What do you look for in an RPG Podcast?
I ask this now, before we finalize the format for the upcoming podcast.
Do you like thematic episodes, recurring features or a combination of the two?
What I'd be interested in seeing would be something along the following lines: OD&D and it's related clones discussed in one episode, campaign building in another, RuneQuest in it's various incarnations in yet another and perhaps review some OSR adventures in another episode still. A broad and deep podcast that isn't attached to a single edition or even game system.
Remember, these would be 30 minute or less episodes, so there is a practical limit to what will fit the format.
Let us know what you think.
Catch is a Bug - Let's talk about catch. Tynan Sylvester, in his book *Designing Games: A Guide to Engineering Experiences*, describes the game of catch as an opportunity...
1 hour ago