At some point, Courtney priced Megadungeon #3 as PWYW. If you haven't sampled any of Hack & Slash's Megadungeons, you should, as the amount of immediately usable game material is ridiculously high.
You can pay what you want for Megadungeon #3—grab it for free or leaveCourtney a tip; it's up to you. As a way to try before you buy other releases from Hack & Slash, it's another one of those no-brainers!
Dungeon adventures, NPC's, and resources suitable for any campaign! Dual-statted for Basic Dungeons & Dragons and 5e. Come explore the upper and lower crypts of Hierax. Visit the sadlark mine, get lost in non-euclidean space. Meet interesting people and kill them!
Articles on actual play in the gaming renaissance, as well as disscussing dungeon restocking, and the Cannitie faction in Numenhalla.
Heavily illustrated by the talented OSR artists, Todd McGowan, Kent Miller, Sean McCoy, Evlyn Monroe, with a cover by Luka Rejec!
5e module and comic based on the first RPG adventure written by a woman.
In 1980, Jean Wells, the only woman in TSR's design department, was assigned to write an adventure for the "B" (Basic) series that would teach new players how to play D&D using rules for the D&D Basic Set. This module would be unique as it was the first TSR adventure authored by a female designer. Wikipedia - Palace of the Silver Princess
It's not often, if ever, that I start a blog post with a quote from Wikipedia, but I thought it was appropriate this time ;)
Now, on to the "connections". The project creator, author of the comic, and co-author of the adventure is Preston Poulter. Preston is a frequent participant in The Tavern's weekly hangouts on Thursday Nights on our Discord Server and loves creating comic books. Courtney Campbell is a prolific and highly skilled writer of RPG material. Courtney has a blog - Hack & Slash - and can often be found lurching in the Common Room of The Tavern's Discord Server. Heck, he was there earlier today.
So yes, I know the main folks behind the Palace of the Golden Princess #1 Kickstarter project. Quite simply, if Courtney is writing RPG material, I want it. If Preston is publishing a comic book, it will literally look amazing (parental supervision may be required on some comic book titles, as the artwork can be risque ;)
So, what can you get and for how much?
The comic book, the adventure, and character sheets in digital format will be 10 bucks. Print of the comic book adventure will be 20 bucks. Then it goes a bit crazy but in a good way. There's a Deck of Many Things, limited covers for the comics, resin minis, replica swords, wall tapestries, and more. Phew! Have at it. Damn, but the sword tempts me ;)
Subsequent to the success of the Palace comic, I sought to build a campaign to offer a module set in the world of Palace. Ultimately, I partnered with prolific module writer Courtney Campbell to bring you an adventure that, while published under the current 5e ruleset for the world's most popular roleplaying game, has been customized by Courtney and myself to embrace the play style of the 1980s. I invite you to download our introductory release, available on drivethrurpg as a "Pay what you want" PDF.
Rejecting the modern notion of roleplaying which seems to have evolved into what can best be described as "fantasy superheroes," Courtney and I dispatch the modern notion of character "builds" straight away by declaring that character stats should be generated by rolling 3d6 for each stat in the order the appear on the sheet, just like you would have done back in 1981 to play Jean Wells original work.
Of course, you are free to ignore our rules recommendations, but we feel you will be cheating yourself and your group out of a different kind of roleplaying experience that delivers a lot more fun.
The module offered with this campaign incorporates all the material of the introductory release, and expands upon it to offer a multi-session adventure designed for 4-8 characters of levels 1-3.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat vidcast on YouTube - Tenkar
A guide to dynamic monster ecologies for novel fantasy campaigns.
Courtney Campbell is one of the most skilled writers of DM resource material that I've encountered in my 40 odd years of gaming. Whether we are talking game prep or winging it when your party goes left and you had expected them to go right, Courtney has your back.
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and exploratory play
Dozens of ideas to make monsters mechanically unique
No longer will monsters feel like bags of hit points to you or your players. Bestial Ecosystems Created by Monstrous Inhabitation includes clear guidelines for how players can come across these monsters and learn about them in a system-neutral way. This book has no statistic blocks, no repeating anything in the possibly dozens of monster books you already own. This gives every monster dozens and dozens of ideas to make it special, along with the tools and guidelines to use them in play.
I'm in for 28 bucks, print plus PDF. You can back for as little as a buck to get a peek at the PDF as a work in progress. Courtney writes some seriously useful reference books that should be in every GM's toolkit.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I feel like all I'm posting about is Kickstarter, but so many awesome ones have released in the last few days that I find myself highlighting another one. I apologize for the impact I'm having on everyone's wallets ;)
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and exploratory play
Dozens of ideas to make monsters mechanically unique
No longer will monsters feel like bags of hit points to you or your players. Bestial Ecosystems Created by Monstrous Inhabitation includes clear guidelines for how players can come across these monsters and learn about them in a system-neutral way. This book has no statistic blocks, no repeating anything in the possibly dozens of monster books you already own. This gives every monster dozens and dozens of ideas to make it special, along with the tools and guidelines to use them in play.
What's it for?
This allows referees of fantasy tabletop games to enjoyably generate monster history, traits, and ideas. Referees can then take those monsters and integrate them into dynamic fantasy biomes, along with the tools to allow players to explore those biomes. This allows the players the opportunity to learn about these biomes and monster interactions through play!
Creating a new campaign is like raising a house frame all by yourself. This is a tool that makes something often overlooked (fantasy ecosystems) into an exciting and quick process.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Sometimes, while at a convention (currently Total Con), I find it difficult to stay current with outside events. I'm happy to say I'm pretty much on time with my coverage of Courtney's second Kickstarter - Artifices, Deceptions & Dilemmas. If you don't know Courtney, he is a skilled and prolific creator of RPG content. While solidly rooted in old school gaming, his works are generally system agnostic and suitable right through to Pathfinder and 5e, if one were to go such a route.
So, what is Artifices, Deceptions & Dilemmas?
What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those releases, springs, and snares worked?
Do you think it would be exciting if a classic group of fantasy artists got together and drew pictures of all these artifices, deceptions, and dilemmas for you to use as a reference at your table with your group?
I did. - Courtney
1 buck for access to a digital draft copy of the book. Final digital and draft copy is 10 bucks. 20 bucks adds an at-cost softcover book to the mix.
Simply put, Courtney does good shit. You won't regret backing Artifices, Deceptions & Dilemmas.
Back this Kickstarter. Now. On Downtime & Demesnes. I'll wait. If you aren't sure, back for a buck and download the art-free pre-stretch-goals book. Read it. I'll still be waiting for you as you up your pledge.
Seriously, Hack & Slash may have outdone himself with Downtime & Demesnes. It is simply that good, and you rarely hear me say that.
Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?
That's why I developed these downtime procedures over decades of play and now I can share it with you!
What's in it?
Systems that motivate players
Simple usable procedures that work
Creativity and inspiration for adventure
No longer will your players wonder what their characters should do with all their gold. It includes clear, common-sense rules for everything from starting a cult, making sacrifices to gods, to hiring mercenaries and building vehicles and castles.
Going to an arena fight? Take seconds to determine the purse, peruse mechanics to handle the arena crowd, pick some ideas for interesting arenas, and select an opponent like the Necrourge: a master of the dark arts of necrourgy, who raises the bodies of traitors or other criminals after they have been forced to fight in the arena and died. I've got a vision of usable downtime procedures that motivate players and provide inspiration to Dungeon Masters collected in a published volume. I want one for my table. But I don't have the funds to hire a cover artist. So I'm Kickstarting this to pay Skullfungus ("I draw dungeons, their inhabitants and everything in between") to create a beautiful cover. The book is written, layout is effectively complete, and nearly all of the interior art is finished.
What's it for?
The downtime goals give agency to players, and let them build a dynasty. Imagine a group eager to explore your world because they have their own plans! These objective procedures give players tools that fire a desire to dive into your creative world, discover its detailed history, and make their mark on it.
It gives your players the tools to make their wildest ideas come to life, without breaking your campaign or your suspension of disbelief, all the while driving them to adventure in your world. On Downtime and Demesnes is filled with tools that work. Build a flying ship, enchant it; or build a wizards tower and raise fortifications in the surrounding lands. All with simple, scalable, rules.
This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that let players build castles and control land, without disassociated mechanics. This is the stronghold book you've been looking for.
15 bucks for the PDF, 20 bucks for the POD (plus cost and shipping) with PDF.
Back this. Back it now. Already funded and well beyond.
In case you've missed the trend, Patreon is now the way to support the creators you know and like. It's really simple in concept - you pretty much set up an automatic tip amount based on criteria set by the project creator, and each time they "create" according to the criteria, your tip gets added to the pool.
+Dyson Logos was the first I saw using the Patreon system to support his mapping, and in the weeks that have passed, I've also seen +matt jackson (maps) and +Mark Gedak (PFRPG Monsters, but I'm sure I can convert to S&W without much effort). Well, not just have seen the above, I'm a supporter of all of the above, even if I have had to tweak tip amounts to cover the spread ;)
I've now added Hack & Slash as the 4th Patreon Project that I'm supporting.
+Courtney Campbell is a prolific blogger. Well, maybe not as prolific as I normally am, but his is pretty much all "game ready" content. Just like the folks above, he gives it away for free on his blog. The point of the Patreon funding is to work as a virtual tip jar. It rewards him for the work he does, and if the funding is highly successful he'll be able to devote even more time to it.
The same goes to all of the folks I've mentioned above. They provide their creations for free to all. It's the select few that tip them for their hard work that may get some additional perks, or just a feeling of goodwill for supporting some really cool people.
In Courtney's case, I'm in for 50 cents a post. He averages 15 posts of content a month. So, we are looking at about $7.50 a month and I capped my contribution at $10 a month. You can set the amount wherever you want, and even a nickel a post would add up with enough supporters.
Unlike Kickstarter, you can change or withdraw your support at any time, and you are only paying as content is created, not in advance.
I need to sit down and figure out a Patreon budget that I can comfortably use to support the creators that create content that I can use and whose work keeps me entertained.
Friday Fantasy: The Serpent in the Henhouse
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*The Serpent in the Henhouse* is a scenario for Shadow of the Weird Wizard,
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Having lost 6 villagers from the slaver's raid, the crew decides to attempt
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Foll...
V1 Flying Bomb
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Not a lot of use on the wargaming table, but that's no reason not to have
one.
This is a teensy 1:144 scale V1 flying bomb, from Decapod on Thingiverse...
I Dunno, Mike; Or, the Nerd Superiority Complex
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You may have heard that M. John Harrison, author of the *Viriconium* books
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Intergalactic Bastionland Art Reveal Trailer
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*Intergalactic Bastionland *now has an art reveal trailer, showing the
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The Hobgoblin Warlord
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By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast
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This is a simple village ive used in 4 con games.
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The Cosmic Horror That Is Stardust
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Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love
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Another brief pause in our series, because I think this deserves a post of
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*Against the Darkmaster* (VsD) is one of my favourite role-playing games of
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Roleplaying has wargaming blood. This goes without saying. It doesn't tell
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[image: Free Resource: The Secret of Weepstone Demo]
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Fletchwind Kickstarter
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My friend Hilander is publishing a zine.
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You can click the link to read more about the cont...
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Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards
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Joe's post on the Quantum Ogre raises an old question about sandbox play:
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Dragonne #2 now available
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The second issue of Dragonne is now available! BRW Games’ occasional
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Murder mystery
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The Common Store of Monsters
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I am slowly grinding my way through the re-writes for Veins of the Earth.
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Are these poorly-masked adventure hooks? Yes, yes they are.
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Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
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Moldvay Basic D&D now Available in Print
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I think the aspect of *My Liege,* that could potentially put off the most
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Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
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Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
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On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
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Sinless is starting it's third yea...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
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Interstellar space travel in Iridium Moons was always going to be a form of
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A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
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Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
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Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
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The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
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Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
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item rese...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
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Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
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I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
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The Worm Ouroboros
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The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
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Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
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ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
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Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
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Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
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Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
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Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
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The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
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available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
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...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
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I will get back to Tomb of Horrors soon. I found a topic that was
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Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
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Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
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Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
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New website!
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Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
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Please update your link to www.greyhawkgrognard.com (RSS feed is
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Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
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*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
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Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
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Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
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Two months after our last session (thanks to things like 8th grade finals,
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