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Showing posts with label robotech. Show all posts
Showing posts with label robotech. Show all posts

Thursday, September 16, 2021

Deal of the Day -Robotech: A Macross Saga RPG (SWAdE, Revised)

When I think of Robotech as an RPG, I tend to think of the Palladium RPG. I never played it, but I remember our GM brought aspects of the setting and system into Rifts back in the early and mid-90s.

I guess I really need to rewatch the originals, having only watched them in bits and pieces back in the day via pirated videotapes that were loaned to me. The quality was poor and I'm pretty sure I never watched any episodes in order.

So, Robotech was never my schtick. It was a love of many in my gaming group, and one even got the license plate Verotech. Good times.

Somehow I missed Robotech getting the Savage Worlds treatment. Shouldn't be a huge surprise after Rifts got the treatment a few years back.

Today's Deal of the Day is Robotech: A Macross Saga RPG (SWAdE, Revised). Sure, it's a mouthful, but it is marked down for $20 to $12 until tomorrow morning. 

Join us as we enter the exciting world of Robotech! Strap into your Veritech fighter and battle giant Zentraedi warriors for the fate of mankind. Defend the earth from invasion in your Destroid. Help maintain the fragile peace after the war that left most of the Earth devastated. Inside this book you will find a complete Savage Worlds setting for the Macross era of Robotech. Play as your favorite characters, Rick Hunter, Max Sterling, Linn Minmai, Breetai, Exedore and more. You can even make your own character to fight in the first Robotech War.

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Thursday, July 5, 2018

Battletech/Robotech - Harmony Gold And Piranha Games Lawsuit Resolved



In the near corner Piranha Games, publisher of Battletech Online.

In the far corner, Harmony Gold, in yet another lawsuit regarding its Robotech franchise.

Resolution?
“Harmony Gold and Piranha Games are delighted to announce that they have ended their dispute. Piranha Games will continue to use the “classic” BattleTech designs and Harmony Gold and Piranha Games look forward to continuing to serve their respective fans and customers.”
Why can't we all be mechs? Maybe this would simply go away. Or end in a mech on mech fight to the death!

At least all claims are dropped, including against Catalyst Labs.

For some background on the lawsuit, go to ENWorld.

For the source article, go to Sarna.net.

Looking for court documents, you dirty minded gamer?  https://drive.google.com/file/d/1hIAGuxzEy3ZE4_mjyj-jiw4TMuwoIn3g/view




Thursday, April 19, 2018

Palladium - The Uninviting - Kevin Seimbeda no Longer Gaming Guest of Honor at Capricon

I guess failure has consequences. How many Robotech Tactics backers were left out in the cold?

Ah well, I'm sure Gareth is available. Or even Kenny if there is a film industry in Chicago ;)

Link to the Facebook announcement: https://www.facebook.com/capricon.org/

Saturday, March 31, 2018

Last Gasp of the Palladium Robotech RPG - Once its Gone its Gone (Unless your FLGS Has it in Stock)

Well, today is either the last day or tomorrow is, depending on the sentence:


Seems like Kevin can't get his hype right.

I'm guessing The Macross Saga Sourcebook is somehow in great demand and will sell out at 20% off while the other books are 50 to 60%. Right...

Oh, and there is still a ton of Robotech Tactics Minis just waiting for a new home:

Did I mention the email doesn't link to the Palladium webstore?

It does link to DriveThruRPG though.

Not linking to either ;)


Saturday, March 24, 2018

Strange Machine Games to offer Two Robotech Board Games


Well, now we know where the Robotech license went - Strange Machine Games. In addition to board games, they also publish RPGs. It makes you wonder...

Anyhow, here are the two games:


Robotech® – Attack on the SDF-1:  Play as the venerable SDF-1’s crew in this exciting and action packed full cooperative game.  Launch and pilot Veritech fighters, control Destroids, engage Zentraedi Pods, control the SDF-1, and fire the power reflex cannon!  It is up to you.  Can you protect the SDF-1 and Macross City from destruction?  Can you make it back home to Earth?] 
Players: 1-6 
Time: 120 minutes per Scenario 
Ages: 12+
Robotech® – Ace Pilot:  The Zentraedi are attacking!  Quick, grab the nearest crew member and destroy the enemy.  Using luck and skill you can become the SDF-1’s Ace Pilot.  Ace Pilot is a small area, fast playing, competitive dice-based game.  The game takes minutes to learn and can be played almost anywhere.  Your favorite Robotech® heroes help you destroy the Zentraedi Threat. 
 Players: 2-4 
Time: 25 minutes 
Ages: 8+

Tuesday, February 27, 2018

Palladium Games has Lost the Robotech License - Robotech KS Backers PISSED! (no more Palladium Robotech RPG either)


You know the saying "adding insult to injury"? Well, after all of the drama and angry backers upset with the long delay in getting Robotech Tactics Wave 2 backers their shit (and Wave 1 backers complaining about the quality of the minis / models) Palladium has LOST its license to the Robotech IP. No more Robotech Tactics and no more Robotech RPG (at lest not from Kevin and company)

Did I mention the Robotech Tactics KS took in over $1.4 MILLION?

edit: following update offers Wave 2 backers a chance for Wave 1 products, but backers have to pay for the shipping. This is product that would have to be destroyed ANYWAY!

What follows is the update explaining thing's from Kevin's side. Feel free to read the various comments on the Robotech Tactics Kickstarter comments page.

Robotech® RPG Tactics™ Announcement from Kevin Siembieda, President of Palladium Books®
72 Comments

When the Robotech® RPG Tactics (RRT) Kickstarter funded in May 2013, we cheered, hugged and actually danced down the halls at the Palladium office. Not just because of the amount of money raised thanks to your pledges, but because it meant the realization of our dreams for Robotech®. For Palladium Books, it signified bringing Robotech fans – ourselves among them – something new and exciting to the beloved Robotech® universe.

So it is with sadness and tremendous heartbreak that I announce that, despite our best efforts, we are unable to produce the Robotech® RPG Tactics Wave Two rewards. Moreover, after proudly carrying the legacy of Robotech® in the role-playing games medium for 30 years, our license has expired and is not being renewed.

Palladium’s Business Manager, Scott Gibbons, intended to write this post, but I thought it should come from me. I have spent the better part of a week trying to find the words to explain what happened and express to you how sorry we are that it has come to this. In the end, we decided it best to keep it simple and share with you the broad strokes of how things unfolded without getting too deep into the weeds or violating any Non-Disclosure Agreements.

Pre-Kickstarter
When Palladium saw the opportunity to do Robotech® miniatures as game pieces, we knew the fans would love it. Even cooler, we wanted to create a whole new RPG with an emphasis on the miniatures, combat and tactics. Something different and exciting.

So, we decided to contract with another company with a good reputation and experience in all the areas where we lacked direct experience ourselves. We considered a few companies, and decided upon Ninja Division/Soda Pop Miniatures. We liked what they had to say, they were knowledgeable, enthusiastic and confident, had been working with Cool Mini or Not, Games Workshop and other top-flight companies, and had been involved in 8 or 9 successful Kickstarters. Plus, they had a hit game of their own, Super Dungeon Explore, as well as having been involved with the creation of other games. When we inquired about the company, industry people spoke very highly of them and the products they had worked on.

Ninja Division was brought on to do the heavy lifting: Build and run the Kickstarter, select the manufacturer/broker in China, choose the manufacturing process, choose the type of plastic, provide Palladium with the cost estimates, handle logistics and deal with all the ins and outs and many, many nuisances of manufacturing in China. Ninja Division was also to create the game and hire talented sculptors and artists to create the 3D sculpts, cards, design elements, packaging, and essentially create the game and the Kickstarter from the ground up, or as they liked to say in those early days, “handle 90% of everything.”

At Palladium Books, our primary role was using our extensive knowledge of the Robotech® I.P. to ensure the accuracy of the 3D sculpts, artwork, design elements, and overall look and feel of the game. Palladium provided Ninja Division’s sculptors and artists with all kinds of reference materials, artwork, model sheets, screen shots, and copious notes and communications to get it all just right. This was no small task, as there were many game pieces and most required a vast amount of our time and input to capture all the proper details we knew fans expected. We also handled the approval process with Harmony Gold.

Palladium eventually became more directly involved in the creative process in terms of developing the game rules. We brought in a long-time Palladium freelance writer, Robotech® uber-fan and game designer to assist. We approached it as if we were looking at Robotech® with fresh eyes, re-watched all of Robotech®: Macross, and set out to simulate the action, speed and power of the mecha as seen in the TV show. We used some of Ninja Division’s material as a starting point and built on it from there. Then we worked with them to help with the fine-tuning and number crunching. Ninja Division managed and oversaw the widespread play-testing, and the response from our scores of play-testers was overwhelmingly positive.

The Kickstarter was raw excitement. You know, you were part of it.

After the Kickstarter successfully funded, Palladium announced a Fall 2013 release and said that the game was 98% done, because in the minds of all of us here, it was 98% done. The rest was easy ... or so we thought. You take the 3D sculpts, do physical 3D prints, make the molds, run the plastic figures, dice and tokens, print the rule book, cards, and cartons, box it all up, shrinkwrap it, ship it to the USA, and we ship it to you and the stores. Easy, right? Wrong. But, because this is what we thought and because we were so anxious to bring the game to you and the gaming community, we advertised in print and online that the game would be a Fall 2013 release. In retrospect, we probably should have waited until RRT was on the boat heading to America; but we were excited, so we moved ahead.

Plastics and manufacturing
After delay after delay that we, like you, did not understand, we learned the problem stemmed from the fact that STL files, the 3D sculpts from the sculptors, were not compatible with the tooling process the manufacturer would be using.

The 3D sculpts we had all worked so hard on, and that Palladium had paid $35,000 for, and looked gorgeous, had to be completely recreated – from scratch – by the manufacturer. And Palladium and Ninja Division had to go through the creation, correction and approval process a second time for ALL of the Wave One and most of the Wave Two game pieces. A process that took MONTHS. Each delay compounding your frustration, and ours, as we would announce one revised release date – and miss it – after another.

Tooling is the engineering and making of the molds. The hard plastic used in Wave One was chosen to preserve the detail and crispness of the game pieces. Using that material requires expensive metal molds. Moreover, the plastic and the molds do not allow for undercuts, requiring the manufacturer to break the miniatures down into many, many pieces in order to manufacture them. Hence, the many parts required to build the miniatures.

The high cost of tooling/molds – $75,000 for what would become just the Wave One rewards – was unexpected. And that was in addition to the nearly $21,000 for the 3D file corrections and prototypes by the manufacturer.

Shipping. The next big cost increase came with the announcement that all freight carriers from UPS and FedEx to the United States Postal Service were implementing Dimensional Weight. In the recent past, a shipper paid by the pound to send a package. Then someone in the shipping industry came up with the idea that shippers of large but lightweight packages should pay by the size of the package, not just the weight. A formula based upon size (volume), not weight, was made standard so now you have to pay by “Dimensional Weight” after a certain point. And that point is not a very large package. Thus, you now pay by the actual weight or by “dimensional weight,” whichever is greater.

Dimensional Weight dramatically increased the anticipated shipping cost to backers. $131,843.74 for just Wave One. Another $9,016.80 for the boxes alone to ship your rewards in. And $76,401.20 to import Wave One from China into the USA.

Costs were soaring beyond the original cost projections. Ninja Division suggested splitting the Kickstarter rewards into two waves. We were reluctant at first, but ultimately came around to the idea.




The effort to make Wave Two
In theory, by making and releasing the Wave One products to the retail market, we could sell enough of them to produce Wave Two rewards. Even if Palladium saw little or no initial profit from it, we figured we would make up for it with later sales as the game line grew and found its place in the market. Not ideal, but it seemed like our best choice at the time.

But after the initial release of Wave One products, for a variety of reasons, including the high piece count to make each miniature and the delay of Wave Two which would have improved the gaming experience, sales stalled. And with sales stagnating, our ability to produce Wave Two stalled with it.

The Kickstarter money was gone with Wave One, but Palladium never gave up on Robotech® RPG Tactics. We explored every available option in order to secure more funding or bring in business partners and investors. We solicited multiple quotes and explored different manufacturing options and new production technologies for these potential partners. As you know, there was a period when we felt very confident Wave Two would see production and release. Unfortunately, despite our best efforts, we came up short. But we were so committed, even that did not stop us. We reached out to others. Even Harmony Gold and Palladium’s licensing agent tried to help us put deals together with third parties. We made a Herculean effort and did everything we could, right through this past Christmas and into the New Year, but without success.

The cost to produce Wave Two, estimated at $300,000-$400,000 for tooling and manufacturing, plus $65,000 to import to the USA, plus $120,000-$160,000 to ship rewards to the backers, was more than any potential investor was willing to risk.

Whenever anyone pledges support to a Kickstarter project, you never know if it will be successful or not. It is a gamble. This is true of any business venture. We are sincerely sorry this one fell short. We gave it our all, but that’s the rub about life and business, sometimes your all is not good enough. Sometimes you miss the mark despite your best efforts, good intentions, and the money you pour into it. I’m sorry that was the case with RRT.

What we can offer – Wave One Rewards for Wave Two
We know it is not what you expected, but we would like to offer you Wave One rewards in exchange for the unrealized Wave Two rewards – but you will have to pay for shipping. We estimate shipping to all 5,000+ backers around the world will cost $120,000-$160,000; and, at this point, Palladium Books just does not have the resources to cover that expense.

We will do our best to ship as inexpensively as possible, and we will only pass along our actual costs – with Palladium covering the cost of labor.

We will post the details about the reward exchange in the following update.

I would like to state that the people at Harmony Gold USA, Inc., have been wonderful partners to work with these many years. They went above and beyond the call of duty when it came to their assistance with trying to keep RRT alive. Our thanks to everyone involved.

My thanks and humble appreciation to everyone who supported Robotech® RPG Tactics. First and foremost, that includes you, our Kickstarter backers, followed by others who bought and loved RRT, everyone who had a direct hand in its creation, to play-testers, freelancers, Game Masters, and many, many others — far too many people to try to list. Literally, thousands of you. Thank you for sharing our dream. We tried our very best.

With Sincere Appreciation,
Kevin SiembiedaPresident, Palladium Books, Inc.

Wednesday, September 13, 2017

Interesting (and Entertaining) look at Harmony Gold's latest Lawsuit againt BATTLETECH


Certainly not safe for work but full of bits of gaming history that was news to me. Its a fun video. Hopefully you're not too offended by excessive vulgarity ;)

Enjoy!

Monday, May 8, 2017

Kickstarter - Rifts® Board Game (100 buck buy in, but the drama is free)


Wow. Simply wow. The Kickstarter is live for less than 12 hours and already there are over 350 comments. Its also 46% to its $100k funding goal.

What am I talking about? Quite simply the Rifts® Board Game (don't forget to use the ®)

Now, you might be saying "didn't this happen already?" and the answer is "no". What DID happen is a whole lot of drama, a suicide attempt and lots mudslinging by Kevin and those frustrated with the the Robotech Tactics KS. You can read THAT post here. Too much to repost but very useful for those looking to do some "due diligence" on the Rifts® Board Game Kickstarter.

Let's cover the basics (its your cheat sheet):

  • Palladium does not have a good record with its prior Kickstarter.
  • Technically, this Kickstarter is not being run by Palladium.
  • There are those questioning who really is calling the shots on the Rifts® Board Game Kickstarter.
  • Carmen, the one who is producing this Kickstarter, attempted suicide less than 3 months ago.
  • We know this because Kevin told us so.
  • The suicide attempt was blamed on angry backers of the Robotech Tactics KS. We know this because Kevin told us so. Backers who refused to back the board game because they are stil waiting for full fulfillment of Robotech Tactics.
  • The Rifts® Board Game has train wreck capacity right from launch.
Personally, I would be wary of backing a project being run by someone that attempted suicide because of this very Kickstarter less then 3 months prior to launching this Kickstarter with this much drama and baggage attached to it. I am sympathetic of all that the creator has gone through, but that doesn't mean I'd back this.

That being said, I'm backing for a buck to get the backers only updates, as I expect this will be an interesting ride. Its just not a ride I'm willing to gamble 100 bucks on. It has a two year stretch before fulfillment and there is just too much potential for something to go wrong.




Sunday, February 19, 2017

Kickstarter - Robotech® RPG Tactics™ - How NOT to Announce the Suicide Attempt of one of your Freelancers



Holy shit.

So, it seems like the guy that was / is to release the Rifts Boardgame Kickstarter got a huge amount of flack for his comments on the Robotech® RPG Tactics™Kickstarter on Friday and made an attempt on his own life later that day. Thankfully, the attempt was unsuccessful and he is in treatment. Please put Carmen and his family in your prayers as they are in ours. Tell your family that you love them.

That is what this morning's update should have been. It wasn't. Instead, it's all about how awful the backers of the Robotech® RPG Tactics™are. It's all you fault! You nearly killed a man over a 3 year late project of toys!

Normally, I just give pieces or screenshots of updates, but this one I'm going to post in full. Its such a self serving pile of shit (and rightfully seen as such by 90% of the Kickstarter backers) that its generated more negative comments than one would expect where a member of our hobby nearly died.

Let's read how Kevin tried to capitalize on this tragedy, shall we?

Update #197   Feb 19 2017
A terrible day  110 Comments

In recent weeks, game designer Carmen Bellaire began talking online about the Rifts® board game he has been developing under license. His planned upcoming Kickstarter will launch it and his own company. 
On Friday morning he came here, to the RRT Kickstarter comments pages, and made what he had intended to be a post to drum up support from backers of our Robotech® RPG Tactics™ Kickstarter project. It didn’t go well, to say the least. 
Carmen’s awkward words might have seemed out of context and harsh. They were fueled by comments and accusations people had been directing at him here and elsewhere for a while now. Somehow, he thought he was helping by coming here to speak to people directly. 
I don’t know why Carmen Bellaire said what he said, in the way that he did. I know he has been pushing himself much too hard, and was emotionally drained and physically exhausted when he made those posts. That might explain some of it. He can also be the proverbial bull in the china shop, and has a bad habit of not choosing his words carefully. (its at this point I said to myself - we are building up to a suicide / suicide attempt)
A lot of his comments and observations about Robotech® RPG Tactics and Palladium Books were from an outsider’s perspective, and often incorrect or not clearly presented. Carmen’s viewpoint, like many of yours, is that of a concerned outsider looking in. 
He had not been around Palladium Books much the past 3-4 years, because he was busy creating games for his own fledgling company, Rogue Heroes LLC, which he has hopes to launch in spectacular fashion with the Rifts® Board Game as his first release. This would be done via a Kickstarter campaign in April, 2017. In addition to this endeavor, Carmen works a full-time, 9-5 job, as well as doing freelance game design for Upper Deck. A lot of work for Upper Deck. It is my understanding that the many games he has designed for that company have yet to see release, but they have been keeping him busy and several are in the pipeline for release. Doing board games right takes time. I’ve learned that the hard way. Carmen is also doing work for at least two other game companies under a veil of secrecy. He cannot speak about them or identify the companies due to NDAs and the wishes of those companies. I’m not even sure if I’m supposed to mention Upper Deck. I have been doing so rather shamelessly, because I’m very proud of my friend Carmen, and I figured the folks at Upper Deck will be okay with it coming from me. 
Carmen is a passionate person who feels things deeply. He has a heart of gold and a truly brilliant mind for games. The launch of Rogue Heroes LLC and the Rifts® Board Game is the culmination of his lifelong dream and a five or six year journey to make that dream a reality. He has made a lot of sacrifices, invested a lot of money, and worked his tail off to get here. He was excited beyond measure as he prepared to launch his Kickstarter for the game. And if it panned out, he had big plans for the future. 
Carmen and I have not talked about him “fixing” Wave Two, as he put it. We at Palladium, and many others, believe the RRT rules are solid. That while they could use some clarification, expansion and tweaking, they are really quite excellent and damn fun to play. What Carmen and I have talked about is Carmen’s hope and dream that if the Rifts® Board Game Kickstarter is a big success, he can quit his 9-5 job and dedicate himself exclusively to creating games. It is a lifelong dream I have heard about since the first day I met Carmen 12, 15 years ago. A dream he saw finally becoming a reality. A dream he has put his heart and soul into making come true. So no, Rogue Heroes, LLC is not a front or shell company for Palladium Books, as some have suggested; it is 100% Carmen Bellaire. 
His terrible opening post and further discussion about Robotech® RPG Tactics™ and Wave Two on the RRT Kickstarter board was fueled by his passion and hopes. If the Rifts® board game was a big success, and he really could quit his 9-5 job, he planned to help Palladium get RRT back on track, doing whatever he could to help. Carmen has all kinds of ideas for advanced RRT rules, new factions and new waves of product that we would love to see happen. But for the moment, he was still buried with other work commitments and needed to stay focused on the Rifts® board game and its Kickstarter.  
What Carmen was trying to say and why 
Carmen didn’t intend to challenge, threaten or blackmail anyone for support of his impending Rifts® board game Kickstarter. He was, in his own lame and awkward way, trying to say that his success with it would be good for the future of RRT, because he could be more involved and hopefully help make things happen faster in the future. He was trying to say, please don’t undermine his Rifts® Board Game Kickstarter, because his success would actually help RRT in the long run. 
I know this is what he meant, because he called me Friday, early afternoon, very upset by the reaction of some people on the RRT boards. He apologized to me over and over again for upsetting people and fueling the vitriol when all he was trying to do was help. Help me. Help his upcoming Kickstarter. Help the fans. Help his family. Help everyone. And doing it by creating a fun Rifts® board game to be followed by many other games from his company, not just based on Palladium’s I.P., but many of his own brilliant ideas. 
I understand why people are upset about RRT. What I cannot understand is the absolute hate and bloodlust of some, to destroy us, when we are trying to deliver the game they backed. Even more puzzling is attacking and destroying anyone who is affiliated with Palladium even in the slightest way, and shouting down and condemning others who don’t agree with their point of view. 
What you need to know 
Carmen Bellaire has put his heart and soul, and every dime he has, into the creation of HIS company, Rogue Heroes LLC, and HIS Rifts® board game. I say “his” Rifts® game because while it is Palladium’s I.P., it is ALL Carmen’s genius, money and blood, sweat and tears. 
Vicious words of hate shocked and overwhelmed him.  
Twisting the truth and twisting his, admittedly poorly chosen words, cut him to pieces. Carmen was never an employee of Palladium. He was a freelancer who worked off site, like all of our freelancers. He submitted the occasional book or contribution to a product like RRT. Carmen has never deliberately held back from making RRT great. Carmen was not trying to blackmail you to support his game. All he wanted to do was help, and he saw the Rift® board game as his way to start doing that. He wanted you to understand this. That your support for his Kickstarter – or at least not trying to undermine it – would enable him to help you and RRT, because he would finally have the time to devote to it, if he could quit his day job. He even shared his dream of being able to do a lot more work on RRT, Wave Two and future RRT releases, among other things. Carmen had a lot of big dreams and good intentions.  
Crushed and shell-shocked by your heated words and promises to do everything in your power to ruin his Kickstarter, Carmen’s dreams were shattered. And why? Because he was friends with Kevin Siembieda and had done freelance work for Palladium Books off and on over the years. 
He took your words to heart. Carmen believed you hated him. Believed you would work to destroy everything he had spent years building for himself, his family and for you.  
In a telephone call on Friday, he had told me he had never experienced this kind of hate and venom. He was clearly reeling from it. He said it was beyond anything he could imagine. He apologized, saying that all he wanted to do was help. Instead he had ruined everything. 
A short time later, at 2:07 PM, Friday afternoon, Carmen emailed me to say how much I have meant to him. That he was sorry he ruined everything by posting on the RRT board and stirring up unfathomable hate. He felt there was no way to undo the damage he had done. That he had ruined any chance for a successful Rifts board game Kickstarter and the launch of his company. That he had let his family down and every single person who was working so hard to make the Rifts board game and his company a reality. “I can’t take it, man ... I am so so so sorry. Good bye.” 
Carmen tried to kill himself moments later. 
It is only by the grace of God that his wife, a nurse, entered the room in time, that Carmen is alive. He is in the hospital, but in a bad way. He is a mess. The fate of the board game, his company, his dreams ... and most importantly, his life, are unknown. His family and all of us who know and love him are still in shock and praying to God that he will be okay. 
Words can kill 
On Friday, words on this board – cruel, vicious, condemning words – successfully crushed a man’s hopes and dreams and sent him spiraling into despair. Those words pushed him to the point of trying to take his own life. I would hate to think anyone may take pride in that.  
I’m posting this, with the permission of Carmen’s family, because you need to know that words of hate, spite, cruelty and intolerance, pushed a good man – a husband – a father – a friend – to attempt suicide on Friday. A simple gaming geek like every one of us, Carmen worked hard to support his family, found joy in gaming, and dared to pour his heart into making his dream come true for the betterment of everyone. 
Please realize that your words and tone may hurt another person as much as a bullet to the heart. Please, try to stop and think about what you say. Remember that human beings are fragile creatures. Try to find compassion and support for others, not tear them down. Try not to assume the worst or cast your assumptions and accusations against someone who does not deserve them. Not everyone is a bad guy. Not everyone is an enemy to be hated, attacked and ridiculed. Words matter. Lives matter. Kindness and tolerance matter. Perhaps more than ever before. 
A friend asked me if Carmen will be okay. We don’t know. Carmen will be in the hospital for a while. We don’t know for how long. We don’t know if he will ever be the same. We don’t know whether he’ll return to game design and try to launch his company or the Rifts® board game in which he has invested everything. If not, that’s a tragedy of another sort, because Carmen has so much to offer. Before his suicide attempt, Carmen regarded game design as pure joy and tackled it with a childlike sense of wonder. All he wanted to do was to make games. After this, I don’t know.  
I’m afraid this is not my most eloquent post. I am still shaken. I’m scared for him. Terrified. And saddened beyond words. 
Please pray for Carmen’s swift recovery, emotionally and physically, and that Carmen is able to find the strength to once again follow his dreams and dare to try to make them come true. I want that not just for Carmen, but because he has a treasure trove of wonderful games locked in his imagination waiting to come out. Games that will bring joy and laughter to all of us. 
I hope and pray there is a happy ending coming. Our love to Carmen and his family.  
Kevin Siembieda
President, Palladium Books
Self serving? Deflecting? Capitalizing on a suicide attempt? All that and more. The backers see it for what it is.




Edit: Here's Carmen's original comment that set up the backlash (I highlighted the line many backers have seen as blackmail):

Hello Everyone

I am Carmen Bellaire, I have started my own gaming company called Rogue Heroes, and as most of you know I will be doing a Kickstarter for a board game based on the Rifts IP.

So first off, I am a backer of this project too just like you, and I’m in the same boat as all of you. I know that some of you are pissed off at Palladium Books over the MASSIVE delay of Wave 2 of this project. I am disgruntled about it too. It is something of a sore spot between me and Kevin from PB. I too wish he would finish Wave 2 or resolve the matter in some way. Unfortunately, I have NO control over his business or Palladium’s conduct of in regard to this Kickstarter project. Kevin is a friend of mine, the way any one-time co-worker is. I once wrote for him and helped with the RRT rules, but my professional involvement with this project ended there. I have NO influence over this Kickstarter currently. So why am I posting here and now?

Well, you guessed it – I am going to release my Kickstarter soon (a few months) and wanted to state my opinion on things here for all the disgruntled RRT backers before I do.

So why me and Rogue Heroes for the Rifts: Board Game. A few years ago when things were going good and Wave 1 was just releasing Kevin was thinking about doing a Rifts board game and was looking to either do it himself or sell the IP rights to someone who could. Ninja Division either didn’t want to do it or was not asked, I really do not know. But in talk with me about finding the misprints in the rulebook for RRT Kevin let it slip that the IP rights for the Rifts: Board Game were available. I had just sold my first board game to another company for a big chunk of money and asked my wife if she would let me risk it on getting the IP rights for the Rifts miniatures and board games. She said yes.

So I gather a group of guys I know and get to work on it. Time goes on I make more money on other board games for various people and learn a ton about the industry. We continue to slowly get sculpts and art done, with me paying for everything as I go and I start to hear problems in the RRT KS. I don’t know much at first but watch as things get steadily worse (in my opinion). I don’t know why it is happening and hear from Kevin that it will all be fixed soon. More time goes by………………a lot of time and it's now. I have a nearly completed board game and have paid an amount that outstrips and individual backer on this KS project and most groups of backers too! And I see what a cluster-F things have become.

While I do still have faith in Kevin to make things right in the end, I don’t know how long that will take. In the meantime, I have to get my Kickstarter going if I am going to meet my contractual obligations to Palladium Books and try to make back at least some of the money my wife let me invest in the Rifts: Board Game. So that leaves me hear talking to you all.

While it is true I don’t want a hoard of mad RRT backers slamming my Kickstarter out for blood, I know that Kickstarter itself will regulate that. It did on the Savage Rifts Kickstarter which I also backed. I want to be on your side. I would love to pull a white knight and fix all the things going wrong with this KS, but first I have to get my Kickstarter started and funded to prove to Palladium that Rogue Heroes can do get our own project done. As they say money talks and bullshit walks.
My hope for the future would be to take over the miniature and board game rights to all Palladium Books, including Robotech (and in this case Harmony Gold through PB), and do them right! Not to throw stones but the Ninja Division chose the wrong manufacturer for the RRT, they forgot to charge shipping on the Kickstarter and made some other errors (in my opinion), while they meant good, mistakes were made. These were then compounded by Palladium and amplified to the point we are at today.

So where does that leave us, Rogue Heroes and the RRT backers I mean? Well, YOU as the other RRT backers have two choices. Either you can do everything in your power to try and kill the Rifts: Board Game OR you can allow me the chance to complete my Kickstarter in peace.

If you take option one, I will take all steps to prevent it, but calmly and by the rules. But I probably won’t ask for you to be banned unless you get too out of hand. But I believe you would be fighting an uphill battle anyway since all of Palladium loyal Rifts fans and many of the new Savage Rifts players REALLY want me to succeed. After all, Rifts hasn’t ever had really good miniatures, it had the old metal ones, but not the awesome figures we will be producing. And if you chose this route I will write you off, when Kevin asked me to help, as happened in the past on Wave 1, I will simply step away and let it burn. I am under no obligations to help with the RRT but I DO have the contacts and knowledge to help fix it.

Or you can take option two. I don’t ask anything from you, I don’t ask you to help or support me, or give me money or do anything at all. All I ask is please be decent individuals and give me room to succeed or fail on my own. And let those Rifts fans support me as they please. If you do this, basically do nothing, I will be all in for you. Even if my KS crashes and burns I will put my efforts into getting this shit straightened out!

While I cannot divert KS funds from a Rifts KS to the Robotech KS, or get anyone a refund. There is a lot I can do that will get things moving along again. I can help Palladium get the RIGHT manufacturer for Robotech and give them the advice and knowledge they are missing.

I have answered repeated questions on the Palladium forums about my project, including coming close to breaching my contract and NDA to be as honest and open as I can be. I want to show you that Rogue Heroes is different and that I can try and make a difference here. Which is also why I am posting here and will listen to the torrent of crap that will surely come of it.

After all, who else is helping? Contacting the FTC, or the Michigan Attorney General, or the Michigan BBB, or anyone else – who cares? According to Kickstarter they (PB) are doing their due diligence in working toward the goal of completing the project, as far as the law goes he has done nothing wrong (in my opinion, if I am wrong, invest in a lawyer). After all, it does say in the Kickstarter guidelines that the estimated delivery times are just that estimated, a project creator can take as much time as they require to complete the project as long as they work on it.

But in the end, it’s all up to you. Collectively you all have the opportunity to TRY and do some damage. Of course, you will be damaging Rogue Heroes, not Palladium, but it might make you feel better. Maybe? Remember, I already have the Rifts IP rights, Palladium got their money from me. Sure they will make some more money from my Kickstarter, but only AFTER I fulfill my rewards to ALL my backers! And you might blunt that a bit, but you will not be able to stop my Kickstarter. After all, my Kickstarter has nothing to do with Palladium and the folks at Kickstarter know it. As far as Kickstarter goes it’s no different that the Savage Rifts KS and that funded without a hitch.

I just felt that it was time that someone actually told you the lay of the land. Kickstarter is great, it’s F-ing awesome, but when things go wrong everyone needs to work together. It like all those with the loudest voice here thought they bought a product off a shelf, not backed a project. Things go wrong in all creative endeavors, then the creator gets things working again, or not. That's it.

Yea, I don’t want to battle with the RRT backers in order to complete my own KS, I am one of you after all. And you can call me a shill for Palladium if you want, call me a liar, call me whatever you want, but my Kickstarter will succeed. And when it does, do you want my next project to be straightening out the problems here. Or not? You decide.

Thanks for your time and attention

Carmen Bellaire
Rogue Heroes"

Saturday, July 12, 2014

Wayward Kickstarter - Robotech® RPG Tactics™ - Shall we Sell at Gen Con?



There was a whole lotta shit flying around when this project went live last year. I never backed it myself - I just wasn't a big enough Robotech fan to justify it.

So now, it's late. Sure, it took in over $1.4 million - but I'm sure that just fucked up delivery time due to the sheer scale of the project.

Today's update is about how shipping will soon begin. And how Kevin plans to bring copies of the game to Gen Con to sell before backers get their copies. BUT WAIT! You can vote NO in the comments section, and if the majority of the backers vote no, they won't sell copies at Gen Con (note - failure to vote by the 21st will count as a YES vote).

It's a huge update - really. Here's just two pieces:(link for full update text)

Gen Con Indy is on the horizon. It is the largest gaming convention for this hobby in the country. I announced we are planning to bring some Robotech® RPG Tactics™ product to sell. A few hundred of six items: the main box game, four of the expansion packs (Tomahawk/Defender Destroids, Regult Battlepods, Artillery Battlepods, and Glaug Command) and the rule book. That would mean a few hundred people will get these items before most of the 5,200+ Kickstarter backers, and around the same time as the first backers are receiving theirs in the mail.

That was a tough decision for me to make. Here is how and why I made it:

● We will begin shipping Robotech® RPG Tactics™ to Kickstarter backers before we leave for Gen Con Indy.

● We will have people continuing to prep, package and ship Robotech® RPG Tactics™ to Kickstarter backers while the rest of us are at Gen Con.

● Bringing or not bringing Robotech® RPG Tactics™ to sell at Gen Con will NOT make any difference to shipping to Kickstarter backers. If we were to leave that product at our warehouse instead of taking it to Gen Con, not one single Kickstarter backer would get his or her rewards any sooner.

● Shipping to our Kickstarter backers will take what we estimate to be 3-4 weeks, maybe longer. We are NOT Amazon.com. We can’t ship what we estimate will be 7,000-9,000 packages (those add-ons and exclusives add up) in a few days, even with the upgrades we are making to our shipping system.

● Palladium is NOT shipping to distributors or to retail stores until after all the Wave One Kickstarter backer rewards have left our warehouse.

● We are not selling any Kickstarter exclusives, just the basic items listed above. Only a few hundred people will be able to buy them, as quantities will be limited.

● We have been promising for months that we would have Robotech® RPG Tactics™ product to sell at Gen Con. People have made travel plans, hotel reservations, bought tickets to Gen Con, etc., counting on it being available at Gen Con. We thought we’d have plenty of time to ship to backers before Gen Con, but the product is coming months later than we thought it would. If we could push back Gen Con, we would, but obviously we can’t.

● Gen Con Indy is critical to a successful product launch in the Fall. Having a major game like Robotech® RPG Tactics™ to show, demo and sell is HUGE. It creates buzz, attracts media attention, and is vital to the upcoming big, full scale retail push this Fall. We NEED to do this for the good of the product line. And there is so much more we want to release: more mecha, aircraft and combat vehicles, additional eras of Robotech® and their mecha, and so much more. Isn't this what we all want?

Though I feared making product available to even just a few hundred gamers at Gen Con, I believe the vast majority of you, our backers, will understand why this is a necessity and be okay with it.

and then there is "The Vote":

You are important to us.

We do respect and appreciate you.

So we are asking for YOUR permission.

We humbly ask, may we please sell some Robotech® RPG Tactics™ at Gen Con Indy? It’s only a few hundred of six items: the main box game, four of the expansion packs (Tomahawk/Defender Destroids, Regult Battlepods, Artillery Battlepods, and Glaug Command) and the rule book.

Post your “Yes” or “No” in the comments on this Update by Monday, July 21st. Please try to restrict your comments on this Update to “yes” or “no” votes, so that we can count them more accurately. There are plenty of other places to discuss your opinions about this voting process, the lateness of the rewards, or anything else.

If the majority of you say “no,” we will NOT bring Robotech® RPG Tactics™ to Gen Con Indy, except for the purpose of display and demos.

I implore you to say “yes.” Please give us your permission. We believe it would be disastrous not to have the small selection of items I've listed available for sale. Not having them will hurt the launch of Robotech® RPG Tactics™ and Palladium Books.

Please make your voices heard. If you are totally opposed to us selling Robotech® RPG Tactics™ at Gen Con, tell us. Do NOT sit back and be silent. Spread the word that we want every backer to make their voices heard.

Anyone who does NOT respond by July 21st, we will consider to be a “yes.”

Some may say that it is not fair to count non-responses as “yes” votes. After all, it may well be that more than half of the 5,000+ Kickstarter backers won’t respond at all. But that would say something, too: That the majority of backers aren't that worried or upset about this. If you are, please let us know. We need to know. All the more reason you need to spread the word and make sure every backer reads this Update and makes their opinion known.

But we sincerely want your clear permission, so if it is okay with you, please vote “yes.”

More Palladium drama.

But, 854 comments on today's post already.

Some of the "No Vote" are quite - vocal.

Yes will will, but No is more entertaining by far...

Sunday, April 21, 2013

A Tale of Two Tactics - Robotech RPG Tactics



I didn't realize there was some history behind Palladium's first Kickstarter. I'm sure I still don't have the complete picture of the events, but what I have found thanks to +Moe Tousignant 's gentle prodding is interesting none the less.

March 15, 2012 - Paulson Games posted the above pics of a miniature line being worked on:

I've been working on a fan version for a Robotech game and some models, it's been a part time project over the last 8 months, now that it's picked up a bit of steam I decided I'd try and see if I can go through official channels to see if they could be made as a liscensed product. Palladium was very interested in the idea and was impressed with the sculpts I sent them. 
To be extra clear on this, these are stictly for a personal project and none of the models are for sale. They were created to provide examples of what can be done miniature wise and help everyone visualize what a potential product would look like. 
In order for a game line to happen there are a lot of things things that will need to line up just right. At this point it has been presented to both Harmony Gold and Palladium for review. There is a lot to discuss and it will be quite some time before we get any sort of answer.
 July 17, 2012 on his personal blog, Paulson explained that he was no longer working on Robotech minis:

I know that most of your guys probably aren't sifting through my older posts so it's not something that jumps out but I've removed almost all pictures of the 1/285th scale Robotech models.  
The main reason is that I don't want them being used to promote any potential Robotech game. The minis grabbed a lot of attention with potential players, which was fine at the time but now that I won't be involved with the project I want to avoid generating any confusion with new readers.  
I've been getting a lot of emails about the minis asking if they'll still be used, or about what plans might be in place etc. All I can say is that my versions will not be used at all. I have no clue who they might be getting to do sculpts or what quality they might be or even "if" they are going to actually be produced...  
They seemed to be looking for the lower end of industry pay standard so IMO that doesn't bode well for sculpt quality. If they decide to fund it properly maybe they'll get some top notch sculptors, but if they are looking for average or lower pay then the miniatures will reflect that. 
(which is also why I don't want people thinking my sculpts are the ones be developed by Palladium)  
They want a product made as cheaply possible with maximum profit, which is a standard business practice. However my personal feelings are that if you have a well sculpted professional product you will see far greater sales than a run of the mill sculpt that you could get from Reaper or Iron Wind for example.  
I was willing to scrape my teeth in order to get the mini made as it's something I was passionate about. It's a tremendous amount of work to sculpt a 30-40 model range especially if you are trying to juggle a team of freelancers. They may find artists willing to work in that price range but I don't think the quality will be there and the time lag will be massive. I'll be interested to see what type of product (if any) they manage... 
Parting with Palladium at this point is a very good thing, I've gotten some serious notice from other companies and it's generated several sculpting commissions for custom mecha. It's also freed up time to work on my own personal sculpts again. It's going to allow me to focus on my own designs which grants me a lot more creative freedom and personal satisfaction. 
 and then this update over at the Robotech Battles Blog on October 31, 2012:

Back in August of 2011, the initial "group that got the ball rolling" consisted of me, just me and my Robotech Battles Blog.. I found John Paulson of Paulson Games, when viewing some Robotech message boards and we discussed our separate current projects involving Robotech. His consisted of Miniatures and a game based of another game system and mine consisted of a Tabletop game created from scratch based entirely for the Robotech Universe. I had decided to call around to Harmony Gold and then Palladium check interest and to see what happened. Upon my initial discussion with Harmony Gold, I was instructed to approach Palladium. There was NOWHERE else that I could go to pitch the ideas that I had. The Robotech License is very limited. Paulson Games had called Palladium as well at around the same time which really piqued their interest. I had several discussions with Palladium and they soon approached Harmony Gold with the prospective projects consisting of Miniatures and games... There was a positive response but nothing definite... 
The original (now shut down) Robotech Miniatures Facebook page was created and run by John Paulson of Paulson Games to showcase some early prototype miniatures to get people talking. Early in the project we were going to work together to get a mutually beneficial project running and take it to Palladium for approval. We did. 
When this information made the Tabletop Gaming news there was a HUGE positive response. As I had stated above, Palladium Books, the current Robotech RPG licence holder decided to look into expanding their license as a result. As the project progressed Palladium made a business decision to not use Paulson Games (John Paulson) for the miniatures. At that time (June 2011) (typo - 2012), Paulson Games and his amazing prototype miniatures was no longer associated with the Palladium Game Miniatures and/or Game project. This was a business decision by Palladium and it was for business reasons that I cannot discuss.. Myself and Robotech Battles was and still is associated with the original Robotech Project which is now known as the Robotech® Tactical RPG project. 
When this all happened back in June, there was a lot of misguided negativity shot at Palladium for their decision. I feel that these responses were a bit premature and there was alot of big picture to look at. Well there are many positive things happening with the project and you can follow snippets from Kevin Sembieda on the Robotech® Tactical RPG project. (as it's now being called). The big picture will hopefully be revealed as things progress. 
Robotech Battles, was created to get a tabletop game started, plain and simple.. Miniatures were a second place item which Paulson Games agreed to try to fill.. The decisions that were made in June cut the miniatures side of things out of that agreement. Based upon my discussions with him, John decided that he would still pursue Miniatures for Robotech/Macross. The Second Facebook page, Macross Minis was created at that time to see if there was interest by the Foreign Macross licencees to start a miniatures line. All of this is no longer associated with Palladium, Robotech Battles or the US project that is currently being worked on. I have no knowledge of the status of the Macross Minis project or if it is still a viable project. I wish John well with it if he is still pursuing it. He has some great alternative miniatures and items available. 
Paulson Games had a very big hand in getting as many people talking about creating Robotech miniatures and a tabletop game. I couldn't be more thankful for the Help he gave to get the word out. 
Currently, there is alot of negativity concerning a Macross only era game or minis. I wouldn't like a limited scope like that either. Whether people know it or not. I have been listening and voicing the concerns of the readers such as yourselves. I can bend an ear or two, so I have stated to the powers that are making the decisions some of these concerns. There are plans to do all eras of the Robotech Universe. Whether they see the light of day is still being discussed. Have some faith that this is a worthwhile project and the fans will be impressed. But ultimately it comes down to the fans. The fans want all the mecha and all the wars represented and they want everything to happen yesterday. SOOOO... Step up give support and tell palladium and Harmony Gold what you want to see. I'm only one person and I want to see all the mecha and wars fleshed out. 
Palladium is not the bad guy everyone thinks. Upon looking behind the curtain and hearing about some of the inner working of the business. They are trying to do things the right way and are doing things to the best of their ability to bring out new Robotech material and books in a timely manner. Nobody else could do any better in my opinion. 
Currently, I hope that I can be involved with the next stage of the project. My fate with the project is still yet to be determined. Stay Tuned.
Tom Roache
Anyone know if Tom was retained? The way he went out of the way to explain that Palladium was not the bad guy leads me to believe Palladium very much was the bad guy.

It appears to me the guys that put the whole Tactical Minis Robotech game on Palladium's radar got the shaft.

Yet another reason not to support this one. At least Paulson games seems to be readying it's own mini line of Mechs for a Kickstarter - if it happens, I'll support the underdog...


Palladium Books Does a Kickstarter - Robotech® RPG Tactics™


I don't know if many of you recall, but on April 1st I posted about a fictitious Palladium Books Kickstarter. Three weeks later, I find an actual Palladium Books Kickstarter - go figure.

Robotech® RPG Tactics™- as an aside, is Kevin claiming a trademark on the word "Tactics"?

I was never a huge Robotech fan. I had a friend who got a vanity plate that said Veritech, so the shit was popular in my gaming group back in the day, I just never was into it.


The miniatures look cool, but I still don't see the appeal. Every Palladium Books RPG I have ever owned has had great setting material wrapping a broken system that even Kevin himself houserules into something that barely resembles the original. I don't have high hopes as to how the system will play, but the minis sure do look pretty.

It's doing amazingly well as a Kickstarter - the goal of $70k has been surpassed and currently stands at over $240k - and it just started on April 18th.

I guess Robotech still has a strong following.

Me, I won't be backing this one. I don't have the nostalgic love the the property and minis wargames do little for me these days.


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