Tenkar's Alternate Incantations - 5 More First Level Magic-User Spells for Swords & Wizardry
Talking with Mike Badolato on Tuesday night inspired me to write up the 5 first-level Magic-user spells for Swords & Wizardry. Well, my writing up those 5 spells inspired Mike to write up 5 more spells. We are taking on this project together. This is only the beginning :)
This spell enables the wizard to alter the appearance of his form (including clothing and equipment) to appear as any human, humanoid, or other generally man-shaped bipedal creature. The form taken must be within 1 foot in height and 50 lbs in weight of the caster. The caster cannot duplicate a specific individual.
When the wizard casts this spell, a jet of searing flame shoots from his fingertips. The burning hands send out flame jets of five-foot length in a horizontal arc of about 120 degrees in front of the wizard. Any creature in the area of the flames suffers 2 hit points of damage, plus 2 points for each level of experience of the spellcaster, to a maximum of 2+20 points of fire damage. Those with a successful saving throw receive half damage. Flammable materials touched by the fire are set on fire and must be extinguished or they are consumed by the flames.
The erase spell removes writings of either magical or mundane nature from a scroll or from one page of paper, parchment, or similar surface. It also removes magical runes, glyphs, sigils, and marks. Nonmagical writings are automatically erased. Magical writings are only 30% likely to be erased, plus 5% per caster level, to a maximum of 90%.
When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per level of the caster or until it is discharged by the caster intentionally touching another creature (to hit roll required during combat).
The shocking grasp delivers 1d8 points of damage, plus 1 point per level of the wizard. If the opponent is wearing metal armor or using a metal shield, the caster receives a +5 bonus to hit.
Wall of Fog Spell Level: M-U 1 Range: 30 yds Duration: 1 turn + 1 rd lvl
By casting this spell, the wizard creates a billowing wall of misty vapors in any area within the spell range, in a rough cube shape covering ’20 x ’10 ft. The wall of fog obscures all sight, normal and infravision, beyond two feet. The wall must be roughly cubic or rectangular and at least 10 ft wide.
The misty vapors persist for the duration of the spell unless blown away by a strong wind (which can remove the wall in a single round).
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...