At some point, Courtney priced Megadungeon #3 as PWYW. If you haven't sampled any of Hack & Slash's Megadungeons, you should, as the amount of immediately usable game material is ridiculously high.
You can pay what you want for Megadungeon #3—grab it for free or leaveCourtney a tip; it's up to you. As a way to try before you buy other releases from Hack & Slash, it's another one of those no-brainers!
Dungeon adventures, NPC's, and resources suitable for any campaign! Dual-statted for Basic Dungeons & Dragons and 5e. Come explore the upper and lower crypts of Hierax. Visit the sadlark mine, get lost in non-euclidean space. Meet interesting people and kill them!
Articles on actual play in the gaming renaissance, as well as disscussing dungeon restocking, and the Cannitie faction in Numenhalla.
Heavily illustrated by the talented OSR artists, Todd McGowan, Kent Miller, Sean McCoy, Evlyn Monroe, with a cover by Luka Rejec!
5e module and comic based on the first RPG adventure written by a woman.
In 1980, Jean Wells, the only woman in TSR's design department, was assigned to write an adventure for the "B" (Basic) series that would teach new players how to play D&D using rules for the D&D Basic Set. This module would be unique as it was the first TSR adventure authored by a female designer. Wikipedia - Palace of the Silver Princess
It's not often, if ever, that I start a blog post with a quote from Wikipedia, but I thought it was appropriate this time ;)
Now, on to the "connections". The project creator, author of the comic, and co-author of the adventure is Preston Poulter. Preston is a frequent participant in The Tavern's weekly hangouts on Thursday Nights on our Discord Server and loves creating comic books. Courtney Campbell is a prolific and highly skilled writer of RPG material. Courtney has a blog - Hack & Slash - and can often be found lurching in the Common Room of The Tavern's Discord Server. Heck, he was there earlier today.
So yes, I know the main folks behind the Palace of the Golden Princess #1 Kickstarter project. Quite simply, if Courtney is writing RPG material, I want it. If Preston is publishing a comic book, it will literally look amazing (parental supervision may be required on some comic book titles, as the artwork can be risque ;)
So, what can you get and for how much?
The comic book, the adventure, and character sheets in digital format will be 10 bucks. Print of the comic book adventure will be 20 bucks. Then it goes a bit crazy but in a good way. There's a Deck of Many Things, limited covers for the comics, resin minis, replica swords, wall tapestries, and more. Phew! Have at it. Damn, but the sword tempts me ;)
Subsequent to the success of the Palace comic, I sought to build a campaign to offer a module set in the world of Palace. Ultimately, I partnered with prolific module writer Courtney Campbell to bring you an adventure that, while published under the current 5e ruleset for the world's most popular roleplaying game, has been customized by Courtney and myself to embrace the play style of the 1980s. I invite you to download our introductory release, available on drivethrurpg as a "Pay what you want" PDF.
Rejecting the modern notion of roleplaying which seems to have evolved into what can best be described as "fantasy superheroes," Courtney and I dispatch the modern notion of character "builds" straight away by declaring that character stats should be generated by rolling 3d6 for each stat in the order the appear on the sheet, just like you would have done back in 1981 to play Jean Wells original work.
Of course, you are free to ignore our rules recommendations, but we feel you will be cheating yourself and your group out of a different kind of roleplaying experience that delivers a lot more fun.
The module offered with this campaign incorporates all the material of the introductory release, and expands upon it to offer a multi-session adventure designed for 4-8 characters of levels 1-3.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat vidcast on YouTube - Tenkar
A guide to dynamic monster ecologies for novel fantasy campaigns.
Courtney Campbell is one of the most skilled writers of DM resource material that I've encountered in my 40 odd years of gaming. Whether we are talking game prep or winging it when your party goes left and you had expected them to go right, Courtney has your back.
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and exploratory play
Dozens of ideas to make monsters mechanically unique
No longer will monsters feel like bags of hit points to you or your players. Bestial Ecosystems Created by Monstrous Inhabitation includes clear guidelines for how players can come across these monsters and learn about them in a system-neutral way. This book has no statistic blocks, no repeating anything in the possibly dozens of monster books you already own. This gives every monster dozens and dozens of ideas to make it special, along with the tools and guidelines to use them in play.
I'm in for 28 bucks, print plus PDF. You can back for as little as a buck to get a peek at the PDF as a work in progress. Courtney writes some seriously useful reference books that should be in every GM's toolkit.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I feel like all I'm posting about is Kickstarter, but so many awesome ones have released in the last few days that I find myself highlighting another one. I apologize for the impact I'm having on everyone's wallets ;)
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and exploratory play
Dozens of ideas to make monsters mechanically unique
No longer will monsters feel like bags of hit points to you or your players. Bestial Ecosystems Created by Monstrous Inhabitation includes clear guidelines for how players can come across these monsters and learn about them in a system-neutral way. This book has no statistic blocks, no repeating anything in the possibly dozens of monster books you already own. This gives every monster dozens and dozens of ideas to make it special, along with the tools and guidelines to use them in play.
What's it for?
This allows referees of fantasy tabletop games to enjoyably generate monster history, traits, and ideas. Referees can then take those monsters and integrate them into dynamic fantasy biomes, along with the tools to allow players to explore those biomes. This allows the players the opportunity to learn about these biomes and monster interactions through play!
Creating a new campaign is like raising a house frame all by yourself. This is a tool that makes something often overlooked (fantasy ecosystems) into an exciting and quick process.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Sometimes, while at a convention (currently Total Con), I find it difficult to stay current with outside events. I'm happy to say I'm pretty much on time with my coverage of Courtney's second Kickstarter - Artifices, Deceptions & Dilemmas. If you don't know Courtney, he is a skilled and prolific creator of RPG content. While solidly rooted in old school gaming, his works are generally system agnostic and suitable right through to Pathfinder and 5e, if one were to go such a route.
So, what is Artifices, Deceptions & Dilemmas?
What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those releases, springs, and snares worked?
Do you think it would be exciting if a classic group of fantasy artists got together and drew pictures of all these artifices, deceptions, and dilemmas for you to use as a reference at your table with your group?
I did. - Courtney
1 buck for access to a digital draft copy of the book. Final digital and draft copy is 10 bucks. 20 bucks adds an at-cost softcover book to the mix.
Simply put, Courtney does good shit. You won't regret backing Artifices, Deceptions & Dilemmas.
Back this Kickstarter. Now. On Downtime & Demesnes. I'll wait. If you aren't sure, back for a buck and download the art-free pre-stretch-goals book. Read it. I'll still be waiting for you as you up your pledge.
Seriously, Hack & Slash may have outdone himself with Downtime & Demesnes. It is simply that good, and you rarely hear me say that.
Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?
That's why I developed these downtime procedures over decades of play and now I can share it with you!
What's in it?
Systems that motivate players
Simple usable procedures that work
Creativity and inspiration for adventure
No longer will your players wonder what their characters should do with all their gold. It includes clear, common-sense rules for everything from starting a cult, making sacrifices to gods, to hiring mercenaries and building vehicles and castles.
Going to an arena fight? Take seconds to determine the purse, peruse mechanics to handle the arena crowd, pick some ideas for interesting arenas, and select an opponent like the Necrourge: a master of the dark arts of necrourgy, who raises the bodies of traitors or other criminals after they have been forced to fight in the arena and died. I've got a vision of usable downtime procedures that motivate players and provide inspiration to Dungeon Masters collected in a published volume. I want one for my table. But I don't have the funds to hire a cover artist. So I'm Kickstarting this to pay Skullfungus ("I draw dungeons, their inhabitants and everything in between") to create a beautiful cover. The book is written, layout is effectively complete, and nearly all of the interior art is finished.
What's it for?
The downtime goals give agency to players, and let them build a dynasty. Imagine a group eager to explore your world because they have their own plans! These objective procedures give players tools that fire a desire to dive into your creative world, discover its detailed history, and make their mark on it.
It gives your players the tools to make their wildest ideas come to life, without breaking your campaign or your suspension of disbelief, all the while driving them to adventure in your world. On Downtime and Demesnes is filled with tools that work. Build a flying ship, enchant it; or build a wizards tower and raise fortifications in the surrounding lands. All with simple, scalable, rules.
This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that let players build castles and control land, without disassociated mechanics. This is the stronghold book you've been looking for.
15 bucks for the PDF, 20 bucks for the POD (plus cost and shipping) with PDF.
Back this. Back it now. Already funded and well beyond.
In case you've missed the trend, Patreon is now the way to support the creators you know and like. It's really simple in concept - you pretty much set up an automatic tip amount based on criteria set by the project creator, and each time they "create" according to the criteria, your tip gets added to the pool.
+Dyson Logos was the first I saw using the Patreon system to support his mapping, and in the weeks that have passed, I've also seen +matt jackson (maps) and +Mark Gedak (PFRPG Monsters, but I'm sure I can convert to S&W without much effort). Well, not just have seen the above, I'm a supporter of all of the above, even if I have had to tweak tip amounts to cover the spread ;)
I've now added Hack & Slash as the 4th Patreon Project that I'm supporting.
+Courtney Campbell is a prolific blogger. Well, maybe not as prolific as I normally am, but his is pretty much all "game ready" content. Just like the folks above, he gives it away for free on his blog. The point of the Patreon funding is to work as a virtual tip jar. It rewards him for the work he does, and if the funding is highly successful he'll be able to devote even more time to it.
The same goes to all of the folks I've mentioned above. They provide their creations for free to all. It's the select few that tip them for their hard work that may get some additional perks, or just a feeling of goodwill for supporting some really cool people.
In Courtney's case, I'm in for 50 cents a post. He averages 15 posts of content a month. So, we are looking at about $7.50 a month and I capped my contribution at $10 a month. You can set the amount wherever you want, and even a nickel a post would add up with enough supporters.
Unlike Kickstarter, you can change or withdraw your support at any time, and you are only paying as content is created, not in advance.
I need to sit down and figure out a Patreon budget that I can comfortably use to support the creators that create content that I can use and whose work keeps me entertained.
Nashorn #2
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Nashorn No.2
This is another model I printed quite a while ago on my Ender 3. Compared
with similar prints from my Mars Pro, the FDM layer lines stand ...
Magazine Madness 37: Interface RED Volume 3
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The gaming magazine is dead. After all, when was the last time that you
were able to purchase a gaming magazine at your nearest newsagent? Games
Workshop...
First Steps – Descent into Madness
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By Nickolas Z BrownFive CataclysmsOSRLevels: "Low to Mid" Deep within the
Sunken Fort is a stairway. This stairway leads into an unknowable and
chaotic und...
October Horror Movie Challenge 2025 Planning
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We are just a few weeks away from October and I am still trying to decide
how I'm going to do the challenge this year. I've listed a few possible
themed ch...
The line has been crossed
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I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what
you sow.The right to free speech is a hill I will die upon.Slight update:
Anyone...
Mythic Feasts
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What makes a Feast? Three things, as you’d expect.
*Ceremony *- How is the official purpose of the feast observed?
*Spectacle *- How is the host showing o...
What D&D5 Books Would I like
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My only win 10 laptop that runs all my productivity, has been broken and
needs replacement. Mostly about 200 bux, so not too bad. A...
Free GM Resource: Flowsage
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[image: Free GM Resource: Flowsage]
I have a secret project I've been spending *way* too much time on, but it's
wrapped up now and kind of off to the pri...
Building A New World For My Convention Scenarios
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For the last few weeks I have been streaming on Friday night from 8:00 pm –
10:00 pm on Twitch. I had an idea a year or so ago to make a campaign world
set...
On Manon Quarterly Kickstarter Youtube!
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Check it out. I talk about Sinless, canceling, and the future.
https://www.youtube.com/live/YmEnK8-sh6M?si=MnBE1E6dS4xaUJTN
www.kickstarter.com/projec...
Red Ochre & Ruins: The OSL Returns...
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Well, there's an Open Supplement License for Epoch, allowing those so
inclined to publish original content for the game. Interested parties can *visit
ou...
Zock Bock Radio return engagement
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German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Un-American Activities
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I am halfing prices for all False Machine books held outside the U.S.A.
This discount will last until sales the the U.S. are re-started, OR until
the ...
October Lantern Advance Copy Available
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I've finished the advanced version of the October Lantern, posted on
patreon. I've taken the requisite three hours rest and now I'm writing
about it her...
Grozz keeps gettin' graphic...plus, a Soldier!
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I hate to start out posts by just lamenting my lack of posts...
BUT...man, I'm really having a tough time working regular blogging back
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Greyhawk News You Can Use - Harvester 2025 Edition
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I’m well-overdue for another Greyhawk news roundup, and a recent post by
/u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news
for the...
Random Links & Notes for 8/29/2025
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- 9 and 30 Kingdoms talks a bit about mapping. I'm okay with players
mapping or not mapping. It's up to them, as long as their characters can do
it. If the...
Tomb of the Blind and Deaf Dead
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So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
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This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
The 'I Want' PC
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Readers who do not live in the dank earth beneath rocks with only woodlice
and earthworms for company will no doubt have heard of something called *K-Pop
D...
[BLOG] News on the March! Episode X.
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
GM Companion for Shadowdark
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Let's talk about Mr. Chubby Funster. Greg. If you go on RPG DriveThru and
check out the Shadowdark section you'll see he had three books in the top
ten....
Rulings, Not Rules: A Foundation, Not an Oversight
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There's been a lot of discussion over the years about how Original Dungeons
& Dragons handled (or didn't handle) the common situations you'd expect in
a ...
How I Run OD&D Combat
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Link to discussion
Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that
keeps the action moving and is pretty simple, while covering...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Pulp: Adventure Location: Trindade & Martim Vaz
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History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
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New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...