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Saturday, October 12, 2019

Free Phone PDFs At DriveThruRPG - Pugmire & Zweihander


I mentioned this on the Tavern Chat podcast last night, but I figured it was a big enough deal to repeat here. DriveThruRPG is offering a limited selection of PDFs specially formatted for use on smartphones and two of those Phone formatted PDFs are available for free (or at least PWYW).

The Pugmire Core Rulebook Phone PDF is free.
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere. 
Some highlights of Pugmire include:

  • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.
  • A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.
  • A variety of callings and breeds that give access to several fun and interesting tricks.
  • Rival species to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.
Will you be a good dog?
The ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook (Phone PDF + Digital PDF) is available at PWYW pricing:
WELCOME TO GRIM & PERILOUS GAMING Winner of the ENnie gold Best Game and Product of the Year at Gen Con 2018, featured on Forbes, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG and having moved over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classical tabletop role-playing games. This revised PDF edition is published in celebration with Andrews McMeel Publishing, and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will:
  • Live in a gritty, ‘realistic’ fantasy world
  • Make morally grey decisions & enact vicious reprisals
  • Uncover insidious plots & political intrigue
  • Take part in heart-pumping chase scenes
  • Venture into the wilderness & survive its perils
  • Desperately fight in clandestine & open field combat
  • Defend themselves from injuries, madness & mutations
  • Encounter sanity-blasting creatures & their minions
Yep, those are affiliate links above. Affiliate links keep the lights on and the taps flowing at The Tavern. 

Friday, October 11, 2019

Sale - Oldskull, Hawk & Moor and more Kent David Kelly releases 75% off



Kent David Kelly has a solid line of old school releases, even if it is quite prolific. Heck, Hawk & Moor (the history of Gary and Dave) is just 25 cents!

Here's the link to the complete Kent David Kelly collection.

Yes, those are affiliate links above. Keep the beer cold and the lights on at The Tavern by using our affiliate links.


Thursday, October 10, 2019

Free - Limited Time (Hours?) - Tales from the Loop RPG: Rulebook in PDF



The Tales from the Loop RPG: Rulebook is free in PDF for a very limited time only. ENWorld is stating today only - so it may be there are only hours left to pick up the Platinum Bestseller.

Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year!

“RPG Tales from the Loop lets you channel Stranger Things and E.T.”
The Verge

"Tales from the Loop RPG Will Make You Feel Like a Kid Again."
IO9

“Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf."
Geek & Sundry

The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.

Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.
In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero, which was awarded with a Silver ENnie for Best Rules at Gencon 2015.

Key features:

  • Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes.
  • Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada.
  • Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
  • Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
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Wednesday, October 9, 2019

Kickstarter - Wolves of God: Adventures in Dark Ages England


"Experience savage adventures and grim perils in Dark Ages England in this historical fantasy RPG."

When Kevin Crawford releases a new Kickstarter, people pay attention. Kevin never fails to deliver amazing projects. I'd love to see him interviewed on a podcast (hint ;)

The Wolves of God: Adventures in Dark Ages England Kickstarter is Kevin's latest release, and yes, it looks damn good. Dark Ages England is an excellent choice of setting and I'm looking forward to having this project in hand.
Embrace the savage darkness of post-Roman Britain with Wolves of God, a semi-historical tabletop RPG from the creator of Stars Without Number, Godbound, Scarlet Heroes, and other best-selling role-playing games. 
It is the year 710 of our Lord as brother Bede reckons it. The barbaric English have long since swept over Britain, their passage shrouded by the smoke of burning cities. For six generations they have been masters of the best part of the island, driving the native Britons before them with bloody iron or taking them as thralls and subjects, until the wretched heirs of the Roman kings can have refuge only in the western mountains or the cold northern lands. The magnificent Roman cities of old have been thrown down, the roads have grown wild and perilous, and even the kings of the English must live in thatched wooden halls and ride from one royal villa to the next merely to feed their companions. It is an age of darkness, poverty, and unsleeping war. 
Four generations ago the English turned Christian under the ministrations of Roman missionaries and Irish monks. Scattered across their untamed lands are the minsters of these clergy, strongholds of learning and Roman civilization against the hard ways of the English tribes. Only in the minsters can stone buildings be found, with windows of glass and artisan-monks fashioning wonders to adorn their altars and reward the generosity of great lords. Brave abbots and wise abbesses rule these strongholds, always seeking to lift their kinsmen from their cruel ways and iniquities, and always in need of strong heroes to help them in their work. 
Yet there are worse things in the dark than raiding warbands and embittered pagan remnants. The Roman sorcerers, the Artifexes of old, carved cysts into the world where they and their slaves could hide from the fury of the English. These Arxes were sealed until help could come, but help never did; now they canker and rot, old magic gone sour and strange, and those that dwell within them have been terribly changed. The Arxes burst open within the fallen Roman cities, monstrous beasts and twisted men going forth to scourge the innocent and take revenge for the crime of their conquest. The minsters stand fast against their diabolic power, but the abbots and lords need brave heroes to venture into the cities and purge these Arxes of evil before they can swell greater still. 
You are one such hero. Whether a spear-wise gesith, a young ceorl of broad back and stout heart, a wild-eyed waelcyrige-maiden of battle, a charm-muttering galdorman, or even a blessed and pious saint, your ambition is to earn a deathless name of glory and an honored place among your people. Whether offering your aid to warring lords, plundering the riches of fallen Roman cities, delving the dark halls of a festering Arx, or acting as agents of some cunning abbot, you will dare great deeds with your brave warband of companions and win yourself a place in the songs of kings… or a nameless grave in some blighted earth.
20 bucks for the PDF. 60 for POD Print plus PDF. 80 for offset Print plus PDF.

I'm probably going in for 60 bucks.

Tuesday, October 8, 2019

Kickstarter - A Dozen Sinister Rumors, for use with Fantasy RPGs


I've enjoyed all of Phil Reed's Kickstarters. They are inexpensive and overflowing with ideas I can use in my RPG sessions. The fact that he keeps everything systemless is damn near priceless in my opinion. The A Dozen Sinister Rumors, for use with Fantasy RPGs Kickstarter, looks to be of the same high quality, and you can back it - with stretch goals - for a mere buck. How the hell do you beat that?
Each rumor is designed to fit on a single page (with artwork), so that you may print only the page that you need for your next game session. A Dozen Sinister Rumors comes in at 14 pages and includes -- as you may have guessed from the title -- twelve different rumors + a cover page and a page outlining the anatomy of a rumor (as well as tips on using the rumors in your game). 
The content is systemless and for use with any fantasy roleplaying game. 
What are the stretch goals?


A Dozen Sinister Rumors is currently sitting at $1200 with 9 days to go.

Monday, October 7, 2019

Reminder - Old School Fantasy Roleplaying Bundle - Two Days Left

Yep, this is a repost. There are two days left in the Old School Fantasy Roleplaying Bundle over on Humble Bundle. If you missed the earlier post, know about the bundle but haven't pulled the trigger yet or simply forgot, the time to wait is over. Heck, even a buck gets you some amazing books :)

This is probably the best and greatest Old School bundle anywhere - forget Bundle of Holding - the Humble Bundle - Old School Fantasy Roleplaying Bundle is what you want to grab!

Why? Well, if a picture says a thousand words, I've got a couple of thousand words for you ;)

Let's look at the One Dollar level. You get all the following for a buck:


All the above plus the following for Eight Bucks:



All the above and the following for 18 bucks:



I dare you to find more old school gaming value for your gaming dollar.

Yes, that's an affiliate link above. When you shop using The Tavern's affiliate links, a small portion of sales made go to support The Tavern. Huzzah! for beer ;)

Sunday, October 6, 2019

News - Top RPG Rulesets for Fantasy Grounds through 2019-Q3


Smiteworks released the above piechart showing the top Fantasy Grounds games run by ruleset for the last 12 month period, and I think its a very interesting graphic.

It certainly shows the dominance of D&D 5e, with 70% of the games played on Fantasy Grounds using the ruleset. Pathfinder, both 1e and 2e, combine to about 10%. If you add Starfinder into the Paizo slice of the pie, its probably around 12%. Paizo is now a very distant number two.

What really brings a smile to my face is the fact that AD&D comes in with over 11k games run. That's about half the Starfinder numbers (and more than the number of 4e games run) and not bad at all for a ruleset from the late 70s ;)

Here's the link: https://www.fantasygrounds.com/forums/entry.php?360-Top-Rulesets-for-Fantasy-Grounds-through-2019-Q3

Note, you need to be logged in to view the graphics.

Saturday, October 5, 2019

Deal of the Day - Musicland (OSR Adventure / BRW Games)



Today's DriveThruRPG Deal of the Day is Joe Bloch's / BRW's Musicland.
You’re trapped in a land where musical instruments are alive, and music itself is created. 
But beware – there are dangers aplenty beyond the living instruments who serve the King of All Instruments.

Criminals, demons, monsters, and even weird creatures to whom music itself is anathema all stand in your way.

Can you find your way home from this bizarre and fascinating place? 
Musicland can be used as a stand-alone adventure or as an expansion to the Castle of the Mad Archmage™ megadungeon campaign. 
Musicland is written using the Adventures Dark and Deep™ rules, and is compatible with most Old School type rules with little or no conversion neede
Normally 4.95 in PDF, until tomorrow morning at 11 am Eastern, Musicland is on sale for 2.97

Yep, that's an affiliate link above. Affiliate links keep the beer cold and the lights on here at The Tavern.

Friday, October 4, 2019

Wendy's Releases RPG - Feast of Legends (5e Inspired)


Yes, Wendy's - the fast-food chain - has released a free RPG. It uses the D&D 5e "inspired" RPG (it doesn't appear to use the OGL).

Download link to Feast of Legends.

Have I read it? No. But if you do a Google search, it is being written about ALL over the net. As a marketing tool, Wendy's hit a home run.

I've heard some chatter that releases like this are going to hurt indie game producers. I don't think that will be an issue, as no one is going to play this more than once. That being said, the quality looks high.



Thursday, October 3, 2019

Death Threats from a Kickstarter Project Creator to a Backer - A Real WTF Kickstarter!?!

There are times I am simply left speechless. This is one of them. Thanks to Jamie Chambers for sharing these screenshots on Facebook. As an aside, the project looks like a simple cash grab IMHO.







Wednesday, October 2, 2019

New - Dragon Con Co-founder (Ed Kramer) Charged Again with Having Child Porn

From WFTV News (Ed Kramer - a former roommate of none other than Ken Whitman)


GWINNETT COUNTY, Ga. -
A convicted child molester who found himself at the center of a computer hacking investigation is now facing a new child porn charge.

According to WSB-TV, Ed Kramer, one of the co-founders of Dragon Con, a massive sci-fi and fantasy convention in Atlanta, was helping private investigators TJ Ward and Frank Karic look into accusations that someone hacked Gwinnett County Judge Kathryn Schrader's computer.

Now, they're all charged in the case.

WSB-TV Gwinnett County Bureau Chief Tony Thomas was in court Monday when a judge denied bond for Kramer.

Thomas learned the Georgia Bureau of Investigation issued a warrant against Kramer shortly after 4 p.m. Monday on one felony count of child pornography.

Two hours before, Thomas sat in court as Kramer tried to get bond on one of his other cases, insisting he had just been sitting at home, obeying the law.

With an oxygen tank attached to his wheelchair, Kramer described to a judge his urgent need for getting out of jail for an upcoming spine surgery.

“We will be here; we will be at every court appearance. He is not going to reoffend,” defense attorney Stephen Reba said.

But just after Kramer’s lawyer offered that promise, prosecutors dropped a new charge – more child pornography.

Authorities said they found five more images on the computers they say they seized as they investigated Kramer’s role in the hacking of the Gwinnett County courthouse computer system.

“I was not surprised when I was notified that there was child pornography on his computer," Gwinnett County District Attorney Danny Porter told Thomas.

Kramer's run-ins with Gwinnett County law enforcement go back years.

In 2013, he entered a plea to child molestation and was given five years of house arrest.

Just after clearing that, he was charged with illegally taking a picture of a boy in a Lawrenceville doctor’s office.

As police searched his computers after that arrest, they say they found evidence Kramer, Schrader and Ward hacked into the county's computer system. All three, plus a fourth man, now face criminal charges.

“One wouldn't have happened without each other, but they are essentially unrelated,” Porter said.

The judge delayed any decision on Kramer’s bond Monday. He'll now have even more to consider.

“It's certainly not the end of the investigation,” Porter said.

Kramer is due in court Thursday, when the judge will take another look at the bond issue.

Tuesday, October 1, 2019

Swords & Wizardry Continual Light attains Electrum Status on DTRPG - 50% off in PDF for the Month of October


Sometime over the last few weeks, Swords & Wizardry Continual Light attained Electrum Status on DTRPG. Huzzah!


Additionally, last night was the 500th episode of the Tavern Chat Podcast. 500 daily episodes. More Huzzah!

To celebrate, we're putting the Swords & Wizardry Continual Light PDF on sale for the month of October - 50% off (just $1.25)

Thanks to all that made this possible. It is humbling.

Yep, that's an affiliate link above. Affiliate links keep the beer cold and the lights on at The Tavern.


Monday, September 30, 2019

GoFundMe for Corey Langeslay - Flooded after Tropical Storm Imelda


I simply can't imagine living in a flood-prone location. If I get an inch of water in my basement I'm out of sorts for days. Yet here I am looking at a water line 3 feet high in this room. Simply scares the shit outa me.
Our home was flooded during TS Imelda.  We will be forced to move after just finishing a rebuild from Hurricane Harvey.  FEMA has not declared this a disaster at this time and we are living at a friends home.  our car and RV were destroyed.  Since we lived in the RV last time now we don't have a place of our own to sleep.   You can clearly see the waterline above 3 feet in this room, other areas had 65 inches of water. 
 https://www.gofundme.com/f/flooded-after-ts-imelda

Corey is a gamer and he and his family could use some help from the gaming community. If you can't help financially, please share this among the social communities you are a part of.


Sunday, September 29, 2019

Hero Labs / Lone Wolf Downsizes - Ceases Development of Realm Works

This effects folks with who use various Lone Wolf products, but especially Realm Works.
Link to post on the Lone Wolf Site here.


Lone Wolf is undergoing several major changes and I wanted to personally take the time to update everyone on what those changes are and how they will impact our users.

While Lone Wolf is a business, the company itself is comprised of people. And when it’s a small company, it’s more akin to family. There’s also our user community (you), which in many ways is like our extended family. Over the more than 20 years we’ve been creating software tools for gamers, we’ve garnered a significant number of loyal fans – fans who have been crucial to our success and whose ongoing support is greatly appreciated.

This sense of family was core to how we operated in the past, but when I got deathly ill three years ago, I strayed away from that. Now that I’m mostly back to my old self and finally completing my rehabilitation, I’ve realized we need to get back to those roots. You should see that shift reflected here in the increased level of disclosure and in future communications from myself and staff.

For quite some time, we’ve spread ourselves too thin across different efforts, and that’s been especially true for me personally. We’ve been doing an insufficient job at multiple tasks instead of a great job on a much narrower set. This has clearly hurt us. By implementing the changes outlined below, I fully believe we can get back to producing our normal level of quality products in a timely manner.

To start with, effective immediately, we are officially suspending work on Realm Works while we focus on improving our other products. Realm Works is “my baby”, and there’s a great sadness in making this decision, but the reality is that, despite our efforts, Realm Works is failing as a commercial venture with what limited resources we can put into it. There are quite a few things we could do to improve it, but that would require a significant investment of time and resources, neither of which we currently have.

Various aspects of Realm Works may begin to emerge within the Hero Lab Online framework in the future, but the Realm Works desktop product will not see further development at this time. Realm Works will absolutely continue to be available, and the servers will continue running, so the product will remain incredibly useful in its current form. However, for the foreseeable future, no more coding changes will occur beyond the significant bug fixes that went out over the past couple weeks.

Another big change we’re making is with our staffing. For quite some time, we’ve been leveraging investment financing to allow us to carry extra staff and pursue some varied objectives while we transitioned from Pathfinder 1st edition to 2nd edition. – one of which is on the verge of readiness (more on that in a moment). Alas, we didn’t get those projects completed within the investment funding time window (due to spreading ourselves too thin), so corresponding adjustments are now a necessity. We’re therefore saying goodbye to some excellent people, and that just adds to today’s pain.

Everything thus far sounds somewhat dire. So the obvious question is whether there’s any good news to take the sting out of the bad. Thankfully, the answer to that is a resounding YES.

First off, Hero Lab Classic isn’t going anywhere and it just received a major upgrade in the form of native 64-bit support on both Windows and Mac. If you haven’t downloaded them yet, please do so, as you should see both performance and stability improvements. We also have several data packages ready and waiting for release. However, Apple has changed their rules and is now refusing to let us update our Hero Lab Classic iPad app, so the new packages have been held up while we determine how to appease Apple. We obviously want to release them on all platforms simultaneously, but we’ll need to come to an agreement with Apple before we can do so. We’ll provide an update as soon as we make some headway here.

For Hero Lab Online, Shadowrun 6th Edition hits store shelves in early October, and we’ve been working hard to launch support for it in the weeks ahead. We’re also preparing the big hardcover books for both Pathfinder 2nd Edition and Starfinder, not to mention some significant performance and reliability improvements. But the truly BIG thing we’ve been putting into place is something we’ve dubbed Campaign Theater™. We previewed it at GenCon in an early Alpha state and you may have seen the video promo on our social media. Since the preview, we’ve been fleshing things out and testing like crazy so we can debut it in time for the holidays.

So what exactly IS Campaign Theater? The goal is pretty simple. Bring all the power of Hero Lab, in a unified manner, to everyone in the campaign – GM and players alike. In HLClassic, we’ve long had the Encounter Builder to let GMs prepare scenes and the Tactical Console to let GMs run them. But everything within HLClassic is disconnected, and nobody can see what anyone else is doing during the game. While still quite helpful, there are major limitations with this approach. Now imagine a unified display of all participants in the current scene, with the GM seeing everything and players only seeing a suitable subset of information the GM allows. Any time a player makes a change to their PC, or the GM to a monster, everyone sees the update in real-time on their own device. And imagine having all your scenes prepped and ready to play out with a few clicks. That’s just the tip of Campaign Theater and what we’ll be starting with.

Some of you have mentioned this sounds a little bit like a virtual tabletop. Well, sort of, except that our focus is on all the detailed character/monster manipulation that VTTs don’t excel at and Hero Lab does. So there may be some similarities, but very little overlap. In fact, we’re developing these capabilities with the ultimate goal of integrating with VTTs, allowing those products to focus on all the tabletop visuals and Hero Lab to handle all the character mechanics in a coordinated manner. I like to think of it as the RPG equivalent of a Reese’s Peanut Butter Cup.

We’ll have more to share regarding Campaign Theater in the near future, so stay tuned for that. As you can see, there’s still plenty to look forward to in the next few months, and even well beyond that.

In closing, allow me to say a big THANK YOU for your continued support over the years. It’s been extremely gratifying to create products that I love and to know that thousands of gamers are using them every week. Thank you for giving me – and the rest of the team here – that opportunity. It means more than we can express.

Sincerely,

Rob Bowes, President

Saturday, September 28, 2019

Five Random Locations from The Tome of Adventure Design (with hooks)

I love the Tome of Adventure Design, written by Matt Finch and published by Frog God Games.  It never ceases to inspire me. Today I figured I'd play with one of the tables, generate five randomly named locations and add a hook for each. Let's see how well I do with Approach #1: Overview Approach ;)

Corroded Fortress of the Resurrected Wizard - The inland Sea of Salt is retreating and on its newly revealed shoreline lies a weathered fort of stone and iron. Long rumored to be the final sanctuary of a lich, lights have been noticed from its highest tower at night. Dare you enter the Corroded Fortress of the Resurrected Wizard?

Silent Demi-plane of the Diseased Tribe - In the Great Forest, beasts large and small have been infected by a wasting disease. The Druid Asalyn has put out a call for brave adventurers to enter a small rift in space that recently formed in the forest that has coincided with the disease ravaging her charges. Will you answer the call and enter the Silent Demi-plane of the Diseased Tribe and destroy the disease at its source?

Contaminated Abbey of the Jackal-Hunter - Prior Janeth was a pious warrior priest, who took upon himself the mission to remove gnolls and other goblinoid races from the region surrounding his abbey. Recently, a small number of humanoid shamans and witch doctors stormed the abbey and Prior Janeth has not been seen since. Church leaders are looking to hire a party of adventurers to retake the Contaminated Abbey of the Jackel-Hunter and rescue Prior Janeth should he still survive. Will your party accept the quest?

Earthen Keep of the Crocodile God - In the Black Swamp, the waters have retreated and the remains of an earthen keep have been revealed. Rumors of a dark god's temple within, containing riches and magic, have spread through the bars and taverns in town. Will your party explore the Earthen Keep of the Crocodile God?

Convoluted Brewery of the Skeletal Alchemist - An ancient dwarven brewery was discovered by an adventuring party in the Copper Hills, but only one survivor has returned to tell the tale of their defeat by the minions of an undead alchemist. Do you dare take-up the flag of the fallen? Will you travel to the Convoluted Brewery of the Skeletal Alchemist?

Use and abuse :)

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Friday, September 27, 2019

James Lowder Talks About TSR in the Early 90s (From Facebook with Permission)



James Lowder was kind enough to allow me to repost his Facebook post and associated comments regarding TSR in the early 90s. Enjoy :)

James Lowder
September 25 at 12:50 AM ·
1994. Facing brutal competition in the tabletop game market from Wizards of the Coast, White Wolf, and others, and a potential design staff drain to the blossoming computer game industry, TSR management responds by cutting the rates the staff received for company freelance projects. Given that TSR would, within two years, start missing regular royalty payments to authors, I have to wonder if this ill-conceived cost control measure was an early warning sign.

Addendum: The other agenda being forwarded here is TSR management's desire to own everything created by staff, even for company projects that should have been creator-owned, like some Dragon articles. (I owned my "Into the Dark" video review column in Polyhedron, for example.) Hence the routing of payments for freelance through payroll.

xxx

The company was terrible at framing these kinds of things, which frequently made bad decisions come across as purposefully insulting.

xxx

And while the royalty rates the fiction paid were not competitive with New York houses on the surface, the relatively guaranteed sales for the major lines, at least through 1995 or so, made the books very lucrative. Of course, as sales in the book lines declined, they didn't bump up the royalties, so they became a lot less lucrative over time.

xxx

TSR was selling a lot of product at that time. In fiction, the average Realms and Dragonlance novels were still selling over 100,000 copies in their first year. Dale Donovan, circulation for Dragon in 1994 was still around 30,000, right?
TSR's sales slowing down after the 2nd edition boom, and the rise of CCGs, likely played a part in prompting the rate cut.

xxx

Management followed this genius move by limiting freelance work even part-time staff could do with other companies. I was already halfway out the door because of the miserable way the book department was being run, but these financial restrictions made it impossible for me to remain a satellite employee and keep paying my mortgage.

xxx

I resigned less than a month after the memo posted above was issued, though work conditions were a greater concern. The freelance policies were just a final kick out the door. I recall some other longtime game department staffers leaving for computer game industry jobs around the same time.

xxx

upper management at TSR did not understand how to work with creative staff. They were actively terrible at it.

xxx

There was supposed to be some flex in start time and end time. I rarely made it in by 8, driving down from Greenfield and then New Berlin. Thus the wider than 8-hour window. That said, some of us did take long lunches to fit in games, and stayed later to make up for it.

xxx

Many of my fondest memories of TSR are playing games or talking industry news or music or whatever in the Games Library over lunch.

xxx

Shortly after this memo, management demanded first look at pretty much anything I did for anyone else, with some exceptions, even though I was part time and had a standing deal that there were not supposed to be restrictions on my freelance elsewhere. Given my problems with Brian Thomsen at the time, that was a poison pill. There was no way I could route all my potential freelance work through him.

xxx

I first resigned at the start of 1992 and the deal the company offered me to keep me on as a satellite editor was limited office time, increased freelance opportunities in house, freedom to work elsewhere at will, but a cut in pay and no benefits. Overall, it was a fair offer. In 1994, my TSR fiction freelance went away and was unlikely to return so long as Thomsen ran the department, the rates were cut for TSR game freelance, and the company said it was going to put the brakes on a lot of my external freelance. There was no way I could afford to stay, even if I had wanted to.

xxx

The sales numbers TSR was making for many of their products at that time supported the pay. 1994 was also a period where sales had started to slump, though.

xxx

The expectations for TSR freelance game design were certainly rigorous. You always had editors, but you did have to turn over your text with an eye toward the overall layout, which makes sense to me.

xxx

A lot of writers were turning things over as files by 1994, but there were authors who did not. A good desktop was pricey. From everything I have heard, TSR was ahead of the New York houses, as far as publishers using computers.

xxx

I did some writing work for a law firm once and they paid me more to watch their orientation videos than I'd gotten for a lot of game design freelance. No one works in game publishing for the money. :)

xxx

Oh, TSR had some issues with internal freelance that were not financial, but one of them was not Bruce Heard handing out assignments in games as spoils. And in books we put processes in place in 1990 or so where auditions were considered blind, so staff without fiction credits had no advantage. Brian undid those eventually.

xxx

some of the projects I worked on--early Dark Sun, Ravenloft, Spelljammer, and Realms stuff like Avatar and Empires--were steps in the right direction. Some solid coordination went on with those. But I was the unofficial liaison with games, so after I left fulltime in 1992 and Brian Thomsen took over books, there was a sea change in the management's attitude about the relationship between books and games, and not for the better.

xxx

It was not a formal policy. The "no stars" idea was applied to various people at various times, usually whenever management wanted someone to do something and was refused. Around 1990, the book department had to fight to keep author names on the spines of books, because management went through a phase where they thought author names only caused distractions in bookstores. (Everything should be shelved and bought based on the product lines.) Around the time of this memo, Bob Salvatore ran afoul of the head of the book department, who targeted him as a unwelcome "star" and started separating him from Drizzt. Fortunately Wizards stopped the worst of that campaign after they bought the company.

xxx

The really dumb thing about the lack of advances was that it weakened the company's claim on the material covered by the contract, if things went off the rails. No consideration, no contract. I am glad for that, as it was one of the things that helped me claw back some material originally intended for Ravenloft when my relationship with TSR soured.




Thursday, September 26, 2019

Lost Odyssey - Live D&D Experience to Benefit the Autism Society


Lost Odyssey is a benefit for the Autism Society. Deborah Ann Woll, perhaps best known for her roll on Netflix's Daredevil. It appears she will be the DM. Satine Phoenix and other notables (I don't know them;) will also be part of the show.

Where? THE ALEX THEATRE 216 N. BRAND BLVD. GLENDALE, CA 91203

When? NOVEMBER 15TH, 2019  MAIN DOORS: 6:00PM  MAIN SHOW: 7:30PM

Goodies for attending: ALL TICKET PURCHASES come with a FREE 1-year subscription to Roll20 Plus, $15 store credit at FrogGodGames.com, 20% off at Dog Might Games, an exclusive DLC pack for the Neverwinter PC game, and more! — In addition, all VIP ticket holders will receive event-exclusive artwork, and a limited edition Book of Knowledge miniature courtesy of Eldritch Foundry!

If you aren't local: Not able to attend the show? Tune in to a livestream of the Lost Odyssey world premiere via Twitch and Tiltify, as the live event will be launching a fundraiser campaign where audiences can donate for their chance to receive thousands of giveaways in the ASA fundraiser! 100% of donations from the fundraiser will be going to the ASA.


Wednesday, September 25, 2019

Kickstarter - Hunters of the Chalice Lands


"A Dark Fantasy RPG OSR/ 5th Edition Lite Ruleset"

Hunters of the Chalice Lands is an interesting Kickstarter, not because of the rules, but because of the setting. More accurately, from the way it reads, it might have been better off as a setting book for OSR / 5e rulesets instead of mashing up its own, but time will tell.

It has funded and has attained its first stretch goal. Here is where some confusion may come in, as it refers to "internal" and "external" stretch goals in the pledge levels, and prices those pledge levels differently depending on whether or not it includes "external" stretch goals.

What should have been spelled out is that internal stretch goals mean additions to the core rulebook and external stretch goals are literally additional books. The wording is unnecessarily confusing.

Ah well, back in the days before retirement, when I could work overtime to supplement my Kickstarter backing, this is probably a project I would have backed. Now that my discretionary income is more fixed, its a Kickstarter I'll need to pass on.
Seven civilisations have come before, seven times the convergence destroyed everything, now you have a chance to stop the convergence before it kills us all. 
You live upon the chalice lands a continent in the great salt sea. Your land is a place of vast plains, towering mountains, tundra’s and scorching deserts; each hides a secret. 
Yours is not the first civilisation to inhabit the land, many have come before, and those have all been destroyed by the convergence, but their destruction was not complete, and many hidden treasures can be found deep beneath the land. 
Discover ancient technologies and magics, unique weapons and armours from any of the past civilisations as you adventure across the Chalice Lands. 

Tuesday, September 24, 2019

Pay to Play Gumball Style Machines Kick Out In-Game Magic!?!


Red is fireball spell, pink is a healing potion, white is a light spell...

From an article at ICv2:

"A number of stores have also adopted a pay-to-roleplay program with participants paying for a seat in a RPG game offering an upscale experience. One store runs two sessions on a Saturday with six spots in each game, charging players $15 each for a seat at the table. Other stores with successful pay-to-play programs further monetize the sessions by stocking gumball style machines with plastic capsules containing in-game bonuses such as a +1 to hit, a potion of healing, or a certificate giving the player a rare pet. Sometimes these machines clear $50 to $200 per day with huge profit margins."
(Emphasis mine)

WTF is the world of tabletop gaming coming to?

What DM/GM is going to allow in-game bonuses from an in-store gumball machine?

Where the fuck are the stores with these machines?



Monday, September 23, 2019

State of The Tavern - Alexa, The Lost Voice and the Demonic Dungeon of the Bone Dreamer

Alexa ranks internet traffic from 1 to 15 million or so. Lower is better. Since Jully 11th of this year, The Tavern has been on fire, moving from approximately 570k to approx 197k in that time. Lower is better. This is, by far, the best trafficked The Tavern has ever been, and I thank you, the reader, for this. I'm simply stunned. For some comparison numbers:

The new traffic ranking has opened up some opportunities, particularly with regular press publishers, and we couldn't have done it without you.

As an aside, my voice has been all manners of fucked up since the drive home from ShireCon Saturday night. Can't blame the con, obviously, something was brewing in my throat before it, but all the DMing and talking brought it forward. Recording the Tavern Chat Podcast has been a hoot ;)

The Demonic Dungeon of the Bone Dreamer played out better than I ever hoped. Now, as asked about at the table at the con, work will commence and making it something for distribution to the OSR community. Should be fun!

Alright, about to drown my throat in hard liquor to sooth it. Yeah, that's the ticket! ;P

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lights on and the taps flowing. Your Humble Bartender, Tenkar

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