The Backstage Heist
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By Inkblot GibberlingSelf PublishedOSE/5E"Low Levels" The Bragazzi crime
family runs the Backstage, an illegal casino and mushroom-juicing drug
laboratory ...
3 hours ago

Yep, I did it. I sponsored a room for NTRPG Con 2016 for use by OSR Bloggers, Podcasters and Small Publishers (and the rest of the community that is involved in all things OSR.) Bad Mike bills room sponsorship as a sort of mini-con, and he's right. There's a lot we can do to make this ours.Lesser Gnome is pleased to announce the digital release The First Sentinel by Edwin Nagy.
Within its pages Game Masters have a complete adventure for three to six players using character levels between three and five. Characters are confronted with a small mystery involving a missing resident. Clues could offer muted warnings or, if followed closely, will bring them face to face with a vanguard of the demonic Nexid.
This digital release has piece of written content from the 2014 printed edition with a few extras PDF extras. With a completely new layout that designed to make the PDF more than just a printout on your screen it is meant for table-top use on a tablet or other devices.
The First Sentinel Interactive Features…
No watermarking
Separate text, art and vector layers.
Bookmarks to important tables and maps accessible via the PDF Reader
Hyperlinks to appendix entries and tables.
Interactive buttons for quick access to relevant pages
Image buttons that link to illustrations for players.
The central part of the Kickstarter is the Core Campaign Book for the Borderland Provinces, a complete guide for running campaigns here. There are also several additional resources that can be added to the campaign book to assemble an extended kit for sandbox adventuring and traveling through the wild and tumultuous realm of the Borderland Provinces. The main campaign book contains rich descriptions of countries, cities (some with individual maps), encounter tables for road and airborne travel, several individual lairs, historical background of the area, and much more. The Adventure Book provides a set of stand-alone adventures much larger than the lairs in the campaign book, and the Journey Generator is a resource for GMing free-form traveling adventures on the stone high-roads left behind by the ancient Hyperboreans. You can pick and choose what kinds of resources you want, and put together the kit you need for your particular kind of game.
And that's not all! There are two player books to introduce the campaign to players in different ways, including a copy of the poster map (don't worry -- the secret locations aren't shown on it). Plus, there's a free first-level adventure module, Rogues in Remballo, to let you get started right away!I'm in at $95 for the Complete GM book set, but then again, I am a completist ;)

We're planning on launching the Borderland Provinces Kickstarter for the core region of the Lost Lands campaign on October 15, 2 days from now. Many people have asked about pricing: the answer may be a very nice surprise:
(1) The Basic Campaign Price is $12
Yes, you did read that right. You can start a Borderland Provinces campaign on a $12 budget if your goal is just to have basic information about what's around Rappan Athuk and the other major locations. By getting the pdf Player Guide and Gazeteer, which comes with a pdf of the poster map, you're all set for that type of bare-bones campaign if you're a DIY game master who doesn't plan on using encounter tables, secret GM information, lairs, etc. The Player Gazeteer gives basic descriptions of the map locations, enough to work with if you're a build-it-yourself Game Master. And since the campaign also comes with a free adventure, Rogues in Remballo, you have a pretty complete set of resources to work with.
(2) The "Core" Campaign Hardcover + Map + PDF is $35
A library-quality hardcover of the GM campaign book is only $35 plus shipping, and it comes with the poster map of the region (and free PDFs). This contains all the information we mentioned that's not in the Player Gazeteer. Also available just in pdf, of course.
(3) Additional Resources (make-your-own "resource kit")
An extensive pick-and-choose set of additional resources is where the Kickstarter gets fun, and where you can assemble whatever additional elements you want to supplement your core book, creating an extended "kit" tailored to the way you run your games. The main one is a hardcover book of seven brand-new, full-length adventures, called "Adventures in the Borderland Provinces," which gives you an instant starting point for general campaigning. Plus, there's the above-mentioned Player Gazeteer, a Player Guide, a book we call the "Journey Generator," and lots more. None of these are necessary for play, but all are excellent supplemental resources to add.
Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight!
This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately.
The Drunderry River runs narrow and fast through much of its course, before tumbling into the lowlands beneath the Fallow Hills, in the shadows of the Blacktooth Ridge.
From there, the river spreads out across fertile plains, laboring slowly to the south before emptying into the Elmarsh Lake. Until recently this area was unsettled, but a writ of the King's has brought many people to the area. The village of Malforten, nesteld along the banks fo the Drunderry River, near the Fallow Hills, is just such a place.
A quiet village with simple people, they learned the hard way the Blacktooth Ridge casts a deep and dark shadow. Seeing rich prizes in cattle and grain, people and other movables, Gritznak the Gnoll has come down from the Blacktooth with loot on his mind.
All they've done to drive him off have failed, at their wits end the villagers turn to others, more experienced in combatting evil. They look to a rising knight to save them . . . .
We would do this by milling a set of cold steel dies to be used in a state-of-the-art, hot-runner, injection molding process at Epsilon Industries in Dallas, Texas.I guess that's why they look better.
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| Yet another reason to give up drinking. She looked fine at the bar... |
Hubris is a weird fantasy setting inspired by various things, such as: Alice in Wonderland, Conan the Barbarian by Robert E. Howard, HP Lovecraft stories, Vornheim by Zak Smith, Lamentations of the Flame Princess RPG by James Raggi, Labyrinth, The Thing, Hellboy comics by Mike Mignola, Hellraiser, Evil Dead and Army of Darkness, and not to mention the awesomness that is Dungeon Crawl Classics and the whole DIY RPG community!
My favorite description by a supporter of Hubris is "Hubris is like a high octane meat-grinder!" That captures Hubris amazingly. Hubris is brutal, epic, and weird. Players will not know what to expect at any given moment and it keeps them on their toes.
During the playtests, my players were brutalized in the wilds and sought shelter in the safety of civilization of Fairweather, thinking they were "safe"... However, they quickly realized that the city was just as weird, brutal, and horrific as the wilderness (if not worse in some ways).The buy in for the PDF is 10 bucks. That appears to be a bargain and a half. The print version is POD.
Hubris is 100% written by me (Mike), but I have bribed, blackmailed, begged, or paid off some serious kickass talent for this project! I have the amazing Alex Mayo as the layout man, David Lewis Johnson, Jez Gordon, Doug Kovacs, Jeremy Duncan, and Jason Sholtis have done (or will do) some kick ass illustrations, and the incredible Dak Ultimak will be doing the final Hubris edits. Oh and Doug Kovacs will do one of his amazing dungeon pieces for Hubris as well!I'm in for the PDF myself. I may opt for the POD version later.
For the past few years, I’ve been reading about the physics of propulsion and promising new technology that strives to break free from old conventions such as the rocket or airplane models that are clunky, and require massive amounts of fuel to be hauled. In doing so, I have understandably come up with some of my own ideas.Sadly, he's using the wrong platform to raise his funding. Indiegogo would have been more than happy to allow hi to use flexible funding to bilk the few fools he could find.
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| Nice and clear... |
Over a millennium ago, when the borderlands were in the dark grip of the Zaharan Empire, the empire’s sorcerer-priests erected a profane temple to house the terrible artifact known as the Stone of Sakkara. Using the Stone, the sorcerer-priests could birth monsters and abominations with frightening ease and magically command the loyalty of chaotic creatures. The Stone brought its evil masters great power throughout the fell empire.
In the centuries since the fall of Zahar, the Stone has lain dormant and forgotten. Now it has awakened, and warbands of beastmen have begun to gather sacrifices to power the Stone’s birthing pools again. Local farms and hamlets have been sacked and pillaged, and entire families have gone missing. The local legate has too few men to even patrol the border; he has none at all to hunt down the source of the evil. Adventurers are needed…
AX1: The Sinister Stone of Sakkara is a ready-to-play adventure presented for use with Adventurer Conqueror King System™ and other d20-based fantasy role-playing games. AX1 includes a two-level dungeon filled with chthonic horror along with a friendly stronghold from which your adventurers can explore the region. The Sinister Stone of Sakkara is the perfect introductory adventure for a campaign starting in ACKS’s official setting but easy to adapt to your campaign setting of choice. Begin your rise from adventurer to king today!
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| This anthropomorphic something or other has no feet! |
Legends of Mesenia is a 18+ role playing game. Filled with monsters, empires, quests, chicks and beer!and you can't get past 30 bucks of a $9k goal with just over 2 days left to fund, you should have pulled the plug weeks ago.
I am pleased to announce that Tabletop Connect has been acquired by SmiteWorks USA, LLC, the developer of the industry leading Fantasy Grounds virtual tabletop. As part of this acquisition I will be joining the SmiteWorks team to accelerate the port of Fantasy Grounds to the Unity platform. "
Doug Davison, President and Co-Owner of SmiteWorks added, "We have a distinct vision of what virtual tabletops can and should look like over the coming years and how Smiteworks can accomplish those things with Fantasy Grounds. For that reason, we began porting the core engine for Fantasy Grounds to Unity so that we could streamline and enhance the experience for players and GM's alike and distribute it more easily across all platforms. We've been following the progress of Tabletop Connect since it launched on Kickstarter and we've been very impressed with what Carl has been able to produce as a one-man operation. He shares the same vision we do on many areas and brings a unique level of talent, passion and creativity that is very hard to find. After some great one-on-one discussions, we believe that together we can do more than we could working separately. Work has been progressing on the Unity rebuild for the last year and I am genuinely excited about how the addition of Carl to the team will allow us to speed up the completion of this project and provide additional enhancements to the resulting product. "
During the development of Tabletop Connect your feedback and support have been invaluable. This is a unique opportunity to contribute to the next generation of virtual tabletops and to deliver the experience that you deserve.
As a backer of Tabletop Connect, you should soon receive the details of the realignment to Fantasy Grounds and your options during this transition.
Sincerely, thanks again for all of your support and I look forward to you joining me on this exciting new adventure!
Each show we take a topic and explore that topic from the DM’s point of view and air our the “grievances” about how we believe it should go down and what MOST DM’s think.
Will it be a bitchfest? Sure
Will it be funny? We think so.
Don’t like it? We don’t care.Yeah, it should be fun :)