So, my contractor started with a nice size hole in the wall. The hole should morph into a doorway over today and tomorrow. Assuming he ever made it to the house - he was running late with car problems.
Which, of course, leads me to the type of Hole in the Wall your players might experience - that's right, the small drinking establishment. The perfect place for the PCs to feel like extended family. A nice base to work from between adventures. A location that those "in the know" know about, and can find the PCs to offer their next adventure. As time goes on, it's also the place their foes can use to get at them - little hurts as much as having your friends and family hurt or threatened.
Gotta love them holes in the wall ;)
Overpriced Disadvantages in DF: Lecherousness - I've blogged before about Underpriced GURPS Disadvantages. Here is one that I think needs a little worsening to bring up the point value. *Lecherousness: ...
7 hours ago