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Tuesday, April 21, 2015

Center Stage Miniatures Files for Bankruptcy - No Surprise - The Shoe Falls Upon Deaf Ears

As I've posted in the past, Center Stage Miniatures was having some major cash flow issues. As in no cash and no flow.

Previous posts are HERE and HERE and HERE.

I was informed by someone with knowledge of the whole fiasco that Center Stage recently filed for bankruptcy. I thought they had filed back in November, but apparently the official petition was filed last week.




706 creditors. Ouch.

Kickstarter. Success can be a killer.




It's Official - Pinnacle will be pubishing Rifts for Savage Worlds - "Savage Rifts" in Time for Christmas

+Sean Patrick Fannon hinted at this overnight, but Pinnacle made the official announcement today:


Rifts is Coming for Savage Worlds! 
News from Pinnacle Entertainment Group 
For Immediate Release--April 21, 2015 
Pinnacle Entertainment Group announced today the development of Rifts for Savage Worlds, their award-winning tabletop roleplaying game system. 
Pinnacle released a mock cover, using art from Palladium’s 2005 Rifts Ultimate Edition with permission. The cover artist for the book was Scott Johnson. 
“We are thrilled to follow up Kevin’s post with this announcement that we do, indeed, have the license to develop Rifts for Savage Worlds,” said Savage Worlds creator Shane Hensley. “We are early in the process, but anticipate having a core rulebook for the setting released in time for Christmas.” 
The Palladium Books Weekly Update--April 19, 2015, written by Kevin Siembieda, recently made mention of a new roleplaying game system for the beloved setting:
“In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks.” 
Rifts is an exciting multi-genre post-apocalypse game that began publishing in 1990. Featuring elements of everything from cyberpunk and fantasy to mecha and mythology, Rifts has always been Siembieda's vision of a game with everything for everyone, tied together with a strong narrative. 
"I'm really excited to see what Rifts will look like in the Savage Worlds system," said Siembieda. "The Savage fans are great folks, and I think Rifts is going to be an amazing amount of fun for them, letting them explore all the possibilities of both the system and the setting." 
Savage Worlds was created by Shane Lacy Hensley. Savage Worlds and the Pinnacle logo are all trademarks of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, Marketing Manager for Pinnacle, at PEGJodi@gmail.com. More about Palladium and the Rifts setting can be found on their website here: http://www.palladiumbooks.com/. 

Static Encounter Locations or Variable? Thoughts from the Edge of Sleep

Sometimes when you lay in bed, just as you reach that cusp of sleep, something happens that jars you awake. This time it wasnt a sense of falling - instead, it took a small dungeon area I'm working on and tossed it on its side.

I've got two undead races, each mostly on it's own level. They are cursed with a sort of Raganarok effect - perpetual war where each side's fallen arise again at the start of the new day. When not at war, they are desperately mining for a magical gem that can release them form this curse - but each morning, their mining efforts are also reset.

So, the idea is now, to determine what state the "dungeon" is in when the PCs arrive. Is one undead race or the other waging war, thereby leaving one level mostly underpopulated and the other in a chaotic state of battle? Are they peacefully mining and apt to ignore PCs that are leaving them alone? Can the status change in the middle of the PCs exploration? Can the PCs actions tip the tide of battle and allow the winning side the time to finally recover the gem they are looking for?

Probably won't play out the same for any two groups. Is that good or bad? Damned if I know...

I need to write this out in a coherent fashion ;)

Monday, April 20, 2015

LotFP Weird Fantasy Referee Book Goes Free in PDF (Grindhouse Edition)


There's a lot that can be said about LotFP Weird Fantasy. Some like the niches carved out for each class, some lament the lack of combat advancement for any class but fighters. In my eyes, the D6 skill system for Specialists is one of the best things it brought to the OSR, eclipsed only by the Referee Book.

I've spoken highly about the Ref Book in the past and was disappointed when it was not released as a free PDF when the core rules for WF Grindhouse were released to the masses. Disappointment no more.
The new printing of the LotFP Referee book is taking way longer than expected (surprise), so with no in-print Referee book the geniuses over at LotFP thought that maybe some sort of Ref information should be available. So here, free of charge, is the Referee book that was included in the Grindhouse set. 
Keep in mind that LotFP is a living game and this PDF here is four years old. The next printing of the Ref book will be a complete rewrite and expansion (will be at least three times this size), new layout and graphic design, all new artwork, etc.
The advice contained within the pages of the LotFP Weird Fantasy Referee Book is applicable to any OSR game. Heck, much of it fits well no matter what system you are running, OSR or not. Pick and choose what works for you.

The price is free. The reward itself is priceless.

Rifts Setting to be Published Under License by a (as of now) Unannounced Third Party and a Different Game Engine



On thing I've wanted for a long time is to see the Rifts setting detached from it's Palladium RPG Engine. The system is a mess (IMHO) but the setting itself has a lot going for it. Now, Kevin is letting someone else play with his baby. Huzzah!
Rifts® is heating up 
There has been a flurry of interest in Rifts® by third parties these past few months. Nothing big like a Walt Disney movie yet (waaahh, are they ever going to make a Rifts® movie?!), but a few things we think you’ll find fun and exciting. 
Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks. This is only the second time in Palladium’s history that an outside company will create new game material under a different set of rules. 
Rumor Squashing: No, Palladium is NOT going to stop publishing Rifts®, nor change to a completely different set of rules. Far from it. In fact, Palladium expects to release six new Rifts® titles in 2015 and 98% of all Rifts® titles are in stock and available for purchase right now! The idea is that by offering Rifts® via another game company’s set of popular rules it creates a parallel dimension of gaming enjoyment. An expanding Megaverse®, if you will. This is a bit of an experiment, but we are excited to see how it all unfolds. 
A few steps toward Rifts® comic books? First, there is Imaginos Plus #1 created by Palladium artist and pal, Mark Dudley. It is a full color, 32 page, anthology comic book that features four 8 page “teasers” for different comic book titles created by Dudley and the Imaginos crew — including Rifts®: The Adventures of Young Erin Tarn™. I was impressed by the work in Imaginos Plus #1 and the Erin Tarn story is just a glimpse at a potential 12 issue comic book series. All 12 issues are completely plotted out and the first six issues are completely scripted. By the way, Imaginos Plus #1 is available from Palladium Books for $3.99 plus shipping. 
Second, Palladium Books has recently agreed to a one-shot deal with a notable independent comic book company to publish Ramon K. Perez’s Rifts® Machinations of Doom as a full color graphic novel. If the graphic novel does well . . . who knows what might follow? 
I apologize that I cannot reveal who these partners are or when you can expect their products, at least not yet. These other companies will make the big, full announcements when they are ready; probably sometime over the next 4-10 months. When they do, I’ll be sure to let you know and provide more details.
So, who is the mysterious company? What is the system that's going to be used?

Here's my guesses and non-guesses:

- It's not D20 OGL, D6 OGL, FATE, Traveller, Legend or any other "open license" system. See all those "®" above? Kevin does not like open. Kevin is serious about his trademarks.

- I doubt it is MWP and any flavor of Cortex. They license media properties, not other RPGs.

- HERO? I don't see it and it's not known for licensing properties (even if it did license back Champions.)

- GURPS? Probably the most likely of the bunch. SJG has licensed everything from Conan, The Horseclans, Discworld, Vampire the Masquerade, Werewolf, Traveler, Prime Directive and others I'm sure I've missed. Yep, SJG does conversions. The thing they haven't done much of recently is GURPS in print. I'm surprised they haven't found a POD provider to fill that gap for them and keep all of their products in print.

Savage Worlds? It's a possibility. Pinnacle has done licensed products (Solomon Kane comes directly to mind.)

It will be interesting to find out who got the license.

Big Purple has a discussion thread here.

You can read the announcement on the Palladium site here.


Sunday, April 19, 2015

Kickstarter - Labyrinth Lord - The Computer Game (RPG)



Hat tip to +James Aulds ;)

Labyrinth Lord - The Computer Game - kinda has a ring to it.

Sadly, there's little more.

Lets be honest, the old computer RPGs many of us cut our teeth on in the mid and late 80s had their charm, but even if one were to recreate it today, your audience would expect more. Just like the retroclones allow us to play the older systems but with rewritten wording and cleaner presentation, I'd expect similar for a game looking to recreate SSI Gold Box games, or the Bard's Tale, or whatever.


Actually, I've played similar clones on my iPad and Android tables, and quickly put them to the side. It's not like folks have stopped producing such clones. I just find that the ones produced these days do not come anywhere near the depth of the stories that were present in the games of old.

I'd gladly play the game pictured here if it were well written as many of the titles of old. Regretfully, there is no mention of the underlying story or hooks in Labyrinth Lord - The Computer Game. The graphics themselves are 30 years old. The tactics are 30 years old. If Pete can present something as engaging as The Bard's Tale, the SSI Gold Box Series, Ultima and the like I'd gladly back this.

The above games were always more then their graphics, mechanics and combat options. I'm not sure Pete understands this. If he does, he doesn't indicate it in his pitch.



Lankmar: City of Thieves - For Savage Worlds?


Color me surprised when I noticed Lankmar: City of Thieves released for Savage Worlds. The only Lankmar releases I knew were forthcoming were for the DCC RPG.

Needless to say I plunked down my $9.99 for the Lankmar Savage Worlds sourcebook in PDF and eagerly await to devour it in the week to come. Today I record a podcast for Far Away Land and after celebrate my 8 year old nephew's birthday, so I doubt I'll get much time to look at it today.

Exciting times for Lankmar fans like myself.

The Tenkar's Tavern Tankard Goes to...



We gave away a Tenkar's Tavern Tankard in honor of Swords & Wizardry Appreciation Day this year and now it's time to award the fine drinking vessel.

May the gods of random generation shine upon thee!

The winner is:

+Wayne Humfleet

Wayne, email me at tenkarsDOTtavern at that gmail thing and we'll place your order :)

Thanks to all that commentred.

Saturday, April 18, 2015

What is the Most Useless Magic Item You Have Come Across in an RPG Campaign?

+Far Away Land RPG (Dirk) posted earlier this week on his blog, inquiring if everything in an RPG needed a purpose. I think the answer to that is no, but it won't stop the players from trying to find one ;)

Still, there are some pretty useless magic items - or at least, items that have a very singular and obscure purpose (these are often found in adventures instead of core rulebooks.)

Going the other direction, there are items, such as the Wand of Wonder, that no one in their right mind would ever use in the midst of combat unless all was already lost, as the potential to screw is greater than that of a positive result (I really should do another crowd sourced Wand of Wonder effects post - it has been a number of years since I did that previously.)

Here's an example I wrote a few years back. Maybe not useless, but not all that useful either:
Beer Bear - This appears to be a child's stuffed bear of smallish size.  If one tilts the bear's head back and makes a poring motion with the bear, cold beer (up to the amount of a pint) flows forth.  The type of beer that the bear dispenses depends on the color of the bear.  Black bears dispense stout and brown bears dispense a pilsner.  The bear will dispense beer up to 8 times in a single day. 
Hard to beat the image of one of the PCs going to sleep in a dungeon, holding his Beer Bear tight to him, out of fear another party member may take off with it ;)
So, what is the most useless magic item you have come across in an RPG campaign?

Friday, April 17, 2015

Giving Away a Tenkar's Tavern Tankard in Honor of Swords & Wizardry Appreciation Day!



You heard it right. We're giving away a Tenkar's Tavern Tankard in honor of Swords & Wizardry Appreciation Day. There is a catch however. It will only ship within the US. So, if we randomly pick a non US address, we will send that person a $20 RPGNow Gift Certificate. Spend it on some of the excellent Swords & Wizardry goodness.

You know the speil - add a comment on this very post before 9pm Eastern tomorrow night (Saturday, April 18th.)

Best of luck to all :)


"I’m not a hundred percent comfortable right now (with the Digital Tools)" - Nathan Stewart, Brand Director for Dungeons & Dragons at Wizards of the Coast



Yep, another quote from the Forbes article.
Are you comfortable with where you are in terms of digital tools and accessories for the tabletop game? 
I’m not a hundred percent comfortable right now, because I felt like we took a great step backwards. We had a partner who seemed like they were on track to bring out some digital aids that were gonna be good for players, but now we’re looking for different people to bring that forward. We’ve got some opportunities, but I don’t think we have anything concrete right now that serves the main purpose of actually making the tabletop play better. 
One of the missing components that we still need to deliver is technology actually aiding the tabletop play in a way that encourages more eye-to-eye contact. I don’t want the game to be three or four guys sitting at a table looking at their computers and not talking. I want the digital tools help create more talking, more story-telling, more role-playing in the role-playing game. We’ve got a couple different options that we’re looking at right now and we do have some opportunities there but we’re a little behind where I’d like to be in terms of delivering that.
A few things.

You know what digital tool most folks want more than any other?

PDFs of the core rulebooks. Flat out simple. Put them on my tablet and I no longer need to carry a stack of books. This is the digital tool most requested and the one least likely to be seen anytime soon.

You know what digital tool is missing from the answer quoted above?

Fantasy Grounds. Yep, the VTT that got the license to see D&D 5e officially for use with their software. I thought it was fairly big news. I guess I was wrong. Could the article have been written and the interview  done prior to the announcement? Sure, but there is no hint of upcoming excitement in the "digital tool" world in the above answer.

Codename: Morningstar - the remains of the micro transaction virtual printing press that WotC was banking on couldn't even cut it as a Kickstarter, although asking for $425k might have been a bit much. Of course, this is why there are no PDFs for 5e. They were banking on the micro transactions from The Project That Would Become Morningstar, much like 4e was banking on a VTT subscription service to pay it's way.

Interesting how that works out. In the days of 4e, WoW was the king of MMORPGs and folks played a monthly fee to play. These days, most MMORPGs are subscription free - they make their money on micro transactions.


33% Off Swords & Wizardry for S&W Appreciation Day!



Frog God is having a 33% off Swords & Wizardry products at their online store - today only!

It's April 17th! In Honor of  Swords & Wizardry Appreciation Day we are having a sale on EVERYTHING in the Swords & Wizardry format!  
Use the following coupon code at checkout to get 33% off of everything in the Swords & Wizardry format:  
S&W-33%OFF 
Shop Now!
(offer expires Midnight on April 17, 2015)

Thursday, April 16, 2015

and the Winner of a print copy of Quests fo Doom for D&D 5e is...


One of The Tavern's generous readers was lucky enough to receive 2 copies of Quests of Doom for 5e and now he is giving it away to a lucky tavern reader.

Just who will that reader be?

Grabbing a bucket of dice, as we have over 100 entries ;)

The Lucky Reader is:

Joel Watkins

Joel, email me at tenkarsDOTtavern at that gmail thing and I'll pass your snail mail info on.

Congrats and thanks to all :)

"Dungeons and Dragons stopped being a tabletop game years or decades ago" - Nathan Stewart, Brand Director for Dungeons & Dragons at Wizards of the Coast



There is a decent sized interview with Nathan Stewart about D&D over at Forbes, but this is the quote that really caught my eye:
Q - One of the big goals of fifth edition was to revitalize the brand overall –to make Dungeons & Dragons associated with stuff like video games, board games, books, and comics as much as it is with tabletop RPGs. Is the brand where you wanted it to be at this point? 
A - Is it where we wanted it to be? Let me back up a little bit and say that for the first part of your question, we obviously had big goals for the in shoring up the core of the brand –the tabletop RPG fifth edition and the playtest, that was the heavy lifting done behind the scenes. Wizards is publishing the spiritual core of the brand. 
But yeah, on the whole, Dungeons and Dragons stopped being a tabletop game years or decades ago. I mean, we’ve been a powerhouse in video games, for years now, and we’ve had movies –whether you like them or not, we still had them– tons of novels, comics, apparel, table top minies, just a lot of stuff across the board. So I will say that in terms of the 40th anniversary, I thought it was a tremendous year to celebrate all things D&D. We saw people coming back in waves, we’re seeing tastemakers and celebrities continue to devote their love of D&D publicly, and I think that’s a sign that culturally, you’re hitting the marks that you want.
D&D stopped being a tabletop game decades ago? That would mean at least back to 1995.

Dungeons & Dragons was a viable tabletop game in the 3x era. 4e is where it dropped much of it's tabletop luster, and that was in 2008.

Still, if there were any doubt that those migrating to D&D 5e are already playing a dead system...

Wednesday, April 15, 2015

Giving Away a Print Copy of Quests of Doom for 5e - US Shipping Only

This is my copy. There are many like it, but this one is mine.

Thanks to the generosity of one of The Tavern's regulars (and the inadvertent generosity of Frog God Games, who mailed said Tavern regular an extra copy and said give it away) we are giving away a print copy of Quests of Doom for D&D 5e. Yes, it's a hard cover print copy. As such, this give away is open only to US mailing addresses. Sorry to those elsewhere :(

What do you need to do to enter and have a chance of snagging this fine book?

Just make a comment on this very post before 10 PM eastern, tomorrow, April 16th, 2015.

Do it! You know you want to :)

Tavern Chat - 830 PM Eastern - Tonight here at Tenkar's Tavern

Tonight is another Tavern Chat at 830. There was an unofficial Tavern Chat last night when I was preparing to register for games at NTRPG Con.

FYI, Rach and I got mostly what we wanted, and in any case we are in game sessions that we are really looking forward to. Less than 2 months to go.

Tuesday, April 14, 2015

Notes From GenCon 92 (As I get into Con Mode)


Last year's NTRPG Con was a 22 year gap between gaming cons, as my last was GenCon of 92. I remember filling every available moment with gaming goodness and seminars. Yes, plural for seminars, as I also attended the fiction seminar for TSR and have the notes to prove it (but I won't bore you with them unless requested.)




1AM Tonight is NTRPG Con Game Registration - Unscheduled Tavern Chat Commences at 1130 ;)

If you are attending NTRPG Con this June, tonight at 1AM EST is when registration opens up for the various game slots.

I took off tomorrow (remembering last year's registration hiccup) and I'll be registering myself and Rachel (two browsers in effect.) At least this year I was smart enough to reserve our hotel room early enough to get the Con rates. It is a significant savings. More money to spend on games and art ;)

There will be an unscheduled Tavern Chat commencing at 1130 PM tonight. It will probably last at least until 130 AM. The regular weekly Tavern Chat will be tomorrow night at 830 PM as usual.

How Many Dragons have You Actually Used in Your Campaigns?


The game that most of us cut our teeth on is named Dungeons & Dragons, but how many dragons have you actually encountered in game (dungeons is generally countless)?

Sure, back in my early days of gaming, when every dungeon map was filled like it belonged to the old Bard's Tale computer game, finding an ancient red dragon in a 10' x 10' room was nothing special. Heck, his neighbor was probably Asmodeus.

I don't think I've used a dragon in a game session in over 25 years - maybe 30.

How about you? How big a place do dragons old in your "Dungeons & Dragons?"

Monday, April 13, 2015

Far Away Land Quickstart Coming Soon :)



Mr +Far Away Land RPG himself announced in the Far Away Land G+ Community that the Far Away Land Quickstart is nearly ready to be released upon the masses:
So, with the help of +Vincent Florio  "The Evil GM" (who is actually the fire under this project), we will be releasing an FAL Quick Start set of rules... for PWYW. It's basically the mechanics of the game and PC creation. The Quick Start Rules will be their own beast and will contain some new artwork and a custom cover, as well as some pre-made characters and the Isle of the Rat Wizard adventure tossed in to get folks started. I'm hoping to get this hammered out by next month (as the text is pretty much done - thanks Vincent!).
When it does release I'll offer to run two sessions of FAL via G+ Hangouts - one open for the Patreon backers of The Tavern and one open for all of the readers of The Tavern. I'll make recruitment posts when the time comes. The sessions will probably fall in the evening, NYC time. I expect I'll limit each session to six players. For those attending NTRPG Con, I'll be running a session off the grid, probably in the outskirts of the hotel bar. I'll figure out the time / day of the con session once I know my con schedule ;)


Run as Written or Inspiration or Something Between?

When it comes to commercial or prewritten adventures, as a rule I do not "rune as written." More accurately, it would be safe to say that the shorter the adventure or module, the less changes I will make to it.

As I mentioned in an earlier post today, I've been changing up Castle of the Mad Archmage to suit my group (and me.) In some cases, that may mean adding a Hill Giant where there was none previously, and in others it may mean turning a room full of rat dung into "two fucking feet deep with rat dung!" It all comes down to knowing your players, the challenges they need and basicaly fucking with them.

I do little if any changing of the adventure (besides system conversion) when running DCC RPG adventures, but even there I tune challenges up or down depending on the party that shows up to play.

The one time I ran a large prewritten adventure "as written" was Dwimmermount, back when it was still being play tested but after the Kickstarter had funded. That session is rather (in)famous. Suffice to say, I am an advocate of making adventures fit the party instead of making the party fit the adventure.

Now, if you are one of those fine folks that have an abundance of time and energy to write all of your own adventures, more power to you. The following question does not apply to you ;)

Do you adjust or rewrite commercial or pre-written adventures to better suit your group or do you prefer to run as written, or perhaps somewhere in between?


Sunday, April 12, 2015

The Free PDF of the Creature Compendium Goes to...


the free PDF of the Creature Compendium goes to:

+Reese Laundry

Reese, email me at tenkarsDOTtavern at that gmail thing and we'll get you squared away :)

The "B Team" Returned to The Castle of the Mad Archmage - and I "Turned it Up to 11"



It had been a couple of months since we had a session of the mostly once a month foray into the depths of The Castle of the Mad Archmage (CotMA.) Pretty much my fault for the lapse, as work has been a busy bugger of late.

As I've mentioned before, I'm extremely generous with the expo with the "B Team" due in large part to the infrequency of the sessions. This has led to a bit of a conundrum - the level the party is currently exploring is no longer a challenge as written, but they are having such a good time exploring it I don't want to push them on before they are ready. What is a DM to do?

Simple. "Turn it up to 11"

Not everywhere, of course. There were still some encounters that were a challenge to a party of 2 6th level fighters and a 5/5 cleric / magic-user, but those challenges were going to be few and far between.

I didn't remove anything - I just added. The orc tribe, complete with women and children? They were now led by a small hill giant and his two ogre bodyguards. Yep, that was so perfectly balanced that two out of the three PCs were dropped before the hill giant fell, and that last standing fighter was a hit away from dropping himself.

Yep. Balanced it just a bit too closely perhaps. If the fireball hadn't taken out a bunch of orcs and weakened the big bads it may very well have been a TPK. Actually, maybe it was balanced just fine, as everyone was on the edge of their seats.

You can read two session recaps thus far: +Douglas Cole 's at The Gaming Ballistic Blog and +Peter V. Dell'Orto 's at Dungeon Fantastic Blog.

Saturday, April 11, 2015

RPGNow Deal of the Day - CryptWorld (Think "Chill" Clone)



RPGNow's Deal of the Day has been a bit hit or miss, but when it hits, it hits well.

CryptWorld is a clone of the old Pacesetter Chill game. It's well written by Dan Proctor and +Tim Snider . Tim knows the Pacesetter system very well, and it comes through in CryptWorld.

It's on sale until tomorrow morning for $3.22 in PDF. If you haven't checked it out yet, now is a perfect time to try.
CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. 
Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD! 
CRYPTWORLD is a role-playing game complete in one volume. 
In this book you will find:
Rules for character generation
Optional paranormal talents
Creatures covering multiple horror genres
Advice for running horror games
An introductory adventure
...and more!

Giving Away a PDF Copy of the Creature Compendium by New Big Dragon Games



+Richard LeBlanc was nice enough to give me a PDF copy of his latest release, the Creature Compendium, to give away to one of The Tavern's lucky patrons.

What do you need to "be in to win?" Add a comment to this post before 10 AM Sunday morning (April 12th for those counting.)

While you are at it, you can snag a print copy of the Creature Compendium at Lulu for $7.99. If you use the coupon code:APRIL30 you get an additional 30% off.

Code should be good through Sunday, bringing the print price to $5.60.

Friday, April 10, 2015

What is Your Non-D&D-esque Old School Game of Choice?



Even those of us ass deep in Old School D&D and it's derivatives and offspring have a special place in our hearts for other Old School RPGs. It's OK. Really. You can have more than one true love.

For me, the other Old School systems that hold that special place for me are Tunnels & Trolls and RuneQuest - 5e and the Chaosium versions respectively, but I can make allowances for later editions. Oh, and Traveller too. Not Mega, not 2300AD, but the true Traveller of the little black books.

If they are going to find any modern love, it would be in Old School Quarterly, which should have an issue Zero this summer.

Ya gotta share your Old School love +Jason Paul McCartan . You never know what the future may hold. Tell us the Old School games that hold a special place in your heart.


Mini Review - Creature Compendium - New Big Dragon Games Unlimited)


There is so much I want to say about +Richard LeBlanc 's new Creature Compendium, but words fail me. Instead, I'll let Rich's words speak for both of us:


Stats for 0e/1e and BX? 199 more monsters? All for 2 bucks?

So good. So cool.

Why the hell are you still here? Grab a copy already!

How Detailed Should Commercial Adventures Be? (Hat Tip to Dirk Stanley)

Dirk Stanley (Mr +Far Away Land RPG  himself) posted some thoughts on his blog about adventure length and how he feels some of his later adventures are bloating in page count.

To me, it's not the  number of pages in an adventure that is the yardstick but how concise the textual descriptions are. The more verbose a room description is, the less useful I find it. If I cant tell what's in the room at a quick glance, it does me no good. Mini adventure or mega dungeon, keep the room descriptions short and concise.

So, where do fall? Concise? Verbose? Midling?

Thursday, April 9, 2015

Oubliette Returns April 12th With Issue # 9 - I Got My Copy Early ;)


Issue #8 of Oubliette released nearly 3 years ago. It is very nice to see it's return.

My micro-print copy of Oubliette #9 arrived with my "Works" package of mapping goodness earlier this afternoon. It goes for sale Sunday, April 12th.

I quite simply love the cover.

You can get the the PDFs of 1-8 for $12.50 at RPGNow.

I'll take pics of the mapping goodness I received over the weekend.

So it is Written, So it Shall be Done - We'll be Giving Away a Tenkar's Tavern Tankard for Swords & Wizardry Appreciation Day



Curse you +James Spahn !

It looks like your suggestion will be put into effect - The Tavern will give away a Tenkar's Tavern Tankard for Swords & Wizardry Appreciation Day.

The tankard will only ship in the US, but entries will be open to all. If the lucky person is outside the US, I'll send them a $20 RPGNow Gift Certificate instead of the tankard..

So, look for the post next week as we celebrate Swords & Wizardry.

Wednesday, April 8, 2015

Reminder - Tavern Chat Tonight - 830 PM Eastern - You're on Your Own

I will not be at tonight's Tavern Chat. Instead, I will be in the bowels of The Bronx playing with firearms (we have to requalify twice a year.)

There is a distant possibility I may be able to drop in for a few minutes around 10 ish. Depends on the drive home.

Behave yourselves and clean up afterwards ;)

Fantasy Grounds Virtual Table Top Officially Licenses Dungeons & Dragons 5e - There Can be Only One


Now it all makes sense.

Yesterday I received 3 enquiries about Fantasy Grounds, anything from "where can a get a spoofed key?" (can't help you) to "how does it play compared to Roll20?" (FG has a heavier load for the GM to lift in prep, at least last time I checked.) Today, I woke up to an email letting me know that Dungeons & Dragons 5e had been officially licensed by Smiteworks for use with Fantasy Grounds.

Holy shit. It looks like WotC figured out a way to associate a viable VTT with their product.

We are proud to announce that we are officially licensed to sell D&D source material and content inside of Fantasy Grounds! This is the beginning of a great new partnership between SmiteWorks and Wizards of the Coast that will benefit gamers worldwide. 
You can purchase the D&D Complete Core Class Pack with all the class, feats, spells and equipment or you can purchase individual classes only. You can also buy the monsters in packs or as the D&D Complete Core Monster Pack. These products have been converted to work really tightly with Fantasy Grounds to give you the best possible gaming experience - we know you're going to love them. They contain all the great artwork and content from the official products and all the smarts and integration to work with Fantasy Grounds. Not only will you get the same content that can be found in print, but you also get an exciting new Fifth Edition theme, adventures and content customized specifically for ease of play inside of Fantasy Grounds. 
For Dungeon Masters and players on a budget, you might pick up a Player Customization Pack and one or two Class Packs of your choice. Dungeon Masters can often get by with just the Adventure of their choice and one or two Monster Packs.
Don't forget that players can gift purchases through Steam for Dungeon Masters who have linked their license on Steam. 
To read up a little more on Fantasy Grounds and the different license options available for the core software product, please follo w this link to take a tour.
See all the Wizards of the Coasts products available in the Store
D&D Complete Core Class Pack (49.99) In this module, you get all twelve core character classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats. You also get: 
328 Character Portraits
Players Handbook custom theme
Random Tables
All feats from the PHB fully configured for Fantasy Grounds
Equipment tables fully configured for Fantasy Grounds
Weapons lists fully configured for Fantasy Grounds
All Spells from the PHB fully configured for Fantasy Grounds
Automatic addition of new class features when you drag class links to your character's level summary
You get all of this and much more
D&D Complete Core Monster Pack (49.99) The entire collection of core monsters from the D&D Monster Manual is now at your fingertips. Dungeon Masters can use this module to create encounters and combats within their campaigns. NPC records have been lovingly entered and organized for ease of use and reference during play. This pack includes:
273 monster images to share with your players
366 monster tokens for use on tactical combat maps
Full descriptions for all monsters in the D&D Monster Manual
Full stats for all monsters in the D&D Monster Manual
The complete reference material from the D&D Monster Manual
Searchable monster indexes by CR, type and in alphabetical order
You get all of this and much more - [ read more ]
D&D Lost Mine of Phandelver (19.99) Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North--a vast realm of free settlements surrounded by wilderness and adventure. This product includes:
the entire contents of the Lost Mine of Phandelver adventure
image handouts that can be shared with players
5 pregen characters to get you going quickly
maps containing Dungeon Master (DM) information with all locations pre-linked to story entries, boxed text, encounters, images and treasure parcels
player and tactical combat maps
You get all of this and much more
Ain't cheap. The Basic Rules however, are $2.99.
* The content from this module is included in the Complete Core Class Pack
Set in a medieval fantasy world, D&D allows you to experience stories and adventures full of endless possibilities and amazing surprises. The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game. 
As Mike Mearls explained in Legends & Lore, the Basic Rules for Dungeons & Dragons is converted from the PDF (over 100 pages, in fact) that covers the core of the game. It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets. All of these features have been compiled into modules specifically formatted for ease of play on Fantasy Grounds at the table or over the Internet.
The PDF that this product was based on is available for free from the Wizards of the Coast website. 
This purchase includes the following items:
-A custom theme derived in the same style as the Player's Handbook
-Random tables for rolling background bonds, flaws, ideals, origins, etc.
-Equipment tables containing items that can be dragged to character sheets, treasure parcels or NPCs for ease of reference, encumbrance calculations and ease of disbursement. The searchable lists contain all items listed in the Player's Handbook (Adventuring Gear, Tools, Armor, Weapons, Mounts, Tack and Harness, Vehicles.)
-Draggable weapons that auto-enter the inventory, weight, attack type (melee, ranged, thrown) and the damage (with damage type.)
-Reference material and artwork which is not specific to any one particular character class
-A list of spells from the D&D Basic Rules, ready to drag and drop to your character sheet
-The class description from the Player's Handbook for all 4 basic core classes: cleric, fighter, rogue and wizard
-Details and features from levels 1-20 for the 4 included classes
-Automatic addition of new class features when you drag the class link to your character's level summary
-This product is licensed from Wizards of the Coast. Dungeons & Dragons is a registered trademark. Unauthorized use or distribution is strictly prohibited.

And of course, this doesn't include the price of the Fantasy Grounds software itself. Still, for the right group, this could be an excellent option,


Tuesday, April 7, 2015

Web Series - Doraleous & Associates - How Did i Miss This?


One of the guys in my "old" face to face RPG group sent the link to Doraleous & Associates, a web series about one screwed up adventuring group.

I'm addicted already.

The guys behind this are also behind the Battlefield series of web videos.

Sure, the humor is mostly immature, but it's funny as hell ;)

Swords & Wizardry Appreciation Day 2015 is April 17th - Not It!



Remember Swords & Wizardry Appreciation Day 2013? I do. It was  an amazing success. More successful than I ever dreamed possible. Which is the reason I'm not anxious to jump back in those waters ;)

+R.J. Thompson has taken the helm this year, and God bless him. It's going to be April 17th this time around (a week from Friday) but RJ would like you posts links by the 16th.

You can read more about it at Gamers & Grognards.

Now what the hell am I going to do for S&W Appreciation Day at The Tavern? Time to think...

Monday, April 6, 2015

Tavern Updates - Silent Chats and Purple Cats


Busy days (and nights) here at The Tavern.

I have a shit ton of reviews to get to. Peril on the Purple Planet and Cast Tower of the Blood Moon Rises for the DCC RPG, Silent Legions (the latest from Sine Nomine), White Box Companion II (Barrel Rider Games) among others. Full plate and then some.

I was going to do my twice a year "playing with firearms" qualification tomorrow night, but the forecast is for rain. So, it's going to be Wednesday night instead (19 years on and 13 years in rank does have it's privileges.) Which means Tavern Chat will have to make do with my absence on April 8th. I'll try to make up for it with an open Hangout via G+ later on this month.

Oh, and still working on two projects. And need to sit down with Rachel as she raids my gaming collection for the big Patreon backers.

Aye. Busy busy ;)


RPGNow "Deal of the Day" - Whisper & Venom Compendium


Holy crap! How did +Zach Glazar NOT give me a heads up that the Whisper & Venom Compendium was going on sale for $5.20 in PDF?

Grab it and enjoy a well designed, localized sandbox.

Damn you Zach! Focus!  ;)

Description from the Lesser Gnome site:
At it core, Whisper & Venom is a table-top role-playing adventure module that can be used, with an absolute minimum number of adjustments or modifications, with most any fantasy role-playing game rule set.  
Whisper & Venom was designed by Zach Glazar. It is written by Zach Glazar and John Hammerle with illustrations and gameplay maps by Lloyd Metcalf. Whisper & Venom also includes contributions from well-known and talented tabletop gaming industry artists, cartographers and sculptors. 
It is intentionally written to be evocative of the style of modules from the early 1980’s while utilizing modern production techniques and materials.
Review by The RPG Pundit



Far and Away Podcast Episode 2 is Available to Listen to (Far Away Land RPG)



Yes, we recorded the 2nd episode of the Far and Away Podcast on Easter Sunday. Damn, we missed an obvious opportunity to give the Easter Bunny stats for the Far Away Land RPG.

We covered character generation and answered a bunch of questions from the community and had a fun time doing so :)





Sunday, April 5, 2015

RPGNow "Deal of the Day" - King Arthur Pendragon: Edition 5.1 - 4 Bucks in PDF



Wether you plan to run a Pendragon Campaign or just want an amazing sourcebook of the Arthurian Legends, King Arthur Pendragon: Edition 5.1 for $4 in PDF is a steal.

Offer is good until 11 AM Eastern, Monday, April 6th, 2016

I'm sure I've missed a few decent "Deals of the Day" as they don't seem to give any notice via email...

How Do the Characters in Your Campaigns Actually Meet?

We talked a bit about how characters meet at the beginning of a campaign during this afternoon's recording of the Far & Away podcast, although I don't recall if it was during the episode or afterwards - things tend to meld during these recordings ;)

Anyhow, we discussed how the "meet in a bar" cliche is about as over done as all hell but is still used constantly, as it has a certain sense of familiarity to it. In a way, it's part of the common experience of many roleplayers, and even if they groan when hearing it, they still willingly go along with it.

All of which got me thinking - maybe this would make for a useful random table. Then I thought further, and I realized that there is more than just one cliche (geas, political pressure, imminent emergency and and others that have been used repeatedly) when it comes to kicking off a new campaign and introducing the player characters to each other, or at least making an excuse to put them in the same place.

So maybe a table of "how the PCs meet" cliches that then takes the cliches and gives multiple ways to play each of the cliches off - a table leading to more tables.

May be worthwhile, even if not used as a series of random tables but as a list for inspiration.

Yea? Nay? Useful? Pointless? What say you? How do characters in your campaigns meet?


Why Does Easter Always Make Me Think about Raise Dead spells and the Like in D&D?

Actually, the why is kinda obvious. According to the New Testament "On the third day he rose again," referring to the resurrection of Jesus Christ.

What's interesting in D&D is that the resurrection of Christ would not be a resurrection under the D&D rules - it would more likely be the result of a Raise Dead spell.

Lets see - must be raised within days of death and body must be whole - I guess we can hand wave the need for one day of bed rest for each day dead. Christ WAS the son of God after all.

Which makes me think about the use of Raise Dead and Resurrection (you died a messy death, or one a long long time ago type of spell - from the players' perspective, more likely messy death.)

In game terms, is a Raise Dead spell written as it is because the assumption is that the soul of the deceased hasn't yet reached it's final destination in the afterlife. The soul's attachment to it's mortal body is still strong, thus requiring less power (2 levels lower spell level) than a resurrection spell?

Is Resurrection (on par with a magic-user's Wish spell in power) recalling the soul from it's eternal resting place? If so, what happens if the soul recalled does not want to return?

This is what Easter does to me. Makes me think on multiple levels ;)

Saturday, April 4, 2015

Far & Away Podcast - Episode #2 Records Tomorrow - Post Your Far Away Land Questions



Yes, I know tomorrow is Easter Sunday. That is why we moved the live recording up an hour to 12 noon Eastern. So you can listen live on G+ Hangouts while you get ready for Easter Dinner ;)

Anyhow, as always, the Far & Away podcast is listener driven. Sure, there is plenty of interesting stuff we have planned to talk about, but in all honesty, we'd rather be answering you're inquiries.

So, if you have something you'd like to ask of Dirk, Vince or myself that is Far Away Land related, ask it here and we will try to address it in tomorrow's show.

Why do you Prefer the OSR Clone that you Do?



Simple question on the surface, right?

It's a bit harder when you get down to the brass tacks, as the answer may be elusive, rational, emotional, unknown.

For me, Swords & Wizardry Complete is my OSR clone of choice. As I've said elsewhere, and on this very blog, it plays very close to AD&D 1e as we played it, not how the AD&D 1e rules were written.

Now, with that being said, Labyrinth Lord was the first OSR clone I considered running. It just didn't hit the sweet note for me that S&W does. Maybe it's because it draws inspiration from the B/X releases in visual presentation and my entry drug edition was 1e.

See, even for me the answer isn't fully clear why, as it seems more of an emotional choice than a strictly logical one.

So, why do you prefer the OSR clone that you do?

Friday, April 3, 2015

PWYW - Far Away Land Adventures: Dastardly Dungeon of Doom



Curious about Far Away Land but are more comfortable with dungeon crawls?

Have Far Away Land and want to see how deadly it can be?

Simply want a well written adventure for "no money down?"

The Dastardly Dungeon of Doom is your gaming destination :)
Subterranean horrors wait around every corner as your party attempts to navigate and survive a dungeon crafted by a mad dwarf genius. Traps that maim, maul, and murder fill the halls and rooms of this labyrinthine lair of last breaths. Darkness. Dread. Death...
Pull up a chair and watch your players - er, I mean their characters - fight for their lives.



(and no, i'm not "that" mad dwarf genius ;)

Remember, the Far & Away podcast records live this Sunday

What do You Look for in an RPG Podcast?

What do you look for in an RPG Podcast?

I ask this now, before we finalize the format for the upcoming podcast.

Do you like thematic episodes, recurring features or a combination of the two?

What I'd be interested in seeing would be something along the following lines: OD&D and it's related clones discussed in one episode, campaign building in another, RuneQuest in it's various incarnations in yet another and perhaps review some OSR adventures in another episode still. A broad and deep podcast that isn't attached to a single edition or even game system.

Remember, these would be 30 minute or less episodes, so there is a practical limit to what will fit the format.

Let us know what you think.

Thursday, April 2, 2015

Why I'm Leaving The Brainstorm Podcast


It's time.

All good things come to an end. Sadly, we often miss the proper time to pull the plug. After I listened to Episode 51 of The Brainstorm Podcast, I realized my time to leave was now.

I think we did a great job over the past few months. Interesting episodes and engaging topics. I'm proud of what we gave back to the gaming community.

I still want to give back the gaming community, but it's hard to do so when you no longer look forward to what you are doing. I enjoy podcasting, which is why I'm involved in getting a new podcast of the ground. No details yet except for one. I think the 30 minutes or less is spot on, so I expect to continue that with the new cast.

I wish nothing but the best for The Brainstorm Podcast.  For now, you can still catch me with +Vincent Florio and Dirk on the Far & Away podcast.

So, more info on the new podcast as it gets closer to release. And yes, we have our Wordpress guy.

I love this community.

Rock on!

Tenkar's Tavern Zazzle Store is Live - Grab a Tankard :)


The Tenkar's Tavern Zazzle Store is live - sorta. I think we have mugs and tankards and maybe a mousepad thus far. You may need to use the direct link on the right for the first day or so.

I'm looking forward to getting +Jim Magnusson 's art on a few items, but +Eric Quigley 's is amazing. I want the travel mug in stainless steel. I will have to wait it seems :(

Wednesday, April 1, 2015

Reminder - Tavern Chat 830-10PM Eastern - Tonight

Be there or be not, and be not is not an option - or something ;)

Seriously, stop by if you can. We always have a fun time.

No Joke - Podcast Needs a Wordpress Designer

I know it's April Fool's Day. Heck, I've been pranked already, thank you +Jason Paul McCartan :)

Sometimes things run their course. Sometimes they need a fresh coat of paint. Much like the new blog header (and future headers) here at The Tavern, change keeps things fresh.

So, I need someone that has leet Wordpress design skills for a project that is podcast related.

Hit me up at tenkarsDOTtavern at that Gmail thing and I'll give you the skinny. And no, The Tavern is here to stay. Don't believe the Badger unless I tell you it's okay ;)

Tenkar's Tavern Tankard - Take 2




This is the Zazzle version of the Tenkar's Tavern Tankard. I like the base color and highlights of this tankard better than the previous one. Of course, getting an in focus shot is hard as shit - keyboard reflection doesn't help either I think I needed more light. Ah well.


Tuesday, March 31, 2015

Kickstarter - Car Wars Classic Arenas (Steve Jackson Games)



Car Wars.

I started with the pocket sizes rules and a few of the supplements before moving onto the boxed set. Fun times and fun stuff, but probably not a good fit for the picnic table in the backyard on a windy day ;)

I still have my boxed set.

I'm getting both the boxed classic Car Wars rules and the Arena Box - $40 plus shipping is a steal for the fun within.

I want to see a proper computer version of this. Turn based, just like the original. A man can hope, can't he?


Suppressed Rant and Some Thoughts on the Lack of Social Skills Among a Segement of Gamers


Last night I thought a good night of sleep would take my desire to rant away, but instead it seems to have festered in my dreams. Ah well, this too shall pass.

In the meantime, I was thinking of social skills among gamers, or the lack there of among a certain segment of it. We addressed this in part when discussing group etiquette on episode 46 of The Brainstorm podcast, but I think we missed part of the point - certain gamers are simply attention whores.

We've all seen it - no matter where the enemy is, they are there. If the dialogue is happening two towns away, they have input that you MUST listen to. If there is a magic sword (and they are playing a magic user) it must be theirs.

I'm not sure if it was a lack of attention in childhood or a lack of self worth in real life, but the game is everything and everything is the game. If the spotlight isn't theirs and theirs alone, they bitch and moan and make everyone else miserable. Sharing and teamwork is a foreign concept to them.

I thank God that in my years returning to gaming, I've only had to deal with one person with the above traits (and they are not in my current gaming groups) but in my high school and college years they seemed more common. Perhaps most do grow out of such habits.

I do not know how to turn them into team players. I don't know if they have a desire to learn.

Look at that. A rant that wasn't the rant I was looking for ;)

Monday, March 30, 2015

Do You Use Rule Sub Races in Your Campaigns?

This is going to be one of the topics for tomorrow night's recording of the Brainstorm Podcast - creating sub races for pre-existing fantasy races.

Do you use sub races (grey / high / wood elves and the like) and if you do, do you create your own?

Do you prefer to stick to just the default version of the race? Why or why not?

Are sub races purely flavor, or should they have a game effect?

Let me know your thoughts - and you can hear mine on the podcast ;)

Next Tavern Header - Work in Progress by Jim Magnusson


As I've mentioned previously, the goal here at The Tavern is to have a series of blog headers / banners from different artists in rotation. It keeps things fresh as well as highlights some of the work of my favorite OSR artists.

Currently, +Jim Magnusson is working on the next Tavern banner. Somehow, I think he's caught the proprietor of Tenkar's Tavern in an awkward moment...

Sunday, March 29, 2015

The Winner of a Free Print Copy of Sword for Hire / Blue Frog Tavern is...



Wow. We really have had some cool giveaways in the last week. I tip my hat both to the generous donors and all those that have commented. Well done all :)

The dice have decided, and they have decided it is:

+Johua De Santo

Josh, email me at tenkarsDOTtavern at that gmail thing and I'll forward your snail mail address on to Vlark so he can get you your T&T goodness.

The Coot (Far Away Land and Tunnel & Trolls)



When I asked +Jim Magnusson to create a monster inspired by the Classic RuneQuest "Duck", I didn't know what to expect. Amazingly enough, he gave us the Coot.

I've already stated the Coot up for Swords & Wizardry, so here are the Far Away Land and Tunnels & Trolls versions.

Enjoy :)

So, what's a Coot anyway?

Coots have their roots in a the magical experiments of a long since lost cabal of magic users. As such, they have little history of their own and no great civilizations to speak of.

Most Coots live in small, nomadic tribes. They are hunters and gatherers, and rarely stay at one location for longer than a few weeks. They make enclosed nests of branches and leaves, which are often found abandoned and are occasionally used by other travellers for shelter and night or as protection from storms.

Some Coots do live a more civilized life and settle down in an urban environment. The are regarded as outcasts and quite possibly insane by their more traditional brethren. Perhaps this is why those Coots that are drawn to adventuring invariably come from towns and cities.

Tunnels & Trolls

Monster Rating: 15

Combat Dice: 2d6 + 8

Special Damage: None

Note: Can fly short distances (up to 20' forward or 10' up) in lieu of attacking.



Far Away Land

HP: 12, AC: 0, ACT: 6
BRT: 2, DEX: 3, WIT: 1
Boons: Melee and Crafty

I need to right up the Coon as a PC class for all three systems, as I think it fits well in such a roll.

Is this a good time to mention that +Jim Magnusson is working on a banner for The Tavern? Soon we will have a proper rotation in place. I wonder if Jim will let me sneak a peek to the readers of his work in progress...


The Silent Legions Art Pack has been released for Free to the Public for Personal and Commercial Use


+Kevin Crawford , the man behind Sine Nomine Publishing and perhaps best known for Stars Without Number, has released the art pack from his most recent Kickstarter - Silent Legions - into the hands of the public.
The Silent Legions Art Pack is a free collection of 56 black-and-white line images and one color cover first used in the Silent Legions Lovecraftian horror RPG. As part of the successful Kickstarter campaign, I arranged to buy full rights to the art from the original artists, allowing me to release it for free personal and commercial use by other publishers. 
You are welcome to use these images for your own creation, whether for personal use or commercial products. As a matter of courtesy, I ask that you credit the original artists for their fine work.
There you have it. Kevin has put more quality, affordable art in the hands of other publishers than the rest of the OSR combined as far as I can tell. Kev, I tip my hat to you.

A HUGE "Thank You" to the Patrons of The Tavern!

early Quigley sketch
As March draws to a close and I find myself with my nose to the virtual grindstone, working on creature write ups and small pieces for some projects I promised to participate in, I find I need to thank the readers of The Tavern.

As I've stated before, you don't need to be a Patreon Backer to be a supporter of The Tavern. In addition to shopping through our links at RPGNow and clicking on ads that interest you, we've had some generous donors in the past week, giving away keys to Pillars of Eternity and a Corgi edition of the Tunnels & Trolls solo - Sword for Hire / Blue Frog Tavern (of course it had to be a tavern ;)

I've always regarded Tenkar's Tavern as less of a blog and more of a community - and I've seen so much community here in recent months I'm thrilled to have been proven right and then some.

I owe a G+ Hangout to this very community, pretty much on the level of the weekly Tavern Chat. I don't think the hangout will kick off until the weekend after next, although I could be wrong. It is possible that the stars will align for this coming Sat night. When i know, you will know.

Thank you all. Each and every one of you. If you are reading this, yes, I do mean you :)

Brainstorm Podcast - Episode 50 - Edition Wars! - Which Edition did i Call the Crystal Meth of Gaming?



Sometimes you forget what you said in the heat of the moment. Heck, I mostly forget what I said 5 minutes ago, let alone a week and a half ago.

This time, I called an edition of D&D the "crystal meth of gaming" and it would rot your mind and your teeth.

Overall, I think it's an excellent episode, but I probably should have avoided the "crystal meth" reference. Maybe I'll refer to heroin next time ;)

You can listen to +Vincent Florio , +Glen Hallstrom , +Ordo Monstrum (Sal) and myself give our opinions and have to defend them here at The Brainstorm Podcast site.

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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