Catch is a Bug - Let's talk about catch. Tynan Sylvester, in his book *Designing Games: A Guide to Engineering Experiences*, describes the game of catch as an opportunity...
2 hours ago
Help us bring the next Fail Squad Games adventure module to print! This is a REVISED edition of the copy produced for RPG Crate in January 2017.
It will be published including:
1E/OSRIC AND 5E rule sets in the same book
Unique monsters and challenges
1E and 5E character sheets
The writing, illustration, layout and editing is FINISHED! We just need your support to take this project to print.If you haven't checked out Lloyd's work yet, you really should. Top notch art and excellent ideas and execution. He's hit the mark with every project too - on time or early.
|Cover Art by Luigi Castelli|
|Even the "simple summary" is confusing|
Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King's Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the ink scarcely dry on the parchment. Some fell, some went on to greatness-but they all came here first; to the Haunted Halls.
Despite numerous infiltrations, the Halls have not yet yielded all their secrets or treasures. Many dangers lurk as deadly as ever in dark chambers herein, awaiting new companies of eager-eyed adventurers.
Is it your turn to dare The Haunted Halls? Many come, but few survive to again see Eveningstar's beauty.
Welcome, then. Enter in, and find in these pages:
A challenging introductory level dungeon.
A detailed countryside setting, including important local personages, local color, and guidelines for play. Suggested campaign plots and adventures.
New magical items.
A splendid campaign can begin here. Adventurers in an ongoing campaign can stop by for a memorable visit. Those looking for an underground stronghold may even find a home in the Haunted Halls of Eveningstar.
|Have I mentioned how much I like this cover?|
Update #197 Feb 19 2017
A terrible day 110 Comments
In recent weeks, game designer Carmen Bellaire began talking online about the Rifts® board game he has been developing under license. His planned upcoming Kickstarter will launch it and his own company.
On Friday morning he came here, to the RRT Kickstarter comments pages, and made what he had intended to be a post to drum up support from backers of our Robotech® RPG Tactics™ Kickstarter project. It didn’t go well, to say the least.
Carmen’s awkward words might have seemed out of context and harsh. They were fueled by comments and accusations people had been directing at him here and elsewhere for a while now. Somehow, he thought he was helping by coming here to speak to people directly.
I don’t know why Carmen Bellaire said what he said, in the way that he did. I know he has been pushing himself much too hard, and was emotionally drained and physically exhausted when he made those posts. That might explain some of it. He can also be the proverbial bull in the china shop, and has a bad habit of not choosing his words carefully. (its at this point I said to myself - we are building up to a suicide / suicide attempt)
A lot of his comments and observations about Robotech® RPG Tactics and Palladium Books were from an outsider’s perspective, and often incorrect or not clearly presented. Carmen’s viewpoint, like many of yours, is that of a concerned outsider looking in.
He had not been around Palladium Books much the past 3-4 years, because he was busy creating games for his own fledgling company, Rogue Heroes LLC, which he has hopes to launch in spectacular fashion with the Rifts® Board Game as his first release. This would be done via a Kickstarter campaign in April, 2017. In addition to this endeavor, Carmen works a full-time, 9-5 job, as well as doing freelance game design for Upper Deck. A lot of work for Upper Deck. It is my understanding that the many games he has designed for that company have yet to see release, but they have been keeping him busy and several are in the pipeline for release. Doing board games right takes time. I’ve learned that the hard way. Carmen is also doing work for at least two other game companies under a veil of secrecy. He cannot speak about them or identify the companies due to NDAs and the wishes of those companies. I’m not even sure if I’m supposed to mention Upper Deck. I have been doing so rather shamelessly, because I’m very proud of my friend Carmen, and I figured the folks at Upper Deck will be okay with it coming from me.
Carmen is a passionate person who feels things deeply. He has a heart of gold and a truly brilliant mind for games. The launch of Rogue Heroes LLC and the Rifts® Board Game is the culmination of his lifelong dream and a five or six year journey to make that dream a reality. He has made a lot of sacrifices, invested a lot of money, and worked his tail off to get here. He was excited beyond measure as he prepared to launch his Kickstarter for the game. And if it panned out, he had big plans for the future.
Carmen and I have not talked about him “fixing” Wave Two, as he put it. We at Palladium, and many others, believe the RRT rules are solid. That while they could use some clarification, expansion and tweaking, they are really quite excellent and damn fun to play. What Carmen and I have talked about is Carmen’s hope and dream that if the Rifts® Board Game Kickstarter is a big success, he can quit his 9-5 job and dedicate himself exclusively to creating games. It is a lifelong dream I have heard about since the first day I met Carmen 12, 15 years ago. A dream he saw finally becoming a reality. A dream he has put his heart and soul into making come true. So no, Rogue Heroes, LLC is not a front or shell company for Palladium Books, as some have suggested; it is 100% Carmen Bellaire.
His terrible opening post and further discussion about Robotech® RPG Tactics™ and Wave Two on the RRT Kickstarter board was fueled by his passion and hopes. If the Rifts® board game was a big success, and he really could quit his 9-5 job, he planned to help Palladium get RRT back on track, doing whatever he could to help. Carmen has all kinds of ideas for advanced RRT rules, new factions and new waves of product that we would love to see happen. But for the moment, he was still buried with other work commitments and needed to stay focused on the Rifts® board game and its Kickstarter.
What Carmen was trying to say and why
Carmen didn’t intend to challenge, threaten or blackmail anyone for support of his impending Rifts® board game Kickstarter. He was, in his own lame and awkward way, trying to say that his success with it would be good for the future of RRT, because he could be more involved and hopefully help make things happen faster in the future. He was trying to say, please don’t undermine his Rifts® Board Game Kickstarter, because his success would actually help RRT in the long run.
I know this is what he meant, because he called me Friday, early afternoon, very upset by the reaction of some people on the RRT boards. He apologized to me over and over again for upsetting people and fueling the vitriol when all he was trying to do was help. Help me. Help his upcoming Kickstarter. Help the fans. Help his family. Help everyone. And doing it by creating a fun Rifts® board game to be followed by many other games from his company, not just based on Palladium’s I.P., but many of his own brilliant ideas.
I understand why people are upset about RRT. What I cannot understand is the absolute hate and bloodlust of some, to destroy us, when we are trying to deliver the game they backed. Even more puzzling is attacking and destroying anyone who is affiliated with Palladium even in the slightest way, and shouting down and condemning others who don’t agree with their point of view.
What you need to know
Carmen Bellaire has put his heart and soul, and every dime he has, into the creation of HIS company, Rogue Heroes LLC, and HIS Rifts® board game. I say “his” Rifts® game because while it is Palladium’s I.P., it is ALL Carmen’s genius, money and blood, sweat and tears.
Vicious words of hate shocked and overwhelmed him.
Twisting the truth and twisting his, admittedly poorly chosen words, cut him to pieces. Carmen was never an employee of Palladium. He was a freelancer who worked off site, like all of our freelancers. He submitted the occasional book or contribution to a product like RRT. Carmen has never deliberately held back from making RRT great. Carmen was not trying to blackmail you to support his game. All he wanted to do was help, and he saw the Rift® board game as his way to start doing that. He wanted you to understand this. That your support for his Kickstarter – or at least not trying to undermine it – would enable him to help you and RRT, because he would finally have the time to devote to it, if he could quit his day job. He even shared his dream of being able to do a lot more work on RRT, Wave Two and future RRT releases, among other things. Carmen had a lot of big dreams and good intentions.
Crushed and shell-shocked by your heated words and promises to do everything in your power to ruin his Kickstarter, Carmen’s dreams were shattered. And why? Because he was friends with Kevin Siembieda and had done freelance work for Palladium Books off and on over the years.
He took your words to heart. Carmen believed you hated him. Believed you would work to destroy everything he had spent years building for himself, his family and for you.
In a telephone call on Friday, he had told me he had never experienced this kind of hate and venom. He was clearly reeling from it. He said it was beyond anything he could imagine. He apologized, saying that all he wanted to do was help. Instead he had ruined everything.
A short time later, at 2:07 PM, Friday afternoon, Carmen emailed me to say how much I have meant to him. That he was sorry he ruined everything by posting on the RRT board and stirring up unfathomable hate. He felt there was no way to undo the damage he had done. That he had ruined any chance for a successful Rifts board game Kickstarter and the launch of his company. That he had let his family down and every single person who was working so hard to make the Rifts board game and his company a reality. “I can’t take it, man ... I am so so so sorry. Good bye.”
Carmen tried to kill himself moments later.
It is only by the grace of God that his wife, a nurse, entered the room in time, that Carmen is alive. He is in the hospital, but in a bad way. He is a mess. The fate of the board game, his company, his dreams ... and most importantly, his life, are unknown. His family and all of us who know and love him are still in shock and praying to God that he will be okay.
Words can kill
On Friday, words on this board – cruel, vicious, condemning words – successfully crushed a man’s hopes and dreams and sent him spiraling into despair. Those words pushed him to the point of trying to take his own life. I would hate to think anyone may take pride in that.
I’m posting this, with the permission of Carmen’s family, because you need to know that words of hate, spite, cruelty and intolerance, pushed a good man – a husband – a father – a friend – to attempt suicide on Friday. A simple gaming geek like every one of us, Carmen worked hard to support his family, found joy in gaming, and dared to pour his heart into making his dream come true for the betterment of everyone.
Please realize that your words and tone may hurt another person as much as a bullet to the heart. Please, try to stop and think about what you say. Remember that human beings are fragile creatures. Try to find compassion and support for others, not tear them down. Try not to assume the worst or cast your assumptions and accusations against someone who does not deserve them. Not everyone is a bad guy. Not everyone is an enemy to be hated, attacked and ridiculed. Words matter. Lives matter. Kindness and tolerance matter. Perhaps more than ever before.
A friend asked me if Carmen will be okay. We don’t know. Carmen will be in the hospital for a while. We don’t know for how long. We don’t know if he will ever be the same. We don’t know whether he’ll return to game design and try to launch his company or the Rifts® board game in which he has invested everything. If not, that’s a tragedy of another sort, because Carmen has so much to offer. Before his suicide attempt, Carmen regarded game design as pure joy and tackled it with a childlike sense of wonder. All he wanted to do was to make games. After this, I don’t know.
I’m afraid this is not my most eloquent post. I am still shaken. I’m scared for him. Terrified. And saddened beyond words.
Please pray for Carmen’s swift recovery, emotionally and physically, and that Carmen is able to find the strength to once again follow his dreams and dare to try to make them come true. I want that not just for Carmen, but because he has a treasure trove of wonderful games locked in his imagination waiting to come out. Games that will bring joy and laughter to all of us.
I hope and pray there is a happy ending coming. Our love to Carmen and his family.
Kevin SiembiedaSelf serving? Deflecting? Capitalizing on a suicide attempt? All that and more. The backers see it for what it is.
President, Palladium Books
Take on one of the most feared beings in the Forgotten Realms and display your greatest achievement with the Mind Flayer Trophy Plaque. With four tentacles protruding from its octopus-like head, the Mind Flayer Trophy Plaque is sure to grab everyone’s attention (no mind control necessary).
The Dungeons & Dragons Mind Flayer Trophy Plaque is made of foam rubber and latex that’s carefully hand-painted for realistic detail. The trophy plaque comes with everything you need to mount the plaque to your wall.
Please Note: This wall hanging unit is a heavy object weighing approx. 14-16 pounds and we recommend professional installation. You must install this unit into structural elements (2”x4” wall studs).Sadly, I am tempted.
Based on the world's most popular RPG, Yarr! is a class/level d20 game rooted in the OSR. This rules-light game can be learned by kids and enjoyed by seasoned players alike. The core book is a complete RPG in one volume. This hardcover printing of only 100 copies will be an omnibus of the core book, all the supplements (including the Adventure Module "The Baron's Gold" and the expansion "Avast, Thar Be Ninjas!) And some all new material!Tempting to put some piracy in my SWL gaming.
|Trolls are so big, all you get are the feet ;)|
EN Publishing, under license with Rebellion, are developing a range of Tabletop Adventure Games and supplements based on the iconic characters and worlds found in the legendary British comic 2000 AD.
“2000 AD has forty years of rich history and storytelling and this worldwide license allows us to explore those characters and stories and bring them to the tabletop” Angus Abranson, Business Manager of EN Publishing said.
The first release will be Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game, a full colour hardcover book which contains the core ‘Worlds of 2000 AD’ rules as well as setting information enabling the players to not only play Judges, but also civilians and perps, in Mega-City One.
“The rules system we’re using is our own WOIN (What’s Old Is New) engine that also powers our N.E.W. – The Science Fiction Roleplaying Game which spent some time as the #1 best seller on RPGNow” said system designer and EN Publishing Owner, Russ Morrissey. “The system is incredibly flexible and can cater seamlessly for the Celtic environs of Slaine to spacefaring hijinks of the Ace Trucking Co.”
Judge Dredd & The Worlds of 2000 AD will be followed by a series of adventure sourcebooks giving players and Game Masters the opportunity to play through the story arcs that made Judge Dredd such an enduring character.
“We’ll be publishing a series of books, starting with The Robot Wars, which will not only allow players and GMs to play through the events that took place in the comic arc, but also add to the game setting with additional rules or source material relevant to the period or location. So, for instance, Robot characters will be expanded in The Robot Wars whilst in Luna-1 we’ll be providing detailed information on the moon colony and life there” Nick Robinson, Line Developer for the Worlds of 2000 AD Tabletop Adventure Game said. “The idea is to move chronologically through the classic story arcs in the 2000 AD Progs providing adventures for not only Judges, but for those players who may wish to explore the Dredd universe from a different perspective – that of a Civilian or even a Perp. Each book will contain a core adventure, mini-adventures based upon the other story arcs at the time, as well as expanded settingand rules information.”
In addition to the support material for the Judge Dredd campaign a series of ‘Campaign Guides’ are planned which will cover other 2000 AD settings.You can read the rest of the announcement here.