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Sunday, April 24, 2022

Picking Up Some New Dice from Monday Knight Adventures (DCC/MCC compatible 14 dice set)

Picking Up Some New Dice from Monday Knight Adventures (DCC/MCC compatible 14 dice set)
Just a head's up that today's post is 110% me "abusing" the privilege of being able to post "whatever I want" here at the Tavern.........

Now I will admit that as a (RPG) gamer I like dice. I mean who here doesn't?!

I'm also a self-diagnosed dice snob, using my old-school Gamescience dice to exclusion of almost any others. Kind of a difficult position to be in since I cannot really get any more GS dice. Sure, there are some available, but my ability to get all the dice I want, like another d30, yeah.....just not going to happen. I lucked out getting the last two d30's Zocchi had, but that tale has been told (hence the link).

As an almost aside, I used to play HackMaster 4th edition (I know, as if I've never brought that one up before) and I went through a stupid number of dice in that game. Like at one point I HAD to have a metric shit-ton of d6s and d4s for some of my DS Invoker's spells (including some for penetration rolls), but luckily back then I had the means and ability to purchase Gamescience dice, so I have a good supply of dice I'm not currently using....unless I want some of the odd ones, like d3's, d5's etc. While I have some, they are mismatched and not quite what I need when I'm playing Dungeon Crawl Classics or Mutant Crawl Classics.

If you haven't played DCC or MCC, the game can get a bit crazy with odd dice rolls, but the extreme randomness is part of the game's balance. You can get by replacing some dice rolls with others, like using a d30 for a d14 and ignoring any roll of  15+, but that doesn't work out that great......and just sucks if you're dice fan, and most of us are dice fans.

What normally happens is I use my normal GS dice set and then somehow I manage to get into a DCC or MCC game and then have a last-minute burning desire, nay need, for the full range of odd dice for a DCC/MCC game. Then I have to make a run to the dealer's hall and cough up $30 for whatever I can get. One set of dice for a pick-up game is fine, but not enough......I like to use two sets of dice when I play because, well.....you know.....sometimes dice just go cold and shit. If I'm stuck using a bum d20 I guess I could grab one of my regular dice, but then I'm mixing sets.....

....and you know how the dice don't like it when you mix them up.....

.....and sure it works for a d20, but what if it's your d14 goes bad for a spell?

No, I need two matched sets of dice. Since we have North Texas RPG Con coming up I figured I'd grab one of my older "emergency purchase" sets and find another matching set. Well that was my plan....

....until I found out that a couple of guys I knew from my HackMaster 4th Edition days had contracted with Impact! Miniatures to get their own batch of DCC/MCC compatible dice made. They're making them under the company name of Monday Knight Adventures and the dice can be found on eBay for now. 

Poisoned Skulls 14 piece dice set

Now since I know the guys behind Monday Knight Adventures and despite their public attempts to sometimes come off as indifferent a-holes, they're actually good guys. Back in the day when I was fortunate enough to be on a business trip to Nashville, I'd make the 2 hour trip to sit in on their Monday night home game.....and when I needed some help play-testing some tournament adventures I knew if I flew across the country they'd free up a weekend to run through the adventures.

On a more personal note, when I was going through some tough times during my volunteer days, these guys (the whole group, not just the two behind MKA) epitomized the saying "Who's got your back?", which (ironically) was a HackMaster "thing".

Clearly I think it would be cool if anyone who is interested in supporting some good guys, or who needs some cool dice, heads over and picks some of these "Poisoned Skulls" dice off of ebay. Now I'm into this for more than just a cheap Tavern shout-out.....since I'm pretty much on business trips until right before NTRPG, I don't have the ability to make my normal GM thank you gifts this year. *Spoiler Alert* if you are reading this and happen to have me playing at your table this year, you're getting a set of these dice.

I figure this is pretty much a win-win-win.

Saturday, April 23, 2022

Free OSR - Castles & Crusades Players Handbook & Fiction [BUNDLE]


My doorway back to old-school gaming was Castles & Crusades, and you were able to get the C&C Player's Handbook for less than 10 bucks a copy from Buy.com back in the day. That was back with the first printing of Castles &Crusades.

Today, you can get the 7th printing of the Castles & Crusades Players Handbook in a bundle, along with a short selection of C&C-themed fiction in PDF for the price of FREE. As in the price of air.

You could, alternatively, pay 20 bucks for the C&C Players Handbook PDF and forgo the fiction, but I think free is an even fairer price ;)

We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. Dice and Monsters & Treasure sold separately.

A Houseless God and Other Tales   The landless knight, Eurich Gunshoff, had no master, but served those in need, sometimes for money, but mostly for the honor of it. He went hungry often, slept in the wilds, endured the rain and snow, the heat and wind. He fought creatures, great and small. It was a hard life. Or so he thought, until he passed beneath the eaves of the Darkenfold Forest. A collection of short stories woven together by one of the creators of Castles & Crusades, follow the adventures of Eurich Gunshoff, Count of Kleaves.

 

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Friday, April 22, 2022

Deal of the Day - RuneQuest Companion (Glorantian Fiction)

I'm really getting psyched about running a Glorantha Campaign in the next few months. Understanding the world and its lore is something I've been working on via the setting books. The opportunity to read some classic Glorantha fiction is exciting.

Until tomorrow at 11 am Eastern, the RuneQuest Companion is the DriveThruFiction Deal of the Day. Normally 10 bucks in PDF, it's on sale for        4 bucks.

THE COMPANION is a sourcebook of articles, stories, and pictures useful to or entertaining to RuneQuest referees and players alike; its wide variety of subjects and forms will stimulate new adventures in any campaign or fill up quiet evenings at home.

The Companion fills a void left by the demise of Wyrms Footnotes, a magazine dedicated at the last solely to RQ articles; it was then the best source for RQ rules variants and steadily published new Gloranthan arcana.

Frustratingly to many, the earliest issues of the Footnotes were never reprinted, so that only savvy collectors had access to important material for RuneQuest® and White Bear & Red Moon (since retitled Dragon Pass). The most RQ-pertinent of those essays and illustrations appear here.

But the majority of the Companion is new material* – a lot of research and writing has occurred since the first issues of WF in 1976!

Note: *This is a fully-remastered PDF true to the original printing (1983).

Thursday, April 21, 2022

Open D6 System Books on Priced at 1.79

I don't think I truly appreciated the potential for the D6 system back when I ran WEG Star Wars in the late 80s. After WEG lost the Star Wars license, they used the core D6 system for other genres. 

You can get the self-standing genre books for the Open d6 System for 1.79 each in PDF.

D6 Fantasy

D6 Space

D6 Adventure

I really need to run an Open D6 Game in the future. The system is simple and natural.

I'll be highlighting free and cheap RPG options over the next week or so...

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Wednesday, April 20, 2022

Magic World (Basic Roleplaying/Complete Game/Setting) on Sale for 2.99 in PDF


I actually happened to notice that Magic World was on sale yesterday when Basic Roleplaying from Chaosium was the Deal of the Day.

Magic World is powered by the Basic Roleplaying System, Chaosium's d100 house ruleset, but it is self-contained and complete unto itself. No need to buy Basic Roleplaying to enjoy this high magic/fantasy take on the d100 system. Magic World is on sale for 2.99 in PDF (marked down from 24.42(?)) 

Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... a MAGIC WORLD!

MAGIC WORLD is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of MAGIC WORLD are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. MAGIC WORLD contains:

  • Full rules for creating characters in a world of magic and fantasy.
  • A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training!
  • Detailed, yet streamlined skills and combat rules.
  • Complete rules for nautical adventures.
  • A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more!
  • Gamemaster advice, and resources.
  • A gallery of enchanted items which might be found in your characters adventures.
  • A complete sample campaign setting, "the Southlands", to jump start your adventures.
  • And more!

 

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Tuesday, April 19, 2022

Deal of the Day - Basic Roleplaying (Chaosium D100 System)


I've been a fan of Chaosium's D100 System since I first found RuneQuest 2 and later Call of Chtulhu. I've owned Basic Roleplaying for years in print and I'm a huge fan of the ruleset, but apparently, I never snagged the PDF. I'll rectify that momentarily.

Normally 21.95 in PDF, Basic Roleplaying is today's Deal of the Day and is currently 4.39 (an 80% discount) until tomorrow morning.

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity.

The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of Basic Roleplaying that have emerged from decades of play, across many different varieties of the system are as follows:

  • The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.
  • Players of other game systems often find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.”
  • Most of the information players need to know is present on their character sheets.
  • Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.
  • Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.
  • Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.
  • The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.

This book represents a first for Basic Roleplaying—a system complete in one book, without a defined setting. Previously, Basic Roleplaying has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, Basic Roleplaying has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.

Chaosium’s Basic Roleplaying system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying.

If you want a free peek, the Basic Roleplaying Quickstart can be found here

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Monday, April 18, 2022

Best of Print Sale at DTRPG - 10% Off


I don't recall seeing a platform-wide sale on print titles at DTRPG in the past. I know that 10% isn't a huge discount, but for those that were on the fence about getting certain titles in print, this may just be the thing to put them at the tipping point.

Heck, I already own two of the top five titles on the print list - Worlds Without Number and Ascendant. Not every print title is included, but nearly 150 of the top selling titles.

Here's the link to the sale page. No coupons required :)

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Sunday, April 17, 2022

Noticing Some Small Details That Could Bring an OSR Campaign Some Realism



Noticing Some Small Details That Could Bring an OSR Campaign Some Realism
Initially I thought I'd ask anyone if they had stats for Zombie Jesus because of Easter, but I figured that'd probably piss a few people off. Of course a good part of those that would be pissed off already are because I mentioned it in passing (I know you know....you were there).....

I've had a couple day to think about the content of today's post and over the last few days I've been really thinking about how, for the most part, most OSR/D&D games are set in a general "medieval" period, and how the majority of OSR/D&D players are American. There are plenty of players world-wide, but based on my experiences it's mainly a US & English (language) based hobby. 

I find this odd to an extent because as Americans we don't have a historical medieval period to draw from. We generally don't have this underpinning of history that still ripples into modern society. Well, we do, but it only goes back maybe 250 years or so.

Currently I'm in Germany on a business trip and I'm in Bavaria, which in my opinion is really the location most Americans think of when they think of Germany. Again, I could be way off base here, but that's my experience. When I was stationed here in the 90's I was a couple hours away, which in a country smaller, but roughly the size of Montana (357,588 km² vs 380,832 km²), a couple hours away could be a vastly different region.

As I'm puttering about I'm just bombarded with new notions and old reminders about just how different Germany is from the USA and how some of these differences could easily be used to tweak a OSR game world to bring in some historical flavor....because even some of the modern things I'm seeing have that connection to the medieval period.

I once went on a walk through the woods and came across a stone marker that was hundreds of years old. What I though was a simple trail through the woods was actually a trail between towns that has been in use for over half a century. I was surprised just how narrow the trail actually was, pretty much just single file for a man & a mule, no room for a cart. Evidently the old trail wasn't taxed but if you needed the use of a wagon, then you had to take the main road, which would be taxed.

A town I drove through today was 750ish years old. In this part of Germany nobody lives in the country, not even the farmers. Everybody lives in the town/village/city. It's just that there is a cluster of small villages surrounding every larger town/city and each one is maybe just a couple of kilometers away. Along a good stretch of road you might have a village every 2-3km, but in other areas there might be 25-30km between clusters of villages. Just depends on the region, or more likely industry. Oh and these old-assed villages....odds are every one almost has it's own dialect. It's probably just a couple of words they pronounce differently, but they do. It might take you years to figure out which words they are and a couple more to make the distinction, but the locals? Oh yeah, they know you're an outsider, even if that means you just come from the village 2km down the road.

Lots of small shrines and while every village has a church, they aren't necessarily the same, and there could be the odd second church or, as I found yesterday, a tiny church tucked off to the side of the village. While I know these are all Christian churches (no clue what denomination), I could totally see this working in a OSR game with multiple religions. This village's main patron deity is X, the village 2km down the road celebrates Y, and they tolerate the tiny church and/or shrines to the other gods, as long as they keep small. Whip out a copy of the Petty Gods books to devote the shrines to!

I know I'm just hitting the tip of the iceberg here........most of the stuff I've mentioned so far is old, but even the modern is ripe for ideas. At the Getränkemarkt (drink store) there was this big advertisement for bottled water, but just not any bottled water. No, this advert was pushing one brand of water for infants, another for children, a third for seniors, and even another for the athletic types. Knowing the area is littered with mines, heath spa pools, and artesian wells, I could totally see a whole industry of water merchants lugging "special" waters for people to drink and pilgrims travelling the trails between villages and even regions to get to the healing waters of mineral baths.

If I'm lucky enough to have the time & the inclination on this business trip I'm hoping to see if I can mine these ideas for inspiration for future adventures or adventure seeds. Until then I'll just have to enjoy the beer....and Currywurst...and Schnitzel.....

Saturday, April 16, 2022

Kickstarter - HST.3.33, a Third-Party CY_BORG Musical Interlude (Phil Reed)

Phil Reed is the master of the One Dollar Kickstarter. It's not a level where you "kick in to support" but a level where you get all of the goods in digital format. It is really something special to see.

This time, Phil is offering both an MP# file and a PDF adventure for a buck (but you can back at a higher level to get physical copies of both).

The HST.3.33, a Third-Party CY_BORG Musical Interlude Kickstarter is Phil's latest offering.

The 22.08" x 10.48" double-sided pocket map ($12 reward) featuring game content, and the lathe-cut record ($36, $50, and $62 rewards) are both exclusive to this Kickstarter campaign and will not be offered in this form again. We may release the game and music content in other physical formats in the future, but they will not appear again in the versions introduced through this project.

The digital edition -- both game content and music -- will be released as free downloads if this campaign is successfully funded.


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Friday, April 15, 2022

Kickstarter - Swords of Cthulhu (OSR Rules Expansion)

Bring Lovecraftian horrors to your old-school RPG with this rules expansion.

I've known Joe Bloch / The Greyhawk Grognard for a number of years. I first met Joe in person at the release of Gygax Magazine Issue #1 at the Brooklyn Strategist back in January of 2013 (has it already been over 9 years? Damn!) Joe's knowledge of Greyhawk is second to none, and I've thoroughly enjoyed the various releases he has issued under the BRW banner.

Swords of Cthulhu is Joe's current Kickstarter, and it is the one I find myself the most excited about (and I've backed them all). I always enjoy myself a little Dark Ones in my fantasy gaming, and I expect Joe will hit the mark with his latest offering.

Swords of Cthulhu is already written. The Kickstarter funds will pay for editing and art. You can back for the PDF version for 10 bucks, POD plus PDF is 15 (plus about 9 bucks for the POD itself).

Joe Bloch will be the special guest on next Wednesday's Talking Crit Livestream.

The book features:

  • Two new character classes; the scholar and the cultist, with multiple specialty cults, each with unique powers and spells
  • Two new character races; the deep one hybrid and the degenerate
  • New secondary skills, including technology of other times and worlds
  • New insanity rules, building on existing saving throw mechanics
  • Over 150 new spells
  • Nearly 30 new monsters
  • More than 30 new magic items, including Mythos grimoires
  • Tips on adding Lovecraftian horror to a fantasy-style campaign
  • Everything is completely modular, and designed to be used or not used as you see fit for your campaign.

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Thursday, April 14, 2022

Dave Johnson Games KNOWS Alarms & Journeys is the Successor to Gygax Magazine

There's something about Dave Johnson that implies douchebaggery (in my humble opinion - your opinion may vary). Maybe it's the game Dave has turned the release of Star Frontiers: New Genesis into. Note, I'm not talking about the actual ruleset, which likely only exists in a tangible format in the rocky crags of Dave's mind. I'm talking about the "release game" - free copies of SFNG at TSR Con! No Dave Johnson at TSR Con and no copies of SFNG at TSR Con (apparently due to Dave getting hit with Covid, and then recording the announcement of the delayed release of SFNG at a restaurant while still suffering from the effects of Covid), announcing the shipping of SFNG the end of last week, followed by the announcement of limited playtesting and a very limited number of playtest copies available. (so, copies apparently AREN"T shipping). Good luck getting into the playtest, Dave's blocked about half the community in the official Star Frontiers: New Genesis Facebook Group ;)

If you think that timeline is a bit bizarre, read the above pic at the top of this post. Notice the reference to Gygax Magazine, including using the magazine's logo. Did you happen to see Dave couldn't be bothered to do a simple google search to determine if it had been "5 or 6 issues"? What kind of lazy fuckery is that? You claim to have "taken the mantle" of Gygax Magazine, and you have no clue how many issues of Gygax Magazine was published. Dave, as a simple FYI, it lasted six issues. Always looking to have others do your work for you I see ;)

Below is the official response of Solarian Games (formerly known as TSR before the latest fiasco)


So, of course, Dave does what Dave does best - a very sloppy correction.


Did I mention that Alarms & Journeys is an obvious attempt to invoke the thought that it is a spiritual successor to Lee Gold's Alarums and Excursions, or even be mistaken for such?

I'd like to quote Time Kask, from David Flor's share of Solarian Games post over on Facebook:


Damn it Dave, I also failed to have an original thought ;)

Edit:





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Wednesday, April 13, 2022

Hasbro/WotC Acquires D&D Beyond from Fandom for $146.3 Million in Cash

Last year, after the D&D survey was making the rounds, I surmised that WotC would be staking its claim very firmly in the digital world and VTTs. Well, it looks like the first step has happened.

Hasbro/WotC just spent nearly $150 Million to buy D&D Beyond from Fandom. If this isn't the first step toward a WotC branded VTT, I don't know what is.

If I were Roll20, Fantasy Grounds, and the rest that have a customer base that is mostly composed of D&D 5e players, I'd be very nervous right now.

Here's the WotC announcement.

Here's the BusinessWire article discussing the purchase.

Huge tip of the hat to Rob Conley over at Bat in the Attic for the heads up :)


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Tuesday, April 12, 2022

Kickstarter - FAST Core Rulebook - Multi-Genre RPG System (from the creator of The Folio)

I've known R Scott Taylor for a number of years. His Folio series has been consistently very good to amazing in quality and content, and he certainly knows old-school gaming. This is why I am in for the $80 "Kitchen Sink in Print" level for the FAST Core Rulebook Kickstarter. Sure, I don't need yet another RPG, but I do need a streamlined multi-genre RPG. I no longer can parse GURPS like I used to when I was younger ;)

FAST is a multi-genre tabletop RPG that streamlines game play for both gamemasters and players alike.  The purpose of FAST is to help over-burdened users create and play fun scenarios without hours or prep time.  The system revolves around a single die, the D10, and character creation and updating is made to reflect the ease of first generation RPGs in which multiple books, massive skill trees, and weighty feats and additions didn't quickly send character builds out of control.  At its core, FAST is about quick fun, without the headaches of overly 'crunchy' and rules heavy systems.   

 

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Monday, April 11, 2022

Deal of the Day - The Halls of Arden Vul Complete (OSR Megadungeon)

I put The Halls of Arden Vul in the "Holy Shit" category. It's of the size that no group will likely ever complete the experience, but it is of such high quality they would wish they could. I own this in Print plus PDF (thanks to the amazing community here at The Tavern and the use of affiliate links like the one on this page). I've yet to complete my reading of the various volumes in this collection, but what I've read I truly do like.

The Halls of Arden Vul Complete is normally 109 in PDF, due to it being over 1100 pages, but until tomorrow morning at 11 AM Eastern, it can be snagged for 43.60 (a 60% discount off of its regular price). This is definitely not an impulse buy, but it is one hell of a mega-dungeon.

Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:

  • 2,162 Encounter Descriptions
  • 14 NPC Factions
  • 10 Massive Levels
  • 15 Extensive Sub-levels
  • 7 Dangerous Exterior locations
  • 149 New Monsters
  • 332 New Magic Items
  • 69 New Technological Items
  • 44 New Spells
  • 189 New Books through which PCs can gain a deep understanding of the dungeon
  • A full NPC appendix with 10 competing parties at 3 levels of power
  • Over 140 original pieces of art, including 28 full-page illustrations!

All of this is mapped via 33 Amazing Maps that you can download for free at The Maps of Arden Vul. As we have gotten requests for VTT player's maps we have created The VTT Maps of Arden Vul for free as well. If you know you want the physical copies, just head over to the Arden Vul Bundle and get everything Arden Vul in one fell swoop.

There has never been anything like Arden Vul, and there never will be again.

Welcome to the Halls of Arden Vul!

If you want everything but can't afford the full Arden Vul Bundle right now, those who order this PDF can receive 33% discounts on the print versions at a later date so you can piece-meal your purchase as finances allow. Just send me an e-mail (josephbrowning@gmail.com) with your Complete PDF order number and I'll get the discount codes to you.

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Sunday, April 10, 2022

Dungeon Security vs. Murderhobos

Dungeon Security vs. Murderhobos
Yesterday I'm working on some little crap around the house, including changing out some door locks and putting a new hasp on the shed (because I have no idea how to change out that small lock). As I'm fiddling around with the installation my mind wanders, as it does, and I'm thinking about dungeon security....or really, the lack thereof.

Just like some of the work I'm doing, I'm of the opinion that dungeon security is pretty much just minor speed-bump on the road to a party determined to get the goods. I'm sure the hasp on the shed can be crowbarred off easily enough and the lock could be cut off with a bit more difficulty. In the dungeon, there aren't too many locks that can't be defeated by a mid-level thief. Sure, the dungeon has traps and magical wards....which we can't legally (thinking poison needles and the like) use, but again just some minor road blocks to a well, balanced party of murderhobos.

I can think of a few occasions, and they were always in an OSR game, were some of the favored loot in the game was the adventures security. A really good lockbox with re-settable trap (and false bottom), magical traps, and more than one well-made metal door. I think it was just a couple sessions ago we figured out we could get a few hundred more XP if we carted the front door off of a place. Of course the opportunity to sell it in town and using the gp to go drinking an whoring factored in a little bit.

After thinking about it some more I'm thinking some of the best dungeon security I've seen is really just hiding the good stuff, like putting the "good stuff" behind a secret door hidden by an illusion. Guards get killed off, traps, get set off (or bypassed), and locks get picked.....but the stuff never seen, well that might have a chance.

This doesn't mean I get to hide all my...*ahem* shit behind walls or buried in my backyard, but maybe I can just make my property a little less "visible" than the neighbors?  Yeah, that's not going to help too much. I think the alarm system and living in a better neighborhood will have to do..... 

Saturday, April 9, 2022

Kickstarter - Westlands, a 2D6 System RPG Core Book - $1


We're creating Westlands, a 2D6 system sword and sorcery RPG. Get the core book for $1.

Well, it looks like someone is taking a page from the Phil Reed school of Kickstarters. If you price your project cheaply, it will sell.

I am not sure Westlands has reached the critical mass that many of Phil's Kickstarters have, but I'm willing to throw in a buck for a game based on the Traveller OGL.

Westlands, a 2D6 System RPG Core Book Kickstarter can be backed for as low as a buck. You can kick in more if you would like to, but a single buck is all you need.

Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules.

In Westlands, we've taken the core open-license 2D6 fantasy reference material and are adding extra content, including reworked (more dangerous!) sorcery mechanics, optional rules for simple firearms, and an expanded bestiary.

The name Westlands is a nod to the West Marches RPG campaign style, which is a much more free-form, adventure-seeking campaign where the players decide their motivations and goals, rather than being directed via the game master.

 

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Friday, April 8, 2022

Deal of the Day - ACKS Domains at War: The Complete Set (OSR)

I remember participating in a Domains of War playtest in Manhattan years ago. We had a blast using mass combat rules in the environs around Dwimmermount. In my humble experience, everything published for the ACKS system has been excellent, and easy to migrate to the OSR system of your choice.

Today's DTRPG Deal of the Day is ACKS Domains at War: The Complete Set. If you've ever wanted to bring mass combat and the intrigue of war to your OSR campaign, here's your chance to do so at an affordable price.

Until tomorrow morning at 11 AM Eastern, ACKS Domains at War: The Complete Set in PDF is discounted from 14 bucks to 5.60, a 60% discount!

Domains at War™ brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:

  • A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor class
  • A comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System's rules for mercenaries, strongholds, magic, and rulership
  • A fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale

The Domains at War Complete Set comes with two rulebooks, Campaigns and Battles, as well as 12 pages of printable full-color counters for units, leaders, spells, and terrain and a 4' x 3' PDF battlemap for tabletop warfare.

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Thursday, April 7, 2022

Free RPG - Monsterary of Zimrala Preview

I'm a huge fan of Tunnels & Trolls and by extension Monsters Monsters! There is just something about the basic T&T system that I find extremely satisfying.

The free preview of Monsterary of Zimrala is a nice, professionally done piece of T&T, MM piece of lore.

You can find the Kickstarter for the Monsterary of Zimrala here.


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Wednesday, April 6, 2022

Humble Bundle - Warhammer Age of Sigmar - Soulbound

I think I need to make a confession - I'm addicted to the various RPG Bundles offered at Humble Bundle. When you can acquire more gaming content than you can use in a lifetime for 18 bucks (more or less), you tend to want to acquire all of it ;)

Warhammer Age of Sigmar - Soulbound has interested me for a while, but I've been doubtful I'd ever had a chance to run it. A bundle for $18 for 23 releases in the series? I'm all in.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTubeor wherever you listen to your podcast collection. - Tenkar    

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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