step of the journey to confront the BBG. Our group has been able to build upon the incremental deaths successes of HUNDREDS that have come before, but the MacGuffin is more than just a means to get to the end, but a mighty tool, a weapon even, that can turn the tide for humanity. Our small, motley assembly of nobodies actually has a chance of pulling this off!

Then all of a sudden.....out of the blue....

POP!

Jillbobob is just vaporized in an explosion of pink mist. Jimbobob is covered in the puréed remains of his sister. His one companion from before he was even born! What.....the....fuuuccckkkk.....

Evidently the MacGuffin has a killer of a downside (pun intended). It allows the wielder to perform magic and if there is a spell failure, the result is a random being suffers a "violent decompression event", or "gets popped" as the group quickly puts it.

What was the brief glimmer of hope for Jimbobob turns into a deep level of despair. Nothing matters, we're all going to die anyway so why bother........(I basically started channeling my inner emo and started speaking as much like Eeyore as I could, when using this guy). Scrotus is thankful for every moment the group has and getting closer to succeeding is worth celebrating, especially when we start losing group members to the perils of adventuring....and a few POP!s.

Eventually the group finds another MacGuffin, a different one, and hopes to find a third before confronting the BBG. There's a tantalizing "lead" but someone has to go all Tunnel Rat and start crawling into some stone tunnels/rabbit holes....something that will probably lead to a lonely and/or painful death. 

"Whatever, we're all going to die anyway. I've been all alone since Jillbobob died anyway....." Jimbobob is sent into the tunnels with 50' of rope tied around him and eventually just disappears. The party waits for a while and then just leaves him for dead. (The GM didn't ask me to stamp the PC sheet 'dead' so I just STFU and thought maybe he'd be found later).

Through an unfortunate incident Scrotus now has MacGuffin #1 and another PC has MacGuffin #2 when the party faces off against the BBG and it is apparent that the few remaining PCs are true and rightly fucked. The world is fucked. This isn't just a BBG, it's a fricken B...B...G. It's like we were hoping to fight a Lizardman and then coming across fricken Godzilla! Holy shit people-who-ramroded-us-into-this-crap, I can see why you buried the lead. We could have saved ourselves the trouble and stress (of being POP!ped for one) and just slit our own throats on the onset of the adventure.

Luckily though the world might not be screwed as we are because while even one mighty MacGuffin won't do diddly-squat, at least in the group's hands, to the BBG, the other MacGuffin can turn one guy into a different type of BBG. Basically we might have a chance against Godzilla because our guy can turn into Mecha-Godzilla.

OK, a little honesty here....."we" are still righteously fucked, but Mecha-Godzilla boy had a decent shot at surviving this thing and saving everybody back home.

Out of Character (OOC): Yeah.....you think you might have seen a typo, God knows I can be full of them, but I did mean "had" because this is when Jimbobob comes back into the picture.

The nearly-useless MacGuffin changes hands a few times as people die from the BBG and maybe a few POPs. There's a bit of chaos happening when Jimbobob emerges from the tunnel into the final battle with the BBG and guess what happens to be on the floor near his feet...another MacGuffin! Since everything is fucked and we're all going to die anyway, might as well give the MacGuffin a go. Jimbobob tries to activate the magic and nope and he fails miserably.

POP! goes the Mecha-Godzilla.

OOC: At this point I think as a player I'll be all smart and maybe a little rules-lawyerly. There are only three PCs alive in the chamber, but IIRC the vaporization was a random effect.....did the GM account for the BBG when rolling off? Evidently this was a possibility and he had been rolling for the effect to target other beings outside the group before, but hadn't this time.....so he'll re-roll.

POP! goes the Mecha-Godzilla. (OOC: Oh well, I tried)

So it's the BBG against the one remaining PC, that it knows about, armed with essentially a useless MacGuffin, and then there's Emobobob, er I mean Jimbobob armed with an even more useless MacGuffin. The BBG rips through the other PC like he was a wet piece of tissue paper and it won't be long before Jimbobob is discovered and snuffed out just as easily.....

.......and then....

POP! The BBG is vaporized and the world is saved, but not Jimbobob. He just doomed himself to an eternity alone.....at least in his mind.

OOC: So I know I'm screwed and this is the end of the game with the GM clearly having a winning hand. Now, he may have just thrown me a huge bone, adventure wise, but I thought I had a rare rules-lawyering moment, one proud enough to post about it here at the Tavern, no less. While on the surface the MacGuffin really seemed useless because it had no real powers other than casting spells, and those spells weren't going to do a whole helluva lot to the BBG, like highly doubtful even a single-digit of damage, I noticed that the highest level spell had a DC30 spell check and made it clear if you rolled high enough you could pick....actually quoting from the book...."any two of the effects listed above". You know what was on said list...and I hope you've figured it out dear reader.....

.....failure. Failure was on the list. Now clearly the intention is to pick a beneficial spell effect, but in this case, clearly failure is an option.....and if I pick it twice, then I'm assured a pyrrhic victory. 

Of course you'd think that if I'm typing this out now that I managed to pull off that 29 or 30 roll on my d30, or that I was able to burn Luck to get the desired results, but no....I just actually failed my spell check, so someone is gonna POP!, just not both Jimbobob and the BBG. It was all down to the die roll, which the GM let me make. Odds the BBG POP!s and even Jimbobob gets to reunite with his sister in whatever fresh hell serves as the afterlife....

.....and I roll a "1".

Jimbobob saves the day but now he's stuck in a virtual mountain or riches that he can't possibly use.....well he could, but in doing so he'd undoubtedly release the MacGuffins into the world and how many more would suffer being POP!ped? I figure he'll just turn into the Mecha Godzilla and spend the rest of his days alone protecting the world from his group's sucessess. 

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