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Tuesday, December 20, 2011

On the 26th Day of Free Holiday Swag, My Bartender Game to Meeeeeee - Krampus


In some places, some worlds, maybe even your own (fantasy) world, the Spirit of Christmas, Old St Nicholas, Santa Claus, however you know him, becomes distorted.  When that happens, the jolly fat guy with the laugh that steals cookies and milk from little children gives way to something more sinister.

The chimney isn't big enough for this fellow - windows are probably more his style.

I'm talking Krampus.  There are many that know who, and few know him i the same way, but they can all agree that he knows the kids that aren't nice, that aren't good.  They would have been better served if they had been good...

Here's how you can enjoy your own Krampus.  I think this guy hangs out in Raggi's Weird Fantasy RPG, seeing into the nightmares of little children ;)


Description

MERRY KRAMPUS!!! JOIN THE KRAMPUS CHRISTMAS CARNIVAL and use this artwork!


Stop by the Nevermet Press website for details - this artwork is for use with the Krampus Christmas blog carnival running from 12/19/2011 to 12/24/2011. Enjoy! 

Includes: 

  1. 300 dpi 9" x 5" .jpf stock art image for you to use in your personal, non-commercial projects or blog
  2. Original .PSD Photoshop File with all the orginal layers intact
  3. A README file with licensing information.


Due to previous confusion of the terms "professional" or "commercial", we intend to mean "commercial use" is any use by any for-profit organization or individual for any reason, even marketing or inclusion with freely distributed products."Non-commericial" or "personal" use is intended to mean any use by private individuals. Details about each license are included below

Creative Commons LicenseNon-Commercial Uses Are Encouraged and are subject to the following Creative Commons License Nevermet Press is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Attribution must be given to Steven Austin and Nevermet Press (all hail Steven Austin and Nevermeet Press) for all non-commercial uses.
Commercial Uses are strictly prohibited. To obtain a commercial license to use this artwork contact editor@nevermetpress.com 

Review - The Blasphemous Brewery of Pilz! (Labyrinth Lord Adventure)

First, I'd like to thank Dylan Hartwell for supplying me with a review copy.  Good stuff.

Now, on to the review - The Blasphemous Brewery of Pilz! (you had me at "brewery"... heh) is a Labyrinth Lord adventure for levels 3-7.  It's a large level range to cover, especially at lower levels, where the power curve is a bit stronger then at higher levels, but in the hands of the right GM it should work.

The BBof P! is not just an adventure, but it's also is the bare bones of a sandbox setting of the area around the town of Shattenburg.  At this point I think I need to mention something - run as written, Elven PCs need not apply.  Alright, they may apply, but it should be downright uncomfortable for them.  It's actually a nice twist to the usually vanilla fantasy setting - any elves the PCs encounter in town are likely to be servants, and fairly oppressed at that.

Anyhow, on to the rest of the book.  In presentation and in atmosphere, it seems to me to be a very good fit for Tunnels & Trolls in addition to the usual listing of OSR RPG systems.  It doesn't take itself too seriously, yet at the same time there is a dark side to much of it.

If there is a weakness to the adventure, its the hook.  I actually missed it on my first read through, as it's actually on the front page as part of adventure recap / description.  In any case, it's hard to get a pre-written hook that fits your party's needs in a published adventure, even when multiple ones are supplied.  So, as weaknesses go, its a minor one.

If you are a GM that likes to tweak and twist published adventures into something that fits your style, the Blasphemous Brewery of Pilz! would be a good choice.  If you want something that tries to cover all of your party's possible actions and totally in depth descriptions that you can read to your group, you'll probably find this lacking.

I'm a twist and tweaker myself ;)

(edit - forgot to mention the maps are works of art - detailed without being cluttered)

From the blurb:


Something has happened to the delicious beer in Shattenberg! None of the residents have seen the brewing monks for weeks and the tavern masters are oddly silent. Where once it was a delicious and creamy blend of mountain mushroom-based stout, it now offers an odd coppery taste and costs twice as much. For a small mining and farming town on the edge of the wilderness, this is a tragedy. Now rumors have begun circulating that hideous creatures gathered to the north are somehow the cause. The players are hired to investigate and, if possible, remedy the problem.

The Blasphemous Brewery of Pilz is written as both a stand-alone old-school fantasy adventure and, if you take a liking to the town of Shattenberg and its locale, a rich source for subsequent adventures. Contained within are maps of the Pilz Monastery and region, background information, multiple adventure plots, a new spell, and new monsters.

Big or Small?

When it comes to adventures, is less more?

I ask because I've seen adventures range from 4 pages to 104 pages more or less (I'm not counting mega dungeons, settings or adventure paths).

For me, the sweet spot is usually around 16-24 pages. Long enough for maybe 2 nites of adventure but not so long I can't familiarize myself in less then an hour or so.

I know at times more IS more, but for the me, less is usually more for adventures.

Monday, December 19, 2011

On the 25th Day of free Gaming Swag, My Bartender Gave to Meeeeee: The Walking Dead (All Flesh Must Be Eaten Introductory Game Kit)

What better way to celebrate the holidays than by playing a scared, nearly hopeless lost soul in a world that's been over run by the walking dead.  They're dead I tell you!  Good thing I was in law enforcement before the world turned to shit... what, that's the TV show.

In any case,  kick some undead ass in this introduction to All Flesh Must Be eaten.

From the blurb:


My God, these people are dead!

They're walking around and they're dead!

You wake up in a hospital, confused, alone, haunted by memories of the injury that put you there, and by strange dreams calling you to travel. You're surrounded by strangers, others who look as confused as you. Nobody knows what 's going on. There's only one thing for sure.

The world has gone to Hell.

You haven' t seen another living soul since you woke up. But that isn't to say you haven' t seen others walking around. Because the city is crawling wi th walkers... rotting, starved, ravenous walkers who may once have been people, but now are just animated corpses, hungry for your flesh and blood. Your only hope: follow the dreams to find the survivors. But are your dreams leading you to hope and a new beginning...or betrayal and a death trap?

This is the world after the Rise... a world where the living struggle to reclaim society from the dead, for whom All Flesh Must Be Eaten!

Welcome to the All Flesh Must Be Eaten Introductory Game Kit!

Inside you will find:

• Complete, streamlined rules for playing the All Flesh Must Be Eaten role playing game

• Six complete archetypes--Cast Members ready to play

• A complete adventure scenario and campaign outline which can be played in one or two sessions, or form the basis of months of continuous play.

Crime Scenes and Raspberry Jam

I don't normal repeat post between my blogs, but I'm fairly proud of my latest Saturday Knight Special post:


It was my second week of field training when I got my first crime scene assigned to me. At roll call, myself and my partner were told to immediately fall out and respond to the housing project on e163 street.  There were numerous buildings in the complex, each in the 10-14 story range for height. One of the first things I had noticed when I had the post earlier in the week were the number of people middle aged and younger walking with limps, canes and in wheel chairs. I mentioned my observation to a cop with a little more time on then me, and he suggested it had to do with the large number of shootings in the precinct. It was as good an answer as any, but it didn't make me feel all that much better.

When we arrived at the location, there must have been at least a dozen patrol cars and unmarks parked outside. Some were from the precinct, and least two were from the PSA (think a police precinct that just covers housing locations - we overlapped) and the unmarks were probably the detectives. It was soon apparent that this was more then "just some crime scene".

Walking up four flights of stairs is never fun, but I learned to have an aversion to elevators in public housing from the first time I stepped in one - the overwhelming stench of marinating urine in a confined, unventilated metal box is far from pleasant. I'm not saying the stairs smelled much better (they had the added obstacle of dog feces liberally strewn about) but at least the air had movement to it.

Stepping out on the fourth floor, we immediately spotted our destination. Just across from the stairs and to the right was an open doorway. Activity was apparently going on inside the apartment and bosses were milling around outside of it. Looking closely, we could see a body laid out in the doorway and some blood splatter on the door.

"Lou! The rooks are here!" It was a cop from the precinct who made the announcement, drawing the attention of the Lieutenant that had control of the scene.

"Right. Put yourselves 84 at this location. You're assigned to preserve the crime scene. No one comes onto this floor unless they have police business. Keep away the gawkers, even if they are our own. I don't care if they have eagles on their shoulders, unless they are part of the investigative team keep them away. Can you handle that?"

Do you think we were going to question the Lou's orders? Of course we said we could handle it. We did.  Kinda. We didn't keep anyone away that was a Captain or higher, not that we could, but we kept the rank and file at bay, as well as the inquisitive residents. Heck, we even started up a conversation with two crime scene detectives that were waiting on the precinct detectives to wrap up so they could do their work. Somehow, that conversation caused us more harm then good.

See, as the four of use were chatting, a middle aged male black in a dark brown suit came down the hall from the elevator. He looked like a detective and he made a beeline to the apartment door, the one with the victim lying in it, shot twice in the head, blood and brain matter covering the floor. Heck, he nonchalantly stepped over the body and introduced himself to one of the detectives working the scene. He was the victim's older brother.

That's about the biggest f-up one can do at a crime scene. We did it. When the pissed off detective came out of the apartment to yell at us, one of the crime scene detectives stated that he let the brother past us so he could ID the victim. It was a good answer, and it shut the detective up, but he knew it was bullshit. My training sergeant told me it was bullshit too when I got back to command, but also stressed the importance of always having an answer. But that was later.

We weren't done yet at the crime scene. The precinct detectives were taking the victim's brother back to the Station House to get more info. Crime Scene was now in charge of the crime scene, and they went to work collecting evidence. Which was all fine until I heard my name called from inside the apartment.

I approached the door, doing my best not to look at the body, blood and brains right in front of me.

"Yeah?" I answered, not sure why I summoned.

"Step in. You're vouchering the evidence. It's the least you can do." It was the detective that covered for us. Now it was time to pay him back.

"Kid. Do yourself a favor and look at him. He doesn't care anymore. Look and get it out of your system. You have a whole career of this and more waiting for you."

So I did. I looked at the young black male. Mid 20's, shot twice in the front of his head, right in the forehead. The blood had started to thicken on the floor. Bits of brain matter could be seen in the blood. Raspberry jam. Raspberry jam with bits of raspberry. That what the victim was lying in. It felt better then blood and brains. It looked better too.

"You good? Excellent. Come on in. Don't worry about stepping in the blood, it's kinda hard to miss at this point. Here's the shit you'll be typing vouchers for back at the station house."

 I stepped in the raspberry jam.

The Only Good Spam is From Monty Python

In honor of the 45 spam comments that Blogger caught over the last week (score Blogger 45 / Spammers 0) I figured I'd post some Spam of my own.

Scene: A cafe. One table is occupied by a group of Vikings wearing horned helmets. Whenever the word "spam" is repeated, they begin singing and/or chanting. A man and his wife enter. The man is played by Eric Idle, the wife is played by Graham Chapman (in drag), and the waitress is played by Terry Jones, also in drag.

Man: You sit here, dear.

Wife: All right.

Man: Morning!

Waitress: Morning!

Man: Well, what've you got?

Waitress: Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam; spam bacon sausage and spam; spam egg spam spam bacon and spam; spam sausage spam spam bacon spam tomato and spam;

Vikings: Spam spam spam spam...

Waitress: ...spam spam spam egg and spam; spam spam spam spam spam spam baked beans spam spam spam...

Vikings: Spam! Lovely spam! Lovely spam!

Waitress: ...or Lobster Thermidor a Crevette with a mornay sauce served in a Provencale manner with shallots and aubergines garnished with truffle pate, brandy and with a fried egg on top and spam.

Wife: Have you got anything without spam?

Waitress: Well, there's spam egg sausage and spam, that's not got much spam in it.

Wife: I don't want ANY spam!

Man: Why can't she have egg bacon spam and sausage?

Wife: THAT'S got spam in it!

Man: Hasn't got as much spam in it as spam egg sausage and spam, has it?

Vikings: Spam spam spam spam... (Crescendo through next few lines...)

Wife: Could you do the egg bacon spam and sausage without the spam then?

Waitress: Urgghh!

Wife: What do you mean 'Urgghh'? I don't like spam!

Vikings: Lovely spam! Wonderful spam!

Waitress: Shut up!

Vikings: Lovely spam! Wonderful spam!

Waitress: Shut up! (Vikings stop) Bloody Vikings! You can't have egg bacon spam and sausage without the spam.

Wife: I don't like spam!

Man: Sshh, dear, don't cause a fuss. I'll have your spam. I love it. I'm having spam spam spam spam spam spam spam beaked beans spam spam spam and spam!

Vikings: Spam spam spam spam. Lovely spam! Wonderful spam!

Waitress: Shut up!! Baked beans are off.

Man: Well could I have her spam instead of the baked beans then?

Waitress: You mean spam spam spam spam spam spam... (but it is too late and the Vikings drown her words)

Vikings: (Singing elaborately...) Spam spam spam spam. Lovely spam! Wonderful spam! Spam spa-a-a-a-a-am spam spa-a-a-a-a-am spam. Lovely spam! Lovely spam! Lovely spam! Lovely spam! Lovely spam! Spam spam spam spam!

The Tavern Will Be Reviewing a Brewery (and other minor tidbits)

So far my wife has been more amused than annoyed by me playing Star Wars over the weekend (we have no living room at the moment, just the double bedroom). With all the cut scenes in the quests / missions she is certainly getting an earful. I was so distracted yesterday that I never posted any free swag. I'll have to make that up tonight as best I can.

I should also have a new review up either tonight or tomorrow. No, it isn't either of LotFP's latest releases. I need time to digest them.

I've been asked by Dylan Hartwell to take a peek at his first OSR adventure release: The Blasphemous Brewery of Pilz! A Tavern reviewing a brewery? heh - should be fun. I need to make sure I have a few beers for the trip ;)

My cat decided to knock some of my Dungeonmorph Dice off my desk - seems she wants to design some dungeons too.

Sunday, December 18, 2011

Fight On! 13 Is Out on Lulu

It's not like I don't have enough to read at the moment, but Fight On! # 13 is a Tunnels & Trolls themed issues, so of course I had to pick it up.

I think I've made it as far as 24 ages of the 124 pages it holds.  It's a beast.

5 bucks in PDF - code: DECBOOKS11 drops that by 20% to 4 bucks.

Not a bad deal at all.

Did I mention that Liz Danforth did th cover and the Trollgod had a mini-solo inside?

Another Short Note on Star Wars: The Old Republic

I'm sure everyone is thrilled I'm posting again about the latest MMORPG, but I found something very interesting playing the game last night.  While the Republic may be perceived as Good, and the Empire as Evil, both are really more gray than black or white.  You can make choices as an operative for the Empire that will define your character as good.  Every other game I've played since the original Everquest had lines that were pretty well drawn between good and evil.

It's a nice change.  Of course, game balance is always an issue with MMORPGs, and the character you thought you had may not have the same abilities next time you log in.  That doesn't happen in table top RPGs.  Still, Bioware seems to be bringing some of their strengths to their newest game.

I have a feeling I'll be hooked ;)

Saturday, December 17, 2011

Latest Distraction - Star Wars: The Old Republic

Yep, I have my pre-order early access and spent a good part of this evening playing.  It looks like it should be fun as Bioware is involved and in general, they know how to tell a story.  They haven't done a MMORPG yet, so I'll withhold final judgement but it looks promising.

On that note, I'm going to spend some time digging into my Carcosa PDF right now.  James pointed out some technical good ins in the PDF that I hadn't noticed at first glance and I want to check them out.  Sanity roll...

On the 24th Day of Free Gaming swag, My Bartender Gave to Meeeeeee: Judges Guild Traveller Four Sector Set

Yep I didn't get a Free Swag post up last nite.  To make it up to you, here's a free Bundle of Traveller goodies - The Judges Guild Four Sector Set Bundle.  Each of the 4 included sectors is 24 pages long plus maps.  Nearly 100 pages of Classic Traveller goodness, free for the taking.  Or you can buy them all separately at 4 bucks a piece.  the choice, as always, its yours ;)

Just a week to go before Christmas Eve.  I love finding free stuff to give away ;)

Mongoose is Running a 20% Off Sale at RPGNow This Weekend

Just in case a buck was too much for a copy of the Legend RPG, it is 80 cents this weekend ;)

More importantly, Monsters of Legend is 20% off.  As are the rest of the Legends line.  Oh, and other Mongoose stuff.

Friday, December 16, 2011

What Do You Require in Your Gaming PDFs (Technical Question)?

I've touched on this previously, but as the Rag-meister (Jim Raggi) has bestowed upon us a beautifully hyperlinked version of Carcosa, I figured I'd touch upon it again.

Many publishers don't even bother to provide bookmarks in their PDFs, which I would consider a necessary feature for any PDF over 30 odd pages (we can give the smaller pieces a free pass for now).

Hyperlinks in the text is the next step up. I know it's tedious, but Chubby Funster (aka Greg) has included it in his products on occasion, and he works and releases for free.

The hyperlinks have made Carcosa a different reading experience for me so far. I'd love to see the Rag-meister update Isle of the Unknown with hyperlinks (that's a hint son) as I think they would be real useful in a hex based setting as it is.

How important is bookmarking and hyperlinking in your PDF reading experience? Is there something else you'd want done to your PDFs to make them more useful at the gaming table?

Thursday, December 15, 2011

On the 23rd Day of free Gaming swag, My Bartender Gave to Meeeeee: Resolute, Adventurer & Genius (Pulp RPG)

Looking for a tight pulp action flavored RPG that wraps up in in about 35 pages?  Look no further - Resolute, Adventurer & Genius might fill your needs (did I mention its free?)

From the blurb:


ONE BOOK
Resolute, Adventurer & Genius is a simple, lightweight roleplaying game of pulp-style action and adventure. Explore lost ancient ruins! Thwart the plans of evildoers and madmen! Face the mysteries of the unknown! This book contains the complete game rules, including character creation, combat, equipment and chase sequences as well as hints for playing pulp-style games in different decades, from the 1910s to the 1940s and beyond.

NO CLASSES
RAG is built on the Wyrm Roleplaying System and uses classic action-adventure fiction archetypes to help describe character capabilities. Players are not restricted to "classes" when designing their characters. By using attributes, skills and special talents, players are free to create whatever character concept they wish.

The Carcosa PDF Is Pretty Damn Good!

There, I said it.  Jim did a very good job with the hyperlinks in the Carcosa PDF.  I've been clicking and clicking.  And clicking some more.  Artwork looks pretty too.  Now if I can only read the text and make my sanity roll...

Yes, I just ordered the Isle of the Unknown and Carcosa in hardcover from Raggi's site.

My peek last nite at Isle of the Unknown was my reviewer copy.  I was impressed with my short look, but I'll be putting time into reading these two over the weekend.  I have a feeling they will both require more then a mini-review to do them justice.

Hopefully I won't come out too scarred from the experience ;)

I Think I'll Trade in Some Sleep For Reading Raggi

Isle of the Unknown barely got a peek last night. It looks awesome at first glance, tho I think I'll need to print out the map for easy reference as I read through the hex based text.

I know Jim is saying that this and Carcosa are super hyper linked or something - I didn't look close enough last night to check properly. I did see a nice bookmark tree in Isle of the Unknown. At this point in PDF publishing that should be an assumed feature - products lacking such should be docked and noted in any review. So, at the very least, Jim has hit my standards for PDF publishing. Yeah, like I set the standards ;)

I think I'll stay up late to read these. Not like I'm sleeping well anyway... heh

Tiger Direct is Putting an HP TouchPad Bundle for Sale This Afternoon

Tiger Direct is offering the 32 GB HP Touchpad for $249 in a bundle that includes a case and bluetooth speakers. I got my TouchPad earlier this fall. It's a decent tablet, and you casn easily hack it to run the Android OS instead of HP's OS for it. It will go on sale at 230 pm TODAY and my email says they expect to sell out inless then 30 minutes. Heres the link: http://www.tigerdirect.com/sectors/campaigns/hp/touchpad_available.asp?SRCCODE=WEM2933TT&cm_mmc=email-_-Main-_-WEM2933-_-tigeremail Just posting this for those looking for a decent tablet on the cheap to read thier RPG PDFs. It has a 10" screen.

Wednesday, December 14, 2011

On The 22nd Day of Free Gaming Swag, My Barbarian Gave to Meeeee: Barbarians of Lemuria

Sometimes a Barbarian has to do what a barbarian has to do.  Barbarians of Lemuria is a swords & sorcery RPG on the cheap.  Cheap in price, not it quality.  Its a tight game, and as always, it free ;)

Damn You Raggi!

Lamentations of the Flame Princess just released Carcosa and Isle of the Unknown in PDF.

I have a Christmas party right after work today. Damn You Raggi!!!

Bloggle+ Now Working ;)

the Google+ / Blogger integration seems to be complete. You can now have your Blogger post mirrored to your Google+ account as you post it. Now how about they mmake the Blogger and G+ apps on the iPad just a bit more useful and full featured... damn it! it worked for my Saturday Knight Special blog post... didn't work on this one... grrrrrrr!

Tuesday, December 13, 2011

On The 21st Day of Free Holiday swag, My Bartender Gave to Meeeee! - Fates Worse Than Death, Spare Change Edition

Hey, what can you say about a cyberpunk type game set 70 years in the future that lets you play homeless people and squatters?  It's almost like a futuristic game of OWS ;)

Alright, maybe not - but maybe so.  Fates Worse Than Death is over 280 pages for you to use as is or lift for your near future RPG of choice.  Did I mention its free?

From the blurb:


This is a free light version of Fates Worse Than Death the Role Playing Game, from Vajra Enterprises (makers of Hoodoo Blues and KidWorld). Fates Worse Than Death is a game of violence, fear and hope on the streets of New York City in 2080.

Spare Change Edition is a complete role playing game, with everything you need to play. However, unlike the full version, the Spare Change Edition only has character creation options and setting information for creating and playing characters who are street people (squatters and homeless people, most of whom cannot get legitimate jobs and survive by a variety of illicit means). 

Google+ + Blogger = Glogger or Bloggle+?

Apparently you can now link your Google+ profile to your Blogger account, resulting in Google+ automatically posting you Blogger posts when you post them to Blogger.  Or some such.

It only took Google how long to integrate them?  I've been mirroring my post to Facebook and Twitter for over a year.

Anyhow, lets see how seamlessly it actually works...

heres the link from Google

edit:
Hmmm, I never got my pop up.  Bugger

Tome of Adventure Design + Dungeonmmorph Dice = RPG Goodness

I'm expecting the above combination to go together as well as peanut butter and chocolate ;)

I love the dice. They do feel a bit big in the hand, especially if you're looking to roll more then 2 at a time, but as I said yesterday, any smaller and they wouldn't be easily read.

I'm going to see if they work well with the Tome of Adventure Design. I love well done tables, and my God this is a book of well done tables. I really need to give it a proper review. Heck, I really need to spend some more time reading it, or better yet, putting it to use and posting the results.

Monday, December 12, 2011

On the 20th Day of free Holiday Gaming swag, My Bartender Gave to Meeeee.... Spirit Magic (Legends RPG)

Remember the Legends RPG?  The one that is Mongoose Runequest 2 with the serial numbers scratched off - you know, the one that cost a buck in PDF?

Here's the Spirit Magic sourcebook for the game, adding spirit magic to you game.  About the only way to get something cheaper then a buck is to get it for free ;)

100% open content too!


Dice to Die For - Dungeonmorph Dice!

I was going to make a post about the Policeman's Prayer to St Michael, as there is an awful lot of gaming possibilities in that prayer, but with the events I touched on at the other side of my blogging happening earlier today, I'll give that a day or so.

Instead, imagine my surprise when I found a package at my door.  The company name didn't immediately ring a bell, but when I started opening the box, it hit me.  These were my Dungeonmorph Dice from Inkwell Ideas.

Look at these picks and tell me they don't rock!


The dice were a little larger then I expected, but it makes sense.  If they were smaller it would be impossible to read and use.  Now I have infinite dungeon possibilities at my fingertips.  This is the project that got me looking at Kickstarter.

I'm a Level 7 Pundit - Ding!

According to Trey, I hit level 7 as an OSR blogger over the weekend... that God the OSR doesn't have to worry about new feats.

Thanks to each and every of the 160 of you that made this happen. Now I just need to decide on the next contest to celebrate ;)

I even have 10 followers at Saturday Knight Special and that blog just started last friday nite. Y'all rock!

(link to Trey's Blogging Level Table is here: http://sorcerersskull.blogspot.com/2010/09/old-school-rpg-blogger-advancement.html)

Sunday, December 11, 2011

On the 19th Day of Free Holiday Gaming Swag, my Bartender Gave to Meeeeee... Four Color System (A Superhero RPG)

I think this is the first superhero RPG to make the Holiday list.  Cool

The Four Color System is the old Marvel Superheroes System with the serial numbers scratched of.  How's that for fun?  Oh, and free too ;)

MSH WAS the supers game back in the day.  Well, maybe Champions was up there two, but for the heroes you knew, there was nothing better then MSH.

Looking Back at an End and a Beginning

When I was writing last night's post for Saturday Night Special, it occurred to me that the weekend I was writing about was also the last weekend my old gaming group ever sat down and actually gamed.  That was it.  Fini.

Up until then, I had worked retail. and I was off just about every sunday or I was in the Police academy and I was off every weekend.  We weren't off weekends to make it better for us, the recruits, but because it work for the academy staff.

After I was assigned to my permanent command, my regular days off (RDOs) were Wednesday / Thursday.  That was my weekend.

My hours weren't all that great either.  530 PM by 205 AM (1730x0205).  Which made it hard to even consider gaming before hand, and no one wanted to game on what was for them a for night.  Thus would end my adventures in table top gaming, until I found the like of Klooge and Fantasy Grounds and the rest of them.

The old group and I still get together a couple of times a year.  We never game, unless it's some quick PS3 or XBox gaming.  Too much catching up to allow us to roll more then the occasional die, although I did run a game of Action Castle last time we gather and it was a blast.  It almost felt like old times ;)

Saturday, December 10, 2011

Mini Review - It Came From Beyond the Stars - Tunnels & Trolls GM Adventure

If you are a long time reader of this blog, I'm sure you've heard on of my little rants lamenting the lack of GM or group play adventures for Tunnels & Trolls.  T&T is seen as a solo play RPG system by most, but it can really excel in group play.  It's just that there has been so little in the way of group play adventures for T&T it's almost laughable.

I can stop laughing now, as It Came From Beyond the Stars is a really nice adventure written for a party of beginning delvers.  It even has a Lovecraftian feel to it.  Fun to read, I expect it will be even more fun to play.  My one complaint is the lack of maps for the adventure area.  They aren't needed for play, but would have helped with the atmosphere.  Besides, ever group of delver's needs a home base ;)

It's not a long adventure, but T&T generally uses less space for stats and more for the story.  Same holds true here.

Usually I grab the "blurb" from RPGNow, but I'm going to grab the from The Trollish Delver site instead, as Scott wrote the adventure (Scott, I hope you don't mind):


The adventure, published by Peryton Publishing with awesome artwork by Jeff Freels and Simon Lee Tranter (see the new Trollish Delver logo), is set in Trollish Delver Games' campaign setting, Peakvale, and involves mysterious Lovecraft-tinged adventure.

Urooks are shunned by the ruler of Peakvale, King Hobbletoe, and have been exiled into the Greyshades, a dangerous and forbidden land. When a mysterious object falls from the sky and lands in the Greyshades the king seeks assistance from local delvers to enter urook country and retrieve. But the adventurers will come to find a nightmare unravelling as they venture deeper into the forbidden land.

The adventure is for delvers levels 1-3 and should cover one or two sessions.

Next Post Is Up at Saturday Knight Special

Yeah yeah.  It's a new blog of mine and I'm trying to get it some exposure.  Shoot me! ;)

In any case, I've had a lot of fun writing the first 2 posts and have a huge amount in my mental hopper.

Enjoy - I'm going to be reading thru the latest Tunnels & Trolls release in the meantime.  If I'm luck I'll get a mini-review done tonight also.

Some More Thoughts on My New Saturday Knight Special Blog

Initially I'll be posting more then once a week to the Saturday Knight Special Blog.  I have some stories I've been dying to tell for years.  Well, to be truly accurate, I've been telling them for years, but I've yet to put them to the written word.  The new blog is my tool to do so.

So I expect the pace to be a bit quicker over the next few weeks then the once a week it will settle into.

Feel free to comment.  Feel free to ask questions.  I suspect it will be a learning experience for both the writer and the readers ;)

If your questions are to closer to the here and now (current events) the more tap dancing I'll have to do to give you a satisfactory answer.  Drop all questions and comments on the other side.

On the 18th Day of free Holiday Gaming Swag, My Bartender Gave to Meeeee..... FATE SRD

When Spirit of the Century came out, I knew I liked the FATE system.  When I heard the Dresden Files RPG  was going to be built upon the FATE SRD, I was in hands down.  Both are excellent games.  I've yet to play either.  Damn it1  I wanna play!

So, without further ado, here is the link for the FATE SRD.  Enjoy.

Friday, December 9, 2011

On the 17th Day of free Gaming Swag, My Bartender Gave to Meeeeee... Trollzine (Tunnels & Trolls)

If you follow this blog at all, you know I have a soft spot for Tunnels & Trolls.  I pretty much have at least one of everything Flying Buffalo put out for it, and a copy of every edition but the 1st (have a reprint) and the 3rd (which appears to me to be just like the 2nd).  Anyhow, I love the stuff, but T&T ain't free.

Unless you grab Trollzine (and maybe the free quick start rules).  There are three issues in all, all free.  Grab it, you won't regret it.  Because there comes a time in all our lives that we just want to play by ourselves ;)

From the blurb:

TrollsZine is a new magazine created by and for fans of Tunnels and Trolls. Issue 1 has all new material and includes a short solo adventure, new magic items, The Troll Chefs Cookbook, original fiction, articles on T&T stunts, the dice issue, running T&T solos with other systems and a number of locations for the busy Games Master to use in their campaign. Ken St Andre has contributed a piece and there is art by Jeff Freels, ME Volmar, Chad Thorson, Kevin Bracey, Alex Cook and Mike Hill.

How to Make a Saturday Knight Special

I've been toying around for over a year with the idea of blogging some of my stories from early in my career.  I tend to sneak snippets into the occasional blog post here at the Tavern, usually with a gaming angle.

After sitting through a day of what can and can not be safely posted by me regarding my employment, I'm pretty sure I'm on safe ground to post what I want to post.  I'm 10 years or more removed from the events,  no names, no pictures - just the facts, hopefully told in a respectful yet entertaining manner.  That judgement I'll leave to my readers.

The intent is to get a post up each weekend, preferably on Saturday, thus the name of the blog:  Saturday Knight Special.

First post is up.  Yes, it's still Friday.  I still have to tweak the blog.  A lot.  I welcome any and all comments.  Yadda Yadda. ;)

The Dangers of Social Media

My job offers a Social Media one day class / in service training. I was expecting to learn how to use it to enhance investigations. Instead, we are learning that there is no expectation of privacy with social media (even if you are communicating one on one) and as a civil servant there are numerous exceptions to my constitutionally guaranteed freedom of speech.

There's gotta be an adventure hook for a near future RPG in this lesson.

Thursday, December 8, 2011

On the 16th Day of Free Gaming Swag, My Bartender Gave to Meeeeeee:There and Back Again: The Construction of Nostalgia in Advanced Adventures

The Greyhawk Grognard felt y'all needed some intellectual RPG reading.  Therefore, I am proud to present to you There and Back Again: The Construction of Nostalgia in Advanced Adventures.



There and Back Again: The Construction of Nostalgia in Advanced Adventures is a scholarly look at one aspect of table-top role-playing culture. It was written by Darren Allan Crouse, and supervised by Dr. Greg Gillespie, in the Department of Popular Culture at Brock University in Ontario.

In the study, Crouse discusses the construction of nostalgia in the art of Expeditious Retreat Press' Advanced Adventures line. He challenges traditional academic understandings of nostalgia as simple escapism. Crouse argues that, while the Advanced Adventures pay homage to the history of RPGs, the series is an expression of an emerging old school gaming subculture who use nostalgia in new and creative ways - while charting new directions for their hobby.

Spam? Bamn!

Yesterday I changed the Tavern's settings to allow posters of comments some freedom from the requirements of being a Google or OpenID user.

This has had two immediate effects. I've gotten some comments from posters that aren't Google or OpenID users (Woot!) and I'm getting random spam comments to old and new posts. About one every 2 to 3 hours.

Want to buy some Uggs? Penis too small? Viagra? Sorry, they were all caught by Blogger's Spam Filter. It sometimes catches legit posts too, and for that I apologize, but it hasn't let a single piece of spam in yet.

So, we'll be keeping the door open it seems. Glad this experiment seems to be working.

Bring Your Dead To Life

No, I'm not talking about the Undead, nor am I referring to The Walking Dead. I'm talking about the dead dead, often used as window dressing in adventures, ranging from fantasy to horror to sci-fi and everything in between. To make your dead more then just window dressing, you have to make the occasional dead memorable.

See, I'm approaching this from over 15 years of law enforcement experience. I've seen more then my fair share of dead, or nearly dead, people. Very few stick out in my mind these days. To be honest, I've thankfully forgotten the vast majority. But those that still kick around in my head can make for decent templates to make the dead "more alive" for your players.

My first DOA (Dead On Arrival) that I encountered was about 2 weeks out of the academy. It was an execution in a South Bronx Housing Project - 2 shots to the head in the doorway of an apartment. What stuck out, and I still recall vividly, was the pool of blood and specks of brain matter. The blood looked like raspberry jam to me as it congealed, not that I ever had raspberry jam. It's just that my mind equated it to raspberry jam. Having to walk through it to get inside the apartment did not help the situation, but jam was better then blood in my mind. Describe the blood / remains as resembling a food and watch your players squirm.

The next of the dead that comes to mind was a DOA of natural cause in an apartment. He died of a heart attack, pleasuring himself. The blood flowed (internally) where you might expect it, which became larger then expected and took upon a bruised appearance. At times like this you have to search the room for valuables to be safeguarded as well as the body. My search ended when i found a shopping bag of dirty dildos (I almost expect to see an encounter like this in one of Raggi's adventures... heh). I refused to loot the body (he was wearing a gold ring) as we knew where his hands had been. I found a family member to remove the ring. Dying in an awkward manner will get your players thinking all types of things. I've used players' brainstorming as seeds for latter events. ;)

Then we have the "body doesn't know it's dead yet." We were flagged down by a family whose 20ish son had just shot himself in the right temple. Small hole, slow trickle of blood, steady breathing. My partner that nite was an EMT on the side and basically said the man was already dead, the body just didn't know it yet. You could play this straight up in an encounter, as the party decides what to do with the "not quite dead", or you could pull the Monty Python line of "It's only a flesh wound" before the individual abruptly succumbs to his wounds.

There are more - memorable smells, locations and the such - but these are enough to start. More memorable are those that were severely injured and yet ignored their wounds, due to drugs, adrenaline or something else, as they were actively engaged with. But that's for a follow up post.

Remember, to make your dead memorable, you don't need much, but you do need a hook, a highlight, something that keeps it from being just another body that your PCs see on a daily basis. They deserve something memorable on occasion. They need you to breathe some life into the dead.

Wednesday, December 7, 2011

Now THIS Looks Like a Fun Movie: Knights of Badassdom

I enjoyed Your Highness, but this might be even more fun.

Certainly hits the mark as a good movie to see with your gaming group, as long as you don't take yourselves too seriously.

On the 15th Day of Free Holiday swag, My Bartender Gave to Meeeeeeee: Tavern Tables

There are tables, and there are Tables.  The Tome of Adventure Design is a Book of Tables (Frog God Games - review forthcoming).  Tavern Tables is a short PDF that helps one detail - you guessed it - Taverns.

Pretty neat, since my PCs are always finding new taverns, and I like to make them unique.  Now I can.  And you can too!  For Free ;)

From the Blurb:


Tavern Tables is a short ebook full of dice tables for rolling up taverns. A list of 100 adjectives and 100 nouns gives you names like "The Greedy Zombie Tavern" or "The Brassy Wench Inn," and further tables provide for food and drink price and quality, the bartender's disposition, and any interesting patrons that you might find.

There are also tables for brawling and drunken shenanigans - does that PC who had a little too much wake up missing a few silver, with the mayor's daughter, chained to a wall in the dungeon of a fanatical cult, or all of the above? And if that's not enough, there's some example NPCs created with the tables in the book that you can drop right into your game.

Where Did My Taste For Fiction Go?

I used to read every nite (and sometimes in the morning). Fantasy trilogies, seemingly endless series, favorite authors, spiffy covers - I didn't need much of an excuse to find something to read. Almost all was fantasy or scr-fi.

Now, with the exception of the latest Discworld novel, I don't seem to have the stamina or the focus to get thru a work of fiction these days. I had no problem reading the recently published follow-up to Fort Apache: The Bronx (non-fiction) in 2 days, but I can't seem to pick up a regular novel these days.

Soloman Kane I'm slowly working my way thru, but as it's short stories, it seems to work for me these days. I used to HATE short stories when I was in my 2-3 novels a week phase of reading.

I wish I could blame my change in taste on a particular author or work, but I can't. Tastes change with age I guess. I'm sure at some point it will all swing back around again.

Tuesday, December 6, 2011

On The 14th Day of Free Holiday Swag, My Bartender Gave to Meeeeeee: Renaissance, a D100 Black Powder RPG

Last week I was talking about Mongoose Runequest, and how Mongoose's license had expired and that they had re-released the rules as Legend (and for a lowly buck at that).  Now Cubicle 7 comes along with Renaissance - D100 Black Powder SRD.  It builds upon OpenQuest, which itself is build upon the Mongoose Runequest SRD and OGL.  You follow so far?

No?

Doesn't matter.  Here's what matters.  Renaissance is free.  As in it cost nothing.  From Cubicle 7.

Here's the blurb:

Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork & Chivalry 1st Edition, and a streamlined and expanded version of the witchcraft rules from the Silver Oggie Award-winning supplement Divers & Sundry. Based on Newt Newport's OpenQuest and released under an Open Gaming License, which allows companies and individuals to incorporate the rules into their own games, is also showcases the rules system of Clockwork & Chivalry 2nd Edition, the epic historical fantasy RPG from Cakebread & Walton, authors of Abney Park's Airship Pirates.

Peeking At My Review Process

I've been posting my (previously posted) reviews to RPGNow, and I've noticed that I review stuff I tend to really like. I shouldn't be all that surprised. Generally speaking, I know what I like, and I tend to review what I like. Why waste time with something I know ahead of time I'm not going to enjoy?

OSR games, adventures and resources are on the top of that list. Right to the top. Don't pass GO! Don't collect $200 ;)

Savage Worlds, d100 (OpenQuest, RQ, Legend and the like) and similar games are also on that list, but I tend to get to them at a slower pace.

Some of the Indie games strike my fancy (Resolute, Bean! and the like fit into the category). If I'm interested and have access to a review copy, I'll snag a copy and post a review when I can.

If you have something you want me to review (and I have access to a copy) I'll take a peek upon request. You can make your suggestions as comments to this post, or drop an email to tenkarsDOTtavernATgmailDOTcom.

I may be adding some fiction to the pile. Heck, that could be a whole other post

Monday, December 5, 2011

On the 13th Day of Free Holiday Swag, My Bartender Gave to Meeeeee: Novarium (RPG)

Leave it to Greg (aka Chubby Funster) to gift us with another free RPG.  This time he gives us Novarium.    It has it roots as a re-imaginating of sorts of Ars Magica, but with the Chubby Funster twist.

Players have their primary PC, and a secondary PC to use when their main is otherwise occupied off stage.  This allows for the world to grow and time to progress.  The last game I played that had multiple characters for the PCs stable was Dark Sun in it's first incarnation.  I feel old now ;)

Production quality is, once again, what every professional should hope to release upon the public.  It's made for ease of reading on computer screen or tablet.  Fully bookmarked.  Amazing art.  Very well done.


Memories Don't Always Revisit Well

I loaded up Baldur's Gate 1 last night and gave it a try. This game rocked back in the day, but I found the graphics almost painful. More accurately, I strained to read the game text.

In defense of the game, it certainly wasn't designed for a 27" computer screen. It will probably be readable on my lapptop.

I'm gonna jump ahead to Baldur's Gate II next, and see if the situation resolves itself. Or maybe all the way to ToEE - the community patch apparently makes the game a near 10

Sunday, December 4, 2011

Sometimes All It Takes is a Nudge...

So, I went and got married and somehow Google+ got forgotten about.  Thanks to Greg messaging me earlier today I got to be reminded about it... heh

For now I'm going to be sending out the Holiday Swag posts a few times a day until i catch up.  Maybe even throw a random thought up there on occasions.  Go figure ;)

Oh, and I'm reposting most of my reviews on RPGNow.com.  So if you see erik from tenkar's tavern as the reviewer, its me.

On the 12th Day of Free Holiday Swag, My Bartender Gave to Meeeeee: The Pathfinder Bonus Bestiary

Hey, I think you could actually sing the title of this blog post.  Not saying you should, just saying you could.

Brenden was nice enough to point out the Pathfinder Bonus Bestiary.  It's a short (yet well produced - it is Paizo after all) monster manual for Pathfinder.  It is easy enough to convert to the OSR game of your choice, as it's always easier to cut out the chaff then to add back in.

13 creatures, some of whom I recall from the old Fiend Folio in 20 art filled pages.  Good stuff for the right price.

From the blurb:


Unleash the Beasts!
Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:
  • Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!
  • New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game
  • Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game
  • A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary
  • Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy

Mini Review: Loviatar 5 and Scrollworks 1

Alright, I'm not really reviewing Scollworks Volume I Issue 1, but I came across it as I cleaned out my old desk (renovations never seem to end) and as it's Christian's first RPG fanzine that I know of, I thought I'd give it a mention along with Christian's latest.

Loviatar #5 has an amazing cover.  When your main article is Hex 001, this cover is the perfect match.  Well done!

As for Hex 001 itself, I'm very interested to see where this goes.  It's a really nice starter area with hints of things beyond the hex itself.  This would make a very nice ongoing feature (hint) building off of previous hexes.

It's been ages since I've opened a GURPS book that wasn't Discworld.  So the GURPS article took me a few moments to refresh my memories of the system, but in truth, the article could have been systemless and worked nearly as well. The set up (fluff if you will) could easily fit any modern age RPG.

Shamble is a short WoD piece for a "Walking Dead" inspired zombie.  Again, well done and is easily adaptable to other role playing systems.

Great as always.  Love mail in my mailbox that isn' junk or a bill ;)

Saturday, December 3, 2011

The Flame Princess is Running a Sale!


Lamentations of the Flame Princess is running a sale on all of it's PDF releases on RPGNow.

Wondering what all the hype is about with Vornheim?  Find out for yourself for $1.35

Want to check out LotFP's Weird Fantasy RPG (Grindhouse Edition)?  Just $1.35

Interested in why I think The Grinding Gear is one of the best adventures I've ever read (haven't run it yet tho')?  You guessed it, just $1.35

Jim can be a larger (and louder) then life personality, but he has more then his fair share of gems in his collection.  Help yourself before December 10th, when the regular prices return.

On the 11th Day of Free Holiday Swag, My Bartender Gave to Meeeeeee... Blackmarsh, a Free Campaign Setting

If you've been around this corner of the blogosphere, you probably already know about the Bat in the Attic blog.  You might have missed his utterly awesome sandbox campaign setting: Blackmarsh.  It's free, works well with any of the OSR games (and probably even the newer stuff the young kids are playing these days.

If you don't have it already, grab it now.  Really.  Right now.  Not later, as you might forget.  It's that good.

From the blurb:


In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.

The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.

In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?

Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.

Sorcery & Super Science! Super Saturday One Day Sale

Thanks to The Underdark Gazette for pointing out Expeditious Retreat's one day sale on it's Sorcery & Super Science line.  At a buck a piece,  I'm grabbing a few myself.

And a happy 40th to the ERP man himself.  Joe, enjoy the day!

Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!

If you are looking for a gift for yourself, you can't do much better then the Dungeons & Dragons Classic Anthology of computer games.  For less then 20 bucks, i get to replay Baldur's Gate 1 + 2 (and all the expansions), Icewind Dale 1 + 2, Plansescape Torment (one of the best computer RPGs of all time and Temple of Elemental Evil (i never finished it the first time - this time I'll instal the community hack right from the start).

I guess the old SSI GoldBox games would be the true originals of D&D computer gaming (and I did love them) but Baldur's Gate was amazingly addictive.  I really need to take some sick time off from work.  Haven't done so in over 4 years and it would make for some great computer gaming time ;)

They've also put out a collection of all the Neverwinter 1 + 2 games and add ons.  That runs 29 bucks.  Great stuff there too, and I picked up both collections already, but I think I need to revisit Baldur's Gate first.

Friday, December 2, 2011

On The 10th Day of Free Holiday Swag, My Bartender Gave to Meeeeeeee! - Gamemastering, The Essential Guide to Gamemastering

Free, fully bookmarked, 330 page PDF on how to be a better GM.

It's $29.95 on Amazon with 3 five star reviews for an oversized paperback.

Why pay thirty bucks when you can get Gamemastering for free?

Welcome Winter - Please Feel Free to Exit Quietly and Quickly

Woke up to frost on the car this morning. Monday we hit 70 degrees, last night we went below freezing.

When I was in High School and College, the summer months were prime gaming time. The backyard, a picnic table and endless gallons of Iced Tea kept us going for hours and hours.

The winter months were the hardest on us as gamers. Besides studying and other necessary school work, walking in the cold and snow to the house we were gaming wasn't as nearly as much fun as in the summer. Canceling a game session due to cold or snow wasn't unheard of, but it certainly was painful.

VTTs don't suffer from the cold or weather ;)

Thursday, December 1, 2011

On the Ninth Day of free Holiday Swag, My Bartender Gave to Meeeeeee... The Hounds of Adranos for Runequest.

Being that I brought your attention to Mongoose's Legend RPG, a reworking and fully compatible reimaging of the Mongoose RuneQuest RPG (alas, no license lasts forever in gaming) earlier today, I now bring you the free adventure: The Hounds of Adranos for RuneQuest (Legend).

Legend RPG?   A Buck

The Hounds of Adranos?  Free

A fun and successful gaming session?  Priceless

From the blurb:


The Hounds of Adranos is an adventure for RuneQuest Fantasy Earth. Recommended as an add-on for Alephtar Games setting Stupor Mundi, it can also be played with the core RuneQuest rulebook alone.
This scenario includes:
- twelve pages of action-packed adventure
- full stats for all NPCs and monsters
- cardboard figures for all characters in the adventure
- cardboard figures for all Stupor Mundi recommended Player Characters
- two full-color maps of the Adranon dungeons

Mongoose Runequest is Dead, Long Live Mongoose Legend

Mongoose's license for the RuneQust trademark expired yesrterday. Legend, Mongoose's new RPG built upon the bones of MRQ2 OGL, has released today.

For a buck.

I'll post more on this after I've had a chance to read my PDF copy. 

That will give time for y'all to read your $1 copies ;)

Wednesday, November 30, 2011

On the Eighth Day of Free Gaming Swag, My Bartender Gave To Meeeeeee! Oubliette Issue 7!

I missed the Seventh Day of free swag.  I'll make it up later.

In the meantime, Gold Piece Productions has released Oubliette Issue #7 for FREE!

I don't know how they do it, but every issue is well worth the download.

From the blurb:


OUBLIETTE - A magazine for old school fantasy roleplayers.
FREE for a limited time only!
40 jam-packed pages!
Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.
Full Contents:
  • Editorial
  • Tales from Hell Cartoon
  • Monster Club #11: The Naughty Step
  • Miniatures Special: An Interview with Richard Scott of Otherworld Miniatures
  • Monster Club #12: Dungeon Random Encounter Tables: Levels 4-6
  • Newland Campaign Setting Part II: Raiders
  • Monster Club #13: Newland Bestiary Part I
  • Tomb of the Snake King: A Labyrinth Lord Adventure for 3rd to 5th Level Characters
  • The 10-Foot Pole
  • Found Familiar: The Toad
  • Goblin Quest Cartoon
  • What's in the Oubliette? Reviews
  • Mouse Watch Cartoon
  • The Song of Sithakk Part 7: A Dream of Blossoms
Warning! Oubliette may contain content that is suitable for adult audiences only. Persons 18+ only.

Two Games Are in the Final Stretch

Adventurer Conqueror King System is in final layout.  PDFs should be going out to Kickstarter supporters in the next two weeks with the print copies to follow.  There is still time to preorder:

If you know someone who might be interested in ACKS, send them over to autarch.co! Pre-ordering before the book is widely available gets you the free PDF of Domains of War, plus access to the developer forums where we're enthusiastically developing these mass-combat rules and examining how they fit into the ACKS campaigns folks are already running using the draft rules that are another benefit of pre-ordering.


Crypts & Things has gone to final PDF.  Damn it!  I like both of these systems a lot.  Plus Swords & Wizardry Complete and Castles & Crusades.


What am I going to do when Delving Deeper finally ships?  Heh!

If Only Home Depot Were A Game Store

I spent 2 hrs in Home Depot last night with my wife and my contractor. We picked out kitchen cabinets, flooring, countertop, backsplash, trim for the backsplash,a dishwasher, a stain for the sliding doors and zeroed in on a new stove.

Then we went out to the pub I had my reception at for a few rounds. Definitely helps that my contractor was also a guest at my wedding.

Hmmm... come to think of it, this is pretty much how gaming nites should wrap up. I may need to go to Home Depot more often ;)

Today, the kitchen floor gets installed, the old sink gets removed (and gets some cutoff valves installed too - the kitchen is an oldie), the sliding doors get stained and the archway to the living room gets painted.

I'm hoping I have a kitchen by Christmas :)

Tuesday, November 29, 2011

I Survived Black Friday / Cyber Monday - and All I Got Was This Lousy T-Shirt!

Well, maybe I did a little more then that. Still, Black Friday / Cyber Monday weekend shopping usually leaves me with most of my Christmas Shopping done and toys for myself at that. This year, it was a lot less shopping on my part.

Part of the reason is there is no place to put any "big ticket" items, like one of those snazzy 3d TVs until renovations are complete - the living room is where my contractor is storing all of his tools, and the wife and I have storage boxes stacked along one wall.

The other part is I really wasn't impressed with most of the online sales
this year, and I refuse to line up at a store on Thanksgiving Night in order to get a "Doorbuster". I worked sales in a Department Store for 8 1/2 years before I found my career - I'm certainly not dealing with the crowds for free ;)

That being said, Lulu's 30% off coupon is tempting me - CYBERTUESDAY305 can lead to some OSR shopping savings. Not to mention the deals over at RPGNow.

Much better then some 3D TV that I wouldn't have any 3D programming to watch on. ;)

Troll Lord Games' 12 Days of Christmas Sale Has Gone Live

The Trolls are offering 12 different bundles of C&C goodness on their web store.

The module collections are tempting me at 3 bucks per module in the bundles of 10.

Here's the link. I'll make it pretty later ;)

http://www.trolllord.com/catalog/index.php?cPath=45&osCsid=3av86c2c1ol8iadhmrvrjilef3

Monday, November 28, 2011

Procrastination is Making Me Wait...

I've got a real itch to get a game going on a semi regular basis via Fantasy Grounds 2 / G+ (maps, dice rolling, chat and voice - perfect combo).

I want to get it started soon, but I probably need to wait to the new year for the holidays to pass.  Oh, and renovations to be completed, as the wife and I are currently living out of our 2 room bedroom area... I'll need to have a working living room for me to run games, as she'll need a place to escape to ;)

Which means I've got about 6 weeks to figure out that I'm going to run system-wise and find or write an adventure and put it in Fantasy Grounds format.

Time to stop the procrastination...

On the Seventh Day of Free Holiday Swag, My Bartender Gave to Meeeeee... The Atomic Highway RPG

Much thanks to the Green Skeleton Guild Blog for pointing this out.  The Atomic Highway is an amazing post apocalypse RPG that was Ennie Award Nominated.  Besides that, it's just good stuff.  Oh, did I mentions it's now free?

From the Blurb:


Civilization came crashing down. Billions died.
A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armored vehicles that run the gauntlet of raiders... and worse.
Though the threats of chemical and biological agents and radiation have all but faded, their taint lingers on in every mutant born to man and beast.
This is the world of Atomic Highway.
Atomic Highway is a complete roleplaying game. All you need to play it is this book, a few friends, paper and pencils, and a few ordinary dice.
Features:
  • The V6 Engine: a simple, fast-playing game system that emphasizes cinematic, or "movie-style" action, supported with many clear examples.
  • Quick and easy character creation rules providing dozens of potential character types. Tear along the shattered highway as a road warrior, track down monstrous threats as a brave tribal warrior, or unearth the wonders of the past as a canny scavenger.
  • Rules for mutants and mutations, including optional rules for humanoid animals and psychic powers.
  • Straightforward rules for a wide variety of vehicles and modifications.
  • A complete bestiary of threats, mundane and mutated.
  • Easy-to-use scavenging tables - you never know what you'll unearth.
  • A customizable setting with advice and tips on how to create your own post-apocalyptic world.
  • Roleplaying and game running advice for Players and Game Masters, new and experienced alike.
  • A ready-to-use introductory adventure.

Sunday, November 27, 2011

What's Your Work Worth?

I've been reading Zak's posts (and associated comments) from the last few days and the numbers are fairly depressing.  It seems that getting paid a fair amount for your work in this corner of gaming, whether writing or artwork, is pretty much the exception.  That's a damn shame.

If you blog, you probably do so due to some frustrated creativity that needs to come out.  I know that's part of the reason I'm on here.  Heck, at some point, I'd like to write gaming material for a profit.  I just don't think I can afford to do so at this point.  And so I blog.

Those that can make a living with RPGs, God bless you.  Those that can make beer money with RPGs, may God bless you even more, as you do it for love of the hobby and that is a beautiful thing.

As for Zak's nut job project, I'd actually enjoy seeing whatever results I can come up with for my Fluor-Eight RPG System, Gaming With Fluorite Octagonals. 


On the Sixth Day of Free Holiday Swag, My Baretender Gave to Meeeee - A Free RPGeeee! (PDQ Sharp!)

PDQ is the core system used in lots of games, such as:




With PDQ Sharp!, you can get a feel for the rules for free.

Saturday, November 26, 2011

Springtime in November

It hit the low 60's here in the Poconos earlier today (yes, I'm away for the long weekend).  I went flea market shopping in a short sleeve shirt - on November 26th - in the north east - less then a month before Christmas.  If you want to put more discretionary dollars in my pocket, keep my heating bills low ;)

I picked up a set of 8 sided dice at the flea market - alright, they are actually naturally forming fluorite, but they make pretty neat dice.  I might number these and use them.  Hmmm... design a game that uses only 8 sided pieces of fluorite to determine probability.  Now THAT would be an obscure system... heh

Buy in is cheap tho', as they only cost me a buck a piece.

On the Fifth Day of Free Holiday Swag, My Bartender Gave to Meeeeee! Every Issue of Signs & Portents

How many issues?  Too many issues!

How do you want them?  I want them for free!


Signs & Portents is Mongoose's free house-zine for it's RPG lines.  Back in the day, it used to be split between RPGs and a Wargame edition, but it's all under one cover now.

I used to enjoy it for it's Babylon 5 coverage, but there really is a plethora of goodness for you to use in any of you OSR inspired games.
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