Mini Review - It Came From Beyond the Stars - Tunnels & Trolls GM Adventure
If you are a long time reader of this blog, I'm sure you've heard on of my little rants lamenting the lack of GM or group play adventures for Tunnels & Trolls. T&T is seen as a solo play RPG system by most, but it can really excel in group play. It's just that there has been so little in the way of group play adventures for T&T it's almost laughable.
I can stop laughing now, as It Came From Beyond the Stars is a really nice adventure written for a party of beginning delvers. It even has a Lovecraftian feel to it. Fun to read, I expect it will be even more fun to play. My one complaint is the lack of maps for the adventure area. They aren't needed for play, but would have helped with the atmosphere. Besides, ever group of delver's needs a home base ;)
It's not a long adventure, but T&T generally uses less space for stats and more for the story. Same holds true here.
Usually I grab the "blurb" from RPGNow, but I'm going to grab the from The Trollish Delver site instead, as Scott wrote the adventure (Scott, I hope you don't mind):
The adventure, published by Peryton Publishing with awesome artwork by Jeff Freels and Simon Lee Tranter (see the new Trollish Delver logo), is set in Trollish Delver Games' campaign setting, Peakvale, and involves mysterious Lovecraft-tinged adventure. Urooks are shunned by the ruler of Peakvale, King Hobbletoe, and have been exiled into the Greyshades, a dangerous and forbidden land. When a mysterious object falls from the sky and lands in the Greyshades the king seeks assistance from local delvers to enter urook country and retrieve. But the adventurers will come to find a nightmare unravelling as they venture deeper into the forbidden land. The adventure is for delvers levels 1-3 and should cover one or two sessions.
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The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...