100 days of B/X (2026)
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*Have you noticed that there's only about 100 days left until the end of
the year?*
I realized that by chance, and it made me a little anxious. I still hav...
6 hours ago
| Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games |
Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?
That's why I developed these downtime procedures over decades of play and now I can share it with you!
What's in it?
No longer will your players wonder what their characters should do with all their gold. It includes clear, common-sense rules for everything from starting a cult, making sacrifices to gods, to hiring mercenaries and building vehicles and castles.
- Systems that motivate players
- Simple usable procedures that work
- Creativity and inspiration for adventure
Going to an arena fight? Take seconds to determine the purse, peruse mechanics to handle the arena crowd, pick some ideas for interesting arenas, and select an opponent like the Necrourge: a master of the dark arts of necrourgy, who raises the bodies of traitors or other criminals after they have been forced to fight in the arena and died.
I've got a vision of usable downtime procedures that motivate players and provide inspiration to Dungeon Masters collected in a published volume. I want one for my table. But I don't have the funds to hire a cover artist. So I'm Kickstarting this to pay Skullfungus ("I draw dungeons, their inhabitants and everything in between") to create a beautiful cover. The book is written, layout is effectively complete, and nearly all of the interior art is finished.
What's it for?
The downtime goals give agency to players, and let them build a dynasty. Imagine a group eager to explore your world because they have their own plans! These objective procedures give players tools that fire a desire to dive into your creative world, discover its detailed history, and make their mark on it.
It gives your players the tools to make their wildest ideas come to life, without breaking your campaign or your suspension of disbelief, all the while driving them to adventure in your world. On Downtime and Demesnes is filled with tools that work. Build a flying ship, enchant it; or build a wizards tower and raise fortifications in the surrounding lands. All with simple, scalable, rules.
This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that let players build castles and control land, without disassociated mechanics. This is the stronghold book you've been looking for.15 bucks for the PDF, 20 bucks for the POD (plus cost and shipping) with PDF.
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| artwork copyright Daniel F. Walthall, used with permission |
Rick Loomis has been an important part of the game industry for almost 50 years, and now he is in the fight of his life with cancer. Even though he is a US army veteran and qualifies for medicare, Rick's share of the medical bills are now in the tens of thousands of dollars. Please help his family through this terrible time and help keep the legacy of Flying Buffalo going strong.
Rick was one of the founding members of the Game Manufacturing Association and served as its President several times when they needed him. He started Flying Buffalo Games back in 1970 and was one of the first people to ever run a Play-by Mail game on a dedicated computer. He has traveled the world to promote role-playing and card games and over the years Rick has befriended hundreds (thousands!) of people at conventions from his Flying Buffalo Games booth and company. He published Tunnels & Trolls, the Nuclear War Card Game, Grimtooth's Traps and so much more. Rick truly is a legend. But being a legend doesn't mean you are wealthy, it just means that some people have respect for your accomplishments.
Now Rick is 72, and in February he found out he has lymphatic cancer. Rick's biggest worry is not himself, but for his two sisters that live with him and the legacy of his company, Flying Buffalo.
Both his sisters (Nancy and Laura) have been trying to help Rick as best they can, but he has needed specialized medical care in a rehabilitation facility. Rick was recently sent back to the hospital and the bills have been overwhelming. They need some help taking care of the medical bills and catching up with other expenses that Rick usually took care, of but has been unable to, due to his illness.
Rick has helped his church and the gaming industry for many years, now we are asking you to give a little help to Rick and his family during this very difficult time. Anything you can pledge will be greatly appreciated.
Maybe Rick was your camp councilor, or he got you started in the gaming industry. Maybe he helped you get a booth for Origins after the deadline or you played in one of his PBM games. Maybe he was just nice to you. If you feel a debt of gratitude for Rick and how he helped you or the game industry - now is the time to show your gratitude. Help spread the word that a gaming legend and his family need some help..
If you can't afford anything - thank you for your time, your prayers and well wishes. If you can help, we are eternally grateful for your contribution!
Finally, the basic and advanced game rules are in one volume!
This book combines the material originally presented in the Labyrinth Lord core rules and in the Advanced Edition Companion. Play advanced and basic characters in the same group, or choose to play one or the other.
Enter a world filled with labyrinths, magic, and monsters! Choose a basic race-class, advanced class, or even multiclass to combine the two! All of the basic and advanced options are within reach.
Labyrinth Lord is the Rosetta Stone of old-school fantasy rules.
It is easy to use basic and advanced game adventures from other publishers with these rules.
In this book you will find...Yep, that's an affiliate link above. Affiliate links keep the beer cold and the lights on at The Tavern. I thank you for your support**Note that the PDF includes both the Dragon cover and Orcus Cover images.
- A complete guide to basic and advanced characters
- All core basic and advanced monsters
- Basic and advanced spells
- The full repertoire of basic and advanced magic items
- Optional rules to make your game even more advanced
- Welcome back to old-school gameplay.
ABOUT THE LOST CITY OF GAXMOOR 5E
The Lost City of Gaxmoor 5E is a sandbox adventure we are converting to the 5th Edition of the world's most popular role playing game. Designed for characters that range from 1st to 10th level. It is the brain child of and written by Ernie and Luke Gygax, the sons of the legendary co-creator of Dungeons & Dragons Gary Gygax. If this campaign is successful, The Lost City of Gaxmoor 5E will be released in a Full Color, 128+ page book that includes a fold out map of the city that retails for $39.99.
Stretch goals are falling, and the latest stretch goal adds an encounter by Jeffrey Talanian (AS&SH).
- The Lost City of Gaxmoor includes the following:
- 59 Fully Developed Encounter Areas outside the city walls
- 70 Fully Developed Encounter Areas inside the city walls
- The Labyrinth beneath the city proper
- 70 Magical Statues, Pools and Areas of Interests fully developed for campaign play
- an overarching objective for those who desire campaign style play
- over a dozen maps of all the relevant areas
- NPCs and Areas of Refuge
- New Monsters
- New Magic Items
Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. . . four modules that are already classics in the AD&D® game system.
In this module you will find those four adventures in a newly-revised format, re-edited for ease of use in a gung-ho, let's-do-it-all-at-once campaign for your intermediate level characters. This product contains an 80-page adventure booklet, a 48-page illustration booklet, and a 16 page map and inscription booklet.
If you've played these in the past, and want to do so again, you'll have the pleasure of re-living the first-time thrills. If you're new to the AD&D game, and want an all-in-one campaign, this is the one.
Open the book, open your minds, and let the adventures begin!There is an affiliate link above. Keep the lights on and the taps cold by using The Tavern's affiliate links while you shop.
While we are aiming to produce Television Shows using former famous Dungeons and Dragons modules produced by TSR (currently owned by Hasbro and managed by Wizards of the Coast), new properties are encouraged and have been developed. More ROI can be garnered by producing newly minted RPG settings, providing a income for new developers and writers.
Whether it can contract for popular licenses from Hasbro/Wizards of the Coast, is to be determined over 5 months. It is not essential to get other properties but the fastest track to profit is to get licenses to famous Dungeons and Dragons modules from Hasbro/Wizard of the Coast.
I have never done that, but it is just a matter of the right price?
The process uses modules to develop storylines and characters, and previously famous modules SHOULD BE produced as movies and TV. They will be!
The second round of funding will be the affirmation of the proof of concept as a showcase for developing properties, so a second round of investment may come from Wizards of the Coast, and this company would be continuing to develop properties and also developing movies from Wizard of the Coast Dungeons and Dragons modules.I thought the D&D movie license was subject to an ongoing lawsuit. I'm glad I was corrected. ;)
An astounding digital postcard of our Iceland adventures!Yep, pretty much a whole lotta nothing. 3 bucks gives you the same without the digital postcard.
Plus a heartfelt thank you + EXCLUSIVE INFO UPDATES, behind-the-scenes access, videos, and more!
The HD digital edition of Episode One of Destination Fantastic, the Iceland Excursion! Follow Stefan and Satine as they climb glaciers, explore dormant volcanoes, and turn the pages of the ancient Icelandic tomes that started it all!Notice it apparently lacks exclusive info updates and the rest of the goodies from the lower pledge levels. Well, probably not but shows a sloppy presentation of backer levels.
INCLUDES:
Destination Fantastic Episode 01
Destination Fantastic Digital Postcard
Then there is this comment:
Yeah, this train wreck isnt going to fund, but some do. I'll be doing a post mortem on a Kickstarter that, by all rights, shouldn't have funded, in the next post or two.
This is a D60 table I created for my home game of core S&W but it will work with any OSR style game. The idea was to expand on the class system using a random table. Players roll on the table at 1st, 3rd, 5th, 7th, 9th, 11th, and 13th levels. I found I wanted to jazz up the core rules a little without overcomplicating things and this table did just the trick. It adds depth to characters without the need for more complicated classes. This is exactly what I wanted. I love the simplicity and ease of play S&W offers but missed some of the elements in more complicated games. This table gave me the best of both worlds. Some of the boons can be stacked (GM’s option) if a player finds they have rolled the same boon twice.Alright, I'm curious. Its PWYW, so you can peek for free. Let's peek (note - screenshot is for review purposes only)
Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and adventurers descend into the ruins in search of wealth and lost technology.
This universal campaign setting, which represents 14 years of development and has roots in the early 1980s, is ideal for adventures of the sorts inspired by the works of Fritz Leiber, Robert E. Howard, and Jack Vance. It has deliberately been designed to be system free and compatible with any set of role-playing game rules suitable for ancient, medieval, or fantasy venues. It is the "Bible" of its world and its contents can be used either as part of a cohesive milieu or individually to enhance other campaign settings or adventures, and both by game designers and writers interested in authoring fantasy fiction. In that this setting was used as the playtest backdrop for games using the OGL/d20, Pathfinder, “Basic” Dungeons & Dragons and Labyrinth Lord retroclone, and Advanced Dungeons & Dragons rules, it is an especially ideal setting for them.
This book includes:Yep, there is an affiliate link above. Affiliate links keep the beer cold and the taps flowing here at The Tavern.
- * MAPS of Kos City, Kos Island, the Aegean, and the Mediterranean.
- * WORLD OF KOS, overview of the world, the impact upon it of the Great Cataclysm, and a timeline; sections on Languages, Clothing, Wealth & Money, Entertainment, Military Organizations, and Adventurer Culture.
- * KOS CITY, an overview of the community that will be the starting point for many adventures and 50 specific places adventurers might visit in it, to include taverns, training halls, and temples (and which was designed to parallel the general sorts of places described in Skirmisher's Gold-bestselling City Builder).
- * KOS ISLAND, detailed descriptions of the island of Kos, what lies around it, of its 12 major towns and villages, and of 10 specific places located on the island or smaller islets in the waters surrounding it.
- * LANDS BEYOND KOS, detailed descriptions of 16 different nations, brief entries on nine regions, and writeups on three specific places.
- * ENCOUNTERS, 21 encounter tables — 14 nation-based and seven terrain-based — that storytellers can use for inspiration and game masters can use to determine what things characters might encounter in the course of their adventures.
- * LIVES, 118 system-free biographies of personages who live on the island of Kos or the lands surrounding it and are mentioned or appear as characters in the related sourcebooks or stories about the campaign setting.
- * RACES, 17 species of people native to the world of Kos, including Antaeans, Arachneans, Bull Centaurs, Cynocephalians, and Myrmidons (along with more familiar Humans, Centaurs, Dwarves, Elves, Gnolls, Gnomes, Goblinoids, Half-Elves, Halflings, Lizardfolk, Merfolk, and Orcs).
- * MONSTERS, a section on creatures that dwell in the world of Kos and and their roles in it.
- * DEITIES & RELIGION, a section on gods and godesses, their worship, and the ongoing war between the Olympian Gods and the primordial Titans.
- * GLOSSARY of terms useful for storytellers and gamemasters using this book.
Hello. After much soul searching I’ve decided it is time to re-release this episode. I’m certain this will cause some undue stress for some people and bring smiles to the faces of others. If it disappoints you, I’m sorry, but I think this deserves to be out there. I have not changed my stance on playing or purchasing ACKS. If I do, you’ll be the second to know.
If you enjoy this trip into Mr Hobbs’ Gamerhood give us some feedback on what you think! Since the change to the new RSS we could use some review and subscriptions. Please spread the word again and let other folks know there are new episodes and where they can find them.Even if you decide not to listen to this episode, you should give Hobbs & Friends a try. Overall, it's one of the best OSR Podcasts on the interwebs.
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world.
And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge.
There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe.
The Cyberpunk Red Jumpstart Kit is the perfect introduction to the newest edition of the classic Cyberpunk tabletop roleplaying game and includes:The above includes affiliate links. Keep the lights on and the beer cold at The Tavern by using affiliate links.
- Two booklets, one containing world lore and adventures and the other the essential rules needed to play.
- Six pregenerated characters.
- Maps and standees to help bring the world of Cyberpunk to life!
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