RPGNow

Wednesday, June 16, 2010

Bits N Pieces

I've got a few things I want to work on, not the least of which is figuring out a fun and fair way to give out some prizes to my readers.  I suck at contests tho, at least when it comes to being a participant, which doesn't make it any easier when you want to run one.  Maybe a contest to decide on a contest ;)

Anyhow, I'm also looking at doing a fairly complete listing of available quick-start / fast-play / playable previews that are available for free download in PDF form.  Although I find I rarely use them as written, they are an excellent way to get a peek at the various game systems.  Much easier to break out the wallet when you have an idea you might actually enjoy the full game in question.

I need to go back to checking out the VTTs that are out there.  Fantasy Grounds 2 is going strong as always, but iTabletop 2 / Pandoren is getting closer to a full release and is looking damn nice.  Give the videos a peek to see what is in store (links are at the bottom of the page linked above.  That sounds nice and awkward... heh).  It's getting so I can almost taste it ;)

I also need to update Battlegrounds RPG and Maptools to see where they are at.

Interesting.  The Opera web browser plays much nice with Blogger then Firefox.  I think I need to change browsers for real now.


I'm also trying to find the time to give Legends of Steel - Barbarians of Lemuria Edition a nice read through.  I have had the Barbarians of Lemuria (Legendary Edition) PDF for a bit.  BoL (LE) reads real well (haven't had a chance to use the rules in action) and has a near perfect 5 star score (9 of 10 reviews are 5 star, the other is a 4 star) at RPGNow.  From what I can gather, its the same rules with a setting change.  Should be fun to compare the two.

Tuesday, June 15, 2010

Tales of the Blue Knight - June 15

Tenkar stood next to the recently deceased elf, a crossbow bolt still embedded into the side of its head.

"Lad, you notice the raspberry jam pooling in his hair? He ain't been dead longer then two hrs, three at the most." The observation was made by Stryker, Senior Watchman. He continued to prod at the wound with a small stick.

"Ten, wanna give this a sniff?" Stryker practically shoved the end of the stick into the young watchman's face, who responded with a quick turn of the head and violent retching.

"That's alright lad, clean out your gullet. First one is always the worst. Hey, at least he's young to death. Give him two days in this this heat and he'd be ripe as a sewer"

There was a ritual to any investigation into a violent death and the first step was always an attempt to shock the rookie Watchman assigned to secure the scene. In truth, the rookie was there for little more then to secure the scene, keep the curious at a decent distance and any other menial task that could be thought of. Although Tenkar lacked the experience to be little more then an item of amusement to the more experienced members of the Watch, He did his best to regain his composure as he wiped his mouth clean with his sleeve.

"Alright lad, I need you to go through our friend's pockets. Don't forget to remove his ring. Might be useful in identifying him later, and if we leave it on him the *Necers will just steal it".

Tenkar gingerly went through the victims pockets, putting the removed items in a pouch the older Watchmen held open for him.

"Gods lad! He ain't gonna bite you and he certainly no longer is attached to anything on him. Except maybe that ring. I think our friend put on weight in the years he owned it. You might need to break the finger to slip it off. Don't give me that look! I think the hole in his head would be a more pressing issue for him, if he weren't dead already".



*Necers work for the the Guild of the Dead. They pick up the bodies of the recently deceased and bring them back to a guild location for viewing and later burial. They frequently hold dual membership in a Thieves Guild, although this is not common knowledge (it is often suspected though). Their constant dealing with the dead gives them a twisted perspective on life. Living people are just dead people waiting to happen.





- Posted using BlogPress from my iPad

Monday, June 14, 2010

It Was FATE

FATE, the best system I have never played.  Heck, I'm not sure if I can get my group (reformed from my college years) to play it... or anything at this point.  It would have to be via Fantasy Grounds 2 or iTabletop v.2.  Kinda hard to sit face to face when your group sits on opposite coast of the U.S. and in between.

In any case, FATE has a couple of incarnations.  Which is great, because not everyone wants to play Pulp Era games (this is where FATE came into its own).

Lets see what FATE shall bring us...

Legends of Anglerre  from Cubicle 7 Entertainment Ltd. - Complete Fantasy game using the FATE system (20% of using the June Promo Code "JunePodBlogDriveThru2010" at RPGNow)




Starblazer Adventures also from From Cubicle 7 Entertainment Ltd. - Complete Sc-Fi game using the FATE system (20% of using the June Promo Code "JunePodBlogDriveThru2010" at RPGNow) - Based on the British comic book, NOT the Japanese animated series many American may remeber.  Still way cool. 


Diaspora from VSCA Publishing.  Another Sci-Fi game, this one is geared more towards hard sciencish-ness and includes tools to create your own setting.  abit "sandboxish" if you like.  My latest FATE related purchase BTW.


Spirit of the Century from Evil Hat Productions. Stand-alone pulp role-playing game.  For many (like me), this was the first time they had heard of FATE.  Excellent production values and a great read.





The Dresden Files RPG also from Evil Hat Productions.  This was the one I had been waiting for.  The opportunity to run a game in Harry's world.  I'm still trying to digest the books. ;)

Hmmm, that's all the FATE I own (plus the free SRD, which I linked above and will again here).  I need to do a fuller search i think.  If any know of settings / games I missed drop me a note please.

Sunday, June 13, 2010

Weekend Buybacks for June 13th

Sometimes you have a plethora* of free releases on RPGNow, sometimes you don't.  This time is somewhere in between, certainly closer to "don't have" tho'.  In times like this, we dig back a bit for our free gaming fodder.

ARTIFACTS: Ducks of Ultimate Doom from Le Games.  20 pages

Listen, with a title and cover art like this, how the hell could I pass this up?  It might be worse then sh!t on a cracker, but who cares? 



Darwin's World 2: Gazetteer from RPG Objects.  32 pages

If you run a Mutant Future game, or any other type of post apocalypse type game, there are some great ideas to borrow and rip.  If you run a Darwin's World 2 game, obviously you are set ;)




Altus Adventum Core Rulebook From Sacrosanct Games.  154 pages

This product is the core rulebook to the Altus Adventum fantasy RPG. It contains everything you need for both the GM and players to run a full campaign, including detailed combat rules, four distinct magic systems, many arcane treasures, and over a hundred fantastic creatures in the bestiary.

 The game is designed to bring back that old school feel of "kill them and take their stuff!" while not giving anything up in storyline or gameplay. The combat system is designed to move very rapidly, while at the same time offering a tremendous amount of flexibility to the player.
Does it count as Old School?  Probably not.  Can you lift and steal from it for your own home game?  Certainly.




* A superabundance; an excess.  Yes, I had to look it up.  I knew what it meant... in a kinda, sorta way of it

Saturday, June 12, 2010

Corralling Stray Thoughts

Like I suspect most gamers who hit their gaming prime back in the 80's and early 90's, I read a lot of Fantasy and Science Fiction. I still do, but my patience and free time have cut that down by order of magnitude.

During my summer breaks in my College years, it was not unheard of for me to read a full length novel in a day, sweating up a storm as I laid out on the same enclosed porch I am currently sitting in. When I wasn't reading, I was gaming. If I wasn't reading or gaming, I was probably writing.

Truth to tell, my "Writer's Voice" back in those days pretty much mirrored the author(s) I was heavily reading at the time. Which isn't a bad exercise in writing, but it's a piss poor way to write anything of consequence.

These days, the only author I follow with any regularity is Terry Pratchett; I simply can't get enough of his writing. I'll read Neil Gaiman's latest if I can grab it on my Kindle and I'll occasionally read some short fiction. Which isn't to say I hardly read, I just read less fiction these days. I'm quite sure that tide will turn again.

It does mean that when I write Tales of the Blue Knight it is truly in my own "Writer's Voice". Forgive me as the voice falters and cracks, I haven't tried to use it much in years. It will take a few tries for it to find it's range.

It's not that I lack ideas to write, it's just that the pieces are currently half finished as new ideas pop into my head. I'm fairly sure this over-abundance of ideas isn't infinite, and I'll be able to pick thru the chaff to get to the good stuff in semblance of a timely manner. Or not ;)





- Posted using BlogPress from my iPad

Friday, June 11, 2010

Words in the Clouds

I've posted to my blog from my desktop, laptop, net book, iPhone and iPad, never really given much thought to the device I was using. That is, until I started with the Tales of the Blue Knight column. I've found that I have ideas that need to be put down without being fleshed out at the moment. I also need to be able to access those pieces from any device.

Therein lies the joys and strength of Google Documents, cloud computing at it's best. A free office app that is accessible anywhere you have Internet access? Priceless!



- Posted using BlogPress from my iPad

Thursday, June 10, 2010

An Abudance of Gaming Goodness

I've got a virtual stack of PDFs to review, even if it is just to give it a quick once over.  Sean over at OneBookShelf / RPGNow / DriveThruRPG was nice enough to set me up as a featured reviewer, and while I'm going to try and do the privilege justice, I'm sure to overlook a lot of stuff.

I did get to skim through some recent acquisitions while serving Jury Duty these past two days, but the free time was no where near as I remembered in the past.

I do have vacation coming up at the end of the month, and I suspect that with the exception of the holiday weekend it will be a Stay at Home vacation... so much reading, writing and posting will fill the downtime.


One product I did get to spend some serious time with the past two days was On Silver Wings for Witch Hunter: The Invisible World RPG.  First and foremost, I do not own a copy of the RPG rules, so I'm keeping my review to the story itself.  I was immediately drawn in by the cover, which I find to be an amazing piece of artwork. (see below)



It is a very compelling story, which read very well even without me having a grasp of the system underneath it.  It's hard to go into without giving up some of the story (and this adventure would suffer if the story were leaked).  It is deep in roleplay with a nice horror angle to it and little is as it seems... if bugs make your players squirm this is a good fit.

Most of the paths the party may take seem to be covered pretty well. The Witch Hunters should have their hands full, but smart play should rule the day for them.  I highly suspect a decent GM could convert this to run with the Solomon Kane RPG without too much effort.

As for the (virtual) physical presentation of the adventure, the layout is spot on, the artwork is professional and evocative of the story and I didn't notice any editing issues.  A lot of adventure is packed into 32 pages (plus front and back covers)

Overall it served me well during my two days of Jury Duty.  When time frees up I may have to pick up the rulebook itself.  The system seems to be full of roleplay opportunities.

The Duty, Day Two

Waiting on the lawyers to arrive so they can get back to questioning more of us prospective jurors.

Even got feedback on yesterday's Traveller freebie on Facebook. There is something about Traveller that makes it THE classic game. My problem with it was the lack of character advancement. I need to dig up my copy of the Mongoose Traveller pocket rules and see if that changed. Advancement is a big carrot in the "keep player's coming back" scheme of things.

Time willing I'll work on the next entry of Tales of the Blue Knight while I kill time.

- Posted using BlogPress from my iPad

Wednesday, June 9, 2010

Happy Hour at the Tavern June 9

Short and sweet today. 

Spent the day at jury duty, heading out to a retirement party in a few, then back to jury duty tomorrow.  So today's offering is just a single item.  It's a cool one tho'.


Campaign 1: Secrets of the Ancients for Traveller from Mongoose.

I doubt I could explain this better then RPGNow does:

Welcome to Secrets of the Ancients, a completely free, downloadable campaign for Traveller that will see your players cross the stars and uncover some of the deepest, darkest mysteries of the universe...

Secrets of the Ancients is a ten part campaign, with a new part being available for free download every few weeks (if you play once a week and start right now, you should find that a new part comes available just as you are completing the last). It will build into an epic campaign of huge proportions which should keep your gaming group going for many months!

The new Secrets of the Ancients campaign is based on the Classic Traveller Adventure #12, Secret of the Ancients. Like that adventure, this campaign delves into the dark past of the Third Imperium setting, and the legacy of a race of incredibly advanced and powerful aliens. Over the course of this campaign, the haracters will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Imperium, and ultimately help shape the destiny of all Charted Space.
A free campaign for Traveller with a new part released every few weeks.  What Traveller fan could ask for more?

My But Things Have Changed

The last time I served jury duty was over 8 years ago. The jurors waiting room was hot and sweaty, the chairs were uncomfortable and the entire experience was a real PITA.

Today the A/C is kicking to the point I am tempted to put my jacket on, the chairs are large and comfy, free high speed Internet for your laptop or iPad (and computers for you to use if you didn't bring your own), widescreen TVs... This is not the Jury Duty that I remember.

With New York States no-excusal police, I can't help but think how much fun it would be to have a superhero serve jury duty ( in his secret ID) for a villain he arrested / apprehended. Might make a decent solo supers adventure of sorts. Not that I play supers (I do have the Icons PDF and it is tempting) but I do find the concept interesting.

Anyhow, we've already been told we will be here until 5 pm. Gonna be a long day even with distractions to be found.


- Posted using BlogPress from my iPad

Tuesday, June 8, 2010

My Number Came Up...

I report to Jury Duty tomorrow.  Boo!

On a plus note, it keeps me out of work for at least a day, and I will draw my full salary as I surf the net, read my emails, write some blog stuff, read some gaming material... thank god for my iPad.  It will start paying dividends tomorrow at 0830 hrs ;)

I'm currently trying to figure out a method (or methods) for giving out the free (with a coupon code) PDFs that OneBookShelf has been kind enough to give me to reward the readers of this blog.

Leaning towards rewarding my Google Connect Followers with a prize or two for a random follower, but I'm open to other ideas.

Monday, June 7, 2010

The Most Dreaded Duty of All

I'm on telephone standby jury duty.  New York State doesn't have blanket excusals from jury duty these days for certain professions, and my number literally is up.

I escaped today, and I'm not needed tomorrow, but I'm 150 names away, and they grabbed about 700 for tomorrow, so I figure I'm going on Wednesday at the very least, longer if I get picked (and I have a habit of getting picked)

The jury pool rooms have free wireless now (I confirmed that with my phone a few months ago).  So now I'm busy putting together a bag of reading material:

Maximum PC
Mac Life
Some recent Pathfinders
Loading up my iPad with some PDFs to review

I'm sure I'll be bloggin' from the jury pool as I wait.  JoetheLawyer probably
does this crap for a living ;)

Sunday, June 6, 2010

Tales of the Blue Knight - June 6

Tenkar peered through the spyglass at the dimly lit  street below.  He kept his body bladed, so that the window curtain would partially obscure his presence from the curious.  The room next to him was filled with the noise of young romance, but that was little if any distraction.

"Male Hobbit" he signed with his right hand.
"Tan leather coat." 
"Right hand". 

Most of the buyers would take the clack with their right hand and hold onto it for dear life.  Others would push it deep in a pocket, possibly ashamed of their addiction.

His message was read by the two uniformed watchmen below.  They casually yet quickly made their way within view of the buyer.  They would follow him for a block or two before making the pinch.  Even at this late hour of night, there was enough foot traffic to make the sight of them fairly common.

That's the sixth buyer we picked of tonight.  Will the Sarge give us the order to grab the dealer, or is this going to be just another exercise in numbers for the Watch Commander to show the City Council?

This precinct in the city had more then its share of crime, much of it driven by the pursuit of illegal narcotics.  Many of the addicts committed petty crimes to fuel their addiction, and the dealers and suppliers frequently turned violent on their rivals.  It took Tenkar some real effort to remember that over 90% of the population, while poor, was law abiding and generally good folk living in a bad situation.  He grew up in this city, but not in a neighborhood like this.

"Ten, give the signal.  Grab the dealer.  We have enough bodies pinched tonight to make this one stick."  Tenkar's hands were still passing the words on as the sergeant went downstairs to oversee the ending of the night's operations.

Hopefully the perps we pinched will allow the Cleric on staff to cure their addiction, but even then more then half will be right back.  Apparently the Gods can only cure the body, not the mind.


Game Rules
(just a tad more harsh then real life)

Clack - Highly addictive narcotic.  Cheap to get started with. 
Save vs Poison with each use until failed save, at which point addiction sets in.  Once addicted, the drug must be used daily.  If unable to pay for the clack, character in question will steal / kill for clack / money for clack.

Within 2 weeks of addiction, CHA and CON drops 1 point.  It drops another point each following week, until a maximum loss of 8 points is reached.  At this point, 1 HP is lost per week permanently.  Upon reaching 1 HP left, save vs. poison each week or death.

Cure disease will cure the physical addiction and restore all lost attribute points / HP at a rate of 1 per day (just one casting is needed, the body needs time to heal).  A save vs spells (WIS bonus applies) must be made to be able to fight of the mental / emotional addiction

(with thanks and blame to scottsz)

Weekend Buybacks for June 6th

Yep, some more goodies to be found.  This weeks weekend offerings only number 2, but we had some freebies mid week, and a 20% discount yesterday... besides, these two have a nice page count.

This week's freebies are from Vajra Enterprises.  Both are playable versions of their respective games, but they lack options available in the full product.  Still, for a try and (possibly) but later, they are very good options to take a peek at.


Fates Worse Than Death: Spare Change Edition -  Fates Worse Than Death is a game of violence, fear and hope on the streets of New York City in 2080 -  The Spare Change Edition only has character creation options and setting information for creating and playing characters who are street people.  As usual, I find free products are ripe for ripping and stealing for other games even if I don't use them as printed.  241 pages.


Tibet the Role Playing Game: Monastic Edition  - Tibet is a game of war, intrigue, magic and mysticism in 1959 Tibet. The Monastic Edition only has character creation options and setting information for creating and playing characters who are monks. 169 pages.  There is enough here to help you decide if the game is to your liking or not.  Both are way more then a quickstart, yet less the a full package.

That's all for now.  Cranking away some other writing.

Oh, and received my 5 copies of Dark Dungeons in paperback from Lulu.  Little surprise for the seasonal gathering of my old gaming group.

Saturday, June 5, 2010

RPGNow Specials for June


Sometimes you get thrown a curve ball.  Sometimes the curve ball is a sweet one.  This is a sweet one ;)

OneBookShelf / RPGNow / DriveThruRPG has supplied certain bloggers with a discount code to give to their readers.  I happen to be lucky enough to be one of those bloggers.  (Even luckier that I heard about the program in the first place).  The code for June is:

JunePodBlogDriveThru2010

It's worth 20% off all products from the following list of publishers. It's good for one month from today (actually, yesterday), with unlimited uses (but only three per customer).


There are some really nice games from these publishers.  Damn, now I really need to work on a review of Starblazers from Cubicle 7.

I also have some freebies to reward individual readers with.  I'm going to need to think on this one.  Should be fun.

Back later with the weekend's buybacks, but in the meantime enjoy the 20% savings ;)

Friday, June 4, 2010

Irregular Thoughts

Or is it just thoughts on an irregular column?

I'm thinking of writing some Tales of the Blue Knight as an irregular column for this blog. Kinda my work experiences mixed with my gaming experiences and life observations in general. I'm learning after a year of doing this i'm a bit more focused when I can stick to a general theme. We'll see how I do over the weekend ;)


- Posted using BlogPress from my iPad

Thursday, June 3, 2010

A Thought About Free...

Earlier this week, a valid point was raised about the cost of "Free".  Would I want someone to do my job, law enforcement, for free?  People already do.

Steven Seagal - Lawman - Reserve Officer with full police powers.  I've never watched the show, but he's doing it.

NYC doesn't give arrest power to it volunteers.  NYPD Auxiliary Police Officers serve more as eyes and ears, as well as a visible deterrent to crime.  Their job is probably more thankless then mine. Later tonight I need to pick my son up from the Police Academy... he's taking his first class to be an Auxiliary Police Officer.  God bless him.

I got into this line of work partially because I was taking every civil service / utility company test I could find.  I wanted a union job, just like my father.  I was also looking for something a bit more rewarding, emotionally and economically, then retail sales.  I was tired of being inside 8 hrs a day.  I wanted to be outside and get paid for it.

I was also the geek that tended towards playing Paladins in his early AD&D days.  Being a cop kinda puts you in that Paladin / Knight in Shining Armor role - at least until you put the domestic abuser in cuffs and now his girlfriend is attacking you because, despite the black eye and loose teeth, you weren't supposed to do that.
It plays out like a great roleplaying game, with twists and turns and the need for creative solutions thought up on the spur of the moment.

If someone wants to do my job, or aspects of my job, for free, God bless them and keep them safe.  There's more then enough crime and abuse and problems to go around.

One day I'll have to relate some stories about how my experience playing D&D helped me solve problems on the streets of the South Bronx ;)

Wednesday, June 2, 2010

Happy Hour at the Tavern June 2

So, my plan was to pimp Starblazers with a short review, but that will wait a day or so. Instead, Fantasy Flight Games has been busy pimping out their Warhammer 40k RPG lines with some free offerings in June. I'm not a huge fan of quickstart rules in general... most leave me unsatisfied, even uninterested in the product they are intended to showcase. Not so the case with FFGs latest quickstarts. Nice flavor and decent introductions to the rules in question. (Of course, I have both Dark Heresy and Rogue Trader in hardcover... even played in a FG2 campaign of Dark Heresy for the better part of a year).

Anyhow, lets see the latest offerings:


Dark Heresy Edge of Darkness - Quickstart - 48 page long Dark Heresy introduction. Nice presentation and decent adventure. But I'm biased - WFRP and 40kRP settings are some of my favorites. The fiction is generally good too.


Dark Heresy Salvation Demands Sacrifice - 8 page supplement, it offers 3 new radical careers for your Dark Heresy game. Of course, it requires the Radical's Handbook, which I don't own and isnt mentioned on the download page. If I thought I was going to be playing in a Dark Heresy game in the near future I'd think of picking it up.


Rogue Trader Forsaken Bounty - Quickstart - 24 page long introduction to Rogue Trader. The included adventure is about 10 pages long. Between the 2 quickstarts you should have a decent idea if you like the system and the setting. Cool cover art ;)


Rogue Trader Dark Frontier - 12 page sequel adventure to the quickstart.


Rogue Trader Epoch Koronus - 13 pages of game history / timeline. You either love this stuff or you hate it.


Rogue Trader Drydock - 7 pages - more like 4 pages on ship design, 1 page on ship combat. Handy reference if needed, but little more

K, that's it for tonight. Some nice free samples from a very well produced and written sci-fi line (with heavy fantasy overtones). Enjoy!

Tuesday, June 1, 2010

Creative Mountain Games $1 Sale



If you, like me, never brought your gaming out of the 3.5 era, this sale might just be for you.  Creative Mountain Games has put just about their whole RPGNow catalog on sale for a buck.

My favorite, which I've owned for years and can't say enough about, is the SRD 3.5 Revised (Full) Bundle.  It's a very convenient way to carry your 3.5e rules, and 3500 pages for a buck is a steal. 

The Favorites Bundle is also a buck.  It includes a low level adventure, some small source books, a tile generator and a dwellings generator.  

Really, you can't go wrong even if you are just into Old School Rules.  Everyone needs a SRD to call their own ;)

Monday, May 31, 2010

The Price of Free

Yeah, i know with my current schedule of posting weekend freebies, it appears I am focused on free stuff.

Truth is, price is just one factor I look at when I make my purchases.  Cubicle 7 has sucked 55 bucks from me with 2 PDF purchases:  Starblazer Adventures and Legends of Anglerre.  I got majorly screwed when I picked up this piece of sh!t for FG2 a while back.  What a painful waste of 20 bucks.  Then again, I bought into the Dresden Files Preorder, and I couldn't be happier.

Here's the deal as I see it.  Most of the QUALITY free stuff available hits one of the following categories (with some major overlap):  OSR or the Classics Re-imagined, The Full Piece Company Sample, and the Hobbyist Publisher.

Most game companies these days are run by hobbyists, so this category will overlap with the other two in most cases.

OSR games tend to have a no-frills FREE PDF.  In these cases I've bought the still low prices art-filled PDFs, but its nice to have the option not to have to.  The vast majority of OSR adventures are not free (but there are some quality free ones to be found).

The Full Piece Company Sample that is given away for free is the typical retail loss leader.  I spent 8 1/2 years working retail for a major NYC Department Store... I sold electronics, men's clothing, candy, the bargain table.  The major sales had items that were sold at cost or less to bring people in to buy higher profit margin items.  Some RPG companies do something similar.  Heck software companies do that daily at Give Away of the Day.

Many of the hobbyists are just happy to see their work being read, used, praised and critiqued.  Some might be building up their resume for a shot at the big(ger) time.

Then you have the handful of companies that are not one of the elite, yet they are still trying to make a living (or supplemental income) off of their hobby.  God bless them.  They are aiming high yet the market makes their prices seem out of whack, excessive even to some.

That's the market.  You can't change it.  Either make yourself stand out from the crowd and justify your price, join the crowd and adjust your price, or find your own solution.

I spend a good time of my shopping at Indie Press Revolution.  Very little free.  Most of it is what I would call "premium pricing".  When there arent too many low priced items to shop against, the prices seem fair.  When you price yourself against free and low priced, you can price yourself out of competition.

95% of free is total crap.  50% of the not free RPG gaming material is easily total crap.

I don't like crap.  I doubt many do.  I cull through the crap to post items that I think have value, whether they are free or not, so others can avoid crap.  It takes a lot of due diligence before I'll spend my cash on something to check it out.

I'm not trying to demean the time or effort that writers, artists, publishers, programmers, etc put into their work.  I'm just reminded of a recent thread on EnWorld.  A certain new publisher was selling stuff on RPGNow.  His writing was atrocious, his editing worse, his art was computer manipulated to hide the plagiarism, and his data was stolen word by word from computer games.  His books were "premium priced".  He was reported and after a long couple of days his items were removed.

No consumer should have to buy something like he was selling.  And his selling that sh!t (beyond just crap) devalues other products that are worth their premium pricing.

Not sure if this became a rant or not.  I know pricing of products is a very personal thing to publishers... its their bread and butter.  Thing is, as a consumer, if I can get value for free I will.  If I can get an awesome product for a premium price that I can use and afford, I will.  Same goes for a great product at a reasonable price.

Who decides what price is reasonable?  What price is premium?

The customer.  I always hated that little f'er when I worked retail, cause the bastid changed his mind constantly. ;)

Weekend Buybacks for May 31st

Wow, nearly 11 am and no calls or texts from work.  Phew!  Time to enjoy the last day of my 3 day weekend ;)

Lets see what buybacks we have for this weekend:






TrollZine #2 from Flying Buffalo:  Tunnels and Trolls holds a special place in my personal Golden Age of Gaming.  Before MMORPGs or even the Gold Boxes of AD&D from SSI, before the average gamer had access to a computer, Tunnels and Trolls allowed one to game solo.  With books and dice. And it was fun!  Enjoy this fan created magazine for T&T


The Hounds of Adranos for Fantasy Grounds:  Free module for Fantasy Grounds 2.  You need the Basic Roleplaying Ruleset to use this (which I have and must say its a beautiful ruleset).  It includes tokens and maps.

Dark Dungeons in the D&D Rules Cyclopedia retro-clone.  Its a huge beast of a book.  If you play any of the D&D retro-clones I'm sure there is stuff you can lift.  PDF is free.  It is also offered in hard and soft cover versions on Lulu.com.

At 11:18 am I got the call from work.  Sigh.  They hopefully can handle the problem.  Hopefully.

Sunday, May 30, 2010

Zoom Zoom Zoom!

Alright.  My chauffeur service lasted about 3 hrs.  I didn't have a single drink during my son's 17th birthday party, but I certainly did after I drove everybody home.  Black Cherry vodka and coke... damn nice.  30oz tin cup... way to big.

Anyhow, I'm playing the holiday weekend card.  I'll do the buybacks tomorrow.  I'm off.  That is, assuming work doesn't go all to shit and I get called in.

Celebrating a Year at the Tavern

Yep, I started posting on this blog on May 31, 2009.  I've been doing this for a year.  Can hardly believe it.  It's morphed a bit since the beginning as it (and I) have tried to find the proper voice.  I expect to some extent it will always be a work in progress.

It's also my son's 17th Birthday.  My god but time flies.  Party Time!  Excellent! (Wayne's World Flashback... heh)

I'll post some buybacks later today.

Thursday, May 27, 2010

Dead Tree 4e Dungeon Crawl Classics


Tanga.com had a deal last week on a collection of Dungeon Crawl Classics for D&D 4e.  I don't play 4e... I have the core books but I would need to find a way to de-miniaturize the rules (this coming from a major user of VTTs and virtual miniatures)

Still, for less then $40 bucks I received DCCs 53 - 63 (I'm working on the assumption that the $2 DCC is number 59).  11 books.  Not bad for over $150 worth of gaming material of any kind.

I prefer PDFs for most of my gaming these days, but this was a price that could not be beat.  Time for me to steal ideas for Labyrinth Lord ;) 

Wednesday, May 26, 2010

Happy Hour at the Tavern 5/26


Today's Happy Hour is going to highlight an offering from West End Games.  Not sure if you've been following the drama, but things have been a-changing over there.  My first experience with West End Games was playtesting a Paranoia adventure in their Manhattan offices back in the 1980s.  The company has changed hands over the years, and now they have made the D6 system open, and offer the core books for free.

This is free and complete in one package: Bill Coffin's Septimus 364 pages of D6 goodness.

Yes, it almost wasn't published, as preorders were refunded amidst West End Game's recent drama.

It's a non-standard sci-fi RPG.  There is a dent review at the Roll for Initiative blog.

I've found it well to be well produced, and what I've read so far looks good, but its a damn huge product on a plate filled with lots of RPGs.  Still, I felt it best to share it.

Monday, May 24, 2010

Twilight of My Years


In my early college years we would play just about anything.  AD&D was our go-to game, but everything else was good for a session or three.  Twilight: 2000 was one of those games.  I don't think we ever got past the first edition of the rules and maybe one sourcebook / adventure, but it was certainly fun.  We were a NATO squad that got separated from the main NATO forces when the Soviets invaded.  Trying to survive off the land and remain undetected was fun while it lasted.

I never actually owned the rules, I was just a player in the campaign.  It is $1 on RPGNow at the moment.  Damn cheap for a memory.

Lulu is running a 20% off sale through May 26:  code is ROADTRIP305. (e-books are not eligible)

There appears to be a free shipping promotion going on at the same time at Lulu.  Very nice.

Sunday, May 23, 2010

Weekend Buybacks for May 23rd

The first official (second actual) Weekend Buyback at the Tavern. This week's offerings are a smorgasbord. Actually, I expect every weekend will be offering a smorgasbord.  Remember, Buybacks were free when I posted them...

First up is Somnium Mundus from Terra-Sol Games. Nearly 30 pages of adventure for your Traveller game. I don't think I've played Traveller since my early college years, but I've always loved the system (and the system withing a system of character generation).


Next is Into the Star, another Traveller product from Terra-Sol Games.  30 odd pages of optional rules.  No idea how well this conforms to the Mongoose Traveller rules.  Let me know.


Neverwhere from Postmortem  Studios.  I'm a damn huge Neil Gaiman fan, ever since Sandman Issue 1.  Damn good stuff.  Of course, I just found this game in the midst of a large number of other products, so I haven't had a chance to see how close it hues to the book.  Four 5 Star reviews on RPGNow tho out of four reviews. 


Last Buyback for the weekend is The Boarding House at Arkham Street from Three Fourteen Games.  Billed as a system-less horror adventure, it is pretty close to Basic Roleplaying / CoC compatible.  Decent layout and an excellent price (and nice reviews on RPGNow) but this in a must download situation, especially if you are thinking of running a Horror game.

Back to the random thought process tomorrow, Happy Hour on Wednesday ;)

Saturday, May 22, 2010

Bringing Method to Madness

There is generally little rhyme or reason to my posts. I post what I want, when I want. Which is fine until you realize that your Blogger's GADD keeps your from posting all that you want to, as you either get scatter brained or overwhelmed.

So I've decided on a loose schedule for my posts, inter-spread with random thoughts.

Weekends will consist of at least one posting of Tenkar's Tavern Buybacks... free RPG PDF goodies that I find and pass on to you. (see last weekend's post for an example)

Wednesday will be Happy Hour at Tenkar's Tavern. Usually a product review, it may not be free, but hopefully it will make someone happy to learn about it.

Tomorrow should be this week's posting of some buybacks ;)

Thursday, May 20, 2010

GADD - Gamer's Attention Deficit Disorder

It's amazing how easily I am distracted from my original idea of reviewing some of the major VTTs. Instead I find myself reading more and more PDFs as they are released, or as I stumble across them.

I'll try to focus myself. No promises. ;)

Still, I found another treasure trove of free RPG goodness over the last two evenings, so it isn't all bad. I'll try and link that up over the weekend.

Tuesday, May 18, 2010

Real Life Intrussion

So, I'm about to leave work when my cellphone rings - I don't know the number, but I pick up anyway - which is rare.

"Trace the phone and wipe it!  I think he had a gun, or maybe a knife... CLICK!"  Yep, my son's phone call put me into panic mode.  Rain kept my commute home at a standstill.

Long story short:  my son had his cellphone snatched in the NYC Subway this afternoon by another "youth".  He was going to fight for it when something didn't seem right to him, and he stood down and let it go.  In the end he thinks the other kid had a knife, as he didn't run and was enjoying the confrontation.  My son then used one of those rare payphones you occasionally find in NYC to tell me briefly what happened.

Discretion, the better part of valor.  Property can be replaced.  People can't.

Of course, I'm a father and a sucker, so tomorrow I'll be supplying my kid with a new phone... no contract discount... ouch!

The thing is, after I was comfortable with the idea he was OK, after he talked about what happened, the story he painted, the details he remembered (and those he couldn't), were laid out like a damn good DM setting the scene for the party's latest encounter.  My son weaves an entertaining story.

My kid get's robbed, and I think about his gaming potential at the table. ;)

Most importantly, he is fine, and learned a lesson about showing valuables in public.  Course, my wallet is paying for that lesson...

Monday, May 17, 2010

ICONS on the iPad

My iPad is gonna need a sneeze guard.  I just got my preorder PDF of the ICONS superhero RPG.  Its FATE based, so it should be fun.  K, time to read.  I'll give my feedback after I digest this for a bit.

Allergies Suck Azz!

I sit here before my 28" computer screen (a TigerDirect.com bargain this past winter) wondering how long I have before one of my sneezes nail it dead center.  This afternoon the sneezing started full blast, and it hasn't left yet.  Would this count as an "At Will" power in 4e?  Alright, stepping away from the keyboard for a bit.  Hopefully tomorrow I'll be less congested.

Sunday, May 16, 2010

Weekend Buy Backs at the Tavern


It never ceases to amaze me:  the amount and free and quality publications that are usable in old school (or really any school), gaming.

This weekends freebie finds:


Zor Draxtau, Issue 1 - official newsletter of the USHERWOOD ADVENTURES.  OSRIC compatible, it consists of 6 pages you can steal for any of the Old School D&D homages.


The One Page Dungeon Codex 2009, Deluxe - Dozens of dungeons (and other maps) that fit on a single page and are system generic.  If you can't mine this for ideas you need to go back to GM school.

Signs & Portents 80 - Yes, it is Mongoose's house organ, but its an excellent house organ.  This issue is lighter then others in the past, but still priced well.

D6 Core Set - D6 Adventure, Fantasy  and Space.  For free.  Under the OGL too.  (when you follow the link to the download page, download each book separately.  My "Bundle link" just game me the D6 Adventure book).  Further downloads for the D6 system (including the books I just listed) can be found here.

Thursday, May 13, 2010

PDF Apps to Read RPGs on the iPad

I'll get back to reviewing more of the VTT market shortly.  At the moment the damn iPad is occupying way to much of my time.  The main use it is seeing, besides surfing the web and emails, is reading my gaming material.  There are different apps that allow it, each has its own quirks.

In brief, we have the following (that i have used so far):

GoodReader - probably the best all around choice based on price, features, and convenience of importing PDFs.  It works nicely will most of the popular Cloud Computing services out there.  I've been using DropBox and Me.  It handles every PDF I've sent its way, even the over 100 MB ones.  Can do bookmarks and search your document.  $0.99

DropBox - my first choice for Cloud Computing.  It also serves as a bells and whistles free PDF reader.  Free

FastPDF - it has a pretty looking bookshelf like Apple uses for their iBooks app.  Damn pretty.  Getting your PDFs there is a damn PITA.  The bookshelf does look very nice with all those striking Old School Covers.  $0.99

Downloader - this app lets you got to websites and download whatever... music, videos, PDFs, etc and let you open them with another app.  So, using this app, I log into my DropBox via the web, download some PDFs, open them, then click to open with FastPDF, and they land on my pretty bookshelf.  Seems to choke on PDFs larger then about 50 MBs or so.  $2.99

iAnnotate PDF - let me start by saying it is a bit buggy right now, as importing PDFs is more then a PITA.  However, for those that you do import, you can highlight, underline, mark up, pin notes, bookmark - it is simply an amazing tool to use when you are going thru a PDF and want to make it yours.  Needs the ability to erase your changes, which I haven't found yet.  Pricey at $6.99, but will be priceless when they work the bugs out and refine it.  Amazing what it can do right now.

Alright, stepping away from the iPad...

Wednesday, May 12, 2010

My Swords & Wizardry White Boxes!


I have my Swords & Wizardry White Boxes, and they are good!

Only one came with the adventure and map insert, but that's okay, as the extra box will be a giveaway at the next "Gathering of Fools", tentatively scheduled for some time in June (its when my old gaming group gets together a couple of times a year).  I plan to have them do a last man standing with some pre-made PCs... winner gets the box, losers will get the Swords & Wizardry Quickstarts.

I tend to bring gaming material as to pass out at these.  C&C Player's Handbooks when they were for sale real cheap on Buy.com a few years back, Rolemaster Express when it was $5a book if you bought 6, OSRIC soft covers, Labyrinth lord soft covers... you got to feed the beast ;)

Okie, I'm just damn excited.  Going to touch the pages a few more times.




Tuesday, May 11, 2010

Decision Time

I know the main campaign I'll be running with Fantasy Grounds will be using the Labyrinth Lord rules and the AEC supplement.

My struggle now is do I use the Basic Roleplay rules for the side games or the FATE rules. Can you tell that FATE is fully on my mind now? Heh

Decisions, decisions. Could be worse, I could like none of the available rules as opposed to too many ;)



- Posted using BlogPress from my iPad

Monday, May 10, 2010

I'm Crazy - Really Loopy

Yep, on my weekend getaway I made a purchase at RPGNOW / DriveThruRPPG. Nothing new there, I tend to pick up PDFs there on a nearly weekly basis. I need to find time to read them... heh.

It wasn't the purchase of OUBLIETTE Issue 2 that makes me label myself as crazy. The first issue was a good one and I have no reason to expect anything less from the second issue. This purchase probably marks me as somewhat sane. Haven't done more then glance at it yet.

No, the purchase that marks be as loopy, crazy, jumped into the deep end of the pool is Legends of Anglerre. I'm a big fan of the FATE system even tho I've yet to use it in game. Spirit of the Century, Starblazer Adventures (nice, loose sci-fi rules), Dresden Files... its a great system for storytelling. Legends of Anglerre makes the FATE system accessible to us Fantasy roleplayers. And it looks good so far. I say so far because its a huge friggin book. The damn iPad is getting a workout.

Now all I want to do is read ALL of my FATE powered RPGs and see what I can steal from each. There is not enough free time for me to do so. And it is really driving me loopy. It's not like I can read the stuff at my desk at work... or I could, but the results won't be pretty, work-wise.

I need another vacation. ;)

Saturday, May 8, 2010

Posting From the iPad

Hmmm... It seems Blogger and the iPad's default browser have some issues. In order to enter text for this post, I had to "edit HTML". A work around, but not a great solution. I probably should have used a specialized app ;)

Anyhow, all my reading material for this weekend's country getaway resides on my iPad or in a Dropbox folder, waiting for me to grab it. Therein lies another problem I've been having today... Everyone wants to play with the damn iPad, preventing me from reading (and preparing RPG reviews). It looks like one iPad in the family is not enough... Heh

Hopefully back to VTT and RPG reviews tomorrow or Monday. I just need to squirrel away some alone time for me and my iPad. Wait, that doesn't sound right.

Thursday, May 6, 2010

Urh? OOTS!

Somehow, someway, I have failed thus far to post about my uber-favorite online comic - Order of the Stick by Rich Burlew.  Major damn oversight on my point.  It single handedly brought me back to gaming.

Go.  Read.   Start at 1. There are 719 strips to go, not counting the extras in the printed collections.

I'm open for suggestions of other comics to follow.  High standard to be met ;)

Wednesday, May 5, 2010

Midweek Meltdown - Or at Least Rescheduling

Looks like this weekends proposed first session of the Fantasy Grounds 2 / Labyrinth Lord Campaign will need to be rescheduled... Mother's Day is more like Mother's weekend these days, especially when you have two (or more) sides to the family.  Ah well.  Soon.

As a complete aside (and bizarre tangent)  my "get paid to play with your firearm training" has been postponed and instead tomorrow I will be sitting in a classroom learning "Basic Powerpoint".  If you can think of more diverse training I'd love to hear about it.

I've been putting the iPad through a nice workout with the plethora (always wanted to use that word) of PDFs I've been loading up on it.  I'm even going to bed early just so I can read in bed ;)

Next up (or at least soon) should be a small write-up on Battlegrounds.  I just need to find one of the two external hard drives I have it installed on.  Too many gadgets, not enough organization.

Tuesday, May 4, 2010

Twofer Tuesday


Yep, its a Twofer Tuesday here at the Tavern.

What's the Twofer you might ask?  Two short reviews ;)

First up is  Dark Fate, a Swords & Wizardry Campaign Setting.  Quite simply put, it is a product full of great ideas to lift for your own campaign (assuming you don't want to stick with the included campaign).  Actually, the included campaign information is so thorough, a prospective DM would be well adviced to just read up on a small corner of the detailed world.

It includes some variant rules (personal favorite... undead are harder to turn then in standard rules, but every 2 points of damage inflicted adds +1 to the turn roll - priceless).  It does suffer from one minor (or major problem depending on your sensitivities) issue -  the author is not a native English speaker, and it shows with the tense of verbs and some other awkwardness in writing.  The ideas and presentation rise above this in my opinion, but others may feel differently.  I'd like to thank my iPad for making this a very pleasant read from bed ;)

Next is OpenQuest, a free, total open ruleset of Mongoose's RuneQuest.  As Runequest is published using the OGL.  From the site:
Open Quest is based on the Mongoose RuneQuest SRD (MRQ SRD), with ideas from previous editions of Chaosium’s RuneQuest and Stormbringer 5th, mixed in with some common sense house rulings from the author’s twenty years of experience with the D100 system.
I don't own the Mongoose version of  RuneQuest.  My last experience with RuneQuest was from Avalon Hill, although I did pick up the Chaosium 2nd Edition years ago.  The price is right for me to start checking out the system again.  You can also pick it up in paper format on Lulu, but that kinda defeats the point of free ;)

Monday, May 3, 2010

Fantasy Grounds / LL - Soft Start Set

It looks like this coming Saturday will be the first session of the Fantasy Grounds 2 / Labyrinth Lord campaign I'm starting up.  I call it a "soft date" as it works for me, barring any unforeseen circumstances.  It may not work for my whole group, as the next day is Mother's Day.  The following week won't work for me, as I'll be playing as a player in a C&C campaign.

I've also been trying to get feedback from my players for an alternate campaign or two of one offs - kinda used for pick-up games when we don't have a full group.  I was figuring on using Basic Roleplay for that, as the rules can cover most genres, and a level-less game works better when your party is less likely to be balanced.

Of course that means they overwhelmingly voted to make the alternate campaign Star Frontiers.  Now I need to translate that into Basic Roleplay.  Eh, could be worse... I could be trying to translate Paranoia (great game, decent rules - don't think I could EVER translate it).

Sunday, May 2, 2010

Weekend Wrap-Up

So, what did I accomplish towards getting my Labyrinth Lord Campaign up and running?  Nothing

How about getting ready for my next blog piece on Virtual Table Tops?  Nada

Maybe I found a nice RPG product to write a review of?  Maybe.  Dark Fate has my attention at the moment.  It's written for use with Swords & Wizardry, but that hasn't stopped me in the past.

No, Ive been a slave to the iPad.  Dumbass name but an amazing little product.  Dropbox is my friend for moving my PDFs over to the iPad and I've been ignoring family and fiends as best I can to keep my new toy in hand as much as possible.

Now, if someone could write a basic VTT that would run on the iPad... that would be damn sweet.

Back to work tomorrow.  Back to my regular blog posting tomorrow.  Tonight, I'll be reading some gaming material on my newest toy ;)

Saturday, May 1, 2010

iPad-arama - 24 hrs with the iPad 3G

Yes, I've gotten about 24 hrs... less sleep, driving, travel, socializing, visiting family... sigh, alright, maybe more like a solid 6 hrs, much of that time spend searching the Apple App Store for, what else?  iPad Apps.

First things first.  The iPad doesn't do flash, in doesn't do external memory, and it doesn't do USB ports, so put your flash drives away.

What it does do (among a whole lot of other stuff) is read PDFs.  That's muy importante to me and just about every other gamer out there that has a collection of RPG PDFs and enough disposable income to pick up what is, for all intents and purposes, an expensive proprietary touch screen computer device.  Thank god my family understands the importance of my "family recycling program"; they know at some point my latest gadget will be theirs when iPad 2 comes out next spring ;)

Back to the PDFs.  Regretfully, most of the apps on my iPhone do not work natively on my iPad.  They either work by using just a small portion of the screen, or they can be blown up, like digital zoom on your camera.  Digital zoom can ruin the sharpness of a picture, and this is no different.  Not a big deal on most games, but for text (like a PDF) this is a game killer.  Now my nice (and expensive) document editor and viewer on my iPhone (DocsToGo) is pretty useless reading PDFs on my iPad.  Definitely annoying and discouraging.

Then I remembered an app I had read about in preparation of receiving my iPad - GoodReader.  If my short term memory is correct it cost 2 bucks in the app store.  There are different ways to get your documents transferred from your computer to your iPad, but the least stressful method (and I tried the stressful ones first) was to use a Cloud computing storage solution that the app could connect to and download the documents I wanted it to transfer.  I used Dropbox, but it supports about 6 cloud storage services.

Basic Roleplaying looks amazing, but the art didn't seem to work in the PDF.  No biggie.  Very readable, especially when one pinches out to get rid of the white margin.

Dark Fate, a S&W campaign setting, looks as good as the printed version would, assuming I had a printed version.  It really looks that good.

Take 5 minutes.  My son is happily playing the piano on my iPad at the moment ;)

The Dresden Files Roleplaying Game - Beautiful in full color.  The Kindle DX has been put to shame.  I pinched out to get rid of the margins.  It was readable at the default size, but the little extra made it so much nicer.

Labyrinth Lord, Advanced Edition Companion - Just a pinch and it was perfect.  I no longer need a hard copy of my gaming material if I wont be GMing (still quicker to flip thru a book then slide the page scroll to fast advance, but not by much).

Knockspell 4 - I was putting off the full in depth read for the arrival of my iPad.  This will be my reading tonight.  Again, just a pinch to enlarge slightly and it is perfect.

Basically, every PDF I've opened on the iPad has looked amazing.  Better then reading on the computer screen.  My preference for all that I've listed above (with the exception of Dark Fate, which didn't need any adjustments) was to pinch out the margins just a tad.  Probably has a lot to do with my eyes going just a tad bad at close work these days (43 is just around the corner).

The iPad is a winner, and for reading PDFs it is damn close to perfect.  The Kindle DX is going to have to drop in price to remain competitive, because as a PDF reader it is a very distant second (and will drop further as more devices get released).

Time to play.  I  want to load up The Dungeon Alphabet and see how it compare to the hardcover I have ;)

Friday, April 30, 2010

iPad - My Girlfriend is Gonna Kill Me

I can't put the sucker down.  Didn't get a chance to start playing with it until about 90 minutes ago, and I've been uploading some PDFs to read tonight.

I'll give a write up tomorrow when I can take an extended break from playing with it ;)

Thursday, April 29, 2010

Geek Anticiation - Awaiting the iPad 3G

Yep.  I've gone off the deep end of Apple Geekdom.  I was doing OK until December of 2008, when my son convinced me to get iPhones.  Then there was the Macbook this past fall.  Now I await tomorrow's iPad delivery.

I'm excited for the techie geekness of it, but I'm even more excited with ability to read my PDFs in a native format.  Don't get me wrong, I've enjoyed reading most of the RPG PDfs I've placed on my Kindle DX, but the iPad should blow that away.

I fully expect tomorrow's posting will be a review of the suitability of the iPad to read PDFs.  Probably a quick review of some appropriate PDF reading apps.  Some pics of the iPad with some PDFs displayed. 

I never wanted to turn into an Apple fanboy.  Really I didn't.

I even took off from work to ensure someone would be there to sign for the package.

I'll go to my corner now...

(then I'll go back to the VTT reviews and such... might be doing a Q&A with someone involved with MapTools - look Ma, I'm a professional! ;)

Wednesday, April 28, 2010

Fantasy Grounds 2 - Review(ish)


Its much easier to review a game or RPG supplement than it is to review a Virtual Table Top.  Everyone has different gaming habits, as is easily seen by the different and overlapping style of play, let alone "Old School" vs "New School".  It seems to be even further afield when it comes to VTTs.  The major ones each seem to have found their niche, tho there is overlap with features.  So take my opinions with a grain of salt... or maybe even a pinch.

Fantasy Grounds 2 is probably the most popular commercial VTT on the market.  What are it's main draws?  They are simple really.

Amazing 3-d dice with physics and everything.  You know how players like to play with dice at the table, rolling even when they are not up?  The dice in Fantasy Grounds 2 are so cool you'll find your players doing the same online.  It's addictive, what can I tell you?  heh

Character sheets.  Nothing quite like interactive, self bonus populating, character sheets.  It really does speed things up having all of your character's info right there in front of you, laid out professionally.

Support for many of the major games out there.  Some are commercial add-ons (yes, you have to pay) and some are community created (free).  Generally speaking, the commercial ones add in bells and whistles and access to the rules in game... community driven projects rely more on accurate character sheets.

Off the top of my head, supported games include:  3e, 4e, C&C, Savage Worlds, Labyrinth Lord, CoC, Basic Roleplaying, GURPS, Traveller... there are more, and there is also a genric character sheet for use in unsupported games.

An active community.  An active gamers seeking games / games seeking players forum.  There are always games looking for players, although it may not be for the system you want.

Of course, there are some weaknesses with FG2.  They are big or small, depending on how important the feature is to you.

There is a Fog of War for mapping, but it is not line of sight based (like some other VTTs have).  As the GM you have to reveal the map as you see fit, it is not dynamic.

The dice aren't the easiest to convert to games that need special dice.  There is an extension for FATE/Fudge dice, but the work around isnt the most elegant - hell, its plain awkward.

No built in mapping program, just a chalk board.  There are free and commercial mapping programs out there that do great jobs, but some have remarked on this lack of a feature.

Price.  It isnt cheap.  Then again, neither are commercial RPG game books, video games, computer games, MMORPG games.  It's a one time expenditure.  For some, the bells and whistles pay from themselves.  For others, free alternatives do the job they need.

No VOIP built in, but again, if you want the feature there are many alternatives for free (Skype).

There is a learning curve.  Really, expect to be lost for a bit.  Play as a player before running a game if you can.  Watch the damn tutorial videos.  I can't stress this enough.  Watch and learn.

I've really enjoyed playing in FG2 campaigns and I'm working on running my own to start next month.  It will be my first time DMing in over 13 years.  This is the VTT I've chosen to run with, although that may change down the line.  It fits what my group and I are looking to do at the moment.

So, how do I rate Fantasy Grounds 2?  An exceptional Virtual Table Top that does what it does well.  It's not perfect, but then we are all waiting on perfection for a long time ;)

Monday, April 26, 2010

Fantasy Grounds 2 - Hands On Experience


This isn't going to be a review.  That will come later.  Nope, this will be about how I've used FG2 as a player, and soon, how I will as a DM.

I first picked up Fantasy Grounds back in late 2005 or early 2006... not really sure.  I had already found Klooge, even spent an evening playing in a playtest of a Rolemaster add-on for it, but except for a Play-By-Email game back in the heyday of AOL (damn I wish that game had continued, the GM was an amazing artist and storyteller) I didn't have any experience in on-line gaming.


I'll admit I was overwhelmed at first, and it wasn't until spring of 2008 that I actually got to play in a Fantasy Grounds campaign.  A nice Warhammer 40k Dark Heresy campaign.  The game rocked.  Some personalities conflicted.  New players were brought in.  Warhammer Fantasy Roleplay, Savage Worlds, Serenity - entertaining false starts. That group lasted a bit over a year and I have no complaints.  Those patient souls taught me a lot about using the Fantasy Grounds Software.  They made me ready from my next campaign:  Castles & Crusades.

I've been playing in a monthly (was weekly, then hiatus, then back again) Castles & Crusades game since fall of 2008.  Not a bad length of time for an online campaign.  Lost players.  Gained players.  Not one personality conflict that I've noticed, just an overall fun group to game with.  Leveling is slow as molasses going up hill, but at the age of 42 I've discovered its not the levels, its not the loot, but the time you spend getting there that is important.  Wonder how well that carries over to real life? ;)

Soon I'll be getting my own Labyrinth Lord game running via Fantasy Grounds.  I doubt I'd be at this point without the fellow gamers that guided me so well.  My hat is tipped to all of them.

Next up I'll give a more review like article on Fantasy Grounds 2.  I just felt the need to ground myself in a bit of personal history first.  :)

Sunday, April 25, 2010

Basic Roleplaying Gets GORED


I totally forgot when I was writing up last night's post about Chaosium's Basic Roleplay that Goblinoid Games has given it the "open rewrite" treatment.

Meet GORE, a nice reworking of the percentile system seen Runequest, CoC, Basic Roleplay and others.  Its a nice alternative for gamers on the cheap.

I'll now return you  your regularly scheduled blog ;)

Basic Roleplaying - The Other "Old School"


I remember picking up a copy of Runequest 2, Pavis, Big Rumble and one other damaged (name escapes me) but perfectly usable Chaosium Gloranthian product at a gaming con at Columbia University back in the late 80's.  The amount of care that went into these products was amazing to me at the time (and I am way overdue to pull them ut of storage).  I had hoped the Avalon Hill edition would build upon the the gems that I had found, but it was an unwieldy, unnecessarily complicated beast.

As time went by I found Call of Cthulhu, Stormbringer, Hawkmoon, Elfquest and the under appreciated (even by me) Worlds of Wonder.  All using the same core gaming engine, nearly unchanged (the core - options galore as time has progessed) since Runequest's initial release back in 1978.

Why all this reminiscing?  I've had the Basic Roleplaying release sitting on my shelf for a bit... truthfully not giving it much of a thought until I saw that Smiteworks had released a Basic Roleplaying ruleset for Fantasy Grounds 2.  It brought back fond memories of Runequest and Call of Cthulhu.  So I picked it up.  Then I went to the Chaosium site and picked up an adventure book and the fantasy rules. (there is a perfectly usable and FREE quickstart pdf available)

Why, when I'm starting up a Labyrinth Lord game in the coming weeks?  Because I've already had a player ask for a quick pick up game, and a RPG without levels, without undue complications, will make it easier to pull a short scenario that is balance for 1-4, then a D&D variant.

Hmm, if I put them through a CoC session, any sane survivors is a sort of victory for them.  ;)

This is post 203.  Seems I passed 200 without even paying attention... heh

Saturday, April 24, 2010

OD&DITIES Issue 15 On Sale Now

Full Color cover with this issue.  Not bad.  So, what does your 2 bucks get you in OD&DITIES 15?

First things first.  There is a call for submissions.  If you have something you are looking to see in virtual print, this may be your chance.  Go to the author's blog at OD&DITIES and let him know if you have something to submit.  There are deadlines you know ;)

So, what do you get for your 2 bucks? 

A new class:  The Elementalist.  Its an interesting twist on the arcane caster type, it comes with its own spell list.  Quite possibly worth the price of admission on its own.

An article dealing with what you way encounter traveling on the road.  Nice little piece.

A few pages on resurrection and other such spells.  Since my games tend not to reach the level players can cast, or afford to have other cast, these spells, it hasn't come up for me recently.  It may be a good article for others.

Alternate Alignments:  This goes hand in hand with the new class, as the new alignments are elemental in nature.

Elemental Beasts:  See a pattern?  heh.  Imps and Mephits for you Labyrinth Lord game.

An article and charts for treasure maps.  Useful if you need to define one that the party just found.

All of this ends with "Mr B's Last Word".  

The issues have gotten consistently tighter and professional with each release.  A bargain at 2 bucks.  You owe it to yourself to check out a copy.

Thursday, April 22, 2010

VTTs - Where's the Damn Book?

I've noticed that probably the most frustrating aspect about running your RPG sessions with a Virtual Table Top, or VTT software is the lack of newbie usable documentation.

Case(s) in point: 

Fantasy Grounds 2.  The online documentation is really next to worthless in explaining to a new user how to set up and run a game.  Sorry, it sucks.  The download-able manual?  Might help a newbie player, but the GM?  Not enough to run a game.The documentation on how to mod rule sets is pretty much limited to users that have some experience in writing in computer language (XML).

What was the cure for this horrible handicap?  A community created series of tutorial videos.  Vids so good it 's gotten me to the point that I can convert a printed module into FG2 format.  Yes, when I get my game of Labyrinth Lord running, I should have both feet on the ground and some confidence in running a fun and enjoyable game for my friends.  All this thanks to Xorn on the FG2 boards.

BattleGrounds has an outdated user manual, and updated (yet still a bit outdated) user manual and tutorial video.
The included manual is much, much more thorough than FG2

Maptool has a very nice set of community created tutorial videos.  Which helps with the steep (almost overwhelming) learning curve due to the immense amount of custom-ability of the software.

What do these 3 VTTs have in common?  Very active development / revision / patching / enhancing of the software, to the point that keeping an up to date Instruction manual  is next to impossible without stealing man-hours from improving the software.  All there also have active forums and frequent participation by the developers... many questions get answered quickly, but may be hard to find later as they get lost in the forum chatter.

Most learning is either by watching as a player (or as a pure observer) in game, and trial and error as a new GM.  Thankfully these videos put the new GM on firmer footing, which makes for a better game for all involved.  At least, I hope that is the case for me.  We will know in a couple of weeks.

Wednesday, April 21, 2010

Virtual Table Top Roundup - Part 2

Hmmm... Part 2 of the VTT Roundup is also post 200 for me.  Huzzah!

Oh, and thanks to Heruca over at Battlegrounds for a "holy cow that's alot of VTTS" listing that he's compiled.  Way more extensive then I'm presenting here.

Gametable - Simple and effective VTT for free.  I was playing around with this last year before deciding to take the FG2 plunge.  Simpler then MapTools in my opinion.  A nice choice for a free option.

EpicTable - in development.  Screen shots look good but no ETA given for a playable release.  Forums are relatively active for an unreleased VTT

Glittercomm - freely available as long as hosting costs are covered.  Forums are fairly dead, but it might be a viable option for the gaming group on budget

WeRole - Uhm, I think its a video / chat service.  No screen shots.  Little info.  Subscription based.

JParanoia - Name is pretty descriptive.  This VTT is pretty much all Paranoia all the time. The main site also has a nice general Paranoia forum.  Free

GRiP - Generic Roleplaying for Internet Players.  Forums are up but fairly dead.  Software seems to be no where to be found.  From the looks of things it wasn't that bad a VTT.  Just looks tho, I've never tried it

ViewingDale - Appears to be more of a way to share maps interactively than a true VTT.  Forums are fairly dead.  Paid

TTopRPG 2.0 - A frequently updated VTT with an active designer.  Free

Of course, after listing all of these Virtual table Tops the past few days, I've never really gotten around to explaining what they are.  Cart before the horse I guess.  Next up:  What is a VTT?

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