RPGNow

Sunday, December 11, 2011

Looking Back at an End and a Beginning

When I was writing last night's post for Saturday Night Special, it occurred to me that the weekend I was writing about was also the last weekend my old gaming group ever sat down and actually gamed.  That was it.  Fini.

Up until then, I had worked retail. and I was off just about every sunday or I was in the Police academy and I was off every weekend.  We weren't off weekends to make it better for us, the recruits, but because it work for the academy staff.

After I was assigned to my permanent command, my regular days off (RDOs) were Wednesday / Thursday.  That was my weekend.

My hours weren't all that great either.  530 PM by 205 AM (1730x0205).  Which made it hard to even consider gaming before hand, and no one wanted to game on what was for them a for night.  Thus would end my adventures in table top gaming, until I found the like of Klooge and Fantasy Grounds and the rest of them.

The old group and I still get together a couple of times a year.  We never game, unless it's some quick PS3 or XBox gaming.  Too much catching up to allow us to roll more then the occasional die, although I did run a game of Action Castle last time we gather and it was a blast.  It almost felt like old times ;)

Saturday, December 10, 2011

Mini Review - It Came From Beyond the Stars - Tunnels & Trolls GM Adventure

If you are a long time reader of this blog, I'm sure you've heard on of my little rants lamenting the lack of GM or group play adventures for Tunnels & Trolls.  T&T is seen as a solo play RPG system by most, but it can really excel in group play.  It's just that there has been so little in the way of group play adventures for T&T it's almost laughable.

I can stop laughing now, as It Came From Beyond the Stars is a really nice adventure written for a party of beginning delvers.  It even has a Lovecraftian feel to it.  Fun to read, I expect it will be even more fun to play.  My one complaint is the lack of maps for the adventure area.  They aren't needed for play, but would have helped with the atmosphere.  Besides, ever group of delver's needs a home base ;)

It's not a long adventure, but T&T generally uses less space for stats and more for the story.  Same holds true here.

Usually I grab the "blurb" from RPGNow, but I'm going to grab the from The Trollish Delver site instead, as Scott wrote the adventure (Scott, I hope you don't mind):


The adventure, published by Peryton Publishing with awesome artwork by Jeff Freels and Simon Lee Tranter (see the new Trollish Delver logo), is set in Trollish Delver Games' campaign setting, Peakvale, and involves mysterious Lovecraft-tinged adventure.

Urooks are shunned by the ruler of Peakvale, King Hobbletoe, and have been exiled into the Greyshades, a dangerous and forbidden land. When a mysterious object falls from the sky and lands in the Greyshades the king seeks assistance from local delvers to enter urook country and retrieve. But the adventurers will come to find a nightmare unravelling as they venture deeper into the forbidden land.

The adventure is for delvers levels 1-3 and should cover one or two sessions.

Next Post Is Up at Saturday Knight Special

Yeah yeah.  It's a new blog of mine and I'm trying to get it some exposure.  Shoot me! ;)

In any case, I've had a lot of fun writing the first 2 posts and have a huge amount in my mental hopper.

Enjoy - I'm going to be reading thru the latest Tunnels & Trolls release in the meantime.  If I'm luck I'll get a mini-review done tonight also.

Some More Thoughts on My New Saturday Knight Special Blog

Initially I'll be posting more then once a week to the Saturday Knight Special Blog.  I have some stories I've been dying to tell for years.  Well, to be truly accurate, I've been telling them for years, but I've yet to put them to the written word.  The new blog is my tool to do so.

So I expect the pace to be a bit quicker over the next few weeks then the once a week it will settle into.

Feel free to comment.  Feel free to ask questions.  I suspect it will be a learning experience for both the writer and the readers ;)

If your questions are to closer to the here and now (current events) the more tap dancing I'll have to do to give you a satisfactory answer.  Drop all questions and comments on the other side.

On the 18th Day of free Holiday Gaming Swag, My Bartender Gave to Meeeee..... FATE SRD

When Spirit of the Century came out, I knew I liked the FATE system.  When I heard the Dresden Files RPG  was going to be built upon the FATE SRD, I was in hands down.  Both are excellent games.  I've yet to play either.  Damn it1  I wanna play!

So, without further ado, here is the link for the FATE SRD.  Enjoy.

Friday, December 9, 2011

On the 17th Day of free Gaming Swag, My Bartender Gave to Meeeeee... Trollzine (Tunnels & Trolls)

If you follow this blog at all, you know I have a soft spot for Tunnels & Trolls.  I pretty much have at least one of everything Flying Buffalo put out for it, and a copy of every edition but the 1st (have a reprint) and the 3rd (which appears to me to be just like the 2nd).  Anyhow, I love the stuff, but T&T ain't free.

Unless you grab Trollzine (and maybe the free quick start rules).  There are three issues in all, all free.  Grab it, you won't regret it.  Because there comes a time in all our lives that we just want to play by ourselves ;)

From the blurb:

TrollsZine is a new magazine created by and for fans of Tunnels and Trolls. Issue 1 has all new material and includes a short solo adventure, new magic items, The Troll Chefs Cookbook, original fiction, articles on T&T stunts, the dice issue, running T&T solos with other systems and a number of locations for the busy Games Master to use in their campaign. Ken St Andre has contributed a piece and there is art by Jeff Freels, ME Volmar, Chad Thorson, Kevin Bracey, Alex Cook and Mike Hill.

How to Make a Saturday Knight Special

I've been toying around for over a year with the idea of blogging some of my stories from early in my career.  I tend to sneak snippets into the occasional blog post here at the Tavern, usually with a gaming angle.

After sitting through a day of what can and can not be safely posted by me regarding my employment, I'm pretty sure I'm on safe ground to post what I want to post.  I'm 10 years or more removed from the events,  no names, no pictures - just the facts, hopefully told in a respectful yet entertaining manner.  That judgement I'll leave to my readers.

The intent is to get a post up each weekend, preferably on Saturday, thus the name of the blog:  Saturday Knight Special.

First post is up.  Yes, it's still Friday.  I still have to tweak the blog.  A lot.  I welcome any and all comments.  Yadda Yadda. ;)

The Dangers of Social Media

My job offers a Social Media one day class / in service training. I was expecting to learn how to use it to enhance investigations. Instead, we are learning that there is no expectation of privacy with social media (even if you are communicating one on one) and as a civil servant there are numerous exceptions to my constitutionally guaranteed freedom of speech.

There's gotta be an adventure hook for a near future RPG in this lesson.

Thursday, December 8, 2011

On the 16th Day of Free Gaming Swag, My Bartender Gave to Meeeeeee:There and Back Again: The Construction of Nostalgia in Advanced Adventures

The Greyhawk Grognard felt y'all needed some intellectual RPG reading.  Therefore, I am proud to present to you There and Back Again: The Construction of Nostalgia in Advanced Adventures.



There and Back Again: The Construction of Nostalgia in Advanced Adventures is a scholarly look at one aspect of table-top role-playing culture. It was written by Darren Allan Crouse, and supervised by Dr. Greg Gillespie, in the Department of Popular Culture at Brock University in Ontario.

In the study, Crouse discusses the construction of nostalgia in the art of Expeditious Retreat Press' Advanced Adventures line. He challenges traditional academic understandings of nostalgia as simple escapism. Crouse argues that, while the Advanced Adventures pay homage to the history of RPGs, the series is an expression of an emerging old school gaming subculture who use nostalgia in new and creative ways - while charting new directions for their hobby.

Spam? Bamn!

Yesterday I changed the Tavern's settings to allow posters of comments some freedom from the requirements of being a Google or OpenID user.

This has had two immediate effects. I've gotten some comments from posters that aren't Google or OpenID users (Woot!) and I'm getting random spam comments to old and new posts. About one every 2 to 3 hours.

Want to buy some Uggs? Penis too small? Viagra? Sorry, they were all caught by Blogger's Spam Filter. It sometimes catches legit posts too, and for that I apologize, but it hasn't let a single piece of spam in yet.

So, we'll be keeping the door open it seems. Glad this experiment seems to be working.

Bring Your Dead To Life

No, I'm not talking about the Undead, nor am I referring to The Walking Dead. I'm talking about the dead dead, often used as window dressing in adventures, ranging from fantasy to horror to sci-fi and everything in between. To make your dead more then just window dressing, you have to make the occasional dead memorable.

See, I'm approaching this from over 15 years of law enforcement experience. I've seen more then my fair share of dead, or nearly dead, people. Very few stick out in my mind these days. To be honest, I've thankfully forgotten the vast majority. But those that still kick around in my head can make for decent templates to make the dead "more alive" for your players.

My first DOA (Dead On Arrival) that I encountered was about 2 weeks out of the academy. It was an execution in a South Bronx Housing Project - 2 shots to the head in the doorway of an apartment. What stuck out, and I still recall vividly, was the pool of blood and specks of brain matter. The blood looked like raspberry jam to me as it congealed, not that I ever had raspberry jam. It's just that my mind equated it to raspberry jam. Having to walk through it to get inside the apartment did not help the situation, but jam was better then blood in my mind. Describe the blood / remains as resembling a food and watch your players squirm.

The next of the dead that comes to mind was a DOA of natural cause in an apartment. He died of a heart attack, pleasuring himself. The blood flowed (internally) where you might expect it, which became larger then expected and took upon a bruised appearance. At times like this you have to search the room for valuables to be safeguarded as well as the body. My search ended when i found a shopping bag of dirty dildos (I almost expect to see an encounter like this in one of Raggi's adventures... heh). I refused to loot the body (he was wearing a gold ring) as we knew where his hands had been. I found a family member to remove the ring. Dying in an awkward manner will get your players thinking all types of things. I've used players' brainstorming as seeds for latter events. ;)

Then we have the "body doesn't know it's dead yet." We were flagged down by a family whose 20ish son had just shot himself in the right temple. Small hole, slow trickle of blood, steady breathing. My partner that nite was an EMT on the side and basically said the man was already dead, the body just didn't know it yet. You could play this straight up in an encounter, as the party decides what to do with the "not quite dead", or you could pull the Monty Python line of "It's only a flesh wound" before the individual abruptly succumbs to his wounds.

There are more - memorable smells, locations and the such - but these are enough to start. More memorable are those that were severely injured and yet ignored their wounds, due to drugs, adrenaline or something else, as they were actively engaged with. But that's for a follow up post.

Remember, to make your dead memorable, you don't need much, but you do need a hook, a highlight, something that keeps it from being just another body that your PCs see on a daily basis. They deserve something memorable on occasion. They need you to breathe some life into the dead.

Wednesday, December 7, 2011

Now THIS Looks Like a Fun Movie: Knights of Badassdom

I enjoyed Your Highness, but this might be even more fun.

Certainly hits the mark as a good movie to see with your gaming group, as long as you don't take yourselves too seriously.

On the 15th Day of Free Holiday swag, My Bartender Gave to Meeeeeeee: Tavern Tables

There are tables, and there are Tables.  The Tome of Adventure Design is a Book of Tables (Frog God Games - review forthcoming).  Tavern Tables is a short PDF that helps one detail - you guessed it - Taverns.

Pretty neat, since my PCs are always finding new taverns, and I like to make them unique.  Now I can.  And you can too!  For Free ;)

From the Blurb:


Tavern Tables is a short ebook full of dice tables for rolling up taverns. A list of 100 adjectives and 100 nouns gives you names like "The Greedy Zombie Tavern" or "The Brassy Wench Inn," and further tables provide for food and drink price and quality, the bartender's disposition, and any interesting patrons that you might find.

There are also tables for brawling and drunken shenanigans - does that PC who had a little too much wake up missing a few silver, with the mayor's daughter, chained to a wall in the dungeon of a fanatical cult, or all of the above? And if that's not enough, there's some example NPCs created with the tables in the book that you can drop right into your game.

Where Did My Taste For Fiction Go?

I used to read every nite (and sometimes in the morning). Fantasy trilogies, seemingly endless series, favorite authors, spiffy covers - I didn't need much of an excuse to find something to read. Almost all was fantasy or scr-fi.

Now, with the exception of the latest Discworld novel, I don't seem to have the stamina or the focus to get thru a work of fiction these days. I had no problem reading the recently published follow-up to Fort Apache: The Bronx (non-fiction) in 2 days, but I can't seem to pick up a regular novel these days.

Soloman Kane I'm slowly working my way thru, but as it's short stories, it seems to work for me these days. I used to HATE short stories when I was in my 2-3 novels a week phase of reading.

I wish I could blame my change in taste on a particular author or work, but I can't. Tastes change with age I guess. I'm sure at some point it will all swing back around again.

Tuesday, December 6, 2011

On The 14th Day of Free Holiday Swag, My Bartender Gave to Meeeeeee: Renaissance, a D100 Black Powder RPG

Last week I was talking about Mongoose Runequest, and how Mongoose's license had expired and that they had re-released the rules as Legend (and for a lowly buck at that).  Now Cubicle 7 comes along with Renaissance - D100 Black Powder SRD.  It builds upon OpenQuest, which itself is build upon the Mongoose Runequest SRD and OGL.  You follow so far?

No?

Doesn't matter.  Here's what matters.  Renaissance is free.  As in it cost nothing.  From Cubicle 7.

Here's the blurb:

Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork & Chivalry 1st Edition, and a streamlined and expanded version of the witchcraft rules from the Silver Oggie Award-winning supplement Divers & Sundry. Based on Newt Newport's OpenQuest and released under an Open Gaming License, which allows companies and individuals to incorporate the rules into their own games, is also showcases the rules system of Clockwork & Chivalry 2nd Edition, the epic historical fantasy RPG from Cakebread & Walton, authors of Abney Park's Airship Pirates.

Peeking At My Review Process

I've been posting my (previously posted) reviews to RPGNow, and I've noticed that I review stuff I tend to really like. I shouldn't be all that surprised. Generally speaking, I know what I like, and I tend to review what I like. Why waste time with something I know ahead of time I'm not going to enjoy?

OSR games, adventures and resources are on the top of that list. Right to the top. Don't pass GO! Don't collect $200 ;)

Savage Worlds, d100 (OpenQuest, RQ, Legend and the like) and similar games are also on that list, but I tend to get to them at a slower pace.

Some of the Indie games strike my fancy (Resolute, Bean! and the like fit into the category). If I'm interested and have access to a review copy, I'll snag a copy and post a review when I can.

If you have something you want me to review (and I have access to a copy) I'll take a peek upon request. You can make your suggestions as comments to this post, or drop an email to tenkarsDOTtavernATgmailDOTcom.

I may be adding some fiction to the pile. Heck, that could be a whole other post

Monday, December 5, 2011

On the 13th Day of Free Holiday Swag, My Bartender Gave to Meeeeee: Novarium (RPG)

Leave it to Greg (aka Chubby Funster) to gift us with another free RPG.  This time he gives us Novarium.    It has it roots as a re-imaginating of sorts of Ars Magica, but with the Chubby Funster twist.

Players have their primary PC, and a secondary PC to use when their main is otherwise occupied off stage.  This allows for the world to grow and time to progress.  The last game I played that had multiple characters for the PCs stable was Dark Sun in it's first incarnation.  I feel old now ;)

Production quality is, once again, what every professional should hope to release upon the public.  It's made for ease of reading on computer screen or tablet.  Fully bookmarked.  Amazing art.  Very well done.


Memories Don't Always Revisit Well

I loaded up Baldur's Gate 1 last night and gave it a try. This game rocked back in the day, but I found the graphics almost painful. More accurately, I strained to read the game text.

In defense of the game, it certainly wasn't designed for a 27" computer screen. It will probably be readable on my lapptop.

I'm gonna jump ahead to Baldur's Gate II next, and see if the situation resolves itself. Or maybe all the way to ToEE - the community patch apparently makes the game a near 10

Sunday, December 4, 2011

Sometimes All It Takes is a Nudge...

So, I went and got married and somehow Google+ got forgotten about.  Thanks to Greg messaging me earlier today I got to be reminded about it... heh

For now I'm going to be sending out the Holiday Swag posts a few times a day until i catch up.  Maybe even throw a random thought up there on occasions.  Go figure ;)

Oh, and I'm reposting most of my reviews on RPGNow.com.  So if you see erik from tenkar's tavern as the reviewer, its me.

On the 12th Day of Free Holiday Swag, My Bartender Gave to Meeeeee: The Pathfinder Bonus Bestiary

Hey, I think you could actually sing the title of this blog post.  Not saying you should, just saying you could.

Brenden was nice enough to point out the Pathfinder Bonus Bestiary.  It's a short (yet well produced - it is Paizo after all) monster manual for Pathfinder.  It is easy enough to convert to the OSR game of your choice, as it's always easier to cut out the chaff then to add back in.

13 creatures, some of whom I recall from the old Fiend Folio in 20 art filled pages.  Good stuff for the right price.

From the blurb:


Unleash the Beasts!
Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:
  • Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!
  • New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game
  • Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game
  • A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary
  • Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy

Mini Review: Loviatar 5 and Scrollworks 1

Alright, I'm not really reviewing Scollworks Volume I Issue 1, but I came across it as I cleaned out my old desk (renovations never seem to end) and as it's Christian's first RPG fanzine that I know of, I thought I'd give it a mention along with Christian's latest.

Loviatar #5 has an amazing cover.  When your main article is Hex 001, this cover is the perfect match.  Well done!

As for Hex 001 itself, I'm very interested to see where this goes.  It's a really nice starter area with hints of things beyond the hex itself.  This would make a very nice ongoing feature (hint) building off of previous hexes.

It's been ages since I've opened a GURPS book that wasn't Discworld.  So the GURPS article took me a few moments to refresh my memories of the system, but in truth, the article could have been systemless and worked nearly as well. The set up (fluff if you will) could easily fit any modern age RPG.

Shamble is a short WoD piece for a "Walking Dead" inspired zombie.  Again, well done and is easily adaptable to other role playing systems.

Great as always.  Love mail in my mailbox that isn' junk or a bill ;)

Saturday, December 3, 2011

The Flame Princess is Running a Sale!


Lamentations of the Flame Princess is running a sale on all of it's PDF releases on RPGNow.

Wondering what all the hype is about with Vornheim?  Find out for yourself for $1.35

Want to check out LotFP's Weird Fantasy RPG (Grindhouse Edition)?  Just $1.35

Interested in why I think The Grinding Gear is one of the best adventures I've ever read (haven't run it yet tho')?  You guessed it, just $1.35

Jim can be a larger (and louder) then life personality, but he has more then his fair share of gems in his collection.  Help yourself before December 10th, when the regular prices return.

On the 11th Day of Free Holiday Swag, My Bartender Gave to Meeeeeee... Blackmarsh, a Free Campaign Setting

If you've been around this corner of the blogosphere, you probably already know about the Bat in the Attic blog.  You might have missed his utterly awesome sandbox campaign setting: Blackmarsh.  It's free, works well with any of the OSR games (and probably even the newer stuff the young kids are playing these days.

If you don't have it already, grab it now.  Really.  Right now.  Not later, as you might forget.  It's that good.

From the blurb:


In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.

The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.

In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?

Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.

Sorcery & Super Science! Super Saturday One Day Sale

Thanks to The Underdark Gazette for pointing out Expeditious Retreat's one day sale on it's Sorcery & Super Science line.  At a buck a piece,  I'm grabbing a few myself.

And a happy 40th to the ERP man himself.  Joe, enjoy the day!

Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!

If you are looking for a gift for yourself, you can't do much better then the Dungeons & Dragons Classic Anthology of computer games.  For less then 20 bucks, i get to replay Baldur's Gate 1 + 2 (and all the expansions), Icewind Dale 1 + 2, Plansescape Torment (one of the best computer RPGs of all time and Temple of Elemental Evil (i never finished it the first time - this time I'll instal the community hack right from the start).

I guess the old SSI GoldBox games would be the true originals of D&D computer gaming (and I did love them) but Baldur's Gate was amazingly addictive.  I really need to take some sick time off from work.  Haven't done so in over 4 years and it would make for some great computer gaming time ;)

They've also put out a collection of all the Neverwinter 1 + 2 games and add ons.  That runs 29 bucks.  Great stuff there too, and I picked up both collections already, but I think I need to revisit Baldur's Gate first.

Friday, December 2, 2011

On The 10th Day of Free Holiday Swag, My Bartender Gave to Meeeeeeee! - Gamemastering, The Essential Guide to Gamemastering

Free, fully bookmarked, 330 page PDF on how to be a better GM.

It's $29.95 on Amazon with 3 five star reviews for an oversized paperback.

Why pay thirty bucks when you can get Gamemastering for free?

Welcome Winter - Please Feel Free to Exit Quietly and Quickly

Woke up to frost on the car this morning. Monday we hit 70 degrees, last night we went below freezing.

When I was in High School and College, the summer months were prime gaming time. The backyard, a picnic table and endless gallons of Iced Tea kept us going for hours and hours.

The winter months were the hardest on us as gamers. Besides studying and other necessary school work, walking in the cold and snow to the house we were gaming wasn't as nearly as much fun as in the summer. Canceling a game session due to cold or snow wasn't unheard of, but it certainly was painful.

VTTs don't suffer from the cold or weather ;)

Thursday, December 1, 2011

On the Ninth Day of free Holiday Swag, My Bartender Gave to Meeeeeee... The Hounds of Adranos for Runequest.

Being that I brought your attention to Mongoose's Legend RPG, a reworking and fully compatible reimaging of the Mongoose RuneQuest RPG (alas, no license lasts forever in gaming) earlier today, I now bring you the free adventure: The Hounds of Adranos for RuneQuest (Legend).

Legend RPG?   A Buck

The Hounds of Adranos?  Free

A fun and successful gaming session?  Priceless

From the blurb:


The Hounds of Adranos is an adventure for RuneQuest Fantasy Earth. Recommended as an add-on for Alephtar Games setting Stupor Mundi, it can also be played with the core RuneQuest rulebook alone.
This scenario includes:
- twelve pages of action-packed adventure
- full stats for all NPCs and monsters
- cardboard figures for all characters in the adventure
- cardboard figures for all Stupor Mundi recommended Player Characters
- two full-color maps of the Adranon dungeons

Mongoose Runequest is Dead, Long Live Mongoose Legend

Mongoose's license for the RuneQust trademark expired yesrterday. Legend, Mongoose's new RPG built upon the bones of MRQ2 OGL, has released today.

For a buck.

I'll post more on this after I've had a chance to read my PDF copy. 

That will give time for y'all to read your $1 copies ;)

Wednesday, November 30, 2011

On the Eighth Day of Free Gaming Swag, My Bartender Gave To Meeeeeee! Oubliette Issue 7!

I missed the Seventh Day of free swag.  I'll make it up later.

In the meantime, Gold Piece Productions has released Oubliette Issue #7 for FREE!

I don't know how they do it, but every issue is well worth the download.

From the blurb:


OUBLIETTE - A magazine for old school fantasy roleplayers.
FREE for a limited time only!
40 jam-packed pages!
Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.
Full Contents:
  • Editorial
  • Tales from Hell Cartoon
  • Monster Club #11: The Naughty Step
  • Miniatures Special: An Interview with Richard Scott of Otherworld Miniatures
  • Monster Club #12: Dungeon Random Encounter Tables: Levels 4-6
  • Newland Campaign Setting Part II: Raiders
  • Monster Club #13: Newland Bestiary Part I
  • Tomb of the Snake King: A Labyrinth Lord Adventure for 3rd to 5th Level Characters
  • The 10-Foot Pole
  • Found Familiar: The Toad
  • Goblin Quest Cartoon
  • What's in the Oubliette? Reviews
  • Mouse Watch Cartoon
  • The Song of Sithakk Part 7: A Dream of Blossoms
Warning! Oubliette may contain content that is suitable for adult audiences only. Persons 18+ only.

Two Games Are in the Final Stretch

Adventurer Conqueror King System is in final layout.  PDFs should be going out to Kickstarter supporters in the next two weeks with the print copies to follow.  There is still time to preorder:

If you know someone who might be interested in ACKS, send them over to autarch.co! Pre-ordering before the book is widely available gets you the free PDF of Domains of War, plus access to the developer forums where we're enthusiastically developing these mass-combat rules and examining how they fit into the ACKS campaigns folks are already running using the draft rules that are another benefit of pre-ordering.


Crypts & Things has gone to final PDF.  Damn it!  I like both of these systems a lot.  Plus Swords & Wizardry Complete and Castles & Crusades.


What am I going to do when Delving Deeper finally ships?  Heh!

If Only Home Depot Were A Game Store

I spent 2 hrs in Home Depot last night with my wife and my contractor. We picked out kitchen cabinets, flooring, countertop, backsplash, trim for the backsplash,a dishwasher, a stain for the sliding doors and zeroed in on a new stove.

Then we went out to the pub I had my reception at for a few rounds. Definitely helps that my contractor was also a guest at my wedding.

Hmmm... come to think of it, this is pretty much how gaming nites should wrap up. I may need to go to Home Depot more often ;)

Today, the kitchen floor gets installed, the old sink gets removed (and gets some cutoff valves installed too - the kitchen is an oldie), the sliding doors get stained and the archway to the living room gets painted.

I'm hoping I have a kitchen by Christmas :)

Tuesday, November 29, 2011

I Survived Black Friday / Cyber Monday - and All I Got Was This Lousy T-Shirt!

Well, maybe I did a little more then that. Still, Black Friday / Cyber Monday weekend shopping usually leaves me with most of my Christmas Shopping done and toys for myself at that. This year, it was a lot less shopping on my part.

Part of the reason is there is no place to put any "big ticket" items, like one of those snazzy 3d TVs until renovations are complete - the living room is where my contractor is storing all of his tools, and the wife and I have storage boxes stacked along one wall.

The other part is I really wasn't impressed with most of the online sales
this year, and I refuse to line up at a store on Thanksgiving Night in order to get a "Doorbuster". I worked sales in a Department Store for 8 1/2 years before I found my career - I'm certainly not dealing with the crowds for free ;)

That being said, Lulu's 30% off coupon is tempting me - CYBERTUESDAY305 can lead to some OSR shopping savings. Not to mention the deals over at RPGNow.

Much better then some 3D TV that I wouldn't have any 3D programming to watch on. ;)

Troll Lord Games' 12 Days of Christmas Sale Has Gone Live

The Trolls are offering 12 different bundles of C&C goodness on their web store.

The module collections are tempting me at 3 bucks per module in the bundles of 10.

Here's the link. I'll make it pretty later ;)

http://www.trolllord.com/catalog/index.php?cPath=45&osCsid=3av86c2c1ol8iadhmrvrjilef3

Monday, November 28, 2011

Procrastination is Making Me Wait...

I've got a real itch to get a game going on a semi regular basis via Fantasy Grounds 2 / G+ (maps, dice rolling, chat and voice - perfect combo).

I want to get it started soon, but I probably need to wait to the new year for the holidays to pass.  Oh, and renovations to be completed, as the wife and I are currently living out of our 2 room bedroom area... I'll need to have a working living room for me to run games, as she'll need a place to escape to ;)

Which means I've got about 6 weeks to figure out that I'm going to run system-wise and find or write an adventure and put it in Fantasy Grounds format.

Time to stop the procrastination...

On the Seventh Day of Free Holiday Swag, My Bartender Gave to Meeeeee... The Atomic Highway RPG

Much thanks to the Green Skeleton Guild Blog for pointing this out.  The Atomic Highway is an amazing post apocalypse RPG that was Ennie Award Nominated.  Besides that, it's just good stuff.  Oh, did I mentions it's now free?

From the Blurb:


Civilization came crashing down. Billions died.
A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armored vehicles that run the gauntlet of raiders... and worse.
Though the threats of chemical and biological agents and radiation have all but faded, their taint lingers on in every mutant born to man and beast.
This is the world of Atomic Highway.
Atomic Highway is a complete roleplaying game. All you need to play it is this book, a few friends, paper and pencils, and a few ordinary dice.
Features:
  • The V6 Engine: a simple, fast-playing game system that emphasizes cinematic, or "movie-style" action, supported with many clear examples.
  • Quick and easy character creation rules providing dozens of potential character types. Tear along the shattered highway as a road warrior, track down monstrous threats as a brave tribal warrior, or unearth the wonders of the past as a canny scavenger.
  • Rules for mutants and mutations, including optional rules for humanoid animals and psychic powers.
  • Straightforward rules for a wide variety of vehicles and modifications.
  • A complete bestiary of threats, mundane and mutated.
  • Easy-to-use scavenging tables - you never know what you'll unearth.
  • A customizable setting with advice and tips on how to create your own post-apocalyptic world.
  • Roleplaying and game running advice for Players and Game Masters, new and experienced alike.
  • A ready-to-use introductory adventure.

Sunday, November 27, 2011

What's Your Work Worth?

I've been reading Zak's posts (and associated comments) from the last few days and the numbers are fairly depressing.  It seems that getting paid a fair amount for your work in this corner of gaming, whether writing or artwork, is pretty much the exception.  That's a damn shame.

If you blog, you probably do so due to some frustrated creativity that needs to come out.  I know that's part of the reason I'm on here.  Heck, at some point, I'd like to write gaming material for a profit.  I just don't think I can afford to do so at this point.  And so I blog.

Those that can make a living with RPGs, God bless you.  Those that can make beer money with RPGs, may God bless you even more, as you do it for love of the hobby and that is a beautiful thing.

As for Zak's nut job project, I'd actually enjoy seeing whatever results I can come up with for my Fluor-Eight RPG System, Gaming With Fluorite Octagonals. 


On the Sixth Day of Free Holiday Swag, My Baretender Gave to Meeeee - A Free RPGeeee! (PDQ Sharp!)

PDQ is the core system used in lots of games, such as:




With PDQ Sharp!, you can get a feel for the rules for free.

Saturday, November 26, 2011

Springtime in November

It hit the low 60's here in the Poconos earlier today (yes, I'm away for the long weekend).  I went flea market shopping in a short sleeve shirt - on November 26th - in the north east - less then a month before Christmas.  If you want to put more discretionary dollars in my pocket, keep my heating bills low ;)

I picked up a set of 8 sided dice at the flea market - alright, they are actually naturally forming fluorite, but they make pretty neat dice.  I might number these and use them.  Hmmm... design a game that uses only 8 sided pieces of fluorite to determine probability.  Now THAT would be an obscure system... heh

Buy in is cheap tho', as they only cost me a buck a piece.

On the Fifth Day of Free Holiday Swag, My Bartender Gave to Meeeeee! Every Issue of Signs & Portents

How many issues?  Too many issues!

How do you want them?  I want them for free!


Signs & Portents is Mongoose's free house-zine for it's RPG lines.  Back in the day, it used to be split between RPGs and a Wargame edition, but it's all under one cover now.

I used to enjoy it for it's Babylon 5 coverage, but there really is a plethora of goodness for you to use in any of you OSR inspired games.

Friday, November 25, 2011

It's Black Friday Weekend at RPGNow!

And do they have a crapload of sales going on.  Time to do some virtual window shopping.

Here's just a few:

Adamant Entertainment:  If you get just one RPG PDF this weekend, it should be ICONs.  If you already have it, get some of supplements for it.  In either case, it's a $1.99 a book.  Oh, and all purchases enter you in a contest to win an Amazon Kindle Fire.  Saweet!

Mongoose has put it's Runequest and Runequest II lines on sale as it wraps up it's license for the name, but not the system.  If you wanted to get your hands on some RQ Glorantha, Lankmaror Elric stuff, here's your change for some bargains.

Goodman Games is running a Half Off sale.  Perfect time to fill in the holes in your DCC collection as we wait for the DCC game and a whole new line of DCC adventures.

There's a lot more on sale, but these are the ones that struck my eye in particular.

Edit:  Knowledge Illuminates, a starting adventure for the usual OSR clones, written by fellow blogger  Time Shorts, is on sale for a buck!  You only have yourself to blame if you pass this one up. (thanks Ivy for pointing this out)

On the Fourth Day of Free Holiday Sawg, My Bartender Gave to Me... a Free Setting for 3e D&D (Codex Arcanis)

Codex Arcanis is the core book of the Arcanis setting for 3e.  It's also fairly easy to convert to any of the clones.  For me, I'll be using it as a source book to farm ideas from, and it's over 250 pages of free ideas ;)

From the blurb:

The Shattered Empires Await!
Turmoil grips the lands of Onara. It is the end of an era and the dawn of a new age. It is an age of struggle against the end of existence; and age, which shall witness the rise of history’s greatest champions. Will the world of Arcanis pass into Oblivion or will her heroes raise her up to new heights?
The Codex Arcanis is the essential tome for the critically acclaimed Arcanis: the World of the Shattered Empires campaign setting. Within one will find:
The history and geography of Onara’s greatest nations.
Races, feats and prestige classes – all approved for use with Living Arcanis.
A complete pantheon, unlike any fantasy religion in that it is left to mortals to interpret the commandments of faith.
Thousands of people world-wide play in the World of the Shattered Empires and now’s your chance to join them.
Mortals stumble in the darkness; Heroes light the way.
Be that Hero and Leave Your Mark Upon the Shattered Empires.

Thursday, November 24, 2011

Giving Thanks on This Fine Day!

Thanksgiving is a day to reflect on things you are thankful for.  I don't have to dig all that far back this year, this month alone has been one I've been extremely thankful:

Got married on the 5th :)

Got a new, more responsible position at work on the 10th

Professional renovations (shit I can't or won't do) started on the 14th

Officially cancer free on the 16th (just took 5 1/2 years after being diagnosed ;)

It's been a damn good month!

Bonus! On the Third Day of Free Holiday Swag, My Bartender Gave to meeeee... Even More D6 Goodies

When you lose the license to Star Wars, but your system was built with star Wars in mind, you need a new Space Opera setting.  Septimus is that Space Opera setting (including the D6 rules).

Clocking in at 364 pages, it is a beast of a book.  It is a beauty.  It is free.

From the blurb:

As one galactic empire dies, billion of people from thousands of worlds flood to their last great hope -- Septimus.

Bill Coffin's Septimus sets the players inside a Dyson Sphere made from an unknown and unknowable alien technology. Faction pitted against faction to control the sphere and the amazing technology therein -- a technology so great that no weakness cannot be eliminated and even death is not final. But, even as the obsessed techno-cult, the Sindivar Extant seeks to build a Utopia around Septimus' many nanofoundries, a dark secret spreads. The same technology that is a boon to so many billions of people contains a flaw, a flaw that may have spelled doom to the great originators, a flaw that threatens to crush Septimus and its inhabitants, even before the greatest of secrets yet remains undiscovered.

Whether you fight alongside the Extant and the Cadre, or whether you join one of the many factions seeking to wrestle power and wealth from the Cult, you are sure to find a game that is right for you. This 360+ page RPG comes packed with everything you need for many hundreds of hours of gaming. This books needs no additional material to play. It comes with the OpenD6 core rules, huge amounts of setting information, complete with area maps, plus the most exhaustive character generation and character option information ever in a single D6 System book.

Inspired by, and meant to capture all the fun of the Classic Star Wars roleplaying game by West End Games, this free-wheeling Space Opera also takes you science fiction fun to the next level. More mature and multi-tiered that Star Wars D6, Septimus includes elements of Cyberpunk, Transhumanism, Light Mecha, all the way to fantasy elements. Septimus' vast territory only about 1 or 2% of which has been mapped, means an almost unlimited field to play in.

This is the biggest campaign setting published by West End Games in years, with more support content to follow, which means you'll continue to have the support you want and need, for a long time to come.

On the Third Day of free Holiday Swag, my Bartender Gave to Meeee...Some D6 RPG Gaming!

Yep, I've mentioned this stuff in the past, but as it is Thanksgiving here in the states, I'm giving thanks that the entire line was released for free.  This is the same core D6 system that powered West End Games' Star Wars, Xena, Men in Black and others.  It's only gotten better and the system has gotten tighter.  You literally can't go wrong with it.

Let's see some what they offer for free:

The new D6 System roleplaying game series offers fans of one of the most popular cinematic systems a new way to get their favorite game. Combining the best of over 15 years of D6 System design ? including systems appearing in Men in Black, DC Universe, Hercules & Xena, and the awarding-winning Star Wars roleplaying game ? each D6 System rulebook provides an attribute and skill set tailored specifically to the genre while using a game engine that's cross-genre compatible. The covers, when placed together with D6 Adventure in the middle, form a stunning panoramic image.

D6 Fantasy Rulebook- Suitable for any non-modern fantasy setting, including high fantasy, low fantasy, and swashbuckling.


Combining the best of over 15 years of D6 System design, D6 Adventure Rulebook provides you with the basics for playing in a wide range of modern settings, from the Wild West to the Near Future, such as pulp action, espionage, and low-powered super heroes. You'll get everything you need to add the popular D6 System to your favorite setting.







D6 Space Rulebook- Suitable for any far future setting, including cybernetics and space travel.











Wednesday, November 23, 2011

On The Second Day of Free Holiday Swag, My Bartender Gave to Meeeeee... The Medieval Mysteries Role Playing Game

Apparently there is a whole genre of fiction that has passed me bye.  I need to rectify that.

The Medieval Mysteries RPG, subtitled Sleuthing in the Middle Ages, is an RPG that covers the notch of, sure enough, medieval mysteries.  It uses the same stripped down OGL engine as yesterday's Go For Yer Gun! that I posted yesterday with one major change - Hit Dice progression stops at 4th level.

If you have a background of reading medieval mysteries, you have enough here to run a game.  If you don'y (I don't) you'll probably need to read from the suggested reading list for inspiration.  I plan to track down a book or two from the Brother Cadfael series after (virtually) thumbing through this.

From the blurb:

The Brother Cadfael novels of Ellis Peters, created a massive following of readers and spawned a whole new genre that was to become the biggest growing genre in new fiction. The Medieval Murder Mysteries RPG is designed to emulate the medieval detectives like Crowner John, Hugh Corbett and Owen Archer, found in the works of Bernard Knight, Paul Doherty and Candace Robb. It uses the same simplified version of the WoTC OGL system found in the popular Go Fer Yer Gun! rpg. It features nine character classes, including the Apothecary, Crowner and Scholar, a new simplified skill system, a grittier combat system where hit die stop at 4th level as well as rules for wound infection, details about crime and punishment and a sample adventure. The Medieval Murder Mysteries rpg contains all you need to go sleuthing in England in the Middle Ages. Includes a huge reading list of medieval mystery writers and their novels.

Thinking Critical - Some Thoughts on Rolemaster

I was thinking earlier about the rulesets I have installed for Fantasy Grounds 2 (VTT) and Rolemaster kinda stuck out in my mind.

I always had big ideas about running a Rolemaster campaign back in the 90s, but I never got around to it. I did run some MERP, and we had a short but intense Spacemaster campaign that I ran when we were short players, but we never stuck with it.

It always seemed like it was too complicated. We loved reading the charts, but we hated referring to the charts. Heck, I think I winged at least half the modifiers.

Fantasy Grounds 2 automates the modifiers and the charts. It ALMOST makes it a viable choice for me to run a game of Rolemaster. It still may be too complicated for me. Swords & Wizardry Complete, ACKS and the other clones are more my taste these days.

It would be nice to have some of those criticals pop up on the screen. I might just have to play around with it tonight and see how it plays out.

Yes, I'm getting much closer to getting my game on. Or games. Fun Fun!

Bits N' Pieces of Holiday Gaming

Actually, it should be better then fruitcake, but it is traditional.

I got an email from the Trolls that Troll Lord Games will be having it annual 12 Days of Christmas Sale again this year. If the prices are anything like last years, I'll be buying more C&C stuff that I don't need at prices I can't pass up.

There is a new version of a C&S initialed game being released next month (at least in PDF) - a more approachable version of Chivalry & Sorcery. At least it's billed as more approachable. I'm interested in finding out for myself, as the classic version I picked up on ebay earlier this year is damn near incomprehensible ;)

Short work week this week. Maybe I can get some Battlefield 3 gametime in tonight.

Tuesday, November 22, 2011

Bonus! On the First Day of Holiday Swag, My Bartender Gave to Me - Echoes of Olympus: A Novella

OneBookShelf now has a fiction site, named, aptly enough: DriveThruFiction.

And yes, they offer some free stuff - or at least one free book so far.

Echoes of Olympus: A Novella - I haven't read it yet, but it's free, so it will be going on my Kindle.

Enjoy the bonus Free Swag!

From the blurb:


Ebook Description

Heliodas, the Athenian born son of Zeus, rides to war in the armies of Alexander The Great of Macedonia in a bid to topple the Persian Empire, which has 
threatened Greece for hundreds of years.

Thermiandra, the adopted princess of Cyme, struggles with a hidden secret too terrible to imagine. After receiving a vision from the Athena, she leaves her family and life of luxury behind to follow the goddesses call.

Demosthenes, the great orator and general of Athens, face must face treachery from his rival Lysiemon.

Echoes of Olympus: A Novella is the first seventy pages of a novel of the same name. It is historical fantasy set in an ancient Greece in which the Peloponnesian War did not take place.

About the Author
Darrin Drader currently works as a staff writer for 38 Studios, the video game company founded by famed Boston Red Sox pitcher Curt Schilling. Before entering into the electronic gaming field, he worked as a tabletop roleplaying game designer, and has written books for Dungeons and Dragons, Pathfinder, D20 Modern, Oathbound, Reign of Discordia, and others. He lives with his wife, four kids, two cats, and one temperamental chihuahua.

This book come in PDF, .mobi, and EPUB formats, which will enable it to be viewed on most readers, tablets, and computers.

On The First Day of Free Holiday Swag, My Bartender Gave to Me: Go ForYer Gun!

Alright, I'm starting a new tradition today.  Free RPG stuff that can be found on the internet for your Holiday enjoyment.  I do the searching, you get the free staff to enjoy, read, play or whatever else your heart desires.

Today's stocking stuffer is Go For Yer Gun!  It's an OGL based game with an Old School Feel.  Did I mention the 80 page PDF is fully bookmarked.  How come every publisher can't do the same?  Especially when they want me to dig deep into my pockets to buy their stuff?  I'm not going to mention names, but they know who they are.

It's got the six stats you know and love, hit points, classes, experience charts - it a D&D Western.  No where near as simple to use as Weird West, it would still be a bargain at twice the price.  Of course, twice the price is still free ;)

From the blurb:

Role-playing adventures in the Wild West. This role-game takes the OGL, shakes it up and lets only the necessary stuff back in again. What this means is that you are left with a straightforward, no nonsense role-playing game without feats and skills. It does feature a simple class-based system (Drifter, Gunslinger, Preacher and Wrangler to name just a few of the 10 character classes), so it has that 'old school' feel with a more modern slant. It is so easy to use, it can just as easily be used as a simple gunfight/skirmish game with as much or as little of the role-playing element as you like. If you like feats and/or skills, these can be taken from the SRD or any other OGL or d20 game you happen to like and slotted straight in seamlessly. Included in the game are several pages devoted to 73 real-life Wild West characters, 3 adventure ideas, a character sheet and rules for multi-classes. The word count is 33,000 words (including the WOTC OGL) and it is fully bookmarked.

Budget Gaming - An OSR Specialty

When you think about it, gaming on a budget is something that the OSR is made for.

Most of the rulesets are available for free (usually artless versions) in PDF, and really, everything else is optional.

This is, however, the week of Thanksgiving, which also means the week of Black Friday. I'm expecting lots of bargains over the next month or so.

Troll Lord Games always runs a nice promotion, as do many of the PDF vendors at the OneBookShelf sites. But I wan't more.

So, my goal is to get a small post up each night until the end of the year, showcasing a free RPG ruleset, products, art pack - whatever strikes my fancy and hopefully yours.

Time to see what my eye spies...

Monday, November 21, 2011

Royalty Free Art - Arcane Freebie - (from V Shane)

Well, one good thing about last weeks FUBAR with the OneBookShelf Freebie Section is that I'm now going back and having a better look at it.

Arcane Freebie (crappy name - great art) is one of those things that I should have discovered before.  Three excellent royalty free pieces of art for you to use, but this one is by far my favorite.  It's dying to be turned into an adventure or story of it's very own.


Might as well grab the rest, eh?

My Posting Has Slowed Down Due to Work...

But I'll find a way to fix that ;)

In any case, Black Friday and Cyber Monday are coming up fast.

I'll be keeping my eyes open for deals on Tablets, RPGs (both print and PDF offers) and anything else I feel my fellow gamers might have an interest in and will post them as I find them.  I'm off for 4 days (Gobble Gobble!) and i'll have my iPad with me on Turkey Day here in the States.

Oh, and for those with Android devices (phones and tablets), Amazon's free app for the day is Documents to Go.  Normally 15 bucks, still free for the next 6 hrs or so.

Sunday, November 20, 2011

And Now For Something Completely Different - RPGNow Fixed It's Free Page

Yep, OneBookshelf / RPGNow / DriveThruRPG have fixed the glitch that made it all but impossible to find new free releases on it's sites.

All is well in the world now.  That is, if your world consists of Free RPG Products.

Nothing more to see here.  Move along and get your free stuff.  Like, from the column on the left side of this blog ;)

Kindle Fire and My Gaming PDFs - A Working Combination

It took a while for me to figure out the best (and simplest) manner to integrate my gaming PDF collection with my new Amazon Kindle Fire.  With the iPad, it was easy enough to use the relatively inexpensive GoodReader to access my DropBox account and read my PDFs.  As far as I can tell, there is no GoodReader app for the Android OS.

Luckily for me, Amazon was offering QuickOffice Pro for free last Monday.  Normally 15 bucks, this app connects directly to my DropBox account and allows me to read by PDFs.  The fact that it also allows me to work with MS Word and Excel documents is a plus.

I've also used Box.Net to bring my PDFs over and read them using Adobe Reader.  This is kinda the no frills, free method (assuming you have a Box.Net account).

I'm sure there are folks with more experience then I have with Android, just keep in mind, not all Android Apps work on the Fire.

As for how they look?  The Fire screen is pretty damn sharp.  I have no complaints.  The iPad's 10" screen makes for a better reading experience in general, but the Fire's screen and size makes for a better "in bed" reading experience.


Saturday, November 19, 2011

Partial Fix to Get Your "Free Fix" at OneBookshelf

This only works at DriveThruRPG.com.  It doesn't work at RPGNow as far as I can tell, but if someone can replicate it there I'd be thrilled to hear about it.  I prefer the color scheme at RPGNow ;)

Go to the DriveThruRPG / DriveThruStuff homepage.  Below the featured product, you'll see a bunch of new products being shown and 3 tabs:  Sample New Products, All New Products and New Since Last Visit.  Sample New Products is the default.  Best I can tell, it doesn't show any of the free products.

All New Products WILL show new "free" products, as will New Since Last Visit, but since the latter only shows what has been added since you last visit, not what you actually saw since your last visit (and we haven't been seeing any new "free" stuff)it probably won't help much at the moment.

All New Products is the tab you want.  The FREE STUFF! graphic button is worthless at the moment.  If and when they actually allow you to sort by release date the story may change for the better.

More Thoughts on RPGNow's "Reorganization" of It's Free Products Section

Right now I'm beginning to feel like this guy.  You won't like me when I'm angry...




AD&D Grognard left this as a comment to the original post of mine regarding the current state of the Free Products section on RPGNow, but I feel his comment deserves to be a post of its own.  AD&D Grognard, if you don't want this to be posted, I'll take it down, but I think you put this into words better then anyone else so far and it needs to be heard.


Ok, it's done. They have till Tuesday and then I plan on starting a boycott.

Message as follows:

Just a comment to go along with the rest of those in the online game community who have contacted you and will continue to do so about the following matter. 

Your recent dismantling of your 'free' products area creates a very real situation. I make use of these products to do previews on my blogs and soon ezine.

This service provides me with a chance to preview work early, get people interested in new product and ultimately send them to your site. I do this without compensation from either of your gaming sites.

Now it is a pain in the ass and quite frankly too time consuming to track down the material as it now stands and as such will be dropped from my programs until such time as RPGNow decides to pay for ad space or brings back the free product filter in a usable form.

In other words, if you don't want someone driving traffic to your sites for no cost to yourself then just keep the free product situation the way it is. There are other online retailers providing much the same type of free program services that would probably appreciate the traffic boost.

(end message)

"Never try to appeal to a man's better nature. He may not have one. Instead appeal to his self interest'.

-Robert Heinlein



As I said on the top of this post, you said what needed to be said better then I.  


It's strange that I just recently remarked at how games like Old School Hack and Cascade Failure were finally finding distribution via OneBookshelf's sites, as the creators of these games are pretty solidly in the "We Work For Free" corner of our hobby.  With the current change to OBS's way of "showcasing" free products (and I use "showcasing" in the meaning of  "not showcasing at all") as they are released, these two products would never be found by the casual, or not so casual, shopper.


If you feel the same way, let OBS / RPGNow / DriveThruRPG know.  If folks don't show that they care, then the change to the Free Products Page will speak for itself.



Friday, November 18, 2011

What to Play When One Steps Away From the OSR

I'm looking for a system that is a bit more "episodic" then most of the rule sets in the OSR.  By default, they assume campaign play, which is awesome overall, and my preferred way to play, but sometimes you need something made for easy swapping out of PCs between sessions, which is damn useful if you plan on using any typo of VTT.

I'm leaning towards Trail of Cthulhu, using the recently released Apocalypse Machine Sourcebook.  Kind of a Fallout meets Cthulhu setting.  I'm reading through the sourcebook now, and I think it would work well in the type of pick up game Constacon tends to run.

More when I've gotten further into reading the sourcebook.

Thursday, November 17, 2011

OneBookShelf Changes It's Sorting System For Free Products and I'm Not Happy

Maybe they are just trying things out.  Maybe its a programing glitch.  Maybe this is the new way they want things to be.  I don't know what the answer is, but I'm not happy.

Before, when you were at the RPGNow / DriveThruRPG homepage and clicked the "Free Stuff" graphic on the left side of the page, it took you to a page with the latest "Free Products" being offered.  If you wanted to go back further in time, it was as simple as clicking a button.

Now, when you click the "Free Stuff" graphic, you are taken to a page where the free stuff is sorted by "relevance" by default.  So, White Wolf's Tri-Stat DX RPG is now the top selection - originally added to the mix back in 2004 - 7 1/2 years ago.  I can also sort by Product Name, Publisher or, get this - price.  It's all FREE, what price is there to sort?

There is no option to sort by date added to the catalogue.  So, if you are adding a free product to OneBookShelf's catalogue, the chances of someone finding it are slim to none as it stands currently.  They do not appear on the home page with the other new products that are offered at a price.

Some may still come to my attention via my status as a reviewer, but I suspect a lot will escape my view unless others bring it to my attention.  You can always email me at trubluniteATgmailDOTcom if you come across something free that should get some added attention.

As I said at the start, this may be a temporary glitch, it may not be - but I certainly am not thrilled by it.

Just Another Hole in the Wall

So, my contractor started with a nice size hole in the wall. The hole should morph into a doorway over today and tomorrow. Assuming he ever made it to the house - he was running late with car problems.

Which, of course, leads me to the type of Hole in the Wall your players might experience - that's right, the small drinking establishment. The perfect place for the PCs to feel like extended family. A nice base to work from between adventures. A location that those "in the know" know about, and can find the PCs to offer their next adventure. As time goes on, it's also the place their foes can use to get at them - little hurts as much as having your friends and family hurt or threatened.

Gotta love them holes in the wall ;)

Wednesday, November 16, 2011

Review - d6 Magazine Issue 2

It seems like yesterday that the first issue of d6 Magazine hit the virtual news stand.  Actually, it was less then 2 weeks ago.  That's a damn nice pace.

What do you get for your FREE d6 Magazine dollars?

32 pages of d6 goodness:

An excerpt from the upcoming d6 RPG: The Black Desert covering robots and androids.  Pretty useful if you are planning on running a sic-fi campaign, or even used for making golems in a fantasy setting.

Graiv's Magical Curiosities - "A shop of useless magic items".  Pretty much everything here is adaptable to an OSR game or pretty much any RPG, as the majority are stateless and systemless.

Cinnamon and the Maco - Floor plans and sats for a sic-fi spacecraft.

Broken Wand -  an adventure using the Cinema6 rules.  At about 16 pages long, it's fairly sizable, although that does include a page and a half summary of the changes Cinema6 does to the cored6 rules.

Really nice magazine.  The fact that its free makes it priceless.
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and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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